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KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE B.Sc Multimedia I YEAR 1 SEMESTER Computer Fundamentals & Photoshop Course Outcome To explore basic knowledge on computers and Photoshop’s beauty from the practical to the painterly artistic and to understand how Photoshop will help you create your own successful images UNIT-I: Introduction to computers, characteristics and limitations of computer, Block diagram of computer, types of computers, uses of computers, computer generations. Number systems :binary, hexa and octal numbering system UNIT-II: Input and output devices: Keyboard and mouse, inputting data in other ways, Types of Software: system software, Application software, commercial, open source, domain and free ware software, Memories: primary, secondary and cache memory. Windows basics: desktop, start menu, icons. Unit –III Introduction to Adobe photoshop, Getting started with photoshop, creating and saving a document in photoshop, page layout and back ground, photoshop program window-title bar,menu bar,option bar,image window,image title bar,status bar,ruler,paletts,tool box,screen modes,saving files,reverting files,closing files. Unit –IV Images: working with images, image size and resolution ,image editing,colour modes and adjustments , Zooming & Panning an Image,, , Rulers, Guides & Grids- Cropping & Straightening an Image,image backgrounds ,making selections. Working with tool box: working with pen tool, save and load selection-working with erasers-working with text and brushes-Colour manipulations: colour modes- Levels – Curves - Seeing Colour accurately - Patch tool – Cropping-Reading your palettes - Dust and scratches- Advanced Retouching- smoothing skin Unit-V Layers: Working with layers- layer styles- opacity-adjustment layers Filters: The filter menu, Working with filters- Editing your photo shoot, presentation –how to create adds ,artstic filter,blur filter,brush store filter,distort filters,noice filters,pixelate filters,light effects,difference clouds,sharpen filters,printing.

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KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I YEAR 1 SEMESTER

Computer Fundamentals & Photoshop

Course Outcome To explore basic knowledge on computers and Photoshop’s beauty from the practical to the painterly artistic and to understand how Photoshop will help you create your own successful images UNIT-I: Introduction to computers, characteristics and limitations of computer, Block diagram of computer, types of computers, uses of computers, computer generations. Number systems :binary, hexa and octal numbering system UNIT-II: Input and output devices: Keyboard and mouse, inputting data in other ways, Types of Software: system software, Application software, commercial, open source, domain and free ware software, Memories: primary, secondary and cache memory. Windows basics: desktop, start menu, icons. Unit –III Introduction to Adobe photoshop, Getting started with photoshop, creating and saving a document in photoshop, page layout and back ground, photoshop program window-title bar,menu bar,option bar,image window,image title bar,status bar,ruler,paletts,tool box,screen modes,saving files,reverting files,closing files. Unit –IV Images: working with images, image size and resolution ,image editing,colour modes and adjustments , Zooming & Panning an Image,, , Rulers, Guides & Grids- Cropping & Straightening an Image,image backgrounds ,making selections. Working with tool box: working with pen tool, save and load selection-working with erasers-working with text and brushes-Colour manipulations: colour modes- Levels – Curves - Seeing Colour accurately - Patch tool – Cropping-Reading your palettes - Dust and scratches- Advanced Retouching- smoothing skin Unit-V Layers: Working with layers- layer styles- opacity-adjustment layers Filters: The filter menu, Working with filters- Editing your photo shoot, presentation –how to create adds ,artstic filter,blur filter,brush store filter,distort filters,noice filters,pixelate filters,light effects,difference clouds,sharpen filters,printing.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

Reference Books:

1. Fundamentals of Computers by Reema Thareja from Oxford University Press 2. Adobe Photoshop Class Room in a Book by Adobe Creative Team. 3. Photoshop: Beginner's Guide for Photoshop - Digital Photography, Photo Editing, Color Grading & Graphic...19 February 2016 by David Maxwell Student Activity:

1. Design a poster for technical paper presentation. 2. Create a digital scrap book.

Photo Shop Lab

1. Create your Visiting card 2. Create Cover page for any text book 3. Create a Paper add for advertising of any commercial agency 4. Design a Passport photo 5. Create a Pamphlet for any program to be conducted by an organixation 6. Create Broacher for you college 7. Create Titles for any forthcoming film 8. Custom shapes creation 9. Create a Web template for your college 10. Convert color photo to black and white photo 11. Enhance and reduce the given Image size 12. Background changes 13. Design Box package cover 14. Design Texture and patterns 15. Filter effects & Eraser effects

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

1 Year – 1 Sem

Time : 3 hrs MODEL PAPER Total : 75 M

Computer Fundamentals and Photoshop

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. Draw a block diagram of computer. explain ? 2. Explain any five Input and Output devices? 3. What is primary memory? explain? 4. How to create a file in Photoshop? Expalin? 5. what are the types colour modes in photoshop? 6. What is Software? Explain types of Software briefly? 7. Explain different file saving modes in photoshop? 8. What is usage of Patch Tool in photoshop?

PART - II

Answer the following questions 5 X 10 = 50 M

9. Explain types of computers? (or) Explain history of computers? 10. Explain types of memory? (or) Explain types of Application Software? 11. Explain menubar in Photoshop? (or) Draw Tool Box in Photoshop? Explain? 12. Explain the importance of Layers in Photoshop? (or) Explain pen tool in Photoshop? 13. Give a brief description on Filters in Photoshop? (or) Explain Lighting Effects in Photoshop?

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I YEAR II SEMESTER

Paper-II : PROGRAMMING IN C

Course Objectives 1. Learn how to solve common types of computing problems. 2. Learn data types and control structures of C 3. Learn to map problems to programming features of C. 4. Learn to write good portable C programs. Course Outcomes Upon successful completion of the course, a student will be able to: 1. Appreciate and understand the working of a digital computer 2. Analyze a given problem and develop an algorithm to solve the problem 3. Improve upon a solution to a problem 4. Use the 'C' language constructs in the right way 5. Design, develop and test programs written in 'C' UNIT I Introduction to Algorithms and Programming Languages: Algorithm – Key features of Algorithms – Some more Algorithms – Flow Charts – Pseudo code – Programming Languages – Generation of Programming Languages – Structured Programming Language- Design and Implementation of Correct, Efficient and Maintainable Programs. Introduction to C: Introduction – Structure of C Program – Writing the first C Program – File used in C Program – Compiling and Executing C Programs – Using Comments – Keywords – Identifiers – Basic Data Types in C – Variables – Constants – I/O Statements in C- Operators in C- Programming Examples – Type Conversion and Type Casting

UNIT II Decision Control and Looping Statements: Introduction to Decision Control Statements – Conditional Branching Statements – Iterative Statements – Nested Loops – Break and Continue Statement – Goto Statement Functions: Introduction – using functions – Function declaration/ prototype – Function definition – function call – return statement – Passing parameters – Scope of variables – Storage Classes – Recursive functions – Type of recursion – Towers of Hanoi – Recursion vs Iteration

UNIT III Arrays: Introduction – Declaration of Arrays – Accessing elements of the Array – Storing Values in Array – Calculating the length of the Array – Operations on Array – one dimensional array for inter-function communication – Two dimensional Arrays –Operations on Two Dimensional Arrays - Two Dimensional Arrays for inter-function communication – Multidimensional Arrays – Sparse Matrices Strings: Introduction –Suppressive Input – String Taxonomy – String Operations – Miscellaneous String and Character functions

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT IV Pointers: Understanding Computer Memory – Introduction to Pointers – declaring Pointer Variables – Pointer Expressions and Pointer Arithmetic – Null Pointers – Generic Pointers - Passing Arguments to Functions using Pointer – Pointer and Arrays – Passing Array to Function – Difference between Array Name and Pointer – Pointers and Strings – Array of pointers – Pointer and 2D Arrays – Pointer and 3D Arrays – Function Pointers – Array 0f Function Pointer – Pointers to Pointers – Memory Allocation in C Programs – Memory Usage – Dynamic Memory Allocation – Drawbacks of Pointers Structure, Union, and Enumerated Data Types: Introduction – Nested Structures – Arrays of Structures – Structures and Functions – Self referential Structures – Union – Arrays of Unions Variables – Unions inside Structures – Enumerated Data Types UNIT V Files: Introduction to Files – Using Files in C – Reading Data from Files – Writing Data from Files – Detecting the End-of-file – Error Handling during File Operations – Accepting Command Line Arguments – Functions for Selecting a Record Randomly - Remove() – Renaming a File – Creating a Temporary File REFERENCE BOOKS 1. Introduction to C programming by REEMA THAREJA from OXFORD UNIVERSITY

PRESS 2. E Balagurusamy: ―COMPUTING FUNDAMENTALS & C PROGRAMMING – Tata

McGraw-Hill, Second Reprint 2008, ISBN 978-0-07-066909-3. 3. Ashok N Kamthane: Programming with ANSI and Turbo C, Pearson Edition Publ, 2002. 4. Henry Mullish & Huubert L.Cooper: The Spirit of C An Introduction to modern

Programming, Jaico Pub. House,1996. Student Activity: 1. Write a program for preparing the attendance particulars of students of your

college at the end of semester according to following guidelines a. Above 75 % promoted b. Above 65% condoned c. Below 65% detained

2. Write a program for creating timetable or your class taking work load of faculty into consideration.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

PROGRAMMING IN C LAB

1. Find out the given number is perfect number or not using c program. 2. Write a C program to check whether the given number is Armstrong or not. 3. Write a C program to find the sum of individual digits of a positive integer. 4. A Fibonacci sequence is defined as follows: the first and second terms in the sequence

are 0 and 1. Subsequent terms are found by adding the preceding two terms in the sequence. Write a C program to print the Fibonacci series

5. Write a C program to generate the first n terms of the Fibonacci sequence. 6. Write a C program to generate all the prime numbers between 1 and n, where n is a

value supplied by the user. 7. Write a C program to find both the largest and smallest number in a list of integers. 8. Write a C program that uses functions to perform the following:

a. Addition of Two Matrices b. Multiplication of Two Matrices

9. Write a program to perform various string operations 10. Write C program that implements searching of given item in a given list 11. Write a C program to sort a given list of integers in ascending order

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I Year – II Sem

Time : 3 hrs MODEL PAPER Total : 75 M

Programming in C

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. Explain the features of C-language? 2. What are the data types are available in C language? 3. Explain different forms of If-Else statement? 4. write a program to find given string is palindrome or not? 5. Differentiate Structure with Union? 6. What is pointer? Explain how to define a pointer with example? 7. Explain Storage classes? 8. Explain Enumerated Data type?

PART - II Answer the following questions 5 X 10 = 50 M 9. Explain history of C language? (or) Explain Input and output statements syntax with example? 10. Write about different types of looping statements? (or) Write a 'C' program to find given number is arm strong (or) not 11. What is array? Explain types of arrays? (or) Write a 'C' program to find matrix multiplication? 12. What is Function? Explain difference between call by value and call by reference? (or) Explain String functions? 13. Explain file management in C? (or) Explain nested structure using example?

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR III SEMESTER

FUNDAMENTALS OF CREATIVE MULTIMEDIA Total Contact Hours - 45

Prerequisite: NIL PURPOSE: The purpose of this course is to understand the various concepts of compression methods, hardware and software used in multimedia and to get familiar with the various file formats used in multimedia. INSTRUCTIONAL OBJECTIVES: 1. To understand Multimedia hard ware and software 2. To understand Multimedia system architecture 3. To understand various compression techniques 4. To understand various file formats 5. To understand storage media UNIT I – Multimedia System Design: An Introduction Multimedia Elements, Multimedia Applications, Multimedia System Architecture, Evolving Technologies for Multimedia Systems, Multimedia Databases UNIT II – Compression and Decompression Techniques, Types of Compression, Binary Image Compression Schemes, Color, gray scale, still-video image compression, Discrete Cosine Transform, Video Image compression, MPEG Coding methodology, Audio Compression, Data and File format standards- RTF, TIFF,RIFF, MIDI, JPEG, AVI, JPEG, TWAIN Architecture. UNIT III – MULTIMEDIA INPUT AND OUTPUT TECHNOLOGIES Key Technology Issues, Pen Input, Video and Image Display Systems, Print Output Technologies, Image Scanners, Digital Voice and Audio, Video Images and Animation, Full Motion Video. UNIT IV – STORAGE AND RETRIEVAL TECHNOLOGIES Magnetic Media Technology, RAID-Level-0 To 5, Optical Media, WORM optical drives, Hierarchical Storage Management, Cache Management for storage systems. UNIT V – MULTIMEDIA APPLICATION DESIGN Types of Multimedia systems - Virtual Reality Design - Components of Multimedia system - Distributed Application Design Issues - Multimedia Authoring and User Interface - Hypermedia Messaging – Distributed Multimedia Systems REFERENCES 1. Andleigh PK and Thakrar K, “Multimedia Systems”, Addison Wesley Longman, 1999. 2. Fred Halsall, “Multimedia Communications”, Addison Wesley, 2000. 3. Ralf Steinmetz, Klara Nahrstedt, “Multimedia, computing, communications and applications”, Prentice Hall, 1995. 4. Tay Vaughan, “Multimedia making It work”, TMH 5th Edition 2001. 5. Weixel, Fulton, Barksdale.Morse, “Multimedia Basics”, Easwar Press 2004.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II Year III Semester

Time : 3 hrs MODEL PAPER Total : 75 M

FUNDAMENTALS OF CREATIVE MULTIMEDIA

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. What is Multimedia? 2. What are the evolving technologies in multimedia? 3. Give a brief description on Multimedia Elements? 4. What are different file formats in multimedia? 5. Explain Image Scanners? 6. Explain Magnetic Media Technology? 7. Explain Cache Management for Storage Systems? 8. Explain Hypermedia Messaging?

PART - II

Answer the following questions 5 X 10 = 50 M

9. Explain Multimedia System Architecture? (or) Explain Multimedia Databases? 10. Explain Compression and Decompression Techniques? (or) Explain different Types of File Formats? 11. Explain Digital Voice and Audio? (or) Explain Print Output Technologies? 12. Explain RAID Level 0 to 5 (or) Explain Hierarchial Storage Management? 13. Explain Virtual Reality Design? (or) Explain Distributred Multimedia Systems?

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR III SEMESTER

Photo Shop Lab

1. Create your Visiting card 2. Create Cover page for any text book 3. Create a Paper add for advertising of any commercial agency 4. Design a Passport photo 5. Create a Pamphlet for any program to be conducted by an organixation 6. Create Broacher for you college 7. Create Titles for any forthcoming film 8. Custom shapes creation 9. Create a Web template for your college 10. Convert color photo to black and white photo 11. Enhance and reduce the given Image size 12. Background changes 13. Design Box package cover 14. Design Texture and patterns 15. Filter effects & Eraser effects

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR IV SEMESTER Digital Publishing

Total contact hours – 40 + 30 = 75 PURPOSE Adobe Photoshop is the premiere image manipulation tool for print design, Web design, and photography. It's a must-know if you're planning to work with photos or design projects at any level.

INSTRUCTIONAL OBJECTIVES:

Use basic selection tools and edge refinement to isolate and edit parts of an image.

Manipulate layers through ordering, positioning, scaling, rotation, and adjustments.

Create composite images that demonstrate advanced selection and layering techniques.

Prepare images for Web and print output with appropriate sizing and resolution.

Apply painted masks, selection-based masks, gradient masks, and blend modes to create sophisticated image effects.

Create adjustment layers for editable, non-destructive changes to image coloration and exposure.

Set and modify typography using the full range of type tools, the Character panel, and the Paragraph panel.

Apply special effects to typography using masks, paths, and layer styles. Unit I (9 Hours)

Meaning, Definition and history of digital publishing, Types of digital publishing, Careers in digital media Unit-II (9 Hours)

Digital printing process Understanding hidden character, How indesign define s Paragraph, Manage Hyphenation settings, Apply Alignment settings, Balanced Ragged lines, Hang punctuation, Hyphen and Dashes Unit III (9 Hours)

Concept of digital publishing, the Indesign workspace., Menu bar, toolbox, using panels, using tools, placing text in a frame, Navigation, Application bar, control panel, using the control panel to change typefaces, changing leading, Type Basics, Points, Picas & Markup, working with text in a frame, using the glyphs panel. Combining type and images: Understanding paths and selection tools, working with text, placing text, Manage text flow, threaded text frame, check spelling, kerning, working with images.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

Unit-IV (9 Hours)

Tabs and Tables: Working with tabs, setting tabs, Creating tables, Create a table from existing text, Adding Headers and Footers, guides & columns, Using grids to align objects. Text Wrap, Layers, Effects: Integrating Text & graphics, an introduction to text wrap, an Introduction to document layers. Unit – V (9 Hours)

Placing type on a closed shape, placing type on an open paths, create text outlines, creating shaped text frames, specifying color, applying color to your documents, graphics tool, the mighty pen tool, making closed and paths.

Practical (30 Hours)

Reference Books 1. Steve Johnson, Adobe InDesign CS5 on Demand Publisher Pearson

Education, Limited, 2010 ISBN 0789744465, 9780789744463 2. Christopher Smith, InDesign CS5 Digital Classroom Publisher John Wiley &

Sons, 2010, ISBN 0470607815 , 9780470607817 Terry Rydberg ,Exploring Adobe InDesign CS5

3. Anne Fisher, Adobe Indesign Cs5 Illustrated ISBN-13978-0-538-47787-1 4. David Bergsland, Publishing with Indesign CS5 third edition 5. Burke,S. Paraiah, Mastering InDesigh CS5 for print design and production

Gruman Galen, InDesign CS5 For Dumies

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II Year IV Semester

Time : 3 hrs MODEL PAPER Total : 75 M

Digital Publishing

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. Explain history of digital publishing? 2. Explain Types of digital publishing? 3. Give a Brief description on Hang punctuation? 4. write a short note on working with images? 5. Explain Navigation? 6. Explain Textwrap? 7. How to apply colour to your documents? 8. How to align objects using grids?

PART - II Answer the following questions 5 X 10 = 50 M 9. How Indesgin defines paragraph? (or) How to apply alignment settings in Indesign? 10. Draw Application bar in Indesign? (or) Explain Understanding paths and selection Tool? 11. Explain procedure to create a table from exiting text? (or) How to Integrate Text & graphics? 12. Explain Document layers? (or) Explain Placing type on a closed shape? 13. Explain mighty pen tool (or) Explain the procedure making closed and paths?

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

III YEAR I SEMESTER

MULTIMEDIA PROGRAMMING Total contact hours – 45 + 30 =75

PURPOSE To provide sound knowledge in scripting languages, user interface design, and efficient program development to create exciting, compelling interactive user experiences. INSTRUCTIONAL OBJECTIVES Understand the basics of event based programming using Adobe Flash

together with XML capabilities to render rich content in the browser Comprehend the standards of Flex by which applications can be deployed

consistently on all major browsers, desktops, and devices with necessary skills to design rich forms that apply the use of data binding and validation.

Gain knowledge on both client and server side scripting with Javascript and PHP

To understand the Adobe Integrated Runtime (AIR) for building Rich Internet applications (RIA).

UNIT I - INTRODUCTION TO ACTION SCRIPT IN FLASH (9 Hours) Programming Concepts – Variables, Data types, conditionals, loops, arrays, Functions, Custom objects - Properties, Methods and Events – Display List, Timeline Control. UNIT II - ADVANCE CONCEPTS IN ACTION SCRIPT (9 Hours) OOP –Motion –Drawing with Vectors and Pixels –Text –Sound and video – Understanding XML UNIT III - ACTION SCRIPT IN FLEX (9 Hours) Setting up the environment –Using Design mode and Source mode –Adding Interactivity –Using Data Binding –Layout –Creating Rich Forms UNIT IV - JAVASCRIPT & PHP (9 Hours) JavaScript –Introduction –Variables and Data types –Control Structures – JavaScript Objects. PHP –PHP language Basics –Files and directories –Data Retrieval using PHP 9

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT V - ADOBE AIR (9 Hours) Introduction – Applications, Windows, Menus –File System Integration – Using Local databases –HTML in AIR. Practical: (30 hours) REFERENCES

1. Rich Shupe and Zevan Rosser, “Learning ActionScript 3.0: A Beginner’s Guide”, Adobe Developer Library.

2. Chafic Kazoun and Joey Lott, “Programming Flex 3 ”, Adobe Developer Library.

3. Alaric Cole, “Learning Flex 3 ”, Adobe Developer Library 4. Paul Wilton and Jeremy McPeak, “Beginning JavaScript, 3rd Edition”, Wrox

Press Inc., 2007. 5. Mercer, Kent, Nowicki, Squier and Choi, “ Beginning PHP5 ”, John Wiley &

Sons, Inc., 2004. 6. Michael Labriola, “Breaking out of Web Browser With Adobe AIR”, Prentice

Hall, Inc., 2009. 7. Joseph Lott, Kathryn Rotondo, Sam Ahn and Ashley At kins, “Adobe AIR in

Action”, Manning Publications Co, 2009.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

III YEAR II SEMESTER

COMPUTER MODELING AND ANIMATION

Total Contact Hours – 30 + 30 = 60 PURPOSE This Course enables the students to explore principles of 3-dimensioning and apply them in the creation of 3D computer representations using appropriate modeling software. Emphasis will be placed on creation of accurate models rendered with color, shading, texture mapping and lighting to simulate effects of materials, finishes and surface graphics. INSTRUCTIONAL OBJECTIVE To involve the students to use/manipulate the software interface To gain knowledge in creation of objects To use various modifiers and particle systems To apply appropriate materials to objects To use lights, cameras and rendering with environments

UNIT I – INTRODUCTION TO 3D ELEMENTS AND CREATION (6 hours) Understanding coordinate system, vertex, faces and object - Concept of wireframe, surface and solid modeling- Creating primitive objects and patches- Understanding modification methods and transformation of 3D objects - Creating primitives using keyboard and dimensional control. UNIT II – SOLID MODELING AND MATERIAL EDITOR (6 hours) Creating shapes by lofting - Integrating shape and path to create complex objects - Solid modeling using Boolean Operations - Boolean parameters and sub-level modifications - Creating object using NURBS – Animation using various modifiers - Definition of materials and overview of Material Editor interface - Basic materials, color and shading - Designing basic standard materials. UNIT III – LIGHTING (6 hours) Properties of light - Natural and Artificial Lights - Creating light object; Omni lights, target spotlights and free spotlights - Setting light color - Setting the shadow properties of an object. UNIT IV – USING CAMERAS AND RENDERING (6 hours) Characteristics of cameras - Placing camera in a scene - modifying camera parameters - Understanding camera navigation button s - Concept of rendering in 3D modeling - Render options and file output - Importance of background elements in 3D visualization - Artificial fog simulation and fog types - Volume light effects.

KRISHNA UNIVERSITY::MACHILIPATNAM DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT V – PARTICLE SYSTEMS (6 hours) Uses of particle systems for realistic photo-rendering - Creating simple particle systems - Definition of Space Warp - concept and application - Space warp that affects particles or geometry. Practical: (30 hours) REFERENCES

1. Boardman, Ted, “3DS MAX Fundamentals”, Pearson Custom Publishing, 2006.

2. "Inside 3D Studio Max Vol. II", Indianapolis, New Riders, 1997. 3. Duff, J. M., "Mastering 3D Studio: Modeling, Rendering and Animation", New

York: PWS Publishing Company, 1995. 4. “Basics of 3D Modeling”,NIIT, Prentice Hall of India, 2004. 5. “3D Animations: An Overview”, NIIT, Prentice Hall of India, 2004. 6. Tom Meade and Shinsaku Arima “Maya 8: The Complete Reference”, Tata

McGraw-Hill, 2007 7. John Edgar Park, “Understanding 3D Animation Using Maya”, Springer

2004.