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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

1

Chapter One: Getting Started

Chapter Outline

This chapter provides instruction on the following topics and provides exercises for students to

practice their skills.

Topic: Getting Started

Chapter Topics Estimated Time

(Hours)

# of PowerPoint

slides

Recommended Optional

Welcome and introductions 1 X

1 Review course objectives for

Chapter One

3 X

1 How to use projects

7 X

1 Exercise 1-1: Projects

1

1 X

1 File types

2 X

1 Application options

1 X

1 Design Support System

1 X

1 User Interface

4 X

1 Exercise 1-2: Viewing a Model

1 X

1 Summary of the chapter

2 X

1 Review answers to Checking

Your Skills questions at end of

Chapter One in Essentials 6

1

X X

Total Estimated Hours 2 23

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Autodesk Inventor 6 Essentials Instructor Guide

1-2 Chapter one: getting started

Slide 1

Autodesk Inventor® 6 www.autodesk.com

Autodesk Inventor 6Essentials

Welcome

Your name and title

Trainer Note

Welcome students to the class.

Introduce yourself.

Describe the location of facilities such as coffee machine, restrooms, etc.,

Ask students to introduce themselves by stating

• Their company’s name

• Their experience with digital design

• Expectations for the course

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

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Slide 2

Autodesk Inventor® 6 www.autodesk.com2

Level I Course Objectives

Create, Constrain, Dimension and Modify Sketches

Create and Edit Part Features

Create, Constrain, Restructure, and Analyze Assemblies

Create and Edit Drawing Views of Parts and Assemblies

Annotate Drawings of Parts and Assemblies

Trainer Note: Review these course objectives and return to them at the

completion of the course to reinforce what was covered during the training.

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Autodesk Inventor 6 Essentials Instructor Guide

1-4 Chapter one: getting started

Slide 3

Autodesk Inventor® 6 www.autodesk.com3

Chapter One: Getting Started Objectives

Describe how to use the Getting Started screen

Describe the purpose of a project fileCreate a project file

Manage file types Describe application options

Use the on-line help system and review the user interface

Describe how to issue commands

Describe viewing tools

Trainer Note: Review the course objectives. Be clear about what will be covered

Slide 4

Autodesk Inventor® 6 www.autodesk.com4

Getting Started Screen

Getting Started screenWhat is new in the current release

Applying geometric constraints

Transitioning from AutoCADCreating parts

Trainer Note

Demonstrate how to navigate Autodesk Inventor 6 by using the Getting Started

Screen. Reinforce how much information is available with one click.

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

5

Slide 5

Autodesk Inventor® 6 www.autodesk.com5

How to create and open

NewTemplate for a new part, assembly, presentation file, sheet metal part, or drawing

OpenOpen an existing Autodesk Inventor file

ProjectsCreate a new project Make an existing project current

Trainer note

Review the options for creating new templates, opening an existing Autodesk file

and using projects. You may want to provide an example for each.

Slide 6

Autodesk Inventor® 6 www.autodesk.com

Getting Started with Autodesk Inventor

Projects in Autodesk Inventor

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Autodesk Inventor 6 Essentials Instructor Guide

1-6 Chapter one: getting started

Slide 7

Autodesk Inventor® 6 www.autodesk.com7

Projects in Autodesk Inventor

ProjectsMost designs involve more than a single file

part, assembly, presentation, and drawing

Structure the file locations for a design project in many ways

single-person design shoplarge manufacturing company

Autodesk Inventor always has a project named DefaultSingle folder

Folder tree

Subfolder

Trainer Note

Review how projects can be used, but reinforce how important it is for the user to

plan ahead for how the files will be used in the future. Creating projects can be

simple, if you have a plan.

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

7

Slide 8

Autodesk Inventor® 6 www.autodesk.com8

Projects in Autodesk Inventor

Project SetupPlan your project folder structure

Project File Search OptionsDescribing how..

Inventor stores cross-file reference information

Resolves information to find referenced file

Slide 9

Autodesk Inventor® 6 www.autodesk.com9

Projects in Autodesk Inventor

Project File Search OptionsIncluded File, Workspace, and Local Search Paths

Multi-user design environment

Workgroup Search PathsMore file management sophistication

Library Search PathsStore standard company and third-party models

Project File Search OrderNamed paths - local or network folders

Contain documents associated with the project

Library Components

Other Referenced Components

Trainer Note: Review the project file options.

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Autodesk Inventor 6 Essentials Instructor Guide

1-8 Chapter one: getting started

Slide 10

Autodesk Inventor® 6 www.autodesk.com10

Projects in Autodesk Inventor

File ResolutionResolve Link

Slide 11

Autodesk Inventor® 6 www.autodesk.com11

Projects in Autodesk Inventor

Creating Projects.ipj file extensionTypes of project

Personal or Group

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

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Slide 12

Autodesk Inventor® 6 www.autodesk.com12

Projects in Autodesk Inventor

Project wizardName and locationProject file to be created

Location for personal files

Group project fileLocation of existing files

Libraries

Editing ProjectsProject Editor dialog box

Trainer Note

Remind users how important it is to correctly setup a project.

Slide 13

Autodesk Inventor® 6 www.autodesk.com13

Exercise 1-1

Projects

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Autodesk Inventor 6 Essentials Instructor Guide

1-10 Chapter one: getting started

Slide 14

Autodesk Inventor® 6 www.autodesk.com

Getting Started with Autodesk Inventor

File Information

Slide 15

Autodesk Inventor® 6 www.autodesk.com15

File Information

File TypesPart .ipt

2D or 3D

Assembly .iamConsist of single part, multiple parts, or subassemblies

Presentation .ipnShows parts of an assembly, exploded in different states

Sheet Metal .iptPart files that have sheet metal environment loaded

Trainer Note

Review the various file types. Ask students to describe how they would use these

various file types in their projects.

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Slide 16

Autodesk Inventor® 6 www.autodesk.com16

File Information

File TypesDrawing .iam

Contain 2D projected drawing views of parts, assemblies and/or presentation files

Project .ipjASCII-based text files, contain search paths to locations of all files in project

iFeature .ideContains complete parts, 3D features, or 2D sketches, that inserted into a part file

Slide 17

Autodesk Inventor® 6 www.autodesk.com

Getting Started with Autodesk Inventor

Application Options

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Autodesk Inventor 6 Essentials Instructor Guide

1-12 Chapter one: getting started

Slide 18

Autodesk Inventor® 6 www.autodesk.com18

Application Options

Customized to your preferences

Trainer Note

For advanced users, you may want to customize your preferences.

Slide 19

Autodesk Inventor® 6 www.autodesk.com

Getting Started with Autodesk Inventor

Design Support System

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

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Slide 20

Autodesk Inventor® 6 www.autodesk.com20

Design Support System

Help system in Autodesk InventorHelp Topics

Visual SyllabusWhat's New

Tutorials

Design DoctorSketch Doctor

Trainer Note

Encourage students to use the Design Support System to find answers to their

questions.

Slide 21

Autodesk Inventor® 6 www.autodesk.com

Getting Started with Autodesk Inventor

User Interface

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Autodesk Inventor 6 Essentials Instructor Guide

1-14 Chapter one: getting started

Slide 22

Autodesk Inventor® 6 www.autodesk.com22

User Interface

Main MenusStandard Toolbar

Command BarPanel Bar

Browser Toolbar

BrowserGraphics Window

Status Bar

Trainer Note: Review the user interface and demonstrate the location.

Slide 23

Autodesk Inventor® 6 www.autodesk.com23

User Interface

Toolbars and Panel Bar ToolsCommand EntryToolbars and Panel Bar

Shortcut MenusWindows Shortcuts

Hot Keys

Rollup Command DialogsUndo & Redo

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Chapter one: getting started 1-

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Slide 24

Autodesk Inventor® 6 www.autodesk.com24

User Interface

Hot Keys

Slide 25

Autodesk Inventor® 6 www.autodesk.com25

User Interface

Viewing Models From Different Viewpoints Isometric ViewCamera Views

ShadowView Tools

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Autodesk Inventor 6 Essentials Instructor Guide

1-16 Chapter one: getting started

Slide 26

Autodesk Inventor® 6 www.autodesk.com26

Exercise 1-2

Viewing a model

Slide 27

Autodesk Inventor® 6 www.autodesk.com27

Summary

Right-click in the graphics window, and select Isometric View from the menu

Change the current viewpoint to an isometric viewpoint

Click the Undo or Redo icon on the Standard toolbar

Undo or redo a command

Press the F1 key, click one of the options on the Help menu,or click the Help Topics or Visual Syllabus icon on the Main menu bar

Get help

Click Application Options on the Tools menuSet Autodesk Inventor

preferences

Click Save All on the File menuSave the active document and all of its dependents

Click Save Copy As on the File menuSave a copy of the active document with a new name

Click Save on the File menu or on the Standard toolbar

Save the active document

Select Projects from either the Autodesk Inventor File menu or from the What To Do area of the Getting Started page

Create a project

ToolDo ThisTo

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Autodesk Inventor 6 Essentials Instructor Guide

Chapter one: getting started 1-

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Slide 28

Autodesk Inventor® 6 www.autodesk.com28

Summary

Click the Shaded Display, Hidden Edge Display, or Wireframe Display icon on the Standard toolbar

Change the display

Click the Dynamic Rotate tool on the Standard toolbar, or use the F4 key

Dynamically rotate a part

On the Standard toolbar, click one of the Zoom or Pan tools, or use the wheel on a wheel mouse

Zoom or pan

ToolDo ThisTo

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Autodesk Inventor 6 Essentials Instructor Guide

1-18 Chapter one: getting started

Answers to Checking Your Skills

Use this section to review the answers to the questions at the end of chapter one in the Essentials 6 manual. 1 Explain what a project files is used for.

Projects are text files that contain search paths to find files that are needed for a given project. With these search paths, all the needed files can be located when an assembly, drawing, or presentation file is opened.

2 List the three work environments that Autodesk Inventor software supports.

Isolated for the single user option or for the multi user option; Shared or Semi-Isolated. 3 True___ False___ Only one project can be active at any time.

True

4 List the sequence of the locations searched when a file is opened in Autodesk Inventor. - Library Path - Workspace - Local Search Paths in the order listed in the project file - Workgroup Search Paths in the order listed in the project file

5 True___ False___ Autodesk Inventor stores the part, assembly information, and related drawing views in the same file.

False, While creating parts, assemblies, presentation files, and drawing views, that data is stored in separate files with different file extensions.

6 True___ False___ Press and hold down the F4 key to dynamically rotate a part.

True 7 True___ False___ The Save Copy As command saves the active document with a new name and then makes it current.

False, the Save Copy As command saves the active document with a new name but it does NOT make the new file active.

8 List four ways to access the Help system.

- Press the F1 key and the Help system gives you help with the operation that is active. - Click an option on the Help menu. - Click a Help option on the right side of the Standard toolbar. - In any dialog box, click the "?" icon.

9 True___ False___ The Look At tool changes the viewpoint to an isometric view.

False, The Look At tool changes the viewpoint so you are looking parallel to a plane, or rotates the screen viewpoint to be horizontal to an edge.

10 True___ False___ You can only edit a part while it is in shaded display.

False, You can choose Shaded Display, Hidden Edge Display, or Wireframe Display mode as you see fit.