21
Production and Workshop Assistant Andrew Watson Designs July 2015November 2016 Custom-made awards for clients worldwide. Assistant Sales Associate J. Crew June 2014Present Working part-time at J. Crew as an Assistant Sales Associate and window display installer. Industrial Designer Along Came The Fold September 2014— Present Collaborated with Along Came The Fold origami fixtures company to develop lightweight cardboard and aluminium wall bracket solutions for indoor light fixtures that have successfully gone to market. Animator, Writer, Photographer, Editor and Director Straight Line Designs September 2016 Developed an original short stop motion animation for Straight Line Designs to promote the new “Juddy” collectible furniture designs. https://youtu.be/RZZyEnRE fEM Industrial Design Volunteer DUDOC Vancouver April 2015May 2015 Donated time for DUDOC Vancouver and Basic Design’s products from donated material to auction with proceeds for Habitat for Humanities. 575 Alpine Court North Vancouver, BC V7R 2L5 Canada 604 809 3948 [email protected] Bachelor of Design, Industrial Design Emily Carr University of Art and Design May 2016 Vancouver, Canada IB Certificate Program Carson Graham Secondary School graduated June 2012 North Vancouver, BC WORK E XPERIENCE E DUCATION COURSES Rhino 2016 Workshop Continuing Studies at ECUAD June 2016 ELEVATE Architecture and Industrial Design Program November 2015—February 2016 Taught by Michael Green Architecture to create TED Vancouver conversation huts. Teen Art Group (TAG) Vancouver Art Gallery and Continuing Studies at ECUAD October 2011—May 2012 Intro to AutoCad & Intro to Rhino Workshops Continuing Studies at ECUAD July 2011 3D Design Continuing Studies at ECUAD: Summer Teen Institute July 2010 DUYVEWAARDT BRYCE INDUSTRIAL & TOY DESIGNER Workshop Assistant Emily Carr University January 2015April 2015 Worked seasonally for the Emily Carr University of Art and Design, Industrial Design woodshop technicians in tool checks, repairs and shop cleaning. Concept Designer/Researcher/Assistant Carpenter Straight Line Designs September 2014—December 2014 Co-op at Straight Line Designs as a concept designer, researcher and assistant carpenter. Drawing & Sketching Instructor Richmond Community Centre August 2014 Taught a children’s drawing & sketching summer class. Design & Carpentry Assistant Straight Line Design May 2013—September 2013 Worked full time at Straight Line Designs assisting in design and carpentry. Artistic: Sculpture, 3D modeling, sketching, digital music mixing, film making, Improv, creative writing, script writing, stop-motion animation, woodworking, and metal work (spot welding). Athletic: Downhill skiing, skim boarding, skateboarding, bike riding, hiking, and surfing. Travel: U.S.A., Mexico, French Polynesia, France, England, Iceland and Denmark. Woodworking, metal crafting, CAD modelling, copy writing, video recording and editing, public speaking, teaching, design research, CNC and 3D print operation, sculpture, stop motion animation and sketching. Solidworks, Rhino and Fusion 360. WORK E XPERIENCE I NTERESTS S KILLS

Bryce Duyvewaardt CV + Portfolio Nov 2016

Embed Size (px)

Citation preview

Page 1: Bryce Duyvewaardt CV + Portfolio Nov 2016

Production and Workshop AssistantAndrew Watson DesignsJuly 2015—November 2016 Custom-made awards for clients worldwide.

Assistant Sales AssociateJ. CrewJune 2014—Present Working part-time at J. Crew as an Assistant Sales Associate and window display installer.

Industrial DesignerAlong Came The FoldSeptember 2014— Present Collaborated with Along Came The Fold origami fixtures company to develop lightweight cardboard and aluminium wall bracket solutions for indoor light fixtures that have successfully gone to market.

Animator, Writer, Photographer, Editor and DirectorStraight Line DesignsSeptember 2016Developed an original short stop motion animation for Straight Line Designs to promote the new “Juddy” collectible furniture designs. https://youtu.be/RZZyEnREfEM Industrial Design VolunteerDUDOC VancouverApril 2015— May 2015Donated time for DUDOC Vancouver and Basic Design’s products from donated material to auction with proceeds for Habitat for Humanities.

575 Alpine CourtNorth Vancouver, BC V7R 2L5 Canada 604 809 [email protected]

Bachelor of Design, Industrial DesignEmily Carr University of Art and DesignMay 2016Vancouver, Canada

IB Certificate Program Carson Graham Secondary School graduated June 2012North Vancouver, BC

WORk ExpERIEnCEEDUCatIOn

COURsEs

Rhino 2016 WorkshopContinuing Studies at ECUaDJune 2016

ELEVatE Architecture and Industrial Design ProgramNovember 2015—February 2016 Taught by Michael Green Architecture to create tED Vancouver conversation huts. Teen Art Group (taG)Vancouver Art Gallery and Continuing Studies at ECUaD October 2011—May 2012

Intro to AutoCad & Intro to Rhino WorkshopsContinuing Studies at ECUaD July 2011

3D DesignContinuing Studies at ECUaD: Summer Teen Institute July 2010

DUYVEWAARDTBRYCE

INDUSTRIAL & TOY DESIGNER

Workshop AssistantEmily Carr UniversityJanuary 2015— April 2015 Worked seasonally for the Emily Carr University of Art and Design, Industrial Design woodshop technicians in tool checks, repairs and shop cleaning.

Concept Designer/Researcher/Assistant CarpenterStraight Line Designs September 2014 —December 2014Co-op at Straight Line Designs as a concept designer, researcher and assistant carpenter.

Drawing & Sketching InstructorRichmond Community CentreAugust 2014 Taught a children’s drawing & sketching summer class.

Design & Carpentry AssistantStraight Line DesignMay 2013—September 2013Worked full time at Straight Line Designs assisting in design and carpentry.

Artistic:Sculpture, 3D modeling, sketching, digital music mixing, film making, Improv, creative writing, script writing, stop-motion animation, woodworking, and metal work (spot welding).

Athletic:Downhill skiing, skim boarding, skateboarding, bike riding, hiking, and surfing.

Travel:U.S.A., Mexico, French Polynesia, France, England, Iceland and Denmark.

Woodworking, metal crafting, CaD modelling, copy writing, video recording and editing, public speaking, teaching, design research, CnC and 3D print operation, sculpture, stop motion animation and sketching.

Solidworks, Rhino and Fusion 360.

WORk ExpERIEnCE

IntEREsts

skILLs

Page 2: Bryce Duyvewaardt CV + Portfolio Nov 2016

BRYCE DUYVEWAARDTINDUSTRIAL + TOY DESIGNER | PORTFOLIO

Page 3: Bryce Duyvewaardt CV + Portfolio Nov 2016

ELEVATE TED 2016 + DBR SheltersTEDsters relaxed outside and out of the rain with ELEVATE.

For a Design Build Research course by Michael Green Architecture, I joined students to make concepts, CAD files and operate a CNC machine for creating shelters at TED 2016. The shelters were located just adjacent to the Vancouver Convention Centre during the TED 2016 talks, where TEDsters and attendees could enjoy the fresh air under the canopy. In three months students worked together to design and construct the project. The structures will be re-assembled for a final installation at Skaha Park in British Columbia in 2017.

My involvement centered around Concept Design, drafting, Rhinoceros CAD work, workshop setup and safety, workshop task management, CNC machine monitoring, construction and deconstruction of the ELEVATE structure, as well as documenting the project through photography and copy writing.

Page 4: Bryce Duyvewaardt CV + Portfolio Nov 2016
Page 5: Bryce Duyvewaardt CV + Portfolio Nov 2016

In the coldest climate, the team must pool their skills to survive.

For a Solidworks class I was assigned to develop any product of my choice, provided that the part could be successfully 3D printed and stress-tested according to the demands of the piece. I chose to design not one, but twelve ABS parts, six of which were new masks for imaginary BIONICLE characters set in an arctic biome (much like parts of Canada!) as well as six different tools to accompany the elemental heroes to brave the blizzards.

“Arctic Struggle” 3D Printed Series

I measured for a precise fit with existing Lego pieces to show the parts in use at full scale, while making up unique names and personalities to the characters just as Lego does for the existing BIONICLE products.

Page 6: Bryce Duyvewaardt CV + Portfolio Nov 2016

Tavane uses a snow shovel to rescue friends from avalanches and cave-ins. She is small but mighty and is a tough and talented medic who is an expert at survival tactics.

Joa is the team leader. She uses a pair of climb-ing picks to vault over terrain quickly as well as to fight off foes.

Isachsen rarely is seen by the rest of the group, and usually works solo. The quietest hero only appears when the others are in danger.

Shimik has showshoes that can be used as glid-er wings to fly with. He is very curious and loves to explore the arctic from the skies.

Page 7: Bryce Duyvewaardt CV + Portfolio Nov 2016

This project was for a school assignment developed from a co-creation with a child named Hudson who wanted a collapsible building system space toy.

Working with classmates Serena Bircher and Andrea Diaz, our group worked each of our skill sets into the the product. Combining Ms. Bircher’s talents in illustration and layouts, Ms. Diaz’s knowledge of laser cutting and developing jigs, and my experience in building toys and tolerances, Hudson was delighted to build up and build out his own little galaxy.

Build A Universe

Page 8: Bryce Duyvewaardt CV + Portfolio Nov 2016
Page 9: Bryce Duyvewaardt CV + Portfolio Nov 2016

Wobble Box Play StationIt’s a box, it’s a table, it’s a playhouse, it’s Wobble Box.

Made for a Design For Charity event funded by DUDOC (Dutch Urban Design and Development Centre) Vancouver and Basic Design. Created from reclaimed plywood, film-set nylon rope, Velcro and reclaimed textiles, this flexible series of frames can take on many different forms for kids to play around. Whether a square surface is needed for a game of checkers, a rectangular, longer surface is needed for playing with toys, or a miniature playhouse must rise from the frames, any configuration can ultimately pack flat for easy storage.

Page 10: Bryce Duyvewaardt CV + Portfolio Nov 2016

Re imagining design, calculating cost, enhancing experience.

Created at the start of 2016, the Youtube channel was created to host a series of videos reviewing recent BIONICLE sets, followed by videos featuring a revised version of the toy. Rather than adding more play features and details to the play sets without accounting for the budgets of plastic production, shipping and other costs, the revision videos begin by weighing the original sets and the recorded weight acts as a criteria of the new version.

Review/Revisions YouTube Channel

Channel URL https://goo.gl/g3u9tT

Page 11: Bryce Duyvewaardt CV + Portfolio Nov 2016

I strongly believe that designing the accessories for action figure toys are just as important as their costume design.

Toy Accessory SketchesEvery action hero needs their special tools to help save the day.

Classic weapons such as shields, swords, blasters and bows are fun to play with, however, I find it more interesting to challenge myself with incorporating the character’s theme and the environment they navigate, into their tools.

The more unconventional examples include underwater “lasers”, which appear as lightsabers underwater due to particles limiting the length of the beams, layered thorns to act as armor, or a net that doubles as a moisture capturing tool for heroes in hot climates.

Page 12: Bryce Duyvewaardt CV + Portfolio Nov 2016

LEGO-compatible solar cell and multi-LED stud pod

Excerpt from “Wretched Raiders” series jumping goblin.

“Wretched Raiders” series deployment/siege cycle

Raw Toy SketchesWhen ideas arrive almost hourly, jotting down ideas never stops.

Ideas for toys and related items such as packaging occur to me frequently, and so I am always drawing quick ballpoint pen illustrations.

As bumpy as bus rides can be, I often get inspiration when traveling, so I keep a multi-coloured pen with me to quickly sketch ideas between abrupt stops.

Triangular Prism Cardboard+Plastic Packaging

Page 13: Bryce Duyvewaardt CV + Portfolio Nov 2016

NERF ExperimentationCutting, glueing, soldering, 3D printing; all aspects of making go into altering NERF.

I have loved playing with NERF blasters from a young age, and over the years I have applied more and more of my design skills to modify my dart-launchers. From tweaking models from shapeways and 3D printing accessories to splicing entire blasters together with a NERF flashlight accessory, I have found a number of ways to increase storage, tactics and firepower to my blasters!

Combining LEGO with NERF is perfect in this context of the Zombie Strike pistol, where scavenged pieces and be attached to a LEGO compatible rail plate I designed that can let people make custom dart holders and optics perfect for the Z-apocalypse!

Page 14: Bryce Duyvewaardt CV + Portfolio Nov 2016

ORA Scent DiffuserThe world’s first app controled scent diffuser.

The first customizable scent diffuser controlled by a mobile application, ORA works by inserting vials of essential oils into the device and triggering the release of the scents at intervals of the user’s choice with a mobile device. Users mix essential oils and then save their creations as a “blends” on the app. From there, users can share their blends on a social network where other users can give feedback.

By going with the form of a cube on it’s point, a large surface of water is housed within at the midpoint of the device, while a much smaller footprint below supports the structure.

http://www.orascents.com/#redefine

Page 15: Bryce Duyvewaardt CV + Portfolio Nov 2016

Wild Shores WebsiteA fan inspired website of an original story, cast of characters and line of toy concepts.

With the BIONICLE story no longer active as of the spring of 2016, I created a series of photos, animations, movies, 3D prints and a complete website to tell my own story using the BIONICLE universe as my setting.

Photographing both LEGO designed toys as well as my own designs that were 3D printed on local beaches and in the ocean really inspired me to re-work my designs into creating unique tools and personalities for the characters I created, according to where they would live and how they would navigate through their environments.

Please visit the website www.wildshores.co

Page 16: Bryce Duyvewaardt CV + Portfolio Nov 2016

Wild Shores Toa Cavar SpotlightThis is the process and story behind Wild Shore’s Toa Cavar, the cowboy of the southern sandbars.

Within the Wild Shores story, I developed six unique Toa heroes with different personality traits to be generalized as Fusio the energetic, Tumare the protective, Estrazion the driven, Dazing the curious and Lacio the enigma, with this page’s focus on Cavar, who is a hero with the direct and easygoing persona of a cowboy.

The idea for Cavar came about when designing the Desert Crab and realizing that since the crabs could be used to carry goods and passengers, it would be interesting to have the low-lying sandbars of Pakaru Nui, the island where Wild Shores takes place, be considered a wild-west style region.

The story first revolves around a conflict where after a storm that erodes most of Pakaru Nui, villagers are stranded on remaining fragments of their villages while creatures nearby are driven rabid. Unlike other Toa, Cavar avoids too much close-quarters confrontation and after learning that his harpoon blaster can knock off evil leeches that are controlling the creatures, he takes up being a happy-go-lucky sharpshooter. Freeing the creatures and then embracing them as they return to consciousness was an image I wanted to show in the story, in order to convey that the villains were not the nearby crabs, sharks and seabirds but whatever summoned the evil leeches to warp their minds, and the creatures could be set free without harm.

Cavar rounds out the team as a charming and charismatic hero who’s style is to play it cool under pressure, taking his time to aim his harpoon blaster perfectly to disconnect a Riri Leech from it’s host or scan a greater foe up and down first before running to join his siblings in battle, trying to work out a strategy as he goes.

His mask was modeled after Desert Goggles and balaclavas, due to the sandy, dusty surroundings of where he first landed on Pakaru Nui.

A flick fire missile launches a harpoon for catching Riri Leeches!

Spinning a gear on the back moves arms arms in opposite directions while turning the torso!

Page 17: Bryce Duyvewaardt CV + Portfolio Nov 2016

Wild Shores CanistersFloating connecting lids, easy to pack triangular profiles and plastic/card stock hybrids.

One of the most eye catching features of the original BIONICLE toys was their canister packages. I drew inspiration from the plastic pieces that had Technic pin holes that welcomed creative uses of the packaging to be re-imagined into play. The lids of the canisters play a crucial role in the story of Wild Shores, where heroes once removed from the box and assembled could join container lids together and form rescue rafts. The more toys bought and lids joined, the larger the rafts could be, allowing the vehicles to float and carry vulnerable characters in the story to safety. The sides of the canisters show action features, character profiles, story briefs, number of pieces and other trilingual details that have been a benchmark of traditional LEGO packages.

Page 18: Bryce Duyvewaardt CV + Portfolio Nov 2016

WouldCreate your custom creatures.

Inspired by a combination of foam figurines for carving into, articulating drawing mannequins and Lego, this building system was developed to promote woodworking at an age as early as six years old. The main components consist of wooden blocks and 3D printed plastic ball and socket joints that feature holes large enough for wood screws, allowing for scraps of wood or other materials to be attached beyond the standard included pieces.

The kit includes a single paintbrush, dust mask and special sanding blocks to start decorating and carving their toy. Sustainability is a large part of my values when developing new designs, and Would has so far become the most environmentally friendly product I have produced so far.

Whether the wooden torso is recycled, the plastic connections are recycled with plastic bottles, the cardboard is recycled with magazines or the screws are recycled along with cans, none of the ingredients in this kit will have to be discarded into landfills.

Page 19: Bryce Duyvewaardt CV + Portfolio Nov 2016

Flexy Gear ElementA lion’s mane, gear teeth and flower petals, all from one piece.

The latest 3D print I designed to be compatible with the LEGO building system consists of a flexible fringed element with two holes which fit LEGO studs and Technic pins and axles.

This element has proven to be versatile as it can be a detail piece around six-stud-shooters to give a floral effect as seen to the left on a plant-like turret, or when combined with three other duplicate pieces, a flexible gear can be created. While the ideas are still being experimented with, the design details including inner gear teeth potential and each end’s overlap and underlip design mean that there are many possibilities to apply to creating large gears for oversized structures with moving parts.

Page 20: Bryce Duyvewaardt CV + Portfolio Nov 2016

KlippenbandHarness the objects around you. Rethink toys.

My design objective is to produce an inexpensive, commercially viable product for kids to enjoy playing with that will encourage creative uses of both found objects as well as innovative uses of the kit pieces on their own.The design is for kids primarily aged 6 -10, who are interested in DIY.

Functional Design Criteria - Medium strength sockets offer easy connect/disconnect for small hands with low-dexterity, colours of hook and loop fasteners indicating length and easy insertion of hook and loop strips into and through plastic fasteners.

Experiential Design Criteria - Clean, sharp colours and sturdy geometric shapes will inform the tone of the toy as a cross between it’s properties of being a wobbly hook and loop playset with precise ball and socket connections that combine easily to form a necessary stiffness and allow the kids to attach and detach segments of their new creations, as well as offer pivot points for limbs, axles for vehicles, etc.

Key Emotive Design Criteria -Through the branding that will be developed, the key emotion that will be brought through will be excitement through discovery, where beyond instructions on how to create simple shapes with the hook and loop strips, it will be under the kids’ own experimentation where they discover both intentionally designed hidden construction techniques as well as come up with combinations that are beyond what the designer could have imagined.

Award Winning Design - KLIPPENBAND was featured in the 2016 Applied Arts Magazine Student Design Awards Annual.

Page 21: Bryce Duyvewaardt CV + Portfolio Nov 2016