9
Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules U.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction. The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document. Schedule The Grand Melee will consist of six games, three played on Saturday and three on Sunday. The preliminary schedule is as follows: Saturday, March 20th 9:00am - 9:30am Registration and Introduction 9:30am - 11:30am Game 1 11:30am -12.30pm Lunch 12:30pm - 2:30pm Game 2 2:30pm - 3:00pm Break 3:00pm - 5:00pm Game 3 Sunday, March 21st 9:00am - 11:00am Game 1 11:00am -12.00pm Lunch 12:00pm - 2:00pm Game 2 2:00pm - 2:30pm Break 2:30pm - 4:30pm Game 3 4:30pm – 5:00pm Awards

Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

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Page 1: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 2: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 3: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 4: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME One

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 5: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME One

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 6: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME One

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 7: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 8: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards

Page 9: Day two - GAME three Day two - GAME two Day one - GAME ...Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016 in conjunction with Studio Tomahawk and Gripping Beast. Rules

The Crescent & The Cross Rule Book - pg 110

Day two - GAME three

champions of god

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario uses all the rules listed in the Saga Rule book on page 64 with thefollowing modifications:

Victory ConditionsAt the end of a player’s turn, that player counts the number of VPs scored. The number of VPs is based on the models that are in any of the three terrain pieces placed on the table and according to the instructions on pages 61 (i.e.your Warlord gives you 3VPs, each Hearthguard 1VP, one VP for every two Warriors, etc...).

There is a maximum amount of VPs that can be gained per turn. This maximum is equal to one VP times the turn number per terrain piece reguardless of how many models are in.

example: The player has 2 Hearthgaurd in one terrain piece, 3 warriors in another and 8 warriors in the third terrain piece. At the end of the first turn he gets 3 VPs. One point maximum for each terrain piece as it’s turn 1. At the end of turn 2 if the same models were in he would get 6 points- 2 points for the 2 hearth guard, 2 points for the 3 warriors and 2 points for the 8 warrirors.

The number of VPs gained each turn are added to the VPs scored in previous turns.

At the end of the 8th turn, the player that scored the most VPs wins the game.

Day two - GAME two

Sacred Ground

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 67

This scenario requires three baggage pieces.

Day two - GAME two

The escort

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Layout:The game is played on a 48" x 36" table, with players starting from the long edges. Scenery is placed as described above, but no piece may be placed within S

of the center of the table.

Length of Game:The game lasts for 6 rounds.

Deployment: Each player sets aside his Warlord, as they are not deployed at this point.

Starting with the player who placed the first piece of scenery, each player deploys at least half the models in his Warband within M of his table edge. Each

player then deploys the rest of his models, in the same order.

Randomly determine who goes first. The first player then places his Warlord within S of the centre of the table. His opponent them places his Warlord within S

of the centre of the table, and more than VS away from the enemy Warlord.

Victory Conditions:At the end of the 6th round, each player totals his Slaughtering Victory points, and adds the bonuses described below. If a player has scored at least 2 VPs

more than his opponent, he wins a victory.

Special Rules: In this scenario, Warlords cannot be killed, nor suffer any effect that would result in them being sacrificed, killed or removed from the game. No opponent may

play any ability, or use any special rule, that would kill, sacrifice or remove your Warlord from the game, even if that ability or special rule is subject to a choice

on the behalf of the targeted Warlord.

The area that extends within S of the centre of the table is called the Challenge Ground. This area is impassable to all models other than Warlords. The area

outside the Challenge Ground is impassable to Warlords, so they will remain within the Challenge Ground throughout the game and other units will not enter.

The Warlords fighting within the Challenge Ground are subject to the following special rules:

• They do not benefit from their “We Obey” special rule

• They may not use the “Side by Side” special rule, nor may they sacrifice any model from outside the Challenge Ground with their “Resistance” special rule to

avoid being eliminated.

• They may not shoot at, nor be shot at by, units outside the Challenge Ground.

• If the Warlord unit consists of more than one model (as is the case with some Heroes of the Viking Age) they are all deployed in the Challenge Ground.

• Any special rule that would force another unit to be deployed within “X” of their Warlord is ignored entirely.

• Warlords are immune to opponent SAGA abilities. They ignore all Saga ability effects when played by an opponent. So, your appoenet may play Saga abilities

and gain the benefits for their Warlord including extra attack dice, etc., but any abilities affecting your Warlord, such as reducing his dice pool or armour value,

etc are ignored. Such abilities may still be played to affect several units, they just don’t affect the Warlord.

Simply consider the table and Challenge Ground as two separate game areas, sharing only the SAGA dice.

Each time a Warlord takes a hit or game effect that should eliminate him, the player that inflicted that hit or triggered that effect gains a Might Token. At the end

of the game, each Might Token is worth 1 VP.

Day one - GAME three

the challenge

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Cresent & Cross Rule Book - pg 114

Day One - GAME two

God will Recognize His Own

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

SAGA Main Rule Book - pg 63

This scenario uses all the rules listed in the Saga Rule book on page 63 with the exception that certain battle fields will be using walls instead of rivers. The same rules apply for the wall being impassable except at the openings.

Day One - GAME ONE

Battle at the Fords & Walls

Table

Name

Opponent’s Name

Opponent’s Sportsmanship

Slaughter

Slaughter

Points

Points

Opponents & Sportsman

DAY ONERound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

DAY TWORound 1 Opponent & Warband

Round 2 Opponent & Warband

Round 3 Opponent & Warband

Your Name

Favorite Opponent Name

tear here

ScenariosDay One:• Scenario 1 - Battle at the Ford & Walls - SAGA pg 63 (Modified Scenario)• Scenario 2 - God will Recognize His Own - C&C pg 114• Scenario 3 - The Challenge (Modified Scenario)

Day Two:• Scenario 1 - The Escort - SAGA pg 67• Scenario 2 - Sacred Ground - SAGA pg 64 (Modified Scenario)• Scenario 3 - Champions of God - C&C pg 110

Modified Scenarios are explained further in the document.

No Saga DiceA player immediately loses the game if at the start of any turn his warband does not generate any SAGA Dice. Game ends, and VPs are scored, winner determined.

Scoring & Slaughter Victory PointsOur scoring system is simple. The victory condition for each round isdetermined per the scenario instructions with 6 points for a scenario victory, 3 points if neither player accomplished the scenario victory conditions and 1 point for a loss.

Any player who scores at least 8 more victory points than his opponent satisfies a Crushing Victory condition and will earn 7 points for the match rather than 6 points. Total possible VP in a round is 7.

At the end of each tournament round players will record Slaughter Victory points per the rules on page 108 as a tie breaker for event placing. Both players will have a sheet to track SVP themselves and each other. This will be turned in at the end of the battle. It is important to keep track of youropponents points as well your own since The Crusader award is based off the total.

Placing SceneryScenery will be provided at each table. Players will perform scenery bids as normal. Terrain will be selected from the pieces AVAILABLE at each table. There will be between 7-9 varied pieces. These will be placed according to the terrain rules on pages 106 - 107 of The Crescent and the Cross rulebook. In some cases, the scenario in play may modify the terrain placement rules.

Welcome to the U.S. SAGA Grand Melee, hosted by AdeptiCon 2016in conjunction with Studio Tomahawk and Gripping Beast.

RulesU.S. SAGA Grand Melee will be played with 6-point warbands. Your warband may be selected from either the SAGA or The Crescent and the Cross rule books or from any of the official released supplements (Northern Fury, The Raven’s Shadow, Varajazi & Basileus). The only exception being that Milites Christi warbands may not include The Poor Fellow Soldiers of Christ and of the Temple of Solomon. Steppe Tribes are also included as a playable faction.

The latest rules as defined in The Crescent and the Cross rule book will be used along with the latest FAQ. Any other clarifications specific to the U.S. SAGA Grand Melee will be found in this document.

ScheduleThe Grand Melee will consist of six games, three played on Saturday andthree on Sunday. The preliminary schedule is as follows:

Saturday, March 20th9:00am - 9:30am Registration and Introduction9:30am - 11:30am Game 111:30am -12.30pm Lunch12:30pm - 2:30pm Game 22:30pm - 3:00pm Break3:00pm - 5:00pm Game 3

Sunday, March 21st9:00am - 11:00am Game 111:00am -12.00pm Lunch12:00pm - 2:00pm Game 22:00pm - 2:30pm Break2:30pm - 4:30pm Game 34:30pm – 5:00pm Awards