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    Models of Consumer Behaviour

    Week 2

    Consumer Behaviourand Food Marketing

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    Models of Consumer Behaviour Types of consumption

    Purchase paradigms Modelling food consumption behaviour

    Human responses in a commercial world

    (East, chapter 1)

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    What determines food choice? Prices + Income + Preferences

    There are three types of influences onpreference and choices for food:

    Characteristics of the product

    Characteristics of the individual

    Characteristics of the environment

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    Types of consumption Important purchases (relevance)

    Repetitive consumption (frequency)

    Involuntary consumption (freedom)

    Group consumption (susceptibility to social

    influence)

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    Important purchases Product purchased for the first time

    Infrequently purchased products

    Time and effort to choose

    Little experience

    High involvement

    Going to a new restaurantChoosing the menu for an important dinner

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    Involuntary consumption Unavoidable consumption

    Petrol for the car

    Telephone Repair of roads (social form, public goods)

    Choice between brands?

    Tap water

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    Group consumption Purchase based on some group influence

    process

    Family expenditures

    Company purchases

    Mineral water

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    Purchase paradigms, theories and

    models

    Paradigm (perspective, framework)

    Theory MODEL

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    Why do we need Consumer Behaviour

    theories, paradigms and models? To support marketing practices as:

    Use of pricing incentives

    Impact on sales

    Reaction after the end of price cuts

    Understanding reasons behind consumer behaviour

    Advertising

    Impact on sales (or loyalty or brand recognition)

    Duration of effects Underlying mechanisms

    Brand extension

    Impact on the new product

    Impact on the old product

    Why?

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    Example: price cuts During promotion: sales (quantity) up by

    50%

    After promotion: sales at same level as

    before

    Why?

    % of new purchasers

    Perception low prices as low quality

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    Purchase paradigms Are not mutually exclusive

    Subjective preferences

    Appropriateness for particular conditions

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    Purchase paradigms1. Cognitive paradigm (US)

    Purchase as the outcome of problem-solving

    2. Reinforcement paradigm (UK) Purchase as learned behaviour

    3. Habit paradigm Pre-established pattern of behaviour

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    The Cognitive paradigm

    Decision-making as an explanation for

    consumer behaviour

    The cognitive consumer is credited with the

    capacity to receive and handle considerable

    quantities of information, to engage actively in the

    comparative evaluation of alternative products andbrands, and to select rationally among them

    [Foxall]

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    Cognitive paradigm Does it work?

    Typical purchase (especially for food)

    Few alternatives

    Little external search

    Few evaluative criteria

    Engel, Blackwell and Miniard (1995)

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    Extended Problem Solving

    New and important purchasesProblem/need recognition

    Search for information

    Evaluation of alternatives

    Purchase

    Consumption

    Post-consumption evaluation

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    Limited problem solving Even in new purchase there are no time,

    resource and motivation to the search

    Search for information and evaluation of

    alternatives are limited

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    Habitual decision-making Loyalty to the brand

    Inertia

    The need is satisfied, but there is no special

    interest in the product

    Food products

    Satisficing behaviour

    Accept the first solution that is good enough to satisfy your

    need, even if a better solution may be missed

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    Satisficing behaviour (Simon,

    1957; Klein, 1989)

    Need recognition

    Evaluation of single Option

    Purchase?

    YES

    END

    NO

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    The Reinforcement paradigm

    (Learning Theory) Reinforcer: an experience which raises the

    frequency of responses associated with it

    Punisher: an experience which reduces the

    frequency of such response

    [Skinner, 1938; 1953]

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    The learned behaviour theory Past behaviour teaches us, and after learning

    we can modify later behaviour

    Satisfaction/unsatisfaction with a product

    It is a valid theory both under the reinforcement

    and habit paradigm

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    Some types of learning

    Classic conditioning (Pavlovs dog)

    Watson and Rayner Little Albert (1920): rats,iron bars and the generalising effect

    Learning is generalised

    Brand extension: use of an existing brand for a newproduct

    Use of stimuli: packaging, brand names, colours,smells, music, context of purchase/consumption

    Reinforcement learning Trial and error learning

    Shaping (behaviour changed by reinforcing theperformances that show change in a desired direction)

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    Classical conditioning Signs and colour coding (e.g. mailbox)

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    The satiation effect Heavily used reinforcements lose power

    (satiation effect)

    Wearout in advertisement

    Desensitisation: stimulus satiation

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    Stimuli and reinforcement

    learning Continuous and Intermittent learning

    Continuous is quicker

    Intermittent has a larger final effect

    Extinction period after the end of reinforcement

    is longer for intermittent learning

    Example of reinforcers: Kinder eggsurprise, air miles, Tesco clubcard point,

    cashback

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    Punishment and reinforcement

    learning Food poisoning consequences

    One failure is enough

    Undiscovered later improvements of the

    product

    Effect is long-lasting

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    Reinforcement and marketing

    strategy Control stimuli to direct behaviour

    Reinforcers

    Pleasure

    Information

    Degree of opennes (range of activities

    available to the consumer)

    Environment affects behaviour

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    The Habit paradigm While the cognitive and reinforcement paradigms

    are based on dynamics and change, the habit one

    is related to aggregate stable markets, wherebehaviour is seen as relatively unchanging.

    The habit paradigm excludes problem-solving or

    planning

    Judgment comes afterpurchase and habits may be

    broken

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    The involvement factor Involvement

    Importance of purchase

    Risks involved

    Potential costs

    Irreversibility of the decision

    Type of cognitive process that is generated

    Example: beef consumption after the BSE crisis

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    Frustration factor Frustration as blocked motivation

    No options are available

    Minor frustrations in using products may

    lead to change products

    New products should be designed to avoid

    frustration

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    Managerial control and the

    purchase paradigms Cognitive paradigm

    Provide information and persuasion

    Suitable for one-off decisions

    Reinforcement paradigm

    Change the environment and stimuli

    Habit paradigm Packaging

    Advertising

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    Problem/need recognition In general, individuals recognise they have

    a need for something when there is a

    discrepancy between theiractual state andideal state.

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    Need recognition and marketing

    strategy Advertising

    In-store promotion

    Visibility

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    Need recognition