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Business and Computing Deanery
Multimedia
Week 6 Animation
Multimedia 2
Last weekLecture Colour
RGB CLUT
Vector Graphics Flash
Handed in storyboards and navigation charts
Supported session Finish off activities
from the lecture Draw in Flash Create Symbols
and Instances
Multimedia 3
This weekLecture Animation
Chapter 8 Digital Multimedia 2nd edition
Supported session Finish off activities
from the lecture Creating a
Timeline Animation
Add animation and Navigation to Buttons
Multimedia 4
Animation The creation of moving pictures one
frame at a time Literally to bring to life eg make a sequence of drawings on
paper in which a characters position changes slightly in each drawing
Photograph drawings in sequence using movie camera that advances one frame at a time
Play back resulting film ndash character will move
242
Chapman N and Chapman J (2004)
Multimedia 5
Traditional Methods Drawingspaintings on paper
1440 drawings for every minute of film Cel Painted or scratched film Cut-outs Clay animation (Claymation) etc
243ndash244
Chapman N and Chapman J (2004)
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 2
Last weekLecture Colour
RGB CLUT
Vector Graphics Flash
Handed in storyboards and navigation charts
Supported session Finish off activities
from the lecture Draw in Flash Create Symbols
and Instances
Multimedia 3
This weekLecture Animation
Chapter 8 Digital Multimedia 2nd edition
Supported session Finish off activities
from the lecture Creating a
Timeline Animation
Add animation and Navigation to Buttons
Multimedia 4
Animation The creation of moving pictures one
frame at a time Literally to bring to life eg make a sequence of drawings on
paper in which a characters position changes slightly in each drawing
Photograph drawings in sequence using movie camera that advances one frame at a time
Play back resulting film ndash character will move
242
Chapman N and Chapman J (2004)
Multimedia 5
Traditional Methods Drawingspaintings on paper
1440 drawings for every minute of film Cel Painted or scratched film Cut-outs Clay animation (Claymation) etc
243ndash244
Chapman N and Chapman J (2004)
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 3
This weekLecture Animation
Chapter 8 Digital Multimedia 2nd edition
Supported session Finish off activities
from the lecture Creating a
Timeline Animation
Add animation and Navigation to Buttons
Multimedia 4
Animation The creation of moving pictures one
frame at a time Literally to bring to life eg make a sequence of drawings on
paper in which a characters position changes slightly in each drawing
Photograph drawings in sequence using movie camera that advances one frame at a time
Play back resulting film ndash character will move
242
Chapman N and Chapman J (2004)
Multimedia 5
Traditional Methods Drawingspaintings on paper
1440 drawings for every minute of film Cel Painted or scratched film Cut-outs Clay animation (Claymation) etc
243ndash244
Chapman N and Chapman J (2004)
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 4
Animation The creation of moving pictures one
frame at a time Literally to bring to life eg make a sequence of drawings on
paper in which a characters position changes slightly in each drawing
Photograph drawings in sequence using movie camera that advances one frame at a time
Play back resulting film ndash character will move
242
Chapman N and Chapman J (2004)
Multimedia 5
Traditional Methods Drawingspaintings on paper
1440 drawings for every minute of film Cel Painted or scratched film Cut-outs Clay animation (Claymation) etc
243ndash244
Chapman N and Chapman J (2004)
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 5
Traditional Methods Drawingspaintings on paper
1440 drawings for every minute of film Cel Painted or scratched film Cut-outs Clay animation (Claymation) etc
243ndash244
Chapman N and Chapman J (2004)
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 6
Captured Animation Computer + video camera +
traditional technique Frame grabbing ndash record each frame
to disk Save as QuickTime ampc edit non-
linearly like video Can also use scanner or digital still
camera or create each frame in a graphics program (eg Painter)
245ndash246
Chapman N and Chapman J (2004)
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 7
Digital Cel Use layers (eg in Photoshop) like
sheets of acetate in traditional cel animation eg static background on one layer
moving simple object on a layer in front of it Make the object move by repositioning the layer
More complex cases just need to change those layers where movement or other change occurs between frames
249ndash250
Chapman N and Chapman J (2004)
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 8
Key Frame Animation Traditional key frames drawn by
chief animators at important points in the animation In-between frames drawn by less
skilled animators Computer-based key frames drawn
explicitly In-between frames interpolated by
software
251ndash252
Chapman N and Chapman J (2004)
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 9
Animated GIFs Sequence of images can be stored
in a single GIF file and displayed one after another by a Web browser or other software No browser plug-in required Can specify looping delay between
frames 256 colour palette No sound
247ndash249
Chapman N and Chapman J (2004)
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 10
SWF Popular Web animation format Usually generated by Macromedia
Flash Vector animation format
Motion represented as numerical operations on vector data
Can also include bitmapped images (eg as backgrounds)
254
Chapman N and Chapman J (2004)
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 11
Flash Timeline ndash graphical representation of
sequence of frames Key frames ndash drawncopied from previous
and transformed Simple frames ndash hold on previous key frame
Stage ndash sub-window in which frames are created by drawing with vector tools Can also import bitmaps as objects add text
254ndash256
Chapman N and Chapman J (2004)
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 12
Flash interface
Stage
Timeline and layersRemember to put every new object on a new layer
Property inspector
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 13
Timeline Important to use layers
Name them
Macromedia Flash Help
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 14
Symbols Reusable objects stored in a library
Graphic symbols Button symbols (for interactivity) Movie clip symbols (self-contained
animations within a movie) Create instances by dragging on to
stage If symbol is edited all its instances
updated
256ndash257
Chapman N and Chapman J (2004)
Why is this important
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 15
Types of symbols Graphic symbols for static images and
to create reusable pieces of animation that are tied to the main Timeline
Button symbols to create interactive buttons that respond to mouse clicks rollovers or other actions
Movie clip symbols to create reusable pieces of animation Movie clips have their own multiframe Timeline that is independent from the main Movie clip instances can be placed inside the
Timeline of a button symbol to create animated buttons
Macromedia Flash Help
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 16
Library To view your symbols
Window gt Library Remember to name everything
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 17
Motion Tweening Motion tweening
Object is placed in a key frame Create Motion Tween
Object is turned into a symbol Add key frame at end of tweened
sequence and move or transform object
Motion in intermediate frames is interpolated (tweened)
Flash movie
256
Chapman N and Chapman J (2004)
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 18
Types of motion tweening Between two
positions Along a path
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 19
Shape Tweening Also called morphing
Shapes of graphical objects are transformed in between key frames
Have to generate the interpolated frames so resulting SWF is bigger than when motion tweening is used
Flash movie
257
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 20
Types of shape tweening Colour Shape Shape to text
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 21
Linear Interpolation Constant velocity
Motion begins and ends instantaneously
252
Chapman N and Chapman J (2004)
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 22
Easing In Object accelerates
gradual transition from stasis to motion
253
Chapman N and Chapman J (2004)
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 23
Easing Out Object decelerates
gradual transition from motion to stasis
253
Chapman N and Chapman J (2004)
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 24
Mask For spotlight effects and transitions Use a mask layer to create a hole
through which underlying layers are visible A mask item can be a filled shape a
type object an instance of a graphic symbol or a movie clip
Flash movie
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 25
Motion Graphics Like time-based graphic design Move transform alter layers of a
bitmapped image between frames Apply time-varying filters and effects
AfterEffects supports linear and Beacutezier interpolation in both space and time (rate of change)
Can have new effects that only make sense in time eg shatter particle effects
261ndash266
Chapman N and Chapman J (2004)
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 26
3-D Animation Easy to describe but much harder to do Properties of 3-D models (shape size
position rotation surface characteristics etc) light sources and cameras are numerically defined
Animate a scene by changing the numbers rendering a new frame changing further hellip
Can make objects move or move the camera Requires 3-D visualization and animation
skills and great amount of processing power More next semester
266ndash267
Chapman N and Chapman J (2004)
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 27
Activities Create a motion animation Create a motion along a path Create a tweened shape animation
changing colour Create a tweened shape animation
changing shape Create a tweened shape animation
changing a letter to a shape Display Onion Skins
Remember to use layers
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 28
Some questions Scenario You have been asked by
Hope library to create an animation to act as a logo Suggest three different methods
discuss how they would be implemented and make a recommendation for one
Discuss the desirability of using a Flash animation as a logo
How else might a Flash animation be used in a website
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 29
What have we covered today Animation
Tweening Symbols and the library
How will naming things and adding them to the library help your workflow
What is the difference between an Instance and a Symbol
Motion Shape
Can you give examples for use
Your animation is due in next week Screen grab with Onion Skins
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files
Multimedia 30
For Next Week Directed Reading
Digital Multimedia Second Edition Chapter 10 and 11 Text
Independent study Continue to work on your storyboards and
navigation This should be an ongoing process Start thinking about how your ideas will translate into
a Flash interface Attend the supported session to get to know
Flash HelpHow Do I
1048707 Draw in Flash 1048707 Create Symbols and Instances
Animation ndash due week 7
Multimedia 31
References Chapman N and Chapman J (2004)
Digital Multimedia Second Edition London Wiley
Macromedia Flash MX2004 Help files