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BREAK ME IF YOU CAN! SOUNDHARYA BALASUBRAMANIAN ANKITA ARYA MALAVIKKA RAMESH

Break me if you can

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Page 1: Break me if you can

BREAK ME IF YOU CAN!

SOUNDHARYA BALASUBRAMANIAN

ANKITA ARYA

MALAVIKKA RAMESH

Page 2: Break me if you can

OBJECTIVE OF THE PROJECT

Use Wi-Fi Direct and hardware sensors to build a multi-player brick+pong game

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HOW IT WORKS!

Every player has his/her own screen

The screens have a set of bricks and a paddle that can be moved by the player to save the bricks on his screen

The movement of the paddle is controlled either by touch or the tilt of the screen

The goal is to break as many bricks as possible on the opponent’s screen

Different sounds are played on different events – like a hit or miss

The difficulty level increases with increase in the score

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PROJECT DESCRIPTION

Establish connection between multiple player using Wi-fi direct to enable the exchange of data

Incorporate android 3D graphics for implementing the game dynamics and the user interface

Use the accelerometer/gyroscope to allow user to control the paddle

Use the media API in android to play audio

Use the basic laws of physics to define the movement of the ball(Reflection and Kinematics)

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REQUIREMENTS

• OpenGL

• Wi-Fi Direct

• Sensors(Accelerometer and Gyroscope)

• Media API

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WORST CASE :

- Implement the basic two player game using Wi-Fi Direct.

BEST CASE :

- Incorporate multimedia effects in the two player game

- Expand to include more than players

Final project presentation : Live demo