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1 Prima Official Game Guide
contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
wALkthrough
Lorebook
Appendix
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
www.primagames.com
Concept Art .................. 3Introduction ................ 15
How to Use This Guide .............................................. 17
Cast ......................... 19Lucas Montbarron ...................................................... 20Anjali .......................................................................... 30Reinhart Manx ........................................................... 40Katarina ..................................................................... 52Supporting Cast .......................................................... 62
10th Legion Training ....... 65Quest for Vengeance .................................................. 66Exploring .................................................................... 66Dialogue ..................................................................... 68Combat ....................................................................... 69Leveling Up ................................................................ 73Merchants ................................................................... 74Deeds.......................................................................... 78
Walkthrough ................ 79Chapter 1: A Gathering in the North ........ 80
Montbarron Estate ..................................................... 81Pilgrims’ Road ............................................................ 85Legion Chapterhouse ................................................. 88Pilgrims’ Road Revisited ............................................ 90
Chapter 2: The Search for Survivors ......... 94Lower Raven’s Rill ..................................................... 95West Forest ................................................................. 99Stormsong Cavern .................................................... 100Legion Chapterhouse ............................................... 110
Chapter 3: Into the Mournweald ............. 111East Forest ................................................................ 112The Mournweald ...................................................... 116Rukkenvahl Causeway ............................................. 119
Chapter 4: The Battle for Raven’s Rill ..... 120Gunderic Mausoleum ............................................... 121Raven’s Rill Graveyard ............................................. 123Upper Raven’s Rill ................................................... 125
Chapter 5: On the Road .......................... 134Eastern Swamp Bluffs .............................................. 135Bioluminescent Caves ............................................... 137Swamp Battlefield .................................................... 138Gloamwood Bog ....................................................... 140First People Village .................................................. 141Road to Stonebridge ................................................. 146
Chapter 6: Stonebridge ............................ 147Stonebridge City ....................................................... 148The Grand Chapterhouse ......................................... 151Meisterhall ............................................................... 155Lower Ward ............................................................. 158Great Foundry .......................................................... 159Crypts of the Sacred Blood ....................................... 163
Chapter 7: Glitterdelve ............................ 173Frostspire Mountain ................................................. 174Kaari Pass ................................................................ 178Glitterdelve Mines .................................................... 182
Chapter 8: The Spire ............................... 193Spire Bailey .............................................................. 194Chancel of Azunai .................................................... 200Sanctum of Fire ........................................................ 202Saint’s Solace ............................................................ 203
Lorebook .................. 209Bounty Notice ........................................................... 210Remnants of a Fallen Empire ................................... 210Raven’s Rill .............................................................. 210Lords of the Wild...................................................... 210Rukkenvahl Lore: The Mournweald ........................ 211The Wanderers ......................................................... 211Legion Lore: The Causeways ................................... 211The Rukkenvahl ....................................................... 211Birth of the Legion ................................................... 212Boris’s Orders ........................................................... 212Lescanzi Orders ....................................................... 212The Headmaster’s Journal ........................................ 212Lord Gunderic’s Journal ........................................... 213Lord Gunderic’s Journal: Entry 24 ........................... 213Lord Gunderic’s Journal: Entry 40 ........................... 213Lord Gunderic’s Journal: Entry 83 ........................... 213A Missive from Hugh Montbarron ........................... 213Gunderic Manor: A History ..................................... 214Coalfire Stones ......................................................... 214The Life of Merik ..................................................... 214Torn Letter ............................................................... 214Children of the Swamp ............................................. 215Lord Gunderic’s Journal: Entry 95 ........................... 215The River of Souls .................................................... 215Scribbled Note .......................................................... 215Artifacts of the Creators: Volume IV ........................ 215The Heart of Nagog: Pagan Rituals .......................... 216The Creator Gods ..................................................... 216Lord Gunderic’s Journal: Final Entry ....................... 216The Heroes’ Crypt: Part I ......................................... 216A History of the Seck Resurgence ............................ 216Thief’s Letter ........................................................... 217The House of Manx .................................................. 217The House of Gunderic ............................................ 217The House of Montbarron ........................................ 217Arakun Spiders and Their Kin ................................. 218Virsk Folklore: The Dakkenweyr ............................. 218The Heroes’ Crypt: Part II ....................................... 218Groundskeeper’s Journal .......................................... 218Old and Faded Parchment........................................ 219The Azunite Church ................................................. 219Founder of the Faith: St. Elisheva ............................ 219Stonebridge: Technology .......................................... 220Pillars of the Legion: Book 1 .................................... 220Pillars of the Legion: Book 2 .................................... 220Pillars of the Legion: Book 3 .................................... 220Pillars of the Legion: Book 4 .................................... 221The Goblin Renaissance ........................................... 221Archons: Legend or Truth? ...................................... 221Glitterdelve Mine ..................................................... 222Crypts of the Sacred Blood ....................................... 222Peoples of Ehb .......................................................... 222The Towns of the East .............................................. 223Stonebridge: Government ........................................ 223History of Stonebridge, Volume 1 ............................ 223History of Stonebridge, Volume 2 ............................ 224History of Stonebridge, Volume 3 ............................ 224History of Stonebridge, Volume 4 ............................ 224History of Stonebridge, Volume 5 ............................ 225Stonebridge: The Great Foundry .............................. 225Ironmongers Guild Charter ...................................... 225Cyclops Workers’ Demands ...................................... 225The Ketzlers of Stonebridge ..................................... 226Azunite Dispatch ...................................................... 226History of Ehb .......................................................... 226Spy’s Report: Jeyne Kassynder ................................. 227Kings and Queens of Ehb ......................................... 227Spy’s Report: The Spire of Azunai ........................... 227Who Is Azunai? ....................................................... 228Report from Issachar ................................................ 228
Appendix .................. 229Lore .......................................................................... 230Influence Opportunities ........................................... 231Artifacts .................................................................... 234Deeds........................................................................ 238Game Endings .......................................................... 239
2 Prima Official Game Guide
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contents
how to use this eguide
ConCept Art
introduCtion
CAst
10th Legion trAining
wALkthrough
Lorebook
Appendix
Introduction
Thirty years ago the brave and noble knights of the 10th
Legion fell, slain by the overwhelming armies of their
relentless adversary, Jeyne Kassynder. The land and
people of Ehb have since known darkness and despair.
15 Prima Official Game Guide
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how to use this eguide
concept Art
IntroductIon
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10th Legion trAining
wALkthrough
Lorebook
Appendix
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01-001
01-002
01-003
01-004
01-005
The strong prey freely upon the weak in this cold
new world, and nothing is sacred. With no brave
legionnaires left to uphold the virtues of justice
and order, the poor and oppressed struggle under
the boot of the wealthy and powerful.
This day, however, a new fortune smiles upon
the land of Ehb. Against all odds, four brave
legionnaires have risen from the ashes of the 10th
Legion’s destruction—descendants of the heroes
of yore. Vengeance, along with the virtuous blood
of the Legion, courses through their veins.
Alone, each of these noble warriors is a formidable
champion of peace and law. Together, these four
brave legionnaires are an unstoppable instrument
of justifiable wrath.
The road ahead is long, but
the Legion’s new generation
knows to trust in their
abilities. They will not rest
until their order’s former glory
is restored.
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IntroductIon
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10th Legion trAining
wALkthrough
Lorebook
Appendix
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How to Use This Guide
Thank you for purchasing Prima’s Official Game Guide to Dungeon Siege III. All of the strategies and
information you need to rebuild the Legion and bring peace to the land of Ehb are found within the
pages of this tome. Let’s see what each chapter has in store for you.
There’s no wrong way to upgrade your
heroes’ talents and abilities, but reviewing
the strategies and sample builds presented
in this chapter provides valuable insight
into how you can maximize each
character’s unique potential. The chapter
begins with a thorough overview of all
four playable heroes, then concludes with
brief looks at other important figures in
the adventure. No major plot spoilers are
revealed in the “Cast” chapter—you’ll
learn only the most general details of each
character’s history and motives.
Cast
10th Legion Training
Following the character introductions, a sizable chapter is dedicated to teaching you the
fundamentals of Dungeon Siege III’s epic hack-and-slash adventuring. From environmental
exploration to combat systems, a read through this insightful chapter will benefit all brave
members of the 10th.
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wALkthrough
Lorebook
Appendix
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Innumerable challenges and decisions await you,
brave legionnaire. Will you choose to help those in
need or continue to allow the oppressed to suffer?
Shall the Legion show mercy to those who have
wronged them, or can you find it in your heart to
forgive? If you don’t want to miss a single treasure
chest or side quest during the adventure, simply
follow our walkthrough to experience all that Ehb
has to offer.
Walkthrough
NoTE
Can’t stand spoilers? In the walkthrough, much of the adventure’s plot is detailed within special dialogue boxes—skip these to avoid the bulk of the story.
Lorebook
Ehb is a large and diverse land with a rich
and turbulent history. The “Lorebook” chapter
chronicles much of Ehb’s past, compiling all
70 lore entries that the astute legionnaire can
discover and presenting them in the order in
which they’re found during the adventure. Peruse
the Lorebook at your leisure to gain plenty of
insight into the land and denizens of Ehb.
AppendixEhb’s wonders are truly bountiful, and this chapter
reveals them all. Every item of potential interest is
carefully chronicled in the guide’s final pages—
flip there to discover handy checklists for all lore
entries, Influence opportunities, artifacts, Deeds,
and more. The appendix is organized according
to the adventure, making each checklist easy to
follow as you play. Reference the appendix and
you’ll never miss a thing!
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Appendix
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Lucas Montbarron
Developer CommentaryLucas was the very first character that we
developed on Dungeon Siege III. he actually
was the character that we used to prototype
all our basic gameplay—attack combos,
weapon stances/forms, blocking, dodging,
etc. As a result, he probably has the largest
cache of discarded ideas that seemed cool when they
were at the idea stage, before we got them in and
decided they didn’t fit or were just plain not fun. these
are some of my personal favorite things we tried that
will never see the light of day:
An ability where Lucas raised his sword to the heavens, much like he-Man would when calling on the power of greyskull, and directed a beam of light on his enemies. this one looked pretty darn cool, but just wasn’t that fun to use in practice. we ended up re-using the technology, though, on one of the attacks for the end boss!
A “hundred hand-slap” move, where the player could mash the Attack button to repeatedly lunge at an enemy with the sword. this just didn’t mesh well with the gameplay of all the classes, and felt incongruent with how our combat system ended up working out. it also looked a bit silly. so, it ended up on the cutting room floor.
A crazy move where you had to hit another button immediately as you connected with an attack, and it would add a status effect to the initial attack. that was just a bit too timing-dependent, so we dropped it.
– Nathaniel Chapman, Lead Designer
Relentless melee warrior
High defensive capability
Lacks ranged attacks
Lucas Montbarron is the son of the former Grand
Master of the Legion. He is the last of a noble and
respected line. Raised in a series of safehouses by
families loyal to his father’s memory, Lucas will not
rest until the Legion is rebuilt and his family’s honor
is restored.
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supporting cAst
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Lorebook
Appendix
Playing as Lucas
Lucas is a skilled swordsman and a master of two combat stances. He can fight with a sword and shield, which allows him to attack quickly, deal
heavy damage, and interrupt and stun single targets. When outnumbered, Lucas wields a massive two-handed sword—although it’s slower to swing
and less practical for one-on-one combat, he can use this ample blade to strike multiple foes and knock them back, making it an ideal weapon for
crowd control.
Lucas is a close-combat juggernaut, but he has few ranged attacks—this means he is vulnerable to long-range foes. Roll to quickly close the distance
on elusive enemies, and try to back such adversaries into walls or corners to prevent their escape. Then assail them with furious sword strikes until
they fall.
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Dialogue
Seeking out information is another important duty for all legionnaires. Many conversations give you the option to voice one or more opinions, or to
ask one of several questions—wise legionnaires know to watch their tone, for words can quickly lead to actions in Ehb. Whenever you speak with
anyone, try to ask as many questions as possible before ending the chat. You never know what valuable gossip a stranger might have to impart.
Party InfluenceMaking the right choices during certain conversations can earn you
Influence with your active companion, which translates to special
benefits known as Deeds. A special message is displayed during
dialogue when you say something that earns you Influence with your
current companion (note that Influence can only be earned with active
party members). Check the Party menu to view your current Influence
with your companion.
Party DeedsGaining Influence with companions is helpful, because you unlock special Deeds as you reach Influence milestones with each fellow legionnaire.
More valuable Deeds are earned as you gain more and more Influence with a companion—each legionnaire has three unique party Deeds to offer.
It’s nearly impossible to unlock every party Deed in a single playthrough, so you must decide if you wish to unlock the best Deeds for a certain
comrade, or if you’d prefer a smattering of Deeds from all of your companions. See the “Cast” chapter and the appendix for a complete list of all
party Deeds gained through amassing Influence with companions.
Note
Flip to the appendix for a complete listing of all chances to gain influence with party members.
Dialogue Boxes When an important conversation occurs during the adventure, a special box will appear in the
walkthrough, just like this. If Influence can be gained during the dialogue, a “thumbs up” icon will appear next to the box’s header (as shown in this sample), and the phrase you must speak during the conversation will be surrounded by quotation marks in the box’s text, “like so.” If you’d like to keep the game’s story a surprise, simply avoid reading these dialogue boxes to skip
all the plot-based spoilers.
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Quest For VengeAnceexpLoringdIALoguecoMbAtLeVeLing upMerchAntsdeeds
wALkthrough
Lorebook
Appendix
Combat
Shredding enemies with ranged and melee weapons is a common legionnaire duty. Press the Attack button multiple times to unleash a deadly
series of strikes with most weapons, the final blow typically being the most powerful. Note that each legionnaire has two combat stances; one is
often intended for single-enemy combat, while the other is typically suited to tackling mobs of foes. Switch between both stances as needed to
slay enemies with far greater efficiency.
Named enemies are particularly dangerous and
challenging to defeat.
Ehb is a dangerous land, so the art of war is well known to all legionnaires—particularly the techniques of man-to-man combat. Each legionnaire
has mastered a unique brand of fighting, blending a dangerous mix of lethal weaponry and powerful combat abilities. Battles are fast and
furious, and it’s easy to become overwhelmed by swarms of foes if you aren’t careful. Be prepared for anything while your legionnaire has a
weapon readied!
Attacking
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wALkthrough
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Appendix
Leveling Up
Dispatching enemies and completing
quests earns legionnaires Experience
Points (XP). Reaching XP milestones
causes them to “level up,” becoming more
powerful and potentially gaining new
abilities. Regardless of whether or not new
abilities are gained, legionnaires always
get to upgrade their current abilities and
talents each time a new level is reached.
AbilitiesAll legionnaires begin with their two first-tier offensive
abilities. New abilities are gained at levels 2, 5, 9, 12, 15,
17, and 20. Second-tier abilities are accessed at level 5;
third-tier abilities are unlocked at level 12. You will unlock
all nine abilities upon reaching level 20, but you can’t fully
upgrade each ability before you reach the level cap of 30.
You must therefore choose your proficiencies wisely.
ProficienciesEach ability has two proficiencies that can be upgraded
to enhance the ability’s effectiveness in different ways.
Five ranks can be divided between an ability’s two
proficiencies—the more ranks you take, the greater the
proficiency’s effect. You can devote all five ranks to just
one proficiency, or you can split them between the two and
round things out. Consider your character’s strengths and
weaknesses carefully when choosing which abilities and
proficiencies to upgrade.
TalentsUnlike abilities, talents are always on—they simply “run in
the background.” All legionnaires have access to their first
four talents from the start—the next three talents become
available at level 10, and the final three unlock at level 20.
Each talent has five ranks to fill, but you can only receive
30 talent points throughout the adventure, leaving you
20 ranks short. Weigh your options carefully and upgrade
talents that pair well with the abilities and proficiencies
you’ve chosen thus far.
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wALkthrough
Lorebook
Appendix
Chapter 1: A Gathering in the North
I write to you, my young friend, with urgent news.
I know your childhood has not been easy, but Jeyne Kassynder
hunts for us still. Now I fear that her spies may be getting close.
We cannot delay any longer. We still have a chance to join
together, rebuild the Legion, and take our country back from Jeyne
Kassynder, before it’s too late.
The sons and daughters of the Legion are gathering in the north,
at the old Montbarron Estate. I urge you to join us in the valley of
Rukkenvahl, as quickly as you can. Help us restore all that was lost.
Your faithful friend, Odo.
“
”
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contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
WALKthrough
Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited
Chapter 2: the SearCh for SurvivorS
Chapter 3: into the Mournweald
Chapter 4: the Battle for raven’S rill
Chapter 5: on the road
Chapter 6: StoneBridGe
Chapter 7: Glitterdelve
Chapter 8: the Spire
Lorebook
Appendix
Bird Bkgrnd 01
Montbarron Estate
Starting Path
Montbarron Estate
A
BA
StArt
B
GoAl
powdEr kEGS
81 Prima Official Game Guide
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contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
WALKthrough
Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited
Chapter 2: the SearCh for SurvivorS
Chapter 3: into the Mournweald
Chapter 4: the Battle for raven’S rill
Chapter 5: on the road
Chapter 6: StoneBridGe
Chapter 7: Glitterdelve
Chapter 8: the Spire
Lorebook
Appendix
TIp
travel to the Estate
Open the estate’s front door and enter the burning manor. Flaming
debris crashes down, nearly crushing you; search the room afterward
to discover two handwritten notes on the ground, along with a few
more grisly corpses.
No matter which character you’ve selected, your adventure begins on
a quiet, moonlit trail. The Montbarron Estate isn’t far—proceed along
the path, paying attention to the informative tips that appear onscreen.
Use the quest guide and minimap to help you keep your bearings.
The trail twists and turns, eventually leading you to the broken gates of
the Montbarron Estate. Something isn’t right here—the entire manor
is ablaze!
Hurry past the battered gates and begin searching the courtyard for
anyone who might need help. Bodies lie strewn about the grounds—
inspect them to discover that they’ve all been murdered in horrific
fashion. Someone must have talked about the gathering—the Legion’s
enemies have been here.
look for Survivors
Continue investigating the estate—a
tutorial tip soon appears next to a
weapon rack. Inspect the rack to
knock loose a random weapon, then
pick up the weapon to add it to your
inventory. Call up the Equipment
screen afterward to decide whether
or not you wish to equip it.
NOTE
Some gear may not be equippable to your chosen hero. You can view all of this gear at the Items menu, where you may choose to “transmute” unwanted items into gold. Don’t transmute anything unless you need to make room for new gear, however—you get more coin when you sell unwanted items to merchants.
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contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
WALKthrough
Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited
Chapter 2: the SearCh for SurvivorS
Chapter 3: into the Mournweald
Chapter 4: the Battle for raven’S rill
Chapter 5: on the road
Chapter 6: StoneBridGe
Chapter 7: Glitterdelve
Chapter 8: the Spire
Lorebook
Appendix
Bird Bkgrnd 02
Go downstairs and attack the barrels at the base of the staircase to smash them from your path. Gold and other valuables may spill out of barrels
and other breakable objects that you destroy, so try attacking everything you see. Turn left after smashing the barrels to discover a note on the
ground and a treasure chest. You might receive a weapon, some armor, or a tidy sum of gold from treasure chests—the result is always random.
Descend more stairs and destroy more
barrels to clear the way forward. At last,
some of the estate’s attackers make their
appearance—two battle-hungry Lescanzi
mercenaries rush up from the room below.
Defeat these lowly foes with a fury of
attacks, then open the nearby treasure
chest to find some more loot.
Proceed downstairs until a small group of mercenaries attacks you. Try
blocking and using your character’s special abilities this time to help you
defeat these scoundrels. Blocking and using abilities consumes Focus,
the blue meter below your character’s green Hit Points (HP) meter. You
recover Focus quickly when striking enemies with normal attacks.
A large group of mercenaries soon rushes into the fray. Switch to
your character’s alternative battle stance—it may help you deal with
this swarm of villains. Perform evasive moves to avoid becoming
overwhelmed and block to preserve HP as needed. Smash the
surrounding barrels for Health Orbs if you take too much damage.
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contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
WALKthrough
Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited
Chapter 2: the SearCh for SurvivorS
Chapter 3: into the Mournweald
Chapter 4: the Battle for raven’S rill
Chapter 5: on the road
Chapter 6: StoneBridGe
Chapter 7: Glitterdelve
Chapter 8: the Spire
Lorebook
Appendix
The room’s far door opens after you’ve slain the last of the mercenary
dogs. A soldier calls out to you from the doorway—destroy the
room’s remaining barrels and loot the nearby treasure chest before
approaching the armored man.
Marten GuiscardThe soldier seems familiar and introduces himself as
Marten Guiscard. He seems to know Odo, and, like you, he’s desperately searching the estate for legionnaire survivors. You may ask only one question of Marten before the sound of inbound
mercenaries hastens the dialogue to its conclusion. Guiscard tells you that he’s set three kegs of gunpowder on a nearby bridge—if you’re quick, you should be able to destroy the bridge before more mercenaries arrive.
destroy the Bridge
You eventually come to the bridge that Marten has prepped for
destruction. Don’t examine the three powder kegs—leave them be and
cross the bridge to find several more barrels that can be smashed for
loot. Backtrack across the bridge afterward and inspect all three barrels
to light their fuses, then hurry across once more to flee the Montbarron
Estate before the barrels blow.
Time is short, but there’s always time for looting. After speaking with
Guiscard, smash the nearby barrels for potential treats, and break open
the fragile vases near the wall as well. Descend the stairs afterward
to find more breakables, along with a treasure chest. Inspect an open
book that lies on the floor for a bit of interesting info.
Marten’s plan works perfectly—the explosion wipes out a group of
mercenaries, and the bridge comes crashing down. You and Guiscard
have made good your escape, but the mercenaries have certainly
performed their duty this night. Is it possible that Odo might have
escaped this murderous trap?
TIp
NOTE
Don’t let your Focus go to waste—use abilities as often as possible to build up mastery in them. Master your favorite abilities early in the adventure to unlock their empowered versions and make them far more effective! See the “10th Legion Training” chapter for more on mastering abilities.
Each character has unique attacks, battle stances, and abilities. See the “Cast” chapter of this guide to learn all about each character, including ability overviews, sample builds, and combat strategies.
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contents
how to use this eguide
concept Art
introduction
cAst
10th Legion trAining
WALKthrough
Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited
Chapter 2: the SearCh for SurvivorS
Chapter 3: into the Mournweald
Chapter 4: the Battle for raven’S rill
Chapter 5: on the road
Chapter 6: StoneBridGe
Chapter 7: Glitterdelve
Chapter 8: the Spire
Lorebook
Appendix