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1 Prima Official Game Guide CONTENTS HOW TO USE THIS EGUIDE CONCEPT ART INTRODUCTION CAST 10TH LEGION TRAINING WALKTHROUGH LOREBOOK APPENDIX Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. www.primagames.com

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1 Prima Official Game Guide

contents

how to use this eguide

concept Art

introduction

cAst

10th Legion trAining

wALkthrough

Lorebook

Appendix

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www.primagames.com

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Concept Art .................. 3Introduction ................ 15

How to Use This Guide .............................................. 17

Cast ......................... 19Lucas Montbarron ...................................................... 20Anjali .......................................................................... 30Reinhart Manx ........................................................... 40Katarina ..................................................................... 52Supporting Cast .......................................................... 62

10th Legion Training ....... 65Quest for Vengeance .................................................. 66Exploring .................................................................... 66Dialogue ..................................................................... 68Combat ....................................................................... 69Leveling Up ................................................................ 73Merchants ................................................................... 74Deeds.......................................................................... 78

Walkthrough ................ 79Chapter 1: A Gathering in the North ........ 80

Montbarron Estate ..................................................... 81Pilgrims’ Road ............................................................ 85Legion Chapterhouse ................................................. 88Pilgrims’ Road Revisited ............................................ 90

Chapter 2: The Search for Survivors ......... 94Lower Raven’s Rill ..................................................... 95West Forest ................................................................. 99Stormsong Cavern .................................................... 100Legion Chapterhouse ............................................... 110

Chapter 3: Into the Mournweald ............. 111East Forest ................................................................ 112The Mournweald ...................................................... 116Rukkenvahl Causeway ............................................. 119

Chapter 4: The Battle for Raven’s Rill ..... 120Gunderic Mausoleum ............................................... 121Raven’s Rill Graveyard ............................................. 123Upper Raven’s Rill ................................................... 125

Chapter 5: On the Road .......................... 134Eastern Swamp Bluffs .............................................. 135Bioluminescent Caves ............................................... 137Swamp Battlefield .................................................... 138Gloamwood Bog ....................................................... 140First People Village .................................................. 141Road to Stonebridge ................................................. 146

Chapter 6: Stonebridge ............................ 147Stonebridge City ....................................................... 148The Grand Chapterhouse ......................................... 151Meisterhall ............................................................... 155Lower Ward ............................................................. 158Great Foundry .......................................................... 159Crypts of the Sacred Blood ....................................... 163

Chapter 7: Glitterdelve ............................ 173Frostspire Mountain ................................................. 174Kaari Pass ................................................................ 178Glitterdelve Mines .................................................... 182

Chapter 8: The Spire ............................... 193Spire Bailey .............................................................. 194Chancel of Azunai .................................................... 200Sanctum of Fire ........................................................ 202Saint’s Solace ............................................................ 203

Lorebook .................. 209Bounty Notice ........................................................... 210Remnants of a Fallen Empire ................................... 210Raven’s Rill .............................................................. 210Lords of the Wild...................................................... 210Rukkenvahl Lore: The Mournweald ........................ 211The Wanderers ......................................................... 211Legion Lore: The Causeways ................................... 211The Rukkenvahl ....................................................... 211Birth of the Legion ................................................... 212Boris’s Orders ........................................................... 212Lescanzi Orders ....................................................... 212The Headmaster’s Journal ........................................ 212Lord Gunderic’s Journal ........................................... 213Lord Gunderic’s Journal: Entry 24 ........................... 213Lord Gunderic’s Journal: Entry 40 ........................... 213Lord Gunderic’s Journal: Entry 83 ........................... 213A Missive from Hugh Montbarron ........................... 213Gunderic Manor: A History ..................................... 214Coalfire Stones ......................................................... 214The Life of Merik ..................................................... 214Torn Letter ............................................................... 214Children of the Swamp ............................................. 215Lord Gunderic’s Journal: Entry 95 ........................... 215The River of Souls .................................................... 215Scribbled Note .......................................................... 215Artifacts of the Creators: Volume IV ........................ 215The Heart of Nagog: Pagan Rituals .......................... 216The Creator Gods ..................................................... 216Lord Gunderic’s Journal: Final Entry ....................... 216The Heroes’ Crypt: Part I ......................................... 216A History of the Seck Resurgence ............................ 216Thief’s Letter ........................................................... 217The House of Manx .................................................. 217The House of Gunderic ............................................ 217The House of Montbarron ........................................ 217Arakun Spiders and Their Kin ................................. 218Virsk Folklore: The Dakkenweyr ............................. 218The Heroes’ Crypt: Part II ....................................... 218Groundskeeper’s Journal .......................................... 218Old and Faded Parchment........................................ 219The Azunite Church ................................................. 219Founder of the Faith: St. Elisheva ............................ 219Stonebridge: Technology .......................................... 220Pillars of the Legion: Book 1 .................................... 220Pillars of the Legion: Book 2 .................................... 220Pillars of the Legion: Book 3 .................................... 220Pillars of the Legion: Book 4 .................................... 221The Goblin Renaissance ........................................... 221Archons: Legend or Truth? ...................................... 221Glitterdelve Mine ..................................................... 222Crypts of the Sacred Blood ....................................... 222Peoples of Ehb .......................................................... 222The Towns of the East .............................................. 223Stonebridge: Government ........................................ 223History of Stonebridge, Volume 1 ............................ 223History of Stonebridge, Volume 2 ............................ 224History of Stonebridge, Volume 3 ............................ 224History of Stonebridge, Volume 4 ............................ 224History of Stonebridge, Volume 5 ............................ 225Stonebridge: The Great Foundry .............................. 225Ironmongers Guild Charter ...................................... 225Cyclops Workers’ Demands ...................................... 225The Ketzlers of Stonebridge ..................................... 226Azunite Dispatch ...................................................... 226History of Ehb .......................................................... 226Spy’s Report: Jeyne Kassynder ................................. 227Kings and Queens of Ehb ......................................... 227Spy’s Report: The Spire of Azunai ........................... 227Who Is Azunai? ....................................................... 228Report from Issachar ................................................ 228

Appendix .................. 229Lore .......................................................................... 230Influence Opportunities ........................................... 231Artifacts .................................................................... 234Deeds........................................................................ 238Game Endings .......................................................... 239

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ConCept Art

introduCtion

CAst

10th Legion trAining

wALkthrough

Lorebook

Appendix

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Introduction

Thirty years ago the brave and noble knights of the 10th

Legion fell, slain by the overwhelming armies of their

relentless adversary, Jeyne Kassynder. The land and

people of Ehb have since known darkness and despair.

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Lorebook

Appendix

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01-001

01-002

01-003

01-004

01-005

The strong prey freely upon the weak in this cold

new world, and nothing is sacred. With no brave

legionnaires left to uphold the virtues of justice

and order, the poor and oppressed struggle under

the boot of the wealthy and powerful.

This day, however, a new fortune smiles upon

the land of Ehb. Against all odds, four brave

legionnaires have risen from the ashes of the 10th

Legion’s destruction—descendants of the heroes

of yore. Vengeance, along with the virtuous blood

of the Legion, courses through their veins.

Alone, each of these noble warriors is a formidable

champion of peace and law. Together, these four

brave legionnaires are an unstoppable instrument

of justifiable wrath.

The road ahead is long, but

the Legion’s new generation

knows to trust in their

abilities. They will not rest

until their order’s former glory

is restored.

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wALkthrough

Lorebook

Appendix

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How to Use This Guide

Thank you for purchasing Prima’s Official Game Guide to Dungeon Siege III. All of the strategies and

information you need to rebuild the Legion and bring peace to the land of Ehb are found within the

pages of this tome. Let’s see what each chapter has in store for you.

There’s no wrong way to upgrade your

heroes’ talents and abilities, but reviewing

the strategies and sample builds presented

in this chapter provides valuable insight

into how you can maximize each

character’s unique potential. The chapter

begins with a thorough overview of all

four playable heroes, then concludes with

brief looks at other important figures in

the adventure. No major plot spoilers are

revealed in the “Cast” chapter—you’ll

learn only the most general details of each

character’s history and motives.

Cast

10th Legion Training

Following the character introductions, a sizable chapter is dedicated to teaching you the

fundamentals of Dungeon Siege III’s epic hack-and-slash adventuring. From environmental

exploration to combat systems, a read through this insightful chapter will benefit all brave

members of the 10th.

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wALkthrough

Lorebook

Appendix

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Innumerable challenges and decisions await you,

brave legionnaire. Will you choose to help those in

need or continue to allow the oppressed to suffer?

Shall the Legion show mercy to those who have

wronged them, or can you find it in your heart to

forgive? If you don’t want to miss a single treasure

chest or side quest during the adventure, simply

follow our walkthrough to experience all that Ehb

has to offer.

Walkthrough

NoTE

Can’t stand spoilers? In the walkthrough, much of the adventure’s plot is detailed within special dialogue boxes—skip these to avoid the bulk of the story.

Lorebook

Ehb is a large and diverse land with a rich

and turbulent history. The “Lorebook” chapter

chronicles much of Ehb’s past, compiling all

70 lore entries that the astute legionnaire can

discover and presenting them in the order in

which they’re found during the adventure. Peruse

the Lorebook at your leisure to gain plenty of

insight into the land and denizens of Ehb.

AppendixEhb’s wonders are truly bountiful, and this chapter

reveals them all. Every item of potential interest is

carefully chronicled in the guide’s final pages—

flip there to discover handy checklists for all lore

entries, Influence opportunities, artifacts, Deeds,

and more. The appendix is organized according

to the adventure, making each checklist easy to

follow as you play. Reference the appendix and

you’ll never miss a thing!

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Lorebook

Appendix

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Lucas Montbarron

Developer CommentaryLucas was the very first character that we

developed on Dungeon Siege III. he actually

was the character that we used to prototype

all our basic gameplay—attack combos,

weapon stances/forms, blocking, dodging,

etc. As a result, he probably has the largest

cache of discarded ideas that seemed cool when they

were at the idea stage, before we got them in and

decided they didn’t fit or were just plain not fun. these

are some of my personal favorite things we tried that

will never see the light of day:

An ability where Lucas raised his sword to the heavens, much like he-Man would when calling on the power of greyskull, and directed a beam of light on his enemies. this one looked pretty darn cool, but just wasn’t that fun to use in practice. we ended up re-using the technology, though, on one of the attacks for the end boss!

A “hundred hand-slap” move, where the player could mash the Attack button to repeatedly lunge at an enemy with the sword. this just didn’t mesh well with the gameplay of all the classes, and felt incongruent with how our combat system ended up working out. it also looked a bit silly. so, it ended up on the cutting room floor.

A crazy move where you had to hit another button immediately as you connected with an attack, and it would add a status effect to the initial attack. that was just a bit too timing-dependent, so we dropped it.

– Nathaniel Chapman, Lead Designer

Relentless melee warrior

High defensive capability

Lacks ranged attacks

Lucas Montbarron is the son of the former Grand

Master of the Legion. He is the last of a noble and

respected line. Raised in a series of safehouses by

families loyal to his father’s memory, Lucas will not

rest until the Legion is rebuilt and his family’s honor

is restored.

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Lorebook

Appendix

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Playing as Lucas

Lucas is a skilled swordsman and a master of two combat stances. He can fight with a sword and shield, which allows him to attack quickly, deal

heavy damage, and interrupt and stun single targets. When outnumbered, Lucas wields a massive two-handed sword—although it’s slower to swing

and less practical for one-on-one combat, he can use this ample blade to strike multiple foes and knock them back, making it an ideal weapon for

crowd control.

Lucas is a close-combat juggernaut, but he has few ranged attacks—this means he is vulnerable to long-range foes. Roll to quickly close the distance

on elusive enemies, and try to back such adversaries into walls or corners to prevent their escape. Then assail them with furious sword strikes until

they fall.

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Dialogue

Seeking out information is another important duty for all legionnaires. Many conversations give you the option to voice one or more opinions, or to

ask one of several questions—wise legionnaires know to watch their tone, for words can quickly lead to actions in Ehb. Whenever you speak with

anyone, try to ask as many questions as possible before ending the chat. You never know what valuable gossip a stranger might have to impart.

Party InfluenceMaking the right choices during certain conversations can earn you

Influence with your active companion, which translates to special

benefits known as Deeds. A special message is displayed during

dialogue when you say something that earns you Influence with your

current companion (note that Influence can only be earned with active

party members). Check the Party menu to view your current Influence

with your companion.

Party DeedsGaining Influence with companions is helpful, because you unlock special Deeds as you reach Influence milestones with each fellow legionnaire.

More valuable Deeds are earned as you gain more and more Influence with a companion—each legionnaire has three unique party Deeds to offer.

It’s nearly impossible to unlock every party Deed in a single playthrough, so you must decide if you wish to unlock the best Deeds for a certain

comrade, or if you’d prefer a smattering of Deeds from all of your companions. See the “Cast” chapter and the appendix for a complete list of all

party Deeds gained through amassing Influence with companions.

Note

Flip to the appendix for a complete listing of all chances to gain influence with party members.

Dialogue Boxes When an important conversation occurs during the adventure, a special box will appear in the

walkthrough, just like this. If Influence can be gained during the dialogue, a “thumbs up” icon will appear next to the box’s header (as shown in this sample), and the phrase you must speak during the conversation will be surrounded by quotation marks in the box’s text, “like so.” If you’d like to keep the game’s story a surprise, simply avoid reading these dialogue boxes to skip

all the plot-based spoilers.

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Lorebook

Appendix

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Combat

Shredding enemies with ranged and melee weapons is a common legionnaire duty. Press the Attack button multiple times to unleash a deadly

series of strikes with most weapons, the final blow typically being the most powerful. Note that each legionnaire has two combat stances; one is

often intended for single-enemy combat, while the other is typically suited to tackling mobs of foes. Switch between both stances as needed to

slay enemies with far greater efficiency.

Named enemies are particularly dangerous and

challenging to defeat.

Ehb is a dangerous land, so the art of war is well known to all legionnaires—particularly the techniques of man-to-man combat. Each legionnaire

has mastered a unique brand of fighting, blending a dangerous mix of lethal weaponry and powerful combat abilities. Battles are fast and

furious, and it’s easy to become overwhelmed by swarms of foes if you aren’t careful. Be prepared for anything while your legionnaire has a

weapon readied!

Attacking

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Lorebook

Appendix

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Leveling Up

Dispatching enemies and completing

quests earns legionnaires Experience

Points (XP). Reaching XP milestones

causes them to “level up,” becoming more

powerful and potentially gaining new

abilities. Regardless of whether or not new

abilities are gained, legionnaires always

get to upgrade their current abilities and

talents each time a new level is reached.

AbilitiesAll legionnaires begin with their two first-tier offensive

abilities. New abilities are gained at levels 2, 5, 9, 12, 15,

17, and 20. Second-tier abilities are accessed at level 5;

third-tier abilities are unlocked at level 12. You will unlock

all nine abilities upon reaching level 20, but you can’t fully

upgrade each ability before you reach the level cap of 30.

You must therefore choose your proficiencies wisely.

ProficienciesEach ability has two proficiencies that can be upgraded

to enhance the ability’s effectiveness in different ways.

Five ranks can be divided between an ability’s two

proficiencies—the more ranks you take, the greater the

proficiency’s effect. You can devote all five ranks to just

one proficiency, or you can split them between the two and

round things out. Consider your character’s strengths and

weaknesses carefully when choosing which abilities and

proficiencies to upgrade.

TalentsUnlike abilities, talents are always on—they simply “run in

the background.” All legionnaires have access to their first

four talents from the start—the next three talents become

available at level 10, and the final three unlock at level 20.

Each talent has five ranks to fill, but you can only receive

30 talent points throughout the adventure, leaving you

20 ranks short. Weigh your options carefully and upgrade

talents that pair well with the abilities and proficiencies

you’ve chosen thus far.

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Appendix

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Chapter 1: A Gathering in the North

I write to you, my young friend, with urgent news.

I know your childhood has not been easy, but Jeyne Kassynder

hunts for us still. Now I fear that her spies may be getting close.

We cannot delay any longer. We still have a chance to join

together, rebuild the Legion, and take our country back from Jeyne

Kassynder, before it’s too late.

The sons and daughters of the Legion are gathering in the north,

at the old Montbarron Estate. I urge you to join us in the valley of

Rukkenvahl, as quickly as you can. Help us restore all that was lost.

Your faithful friend, Odo.

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Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited

Chapter 2: the SearCh for SurvivorS

Chapter 3: into the Mournweald

Chapter 4: the Battle for raven’S rill

Chapter 5: on the road

Chapter 6: StoneBridGe

Chapter 7: Glitterdelve

Chapter 8: the Spire

Lorebook

Appendix

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Bird Bkgrnd 01

Montbarron Estate

Starting Path

Montbarron Estate

A

BA

StArt

B

GoAl

powdEr kEGS

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WALKthrough

Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited

Chapter 2: the SearCh for SurvivorS

Chapter 3: into the Mournweald

Chapter 4: the Battle for raven’S rill

Chapter 5: on the road

Chapter 6: StoneBridGe

Chapter 7: Glitterdelve

Chapter 8: the Spire

Lorebook

Appendix

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TIp

travel to the Estate

Open the estate’s front door and enter the burning manor. Flaming

debris crashes down, nearly crushing you; search the room afterward

to discover two handwritten notes on the ground, along with a few

more grisly corpses.

No matter which character you’ve selected, your adventure begins on

a quiet, moonlit trail. The Montbarron Estate isn’t far—proceed along

the path, paying attention to the informative tips that appear onscreen.

Use the quest guide and minimap to help you keep your bearings.

The trail twists and turns, eventually leading you to the broken gates of

the Montbarron Estate. Something isn’t right here—the entire manor

is ablaze!

Hurry past the battered gates and begin searching the courtyard for

anyone who might need help. Bodies lie strewn about the grounds—

inspect them to discover that they’ve all been murdered in horrific

fashion. Someone must have talked about the gathering—the Legion’s

enemies have been here.

look for Survivors

Continue investigating the estate—a

tutorial tip soon appears next to a

weapon rack. Inspect the rack to

knock loose a random weapon, then

pick up the weapon to add it to your

inventory. Call up the Equipment

screen afterward to decide whether

or not you wish to equip it.

NOTE

Some gear may not be equippable to your chosen hero. You can view all of this gear at the Items menu, where you may choose to “transmute” unwanted items into gold. Don’t transmute anything unless you need to make room for new gear, however—you get more coin when you sell unwanted items to merchants.

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Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited

Chapter 2: the SearCh for SurvivorS

Chapter 3: into the Mournweald

Chapter 4: the Battle for raven’S rill

Chapter 5: on the road

Chapter 6: StoneBridGe

Chapter 7: Glitterdelve

Chapter 8: the Spire

Lorebook

Appendix

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Bird Bkgrnd 02

Go downstairs and attack the barrels at the base of the staircase to smash them from your path. Gold and other valuables may spill out of barrels

and other breakable objects that you destroy, so try attacking everything you see. Turn left after smashing the barrels to discover a note on the

ground and a treasure chest. You might receive a weapon, some armor, or a tidy sum of gold from treasure chests—the result is always random.

Descend more stairs and destroy more

barrels to clear the way forward. At last,

some of the estate’s attackers make their

appearance—two battle-hungry Lescanzi

mercenaries rush up from the room below.

Defeat these lowly foes with a fury of

attacks, then open the nearby treasure

chest to find some more loot.

Proceed downstairs until a small group of mercenaries attacks you. Try

blocking and using your character’s special abilities this time to help you

defeat these scoundrels. Blocking and using abilities consumes Focus,

the blue meter below your character’s green Hit Points (HP) meter. You

recover Focus quickly when striking enemies with normal attacks.

A large group of mercenaries soon rushes into the fray. Switch to

your character’s alternative battle stance—it may help you deal with

this swarm of villains. Perform evasive moves to avoid becoming

overwhelmed and block to preserve HP as needed. Smash the

surrounding barrels for Health Orbs if you take too much damage.

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Chapter 2: the SearCh for SurvivorS

Chapter 3: into the Mournweald

Chapter 4: the Battle for raven’S rill

Chapter 5: on the road

Chapter 6: StoneBridGe

Chapter 7: Glitterdelve

Chapter 8: the Spire

Lorebook

Appendix

Page 16: Concept Art 3 - dlpdf.nexway.comdlpdf.nexway.com/prima/plugin-DungeonSiege3_PP_up.pdfThe Life of Merik ..... 214 Torn Letter ... developed on Dungeon Siege III. he actually was the

The room’s far door opens after you’ve slain the last of the mercenary

dogs. A soldier calls out to you from the doorway—destroy the

room’s remaining barrels and loot the nearby treasure chest before

approaching the armored man.

Marten GuiscardThe soldier seems familiar and introduces himself as

Marten Guiscard. He seems to know Odo, and, like you, he’s desperately searching the estate for legionnaire survivors. You may ask only one question of Marten before the sound of inbound

mercenaries hastens the dialogue to its conclusion. Guiscard tells you that he’s set three kegs of gunpowder on a nearby bridge—if you’re quick, you should be able to destroy the bridge before more mercenaries arrive.

destroy the Bridge

You eventually come to the bridge that Marten has prepped for

destruction. Don’t examine the three powder kegs—leave them be and

cross the bridge to find several more barrels that can be smashed for

loot. Backtrack across the bridge afterward and inspect all three barrels

to light their fuses, then hurry across once more to flee the Montbarron

Estate before the barrels blow.

Time is short, but there’s always time for looting. After speaking with

Guiscard, smash the nearby barrels for potential treats, and break open

the fragile vases near the wall as well. Descend the stairs afterward

to find more breakables, along with a treasure chest. Inspect an open

book that lies on the floor for a bit of interesting info.

Marten’s plan works perfectly—the explosion wipes out a group of

mercenaries, and the bridge comes crashing down. You and Guiscard

have made good your escape, but the mercenaries have certainly

performed their duty this night. Is it possible that Odo might have

escaped this murderous trap?

TIp

NOTE

Don’t let your Focus go to waste—use abilities as often as possible to build up mastery in them. Master your favorite abilities early in the adventure to unlock their empowered versions and make them far more effective! See the “10th Legion Training” chapter for more on mastering abilities.

Each character has unique attacks, battle stances, and abilities. See the “Cast” chapter of this guide to learn all about each character, including ability overviews, sample builds, and combat strategies.

84 Prima Official Game Guide

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contents

how to use this eguide

concept Art

introduction

cAst

10th Legion trAining

WALKthrough

Chapter 1: a GatherinG in the northMontbArron estAtepiLgriMs’ roAdLegion chApterhousepiLgriMs’ roAd reVisited

Chapter 2: the SearCh for SurvivorS

Chapter 3: into the Mournweald

Chapter 4: the Battle for raven’S rill

Chapter 5: on the road

Chapter 6: StoneBridGe

Chapter 7: Glitterdelve

Chapter 8: the Spire

Lorebook

Appendix