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Multimedia 3 Module details FML 409 Module Time Mondays – 1.00 Lecturer Thursday 4.00 – 6.00Unsupported Module Website hopelive.hope.ac.uk/imc/staff/hetherr/index.html Module Leader Robina Hetherington Room FML 208
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Business and Computing Deanery
Multimedia
Week 1 What is Multimedia?
Multimedia 2
Today’s Contents Introduce the module Organise presentation groups Discuss what is multimedia?
Multimedia 3
Module details FML 409 Module Time
Mondays 11.00 – 1.00 Lecturer Thursday 4.00 – 6.00 Unsupported
Module Website hopelive.hope.ac.uk/imc/staff/hetherr/index.ht
ml Module Leader Robina
Hetherington Room FML 208 Email [email protected]
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30 credit module Semester 1 concentrates on 2D
Presentation Portfolio In-class test
Semester 2 moves on to 3D Presentation Portfolio In-class test
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Learning Outcomes To research and critically evaluate existing
2D and 3D multimedia applications. Demonstrate a systematic understanding
of fundamental 2D and 3D multimedia concepts and theories and their expression in digital media.
To devise methods to manage and solve non-trivial problems in the development and distribution of 2D and 3D multimedia applications.
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Directed readingSemester 1 Chapman N and Chapman J (2004).
Digital Multimedia, Second Edition. London. Wiley. ISBN: 047858907
Semester 2 Giambruno M, (2002) 3D Graphics &
Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3
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Independent study The lectures are to cover theory As level H students you are expected
to be independent learners Prepare for your presentation Learn the software using the Help/How Do
I that come with that particular application Work on your portfolio
Spare lab time 4.00 – 6.00 Thursday
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Software in FML 409 2D
Flash Fireworks Internet Explorer Cool Edit
3D 3ds max version7 Plus various plugins
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Assessment 2 Presentations 20%
10% each
Portfolio 40% Broken down into a number of
components
2 In-class 40% 10% each
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Presentation 1 Working in groups of 3 you are each
to research a multimedia application with a common theme: Content, music, entertainment or
education Delivery method, CD, Internet, Game
console. Your ability to research (individual),
critically evaluate (group) and draw conclusions (group) will be assessed
See the module guide for marking criteria
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Presentation assessment criteria You should demonstration of a
critical awareness of the role of software, the techniques used, the hardware used, the development team and the end use of the application. You should draw your own conclusion as the success, technical complexity and visual impact of the application.
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Presentations Your presentations should last 10
minutes You should submit the print-out of
your presentation (3 slides to a page) to your tutor along with an electronic copy
It should include screen shots of the applications and be fully referenced
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Groupwork As level H students you should be used to
working in groups. You are free to form your own working groups,
but if there are people left over they will be assigned to groups by your tutor.
It is Departmental policy that that students enter in a partnership contract with each other for any piece of assessed group work.
Submission of group work assessment should always have a clear statement of the work that each student has undertaken.
You should meet regularly and minutes of meetings must be taken to provide evidence of problems in each group. See Appendix A on Groupwork
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Activity Get yourselves into groups Think about a subject
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Portfolio You are to build a multimedia
application over the two semesters Your application will be built up in a
number of stages; A number of small steps
the assessment is formative, for feedback to your tutor will carry a nominal mark
2 main submissions work handed into the office carry the majority of the marks
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To get a better portfolio mark You need to use or apply something
not taught on the module You need to tell me in your
documentation Your documentation must be
informed by literature critical
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Portfolio task You are to make a Flash application
about the BBC computer and the production of your movie.
Computer History hist7 (2005)
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Portfolio should contain: Content about the computer, photographs, text, music of
the era. An animation Scanned images of your storyboards and navigation
charts Sample media dictionary Critical analysis of your application and an outline of
future work required, maximum 500 words A movie of a model the computer (added at for the second
submission) A link to a real-time model of the computer (added at for
the second submission) Critical comparison of 2D and 3D, your own application
and an outline of future work required (added at for the second submission) maximum 500 words
References
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Discussion what is multimedia? In groups write down a definition of
multimedia
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Multimedia defined “The use of computers to present
text, graphics, video, animation, and sound in an integrated way.”
Webopedia (2005)
“…any combination of two or more media, represented in a digiatl form, sufficiently well integrated to be presented via a single interface, or manipulated by a single computer program.”
Chapman N and Chapman J (2004)
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Multimedia delivery What is meant by online and offline
delivery? Have you accessed either in the last
7 days? What? What are the differences for the
user?
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Non-linearity exerciseTwo models in use: Page-based Time-based
Draw a diagram of each
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Interactivity “Interactivity empowers the end users
or your project by letting them control the content and flow of information”
Vaughan T. (2003) If there are 4 choices at 5 different
stages, how many branches must be programmed?
How many possible experiences offered?
Chapman N and Chapman J (2004)
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Interactivity discussion Give examples of how interactivity
is used, giving examples of page-based and time-based models
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User interfaces What elements can you expect in an
interface? Are there now conventions for use? What influences their design?
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Social and Ethical Considerations When you create some multimedia,
consider Who is going to use your application? Will they have the right hardware? Will they need/have a connection?
Will the connection be the right connection? Will they have any physical disabilities? Will the content be controlled?
Why?Chapman N and Chapman J (2004)
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Some exercises Scenario: You have been asked by Hope to
create an Information Kiosk for use by new students List and describe the users you would expect
to use this feature What features of multimedia can be used in an
Information Kiosk? Describe how designing for different users
groups would affect your multimedia application
Describe the differences between page based and time based media and give examples of how you would use each
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For Next Week Directed Reading
Chapman N and Chapman J (2004). Digital Multimedia, Second Edition. London. Wiley. ISBN: 047858907
Chapter 1 Introduction Chapter 2 Enabling Technologies
Independent study Finalise your groups Work on your presentation Get to know Flash
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What have we covered today? Introduced the module Discussed your presentation Discussed what is multimedia
Any questions?
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References Chapman N and Chapman J (2004). Digital
Multimedia, Second Edition. London. Wiley pp 7
Computer History hist7 http://atschool.eduweb.co.uk/taunton/ict%20history/hist7.htm Accessed 21/09/2005
Vaughan T. (2003) Multimedia: Making it Work, McGraw-Hill
Webopedia http://webopedia.com/TERM/m/multimedia.html accessed 21/09/2005