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Models of Consumer Behaviour
Week 2
Consumer Behaviourand Food Marketing
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Models of Consumer Behaviour Types of consumption
Purchase paradigms Modelling food consumption behaviour
Human responses in a commercial world
(East, chapter 1)
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What determines food choice? Prices + Income + Preferences
There are three types of influences onpreference and choices for food:
Characteristics of the product
Characteristics of the individual
Characteristics of the environment
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Types of consumption Important purchases (relevance)
Repetitive consumption (frequency)
Involuntary consumption (freedom)
Group consumption (susceptibility to social
influence)
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Important purchases Product purchased for the first time
Infrequently purchased products
Time and effort to choose
Little experience
High involvement
Going to a new restaurantChoosing the menu for an important dinner
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Involuntary consumption Unavoidable consumption
Petrol for the car
Telephone Repair of roads (social form, public goods)
Choice between brands?
Tap water
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Group consumption Purchase based on some group influence
process
Family expenditures
Company purchases
Mineral water
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Purchase paradigms, theories and
models
Paradigm (perspective, framework)
Theory MODEL
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Why do we need Consumer Behaviour
theories, paradigms and models? To support marketing practices as:
Use of pricing incentives
Impact on sales
Reaction after the end of price cuts
Understanding reasons behind consumer behaviour
Advertising
Impact on sales (or loyalty or brand recognition)
Duration of effects Underlying mechanisms
Brand extension
Impact on the new product
Impact on the old product
Why?
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Example: price cuts During promotion: sales (quantity) up by
50%
After promotion: sales at same level as
before
Why?
% of new purchasers
Perception low prices as low quality
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Purchase paradigms Are not mutually exclusive
Subjective preferences
Appropriateness for particular conditions
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Purchase paradigms1. Cognitive paradigm (US)
Purchase as the outcome of problem-solving
2. Reinforcement paradigm (UK) Purchase as learned behaviour
3. Habit paradigm Pre-established pattern of behaviour
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The Cognitive paradigm
Decision-making as an explanation for
consumer behaviour
The cognitive consumer is credited with the
capacity to receive and handle considerable
quantities of information, to engage actively in the
comparative evaluation of alternative products andbrands, and to select rationally among them
[Foxall]
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Cognitive paradigm Does it work?
Typical purchase (especially for food)
Few alternatives
Little external search
Few evaluative criteria
Engel, Blackwell and Miniard (1995)
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Extended Problem Solving
New and important purchasesProblem/need recognition
Search for information
Evaluation of alternatives
Purchase
Consumption
Post-consumption evaluation
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Limited problem solving Even in new purchase there are no time,
resource and motivation to the search
Search for information and evaluation of
alternatives are limited
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Habitual decision-making Loyalty to the brand
Inertia
The need is satisfied, but there is no special
interest in the product
Food products
Satisficing behaviour
Accept the first solution that is good enough to satisfy your
need, even if a better solution may be missed
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Satisficing behaviour (Simon,
1957; Klein, 1989)
Need recognition
Evaluation of single Option
Purchase?
YES
END
NO
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The Reinforcement paradigm
(Learning Theory) Reinforcer: an experience which raises the
frequency of responses associated with it
Punisher: an experience which reduces the
frequency of such response
[Skinner, 1938; 1953]
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The learned behaviour theory Past behaviour teaches us, and after learning
we can modify later behaviour
Satisfaction/unsatisfaction with a product
It is a valid theory both under the reinforcement
and habit paradigm
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Some types of learning
Classic conditioning (Pavlovs dog)
Watson and Rayner Little Albert (1920): rats,iron bars and the generalising effect
Learning is generalised
Brand extension: use of an existing brand for a newproduct
Use of stimuli: packaging, brand names, colours,smells, music, context of purchase/consumption
Reinforcement learning Trial and error learning
Shaping (behaviour changed by reinforcing theperformances that show change in a desired direction)
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Classical conditioning Signs and colour coding (e.g. mailbox)
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The satiation effect Heavily used reinforcements lose power
(satiation effect)
Wearout in advertisement
Desensitisation: stimulus satiation
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Stimuli and reinforcement
learning Continuous and Intermittent learning
Continuous is quicker
Intermittent has a larger final effect
Extinction period after the end of reinforcement
is longer for intermittent learning
Example of reinforcers: Kinder eggsurprise, air miles, Tesco clubcard point,
cashback
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Punishment and reinforcement
learning Food poisoning consequences
One failure is enough
Undiscovered later improvements of the
product
Effect is long-lasting
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Reinforcement and marketing
strategy Control stimuli to direct behaviour
Reinforcers
Pleasure
Information
Degree of opennes (range of activities
available to the consumer)
Environment affects behaviour
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The Habit paradigm While the cognitive and reinforcement paradigms
are based on dynamics and change, the habit one
is related to aggregate stable markets, wherebehaviour is seen as relatively unchanging.
The habit paradigm excludes problem-solving or
planning
Judgment comes afterpurchase and habits may be
broken
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The involvement factor Involvement
Importance of purchase
Risks involved
Potential costs
Irreversibility of the decision
Type of cognitive process that is generated
Example: beef consumption after the BSE crisis
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Frustration factor Frustration as blocked motivation
No options are available
Minor frustrations in using products may
lead to change products
New products should be designed to avoid
frustration
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Managerial control and the
purchase paradigms Cognitive paradigm
Provide information and persuasion
Suitable for one-off decisions
Reinforcement paradigm
Change the environment and stimuli
Habit paradigm Packaging
Advertising
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Problem/need recognition In general, individuals recognise they have
a need for something when there is a
discrepancy between theiractual state andideal state.
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Need recognition and marketing
strategy Advertising
In-store promotion
Visibility
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Need recognition