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Business and Computing Deanery Multimedia Week 1 What is Multimedia?

Business and Computing Deanery Multimedia Week 1 What is Multimedia?

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Multimedia 3 Module details FML 409 Module Time Mondays – 1.00 Lecturer Thursday 4.00 – 6.00Unsupported Module Website hopelive.hope.ac.uk/imc/staff/hetherr/index.html Module Leader Robina Hetherington Room FML 208

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Page 1: Business and Computing Deanery Multimedia Week 1 What is Multimedia?

Business and Computing Deanery

Multimedia

Week 1 What is Multimedia?

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Today’s Contents Introduce the module Organise presentation groups Discuss what is multimedia?

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Module details FML 409 Module Time

Mondays 11.00 – 1.00 Lecturer Thursday 4.00 – 6.00 Unsupported

Module Website hopelive.hope.ac.uk/imc/staff/hetherr/index.ht

ml Module Leader Robina

Hetherington Room FML 208 Email [email protected]

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30 credit module Semester 1 concentrates on 2D

Presentation Portfolio In-class test

Semester 2 moves on to 3D Presentation Portfolio In-class test

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Learning Outcomes To research and critically evaluate existing

2D and 3D multimedia applications. Demonstrate a systematic understanding

of fundamental 2D and 3D multimedia concepts and theories and their expression in digital media.

To devise methods to manage and solve non-trivial problems in the development and distribution of 2D and 3D multimedia applications.

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Directed readingSemester 1 Chapman N and Chapman J (2004).

Digital Multimedia, Second Edition. London. Wiley. ISBN: 047858907

Semester 2 Giambruno M, (2002) 3D Graphics &

Animation, 2nd Edition, New Riders, ISBN: 0-7357-1243-3

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Independent study The lectures are to cover theory As level H students you are expected

to be independent learners Prepare for your presentation Learn the software using the Help/How Do

I that come with that particular application Work on your portfolio

Spare lab time 4.00 – 6.00 Thursday

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Software in FML 409 2D

Flash Fireworks Internet Explorer Cool Edit

3D 3ds max version7 Plus various plugins

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Assessment 2 Presentations 20%

10% each

Portfolio 40% Broken down into a number of

components

2 In-class 40% 10% each

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Presentation 1 Working in groups of 3 you are each

to research a multimedia application with a common theme: Content, music, entertainment or

education Delivery method, CD, Internet, Game

console. Your ability to research (individual),

critically evaluate (group) and draw conclusions (group) will be assessed

See the module guide for marking criteria

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Presentation assessment criteria You should demonstration of a

critical awareness of the role of software, the techniques used, the hardware used, the development team and the end use of the application. You should draw your own conclusion as the success, technical complexity and visual impact of the application.

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Presentations Your presentations should last 10

minutes You should submit the print-out of

your presentation (3 slides to a page) to your tutor along with an electronic copy

It should include screen shots of the applications and be fully referenced

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Groupwork As level H students you should be used to

working in groups. You are free to form your own working groups,

but if there are people left over they will be assigned to groups by your tutor.

It is Departmental policy that that students enter in a partnership contract with each other for any piece of assessed group work.

Submission of group work assessment should always have a clear statement of the work that each student has undertaken.

You should meet regularly and minutes of meetings must be taken to provide evidence of problems in each group. See Appendix A on Groupwork

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Activity Get yourselves into groups Think about a subject

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Portfolio You are to build a multimedia

application over the two semesters Your application will be built up in a

number of stages; A number of small steps

the assessment is formative, for feedback to your tutor will carry a nominal mark

2 main submissions work handed into the office carry the majority of the marks

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To get a better portfolio mark You need to use or apply something

not taught on the module You need to tell me in your

documentation Your documentation must be

informed by literature critical

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Portfolio task You are to make a Flash application

about the BBC computer and the production of your movie.

Computer History hist7 (2005)

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Portfolio should contain: Content about the computer, photographs, text, music of

the era. An animation Scanned images of your storyboards and navigation

charts Sample media dictionary Critical analysis of your application and an outline of

future work required, maximum 500 words A movie of a model the computer (added at for the second

submission) A link to a real-time model of the computer (added at for

the second submission) Critical comparison of 2D and 3D, your own application

and an outline of future work required (added at for the second submission) maximum 500 words

References

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Discussion what is multimedia? In groups write down a definition of

multimedia

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Multimedia defined “The use of computers to present

text, graphics, video, animation, and sound in an integrated way.”

Webopedia (2005)

“…any combination of two or more media, represented in a digiatl form, sufficiently well integrated to be presented via a single interface, or manipulated by a single computer program.”

Chapman N and Chapman J (2004)

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Multimedia delivery What is meant by online and offline

delivery? Have you accessed either in the last

7 days? What? What are the differences for the

user?

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Non-linearity exerciseTwo models in use: Page-based Time-based

Draw a diagram of each

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Interactivity “Interactivity empowers the end users

or your project by letting them control the content and flow of information”

Vaughan T. (2003) If there are 4 choices at 5 different

stages, how many branches must be programmed?

How many possible experiences offered?

Chapman N and Chapman J (2004)

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Interactivity discussion Give examples of how interactivity

is used, giving examples of page-based and time-based models

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User interfaces What elements can you expect in an

interface? Are there now conventions for use? What influences their design?

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Social and Ethical Considerations When you create some multimedia,

consider Who is going to use your application? Will they have the right hardware? Will they need/have a connection?

Will the connection be the right connection? Will they have any physical disabilities? Will the content be controlled?

Why?Chapman N and Chapman J (2004)

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Some exercises Scenario: You have been asked by Hope to

create an Information Kiosk for use by new students List and describe the users you would expect

to use this feature What features of multimedia can be used in an

Information Kiosk? Describe how designing for different users

groups would affect your multimedia application

Describe the differences between page based and time based media and give examples of how you would use each

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For Next Week Directed Reading

Chapman N and Chapman J (2004). Digital Multimedia, Second Edition. London. Wiley. ISBN: 047858907

Chapter 1 Introduction Chapter 2 Enabling Technologies

Independent study Finalise your groups Work on your presentation Get to know Flash

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What have we covered today? Introduced the module Discussed your presentation Discussed what is multimedia

Any questions?

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References Chapman N and Chapman J (2004). Digital

Multimedia, Second Edition. London. Wiley pp 7

Computer History hist7 http://atschool.eduweb.co.uk/taunton/ict%20history/hist7.htm Accessed 21/09/2005

Vaughan T. (2003) Multimedia: Making it Work, McGraw-Hill

Webopedia http://webopedia.com/TERM/m/multimedia.html accessed 21/09/2005