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Billiards and Snooker are some of the Billiards and Snooker are some of the most mathematical of games. most mathematical of games. Why is that? Why is that? This lesson explores some of the interesting patterns that are created when you track the path of a billiard ball across the table. Learning Content: Number strand: factors and ratios Space strand: angles, symmetry (reflections) Pattern and Algebra: generalisation Working Mathematically

Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

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Page 1: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

Billiards and Snooker are some of the Billiards and Snooker are some of the most mathematical of games. most mathematical of games.

Why is that? Why is that?

This lesson explores some of the interesting patterns that are created when you track the path of a billiard ball across the table.

Learning Content:

Number strand: factors and ratios Space strand: angles, symmetry (reflections) Pattern and Algebra: generalisation Working Mathematically

Page 2: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

Size of table Number of

bounces

Final pocket

6×10

4×5

6×8

9×15

8×10

99×100

M×N

see any patterns that might help you form theories or conjectures? Draw two more tables of any size that’s going to help you prove your theory.

Page 3: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when
Page 4: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

Size of table Number ofbounces

Final pocket

6×10 6 Top right

4×5

6×8

9×15

8×10

99×100

M×N  

Page 5: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

As soon as you know the size of the table, can you predict:

- How many bounces will it make until it goes into a pocket?

- Which pocket will it finally go into?

Page 6: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

Size of table Number ofbounces

Final pocket

6×10 6 Top right

4×5 7 Top left

6×8 5 Bottom right

9×15 6 Top right

8×10 7 Top right

99×100 197 Top

M×N M+N-2 Depends on whether M+N-2 is an odd or even

number 

Page 7: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

Summarizing Rules

1. Number of Bounces

Patterns such as 6 by 10, 9 by 15, or even 15 by 25, are all identical to 3 by 5. Hence ratio and common factors are important components of the rule.

which is: If M and N have no common factors then there are M + N - 2 bounces.

If M and N share a common factor of f, then the number of bounces is (M + N)/f   - 2.

M

N

Page 8: Billiards and Snooker are some of the most mathematical of games. Why is that? This lesson explores some of the interesting patterns that are created when

2. Final PocketThis depends on which direction the ball is facing after

M + N - 2 bounces (assuming M and N have no common factors. Each bounce changes the direction by 90 degrees. a) If M + N is even. An even number of 90 degree turns means the ball has

turned either 180 or 360 degrees, so it must be facing the direction it came from (impossible),

or towards the top right hand pocket.

Hence tables such as 3 by 5, 15 by 11, 6 by 10 will all finish in the top right hand corner. b) If M + N - 2 is odd then after an odd number of 90

degree turns the ball must finish in the top left or the bottom right corner.