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D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

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Page 1: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

D4 Curriculum Design Workshop

Liz Bennett and Sue Folley

Discover - Dream - Design - Deliver

Page 2: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Format of the session

Intro and

Aims of Session

Task 1: Discover

Task 2: Dream

Task 3: Design

Coffee and cake

Task 4: Deliver

Evaluation

Page 3: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Aims of the session

To provide a starting point for discussions of your course/module re-design

To introduce you to a range of curriculum design tools (Appreciative Inquiry and JISC’s ViewPoints)

To create a personal and team action plan

Team intros and sharing ideas

Page 4: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

From: http://pdf.usaid.gov/pdf_docs/PNADB195.pdf (p.16)

Appreciative Inquiry is a theory of organization development management or research approach that focuses on the “best of what is” instead of focusing on problems.

What is Appreciative Inquiry?

Page 5: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Discover

Dream

Design

Deliver

Appreciative InquiryThe best of what has been

Best that might be

What it might truly look like

What we will commit to

Page 6: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

ViewPoints

A Jisc funded project carried out at the University of Ulster.

Workshops resources were designed to inform, inspire and help course teams plan or revise their curriculum.

Viewpoints provide the opportunity for staff to reflect on their curriculum from different perspectives.

The workshop allows for creative discussion and sharing of ideas around course design.

The open and flexible format facilitates ‘ownership’ by course teams.

The Viewpoints approach supports a strongly student-centred design process based on sound pedagogic principles

From: http://www.ulster.ac.uk/academicoffice/download/TLC/15June2011/Viewpoints.pdf

Page 7: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Split into groups of 3-4 people.

In your group, reflect on the question ‘What examples of great learning have you experienced in your professional life?’

Think about: o What happened?o What did you do to make that happen?o What did others do to contribute to that experienceo How did that experience feel?

Discuss your stories and write down some of the characteristics of what makes a great learning experience and agree on one person to share these with the whole group later. (10 mins)

Feedback to whole group some of the examples and pull out key themes (10 mins)

Task 1 – the Discover StageDiscover

Dream

Design

Deliver

Page 8: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Still in your small groups you are going to create a vision of what the desirable attributes a student graduating from your course are.

Think about: How you want your degree to enable graduates to:- Work effectively with others- Meet employer’s expectations- Work with professional bodies (if appropriate)- Be adaptable and agile to work and learn in a variety of contexts- To be able to work in a digital world

Draw a mind map or other diagram to represent the ideal graduate attributes. Choose a different person from your group to feedback your ideas to the whole group later. (10 mins)

Feedback to whole group and distil into a list of themes

Map your modules onto the list of attributes - is anything not covered or done too much?

Task 2 – the Dream Stage

Discover

Dream

Design

Deliver

Page 9: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Task 3 – the Design StageDiscover

Dream

Design

Deliver

Peer teaching

Adaptive teaching

Flipped classroom

Contributing student approach

Communities of Inquiry

Resource based learning

Problem based learning

Pedagogical models:

Page 10: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Task 3 – the Design StageDiscover

Dream

Design

Deliver

https://www.jisc.ac.uk/rd/projects/building-digital-capability

Page 11: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Task 3 – the Design StageDiscover

Dream

Design

Deliver

Still in your small groups you are going to be designing a single learning activity, so in your teams decide on one of the following:• An activity to ease the transition into the course based on students coming in from

very different starting points;• Identifying one particular concept that students traditionally find difficult and design

an activity to approach this task;• An activity that makes use of peer teaching approach;• An activity that helps students fully understand an assignment brief;• A single learning experience of your choice related to your course/subject.

Create the elements of your ideal learning experience using the learner engagement cards, taking into consideration some of the themes from Task 1 and some of the ideas from Task 2.

To do this, use just the front of the cards and the forms given – build a lesson plan using between 3-6 of the cards, adding in a few further details about the the activity, time and resources/training needed for that element. You can use an element more than once if you want to. Choose a different person in your group to feed this back to the whole group later. (10 mins)

Page 12: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

ViewPoints Learner Engagement Cards

Page 13: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Design Example

Activity – to write an abstract for a journal article

Students receive information about the task from the tutors

and some start points for resources

Students explore resources to find out

what elements are in a journal abstract

Students discuss on an online discussion

forum the elements of a good journal abstract

Based on the list discussed the students then create an abstract on an assignment they

have previously written

Page 14: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Design Example

Page 15: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Design Example

Page 16: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Task 3 – the Design StageDiscover

Dream

Design

Deliver

Still in your small groups you are going to be designing a single learning activity, so in your teams decide on one of the following:• An activity to ease the transition into the course based on students coming in from

very different starting points;• Identifying one particular concept that students traditionally find difficult and design

an activity to approach this task;• An activity that makes use of peer teaching approach;• An activity that helps students fully understand an assignment brief;• A single learning experience of your choice related to your course/subject.

Create the elements of your ideal learning experience using the learner engagement cards, taking into consideration some of the themes from Task 1 and some of the ideas from Task 2.

To do this, use just the front of the cards and the forms given – build a lesson plan using between 3-6 of the cards, adding in a few further details about the the activity, time and resources/training needed for that element. You can use an element more than once if you want to. Choose a different person in your group to feed this back to the whole group later. (10 mins)

Page 17: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver
Page 18: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Feedback of activity and action plans (10 mins)

Task 4 – the Deliver StageDiscover

Dream

Design

Deliver

Again in your small groups, and using the backs of the cards discuss/choose the examples which will best support what you are trying to achieve, the interactions that will take place and the possible resources, tools and technologies that are needed. In addition, create an action plan (both individual and team) of what action needs to take place in the short/medium/long term to make the changes you need. Agree on who is taking responsibility for each of these changes and complete the form provided. Choose a different person in your group to feed this back to the whole group later. (10 mins)

Page 19: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Deliver Example

Page 20: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

Deliver Example

Page 21: D4 Curriculum Design Workshop Liz Bennett and Sue Folley Discover - Dream - Design - Deliver

To Conclude

Please complete the evaluation forms

Thanks very much for taking part…

Any feedback on the workshop you are happy to share?

When would be a good time to follow this up?