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Page 1- Bus & Cable Car Simulator - San Francisco Manual Bus & Cable Car Simulator – San Francisco Gameplay First of all, a few words on the gameplay. There are a number of ways to be successful in "Bus & Cable Car Simulator – San Francisco". You start the game living in a flat in "Nob Hill" - a suburb of San Francisco. You are not required to pay any rent for living in this flat - this may come as a surprise to you but you will soon see that no one would actually pay to live in this flat! One of the objectives in this game is for you to move out of the flat and into a much better apartment. There are some really nice apartments available in San Francisco, the trouble is they can be expensive. However if you work hard you'll soon be able to afford a new place to live and perhaps even a better car - your current one is not exactly the latest model. You are employed by the City of San Francisco public transport service as a bus driver. At the start you've got a choice of depot. San Francisco has three depots. One of them is located in the North, near the "Golden Gate Bridge" (a depot for all buses except trolleybuses).The second is located at "Fisherman‘s Wharf" (depot for cable cars, streetcars and all buses except trolleybuses) and the third is located in the South of the city - in "South of Market" (depot for streetcars and all buses). On arriving at the depot, you should park your car where it is not in the way. The depot office is located on the premises. There, in one of the rooms, you will find the bus service supervisor. Go seek him out and select your bus route/schedule for that day. Schedules/Routes There are 6 main types of schedule: City Route – this is a line that has a large number of stops with short distances between each stop. CrossTown – these lines go to rural areas. Express – these lines can be very long and mainly use large, wide roads. The distance between bus stops is sometimes quite large. Trolley – on this line the bus or trolley is powered via a trolley wire. Cable Car – in all there are three cable car lines. - "Powell Hyde" line: runs from the North to the South to "Market Street". The northern- most starting point is at "Fisherman‘s Wharf" - "Powell Mason" line: also leads to a destination in the South, "Powell Hyde". The starting point is also located in the North and is part of the "Fisherman‘s Wharf" region

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Page 1- Bus & Cable Car Simulator - San Francisco

Manual

Bus & Cable Car Simulator – San Francisco

Gameplay

First of all, a few words on the gameplay. There are a number of ways to be successful in "Bus &

Cable Car Simulator – San Francisco".

You start the game living in a flat in "Nob Hill" - a suburb of San Francisco. You are not required to

pay any rent for living in this flat - this may come as a surprise to you but you will soon see that no

one would actually pay to live in this flat!

One of the objectives in this game is for you to move out of the flat and into a much better

apartment. There are some really nice apartments available in San Francisco, the trouble is they can

be expensive. However if you work hard you'll soon be able to afford a new place to live and perhaps

even a better car - your current one is not exactly the latest model.

You are employed by the City of San Francisco public transport service as a bus driver. At the start

you've got a choice of depot. San Francisco has three depots. One of them is located in the North,

near the "Golden Gate Bridge" (a depot for all buses except trolleybuses).The second is located at

"Fisherman‘s Wharf" (depot for cable cars, streetcars and all buses except trolleybuses) and the third

is located in the South of the city - in "South of Market" (depot for streetcars and all buses).

On arriving at the depot, you should park your car where it is not in the way. The depot office is

located on the premises. There, in one of the rooms, you will find the bus service supervisor. Go seek

him out and select your bus route/schedule for that day.

Schedules/Routes

There are 6 main types of schedule:

City Route – this is a line that has a large number of stops with short distances between each stop.

CrossTown – these lines go to rural areas.

Express – these lines can be very long and mainly use large, wide roads. The distance between bus

stops is sometimes quite large.

Trolley – on this line the bus or trolley is powered via a trolley wire.

Cable Car – in all there are three cable car lines.

- "Powell Hyde" line: runs from the North to the South to "Market Street". The northern-

most starting point is at "Fisherman‘s Wharf"

- "Powell Mason" line: also leads to a destination in the South, "Powell Hyde". The starting

point is also located in the North and is part of the "Fisherman‘s Wharf" region

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- "California Street" line: runs along the street with the same name. The starting point is in

the eastern "Financial District" of San Francisco.

Streetcar – also called the "Historical Line". It starts in the "Fisherman‘s Wharf" tourist area,

continues over the entire "Market Street" and ends in the South of San Francisco. A particular

feature of the line is that only historical streetcars are used.

Additionally, you should be aware that lines are further divided into subcategories. There are lines

that are only in service during the day, lines that are only in service during the night and finally, there

are lines that are in service 24-hours a day. You should pay attention to this when selecting a line. For

example, a line marked "Night" should not be selected early in the morning - otherwise the rest of

day would have to be spent doing something else. You could go home and take a nap until its time

for work - an alarm clock is available.

The Route Editor/"Schedule Wizzard"

The "Schedule Wizzard" supplied with the software gives you the opportunity to create your own

individual bus routes. You will find the "Schedule Wizzard" in the "Bin" folder located within the main

folder.

The corresponding manual can be downloaded from: www.buscablecarsimulator.com

Day and Night in San Francisco

The game uses its own time system. The time is displayed in yellow on the mini map. This indicates

the current time in the game. If you take a closer look, you will see that the minutes elapse faster

than normal. This allows you to enjoy the dynamic day and night system even more. By the way, the

dynamic weather system and traffic density in the city are also linked to this.

If you select and activate a schedule, accelerated time is stopped. A minute is then exactly 60

seconds. This means that the schedule is run in real-time. If the schedule is then deactivated, the

game reverts to time-lapse mode until the next schedule is selected.

There is also another way to influence time in San Francisco. You can go to the player’s apartment

and left click on the sofa. This indicates that you want to sleep for a few hours. You have to set when

you should be woken up. A window opens for this purpose. The current time in San Francisco is

displayed in the upper part of the window. The lower time is used to set the wakeup time. You need

to click on the corresponding numbers to set this. Each click increments the number by one step.

Keep on clicking until the desired time has been reached. Finally, the alarm clock needs to be

activated.

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Saving your Progress

You should now see a yellow, revolving arrow. When this is visible, the game is being saved. This

takes place automatically and always when there is NEW information about the game that needs to

be saved.

The ideal time for saving is when your character is in the apartment. It is therefore recommended to

return to your apartment when you wish to exit the game. Note: Schedules should always be exited

or cancelled with headquarters so that you can be paid for anything accomplished. We will explain

how this is done in a different part of this manual.

To leave your flat walk over to the door (WSAD keys) and when the "Leave flat" message appears left

click to exit. Your pickup is parked just in front of your apartment.

Navigation and Fast Travel

It is possible to be quickly transported to certain places in San Francisco. To use this option, you must

be sitting in your private vehicle/car. If you press the [N] key, a window opens, you will see a map of

San Francisco with a number of small flags. The flags represent the destinations you can quickly

travel to. Simply select a destination and you will be transported there.

However you must have visited the place once before in order to be able to activate "fast travel". If

you've never been to that destination the small flag will be greyed out and you won't be able to click

on it.

If "fast travel" is not available, the standard method must be used – travelling according to the map.

A smaller map is displayed on screen (usually top right). This displays a section of the entire city map

of San Francisco. The full city map can be opened by pressing the [M] key. You can use the mouse

wheel to zoom in or out. When you have zoomed in, you can move around. Press and hold down the

mouse button and move the mouse in the desired direction to scroll the map.

The yellow arrow in the larger and smaller maps represents your current position. The arrow

direction indicates the direction you are currently facing.

By the way, you can reach all three depots and the Trade Fair/Exhibition hall using the "Travel"

function.

The Vehicle Fleet

At the start your vehicle fleet consists only of a small diesel bus. However, there are many more

vehicles in "Bus & Cable Car Simulator – San Francisco". Visit the Trade Fair/Exhibtion Hall to obtain

an overview of the types of vehicles in San Francisco.

NOTE: NOT all vehicles are located there. For example, there are actually two types of cable car.

However, only one of them can be seen at the hall. If you have earned one of them in the game, the

other cable car will be made available in the depot for selection.

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The same applies to streetcars. Only one of them is in the hall. If you have earned one, two additional

streetcars are available for selection.

How can you drive the vehicles shown in the hall? First of all, you must select one of the vehicles. A

light beam can be clearly seen in front of every vehicle. If you place your character into this light

beam, you can click the left mouse button to open a window.

This is divided into three parts. The selected vehicle is displayed in miniature on the upper left so that

you can always see which vehicle has been selected.

There are two sections in the middle window. The upper part shows the vehicle's price.

If you are not sure whether you have enough money, just take a look at the symbol on the left, next

to the amount. If it is "grey", you do not have enough money. If however, the symbol is coloured

"yellow", you have enough money to purchase the vehicle.

There is a second way to obtain the vehicle - by "REWARDS".

REWARDS

What is a "REWARD"? In San Francisco, there are numerous REWARDS. In most cases, these serve as

a reward for certain accomplishments, for example...

There is a REWARD called "How Nice". If you are generally friendly towards passengers and word

gets around that you are a friendly bus driver, you will be rewarded. The game is paused briefly and a

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window opens in which the REWARD is displayed. Some REWARDS also contain a BONUS in the form

of a specific sum of money!

If you recieve the "How Nice" REWARD and went to the Trade Fair/Exhibition hall there would be two

grey and one green symbol in the "REWARD" category.

In order to obtain this vehicle using REWARDS you need to earn both of the other REWARDS.

Information on individual REWARDS can be found later in this manual.

Everything would be easier if there was not the third window - Negative REWARDS!

Negative REWARDS

Sometimes things do not always go the way you want them to. The world of San Francisco is full of

surprises and you can easily mess up. For example, you are driving too fast and suddenly you notice a

bright flash. Yes - you've been caught by a speed trap! This will earn you a Negative REWARD - note

the red colour.

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The REWARD is displayed again if you drive too fast for a second time. Now you are considered to be

a persistent offender and that is expensive – very expensive.

Negative REWARDS subtract from your REWARDS. In our example, $10,000 would normally be

sufficient to purchase the vehicle but because of your negative REWARD you'll need more money -

$11,000. To counteract the negative REWARD you'll have to gain more (positive) REWARDS.

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REWARDS - The List

All Roped Up – for driving many kilometres in the cable car

Ding Ding – awarded for driving many kilometres in the trolleybus

Accurate to the Minute – for being punctual (schedule)

The Expert – for crossing the "Golden Gate"and "Bay" bridges

Through the Wind – for driving many kilometres in bad weather

Thirsty – for keeping an eye on the fuel gauge and getting to the petrol station in time

Drive like a Maniac – for achieving a record number of kilometres

Tact – for driving through the toll station several times without causing any problems

Just be Seen – for finding all the places of interest

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I'm Alive – congratulations, you now live somewhere nice

Royal Taxi – for buying a nice car

Let the Diesel Smoke – for driving many kilometres in the diesel bus

The Marathon – a reward for frequently going on foot

Mass transport – for transporting a large number of passengers

Pick-me-up –for making sure you drink coffee at the right time

Nocturnal – for taking on more night shifts

Screw Loose – for finding a certain number of hub caps

Road Runner – for going across the "Golden Gate Bridge" on foot

Round Trip – for driving several very long trips over land

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Clean Guy – for frequently driving through the car wash

Tram Driver – for driving a number of kilometres in the trolleybus

How Nice – for being a polite bus driver

Destroyer – for repairing the bus yourself

Negative REWARDS:

Left Alone – for frequently leaving a passenger behind

Crash Master – for frequently causing accidents

Hot Head – this is for speeding

Skinflint – for forgetting to fill up with fuel

Grouch – for being rude to passengers

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Smack Boom Bang – for causing accidents

Red Light – for failing to stop at red lights

Sleeping Tablet – for driving after too little sleep

Muckraker – for having a bus covered in dirt

Assessments and Earning Money

After each trip on an active route is completed you are assessed. This covers a number of things such

as punctuality, passengers transported and whether the correct fare was charged etc..

In addition, the number of kilometres driven per line is taken into consideration. If you select a short

route, you will receive a lower total compared to longer routes. The danger of longer routes is that

there are more chance for errors to occur which will negatively affect the assessment.

Finally, there is a percentage, which indicates how well you have driven the route. Your payment is

calculated from this.

In addition, the assessment also allows you to take the return trip immediately afterwards - if there is

one set-up for that route. Therefore, you can drive the route in one complete trip - until you reject a

following trip.

Note: It is possible that the starting point for the return trip is the same as the destination for the

outward trip. Please take a look at the mini map to check.

There are also other ways to earn money in San Francisco.

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We already mentioned that there are green/positive REWARDS that include a BONUS in the form of a

sum of money. However, with the exception of one REWARD and in order not to spoil the surprise,

these are not listed here.

The REWARD with the stylishly named "Screw Loose" has a lot to offer. Up to 70 hub caps have been

hidden around San Francisco. The emphasis is on hidden. When you find one, you will receive a nice

fat sum of money. Have fun searching for them!

Jobs/Missions

Another way of earning money in San Francisco is to take on special jobs/missions. There is a filing

cabinet in one of the rooms at every depot. You can fetch certain jobs out of it. The following is a

selection of these special tasks:

- Night shift

- Breakdown service

- Customer technical service

- Filling up with fuel

- Daily takings

- Service

- Transfer

Further information on the individual missions can be displayed in the jobs/missions window under

"Description".

Note: There are missions with similar names in every depot that differ from each other in their

content due to location. In addition, you must pay attention to what time of day it is when selecting a

job. Obviously, you can only do the night shift jobs during the night. Plus there are other conditions

that may exist.

For example: it is only possible to ferry a school bus when the school bus has been acquired from the

Trade Fair hall.

When you select a job, the mission location will always be indicated by a blue circle. After the job has

been completed, you drive back to the depot where you started and go back to the filing cabinet. You

will then be informed that the job is complete and payment will be made.

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Places of interest

While taking a closer look at the positive rewards, you may have noticed the "Just be Seen" reward.

You receive this when you have found all the places of interest.

These are locations in the game world that are also world-famous places of interest in San Francisco.

If you pass one of them in a vehicle or on foot, you will hear the noise of a camera and the name of

the place will be displayed at the lower edge of the screen.

The following locations are waiting to be discovered:

Fisherman’s Wharf

Golden Gate Bridge

Lombard Street

Plaza Farmers Market

Union Square

Cable Car Museum

Bay Bridge

Transamerica Pyramid

Coit Tower

Painted Ladies

Broadway Tunnel

Lighthouse (Treasure Island)

Additional Purchases

As has already been mentioned, you can use your money to buy a new vehicle from the fleet of

vehicles. There are a few other things you can buy. For example you can exchange your shabby flat

for a stylish apartment or purchase a great new car to drive around town in.

To find out what there is and where to purchase, you need to read the San Francisco newspaper.

There are certain newspaper vending machines that offer a copy free of charge. Look for one of

these vending machines and get reading.

There are also other things you can purchase. For example, coffee to take away or vehicle parts such

as fuses and fan belts

A selection of great fun sunglasses (much needed in sunny San Francisco) are available. There are 16

different models with 16 different effects. The best method is just to buy some sunglasses and put

them on. The rest is self explanatory. By the way, you can also take them off again. To do this, open

up the inventory.

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Inventory

In San Francisco, your inventory is not large and therefore easily manageable. Press the [J] key to

open the inventory. The game will then pause.

Items that you are currently carrying will be displayed. If you take a closer look, you will also see a

second number. This indicates the maximum possible number of that item that you are able to have.

For example, if 1/3 is next to coffee, this means that you have coffee in your inventory and are able

to purchase and carry a maximum of 3 coffees. If you now select the available coffees by clicking with

the mouse, you can then click the "Use" button. This causes the character to remove the coffee from

the inventory and drink it.

Tiredness

As a bus driver, you have an enormous responsibility not only to your company but also to your

passengers. Therefore, the first rule is to always be alert when you are driving through the streets of

San Francisco. That is easier said than done when your eyes get heavier after a long shift. Tiredness

is indicated by you momentarily nodding off. At this point, you should react and take steps against

this since momentary nodding off can soon become fully-fledged sleep! The probability of causing an

accident is then particularly high.

When tired you can stop and drink a coffee from your inventory. Another possibility is to return to

your flat and let your character get some sleep. However, if you are currently driving an active

schedule, you should notify headquarters that you now wish to cancel the trip.

Another possibility is to go to a petrol station or restaurant and drink some coffee there.

The Petrol Station

Diesel buses and other vehicles can be filled with fuel at the petrol station. To do this, you only need

to position the vehicle parallel to the pumps and switch off the engine. To fill the vehicle with fuel

you must get out of the vehicle and position the character between the pump and the vehicle. After

that, the "Fill up" option is displayed. The rest is self-explanatory.

In addition, there is a shop at the petrol station. You can purchase coffee and other items there. By

the way, occasionally there are also restaurants where you can purchase coffee.

Car Wash

There is not much to say about the car wash. It's free and is located at "Fisherman‘s Wharf".

To clean the bus, you drive into the car wash. You only have to make sure that you drive in properly.

The rest is self-explanatory and the washing process itself is automatic.

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Preparing Vehicles - Steering Wheel

Assignment

Many of the vehicles can be controlled using a steering wheel. The steering wheel assignment can be

set in the menu under "Settings" – "Control". You can set the desired slack under "Steering wheel".

The assignment of the functions can be found under "Vehicle". Click on "Assignment 1" and

"Assignment 2" will be displayed. Here you can set all desired functions for your steering wheel.

Tutorial – Your First Trip

During your first trip, text will be displayed that is designed to introduce you to the simulation. Here's

what the text will say...

Today is the first day in your job as a bus driver. Before you begin your first shift, let us get to know

San Francisco a little better. You are currently in your flat. Your progress is saved automatically here.

Left-clicking the sofa allows your character to take a rest so that he can regain strength. You can leap

forward in time by setting the alarm clock.

Your current car, a pickup is located here. You can drive it around San Francisco without restriction.

You will be warned if your fuel is running low so you can get to a petrol station.

Get into the driver's seat of your pickup and press the C key.

Look for the Trade Fair premises/Exhibition Hall on the map and drive there. You can open the map

by pressing the M key.

Go into the large Trade Fair building/Exhibition Hall.

Place yourself next to a vehicle of your choice and click with the left mouse button. This is how to

find out what you need to purchase the vehicle. You can purchase the vehicle or spend any earned

rewards here.

You can obtain vehicles in this showroom when you have enough money. Currently, you only own a

diesel bus.

Drive to the depot of your choice to start a shift.

Go to the bus service supervisor and select a schedule/timetable.

Go to the door at the front of your bus and push the door by pressing F5 several times. Then move

yourself next to the cockpit and press the C key.

Get your vehicle ready to go. First of all, press the T switch to turn on the on-board power.

Press E to start the engine and wait until enough air pressure has built up. This can take a few

minutes.

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Enter 'Not in Service' into the on-board computer (I key). Click on Route, enter the following code: 99

for "Not in Service" and click on the enter key on your on-board computer.

When enough air pressure has built up, set the automatic system to -Drive- by pressing the page-up

key and pressing TAB to release the parking brake. Don't forget that air pressure build up can take

some time.

Close the door at the front by pressing the F5 key. Please read the user manual and read the tutorial

text to find out more on the other controls.

Go to the first bus stop marked on the map. This is indicated by a yellow marker on the map. Note:

when approaching a stop you will see out of your driver's window a large yellow H marker - stop

there.

Shortly before arriving at the starting point, you can programme the displays into your on-board

computer. If you have forgotten your route, press the Q key.

A time is now highlighted above right, in red. This time indicates when you have to arrive at the next

bus stop. This is NOT your departure time. You can obtain this in the info window Q.

When charging passengers, ALWAYS check whether they are entitled to a reduction. This is indicated

in the cash register display (F key).

You can turn the HUD on or off by pressing the F1 key.

Diesel Bus / Sightseeing Bus

As soon as you have selected a schedule, a corresponding bus will be made available in the yard.

During the night, the air pressure has dropped in the pressure tank and the doors now have to be

manually opened so that you can get in the bus. To do this, go to the door at the front of the bus and

press [F5] several times. Each key press opens the door a little more. As soon as it is opened wide

enough, you can get into the bus. To prepare the bus, move near to the driver’s seat and press the

[C] key to sit down.

You activate the on-board power by pressing the [T] key. All electrical devices and displays are now

supplied with power.

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Start the engine by pressing the [E] key. The air pressure tank will now be filled but this can take

some time, depending on the bus model. The driver information display (6) flashes and alternately

displays the most important information on the status of the bus. The brakes are activated and are

indicated in the display by thick black wheels. When the brakes are released, the wheels are

displayed as an outline. NOTE: only release the brakes when a certain minimum pressure has been

reached.

Press the [TAB] key to release the hand brake. To engage a gear, press the [PAGE UP] key. Now

close the door at the front by pressing the [F5] key.

By the way: many important functions in the bus can also be activated with the mouse or are only

activated with the mouse.

To activate mouse control, press and hold down the [left SHIFT] key. Move the mouse over the

individual switches and knobs. The mouse pointer changes colour to red when a function can be

activated. Now click with the left mouse button to activate the function.

Overview of the Mouse Controls and Displays

Diesel Bus

(1) Automatic forward gear

(2) Automatic idle

(3) Automatic reverse gear

(4) Front door control (open/close door at the front)

(5) Rear door control (open/close rear door(s))

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(6) Driver information display (door status, air pressure, brakes, fuel quantity)

(7) Vehicle lighting

(8) Kneeling (lowering the bus)

(9) Lifting (raising the bus)

(10) Ventilation (air conditioner/heating/hot air blower)

(10) Warning lights

(12) Handbrake

Sightseeing Bus

(1) Automatic forward gear

(2) Automatic idle

(3) Automatic reverse gear

(4) Front door control (open/close door at the front)

(5) Rear door control (open/close rear door(s))

(6) Kneeling (lowering the bus)

(7) Vehicle lighting

(8) Lifting (raising the bus)

(9) Driver information display (door status, air pressure, brakes, fuel quantity)

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(10) Warning lights

(11) Handbrake

(12) Ventilation (air conditioner/heating/hot air blower)

(13) Driver cab lighting

Driving from the Depot

Your bus is now ready to go – well, almost!

You have a schedule, a starting point and a destination - where you will hopefully arrive on time.

Next, you set the display to your destination. Until you reach the start of the route you should set

"Not in Service" as the destination. This is set using the on-board computer.

Now change to the on-board computer view by pressing the [I] key.

To set an operational service, simply click the "Route" key. Now enter the 2-digit code "99". To do

this, click on the corresponding numbers on the on-board computer with the left mouse button.

Confirm your input by clicking "Enter" on the keypad.

"Not in Service" now appears on the display and this prevents passengers from embarking.

By the way: the line number (LINE) and line ID (ROUTE) are entered via the on-board computer. These

form a code that in turn, control the cash register and the destination display.

Now you’re ready to go.

Take a look at the map to find your way to your starting point – [M] key.

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Arriving at the First Bus Stop

You have now coped with the first few metres of San Francisco traffic, the bus stop is in sight and

some passengers may be waiting for you. However, "Not in Service" is still being displayed and

obviously that needs to be changed. . You can do this either before you reach bus stop or while you

are in the bus stop zone.

When you collected your schedule at the depot, you were informed of your line number and route

ID. This information can be displayed at any time by pressing the [Q] key.

Now change to the on-board computer view by pressing the [I] key.

On-board Computer

The line and destination displays are set via the on-board computer. In addition, you also use the on-

board computer to communicate with headquarters. First of all, let’s concentrate on setting the

destination correctly. Click on "Line" with the left mouse button. The first three digits (000) in the

display start to flash. The on-board computer now expects a 3-digit code. That is the so-called line

number. This is now entered into the keypad using the mouse. Click "Enter" to confirm.

A line can consist of several routes or tours. That is the reason why you must also enter the route

after entering the line.

Click on the on the "Route" key with the left mouse button. Now the number pad, which consists of

two digits starts flashing (00). The on-board computer now expects a 2-digit code. This is entered

into the keypad using the mouse. Click "Enter" to confirm.

Passengers, who want to use this line/route, will then embark when the door at the front is opened.

In order to communicate with headquarters using the on-board computer, there are predefined

codes. To enter these, click on the "Message" key with the left mouse button. "Code :" then appears

in the display. The on-board computer now expects a 3-digit code. This is now entered into the

keypad using the mouse. Click "Enter" to confirm.

List of codes

100 Driving time is not possible due to traffic jam (+ 5 minutes)

101 Driving time is not possible due to traffic jam (+ 10 minutes)

102 Driving time is not possible due to traffic jam (+ 15 minutes)

103 Driving time is not possible due to traffic jam (+ 20 minutes)

104 Driving time is not possible due to traffic jam (+ 25 minutes)

105 Driving time is not possible due to traffic jam (+ 30 minutes)

106 Continued driving not possible due to traffic jam

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110 High traffic density

120 Connection required (connecting bus is informed by headquarters and waits)

200 Accident, will make a detour

201 Accident, continued driving not possible

202 Accident, involving myself

500 Ticket printer defective

501 Cash register defective

502 Tariff zone not being displayed

800 No fuel

802 Fan belt snapped

804 Fuse blown

806 Doors do not shut

808 Kneeling defective

901 Request service vehicle

977 Request cancellation of current trip

911 Call police (in the event of traffic chaos)

955 Request careful continuation of the trip due to defective traffic lights

Tip: try pressing the BACK key if you find yourself in a traffic jam.

Sometimes you hear an acoustic signal (beep). This indicates that headquarters have sent a message

to the driver. When this happens change to the on-board computer view [I] to read them.

Subsequently confirm by pressing the Enter key of the on-board computer.

The Red-Coloured Time Display

When you have arrived at your starting bus stop, a time is displayed in red on the mini map. This

time is not your departure time but indicates when you should arrive at the next bus stop. It is

recommended to make a note of this time. When you drive off, the time remains until you arrive at

the next bus stop. After arriving at this bus stop, the red-coloured time display changes to the arrival

time for the next bus stop. The previously marked red-coloured time display is now your departure

time.

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Cash Register

Each bus (except the school bus) and each streetcar is equipped with a cash register for collecting

fares from the passengers. You should be conscientious when taking fares since it will affect your

assessment.

Important! There are five different groups of people:

- Adult

- Youth

- Senior

- Disabled

- Medicare

To operate the cash register, press the [F] key. This changes the camera view.

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The cash register display shows which group of people applies to the passenger currently standing in

front of it (showing their bus pass).

The display also shows, which line type applies. Remember, there are 3 line types: City Route, Cross

Town and Express (see section "The Schedules").

To charge the fare, proceed as follows:

Passenger on the City Route

Adult = $ 2.00

Youth = $ 1.25

Senior = $ 1.25

Disabled = $ 1.00

Medicare = $ 1.00

The fare is entered via the keypad of the cash register. Confirm by clicking "#" with the mouse.

By the way: click the "F6" key on the keypad to display the total amount registered. Subsequently click

the "F6" key to return to input mode.

Express passenger

Adult = $ 4.00

Youth = $ 2.50

Senior = $ 2.50

Disabled = $ 2.00

Medicare = $ 2.00

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The fare is entered via the keypad of the cash register. Confirm by clicking "#" with the mouse.

By the way: click the "F6" key on the keypad to display the total amount registered. Subsequently click

the "F6" key to return to input mode.

Cross Town passenger

In contrast to the other lines, there is no flat rate fare on the Cross Town route. The fare is calculated

according to the distance to the destination. The further the destination is, the higher the fare to be

paid.

The current fare is calculated automatically by the cash register. The cash register only needs to

know which group of people applies. Click on the following key with the mouse:

Adult = F1

Youth = F2

Senior = F3

Disabled = F4

Medicare = F5

The current fare then appears in the display. Confirm by clicking "#" with the mouse.

By the way: click the "F6" key on the keypad to display the total amount registered. Subsequently click

the "F6" key to return to input mode.

If you enter the fare incorrectly and it has to be corrected, click the "*" key. The fare is reset to $

0.00.

Note: This will only work if the price was not confirmed. . If you have already confirmed, correction is

no longer possible. This will have a negative affect on your assessment.

Other Bus Functions - Braking, Kneeling,

Lifting, Kick-down, Lighting, Ventilation, driver

information display

Brakes

The diesel bus is equipped with four different types of brakes. The handbrake and the air-pressure

brakes (foot pedal) we know about. The other two are the bus stop brakes and the retarder brakes.

As the name suggests, the bus stop brake is activated at the bus stop by pressing the [Alt] key. This is

indicated on the driver information display by thick black wheels. The bus stop brakes must be

released after closing the door. Press the [Alt] key for this.

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The retarder brake is used for braking smoothly at higher speeds. In addition, the retarder brake is

used more often when the bus is driving downhill in order to reduce wear on the brakes. Important:

the retarder brake does not replace the air pressure brake (foot pedal). Also, it is not possible to

bring the bus to a complete stop with this brake.

Kneeling

Kneeling is used to lower the bus on one side. The purpose is to make it easier for passengers to get

on the bus. Press the [K] key for this.

Make sure that you raise the bus again before driving off. Press the [K] key again to do this.

Lifting

Lifting is basically the opposite of kneeling. You use this function to "pump up" the bus. This gives you

more ground clearance. This is often used on streets in San Francisco where there are steep slopes.

Press the [F4] key to pump up.

This is indicated by a control light. What is not shown but what every bus driver in San Francisco

would like to know, is when the bus is moving faster than the max. 15 MPH.

After the critical location has been negotiated, the bus lowers itself again. Press the [F4] key again for

this.

By the way: raising and lowering can take place wile the bus is moving.

Kick-down

Kick-down is activated by the [W] key.

In this case, the [W] key must remain pressed. As soon as you stop pressing the key, kick-down is no

longer active. The function is used when driving off is difficult, e.g., on steep slopes.

Driver cab lighting/passenger lighting/vehicle lighting

This lighting has two functions. In the first instance, it lights up the driver’s area. However, at night it

is also used for lighting the passenger embarkation area. For safety reasons, the front part of the bus

is not lit when the bus is moving. When the bus is at the bus stop, the driver switches on the cab

lighting manually by pressing the [Home] key.

Before the bus driver can drive away from the bus stop, the lighting must be switched off by pressing

the [Home] key again.

The passenger lighting lights up the rear part of the bus. This is switched on by pressing the [END]

key.

The parking light is switched on by pressing the [L] key. If you press the [L] key again, the dipped

headlights are switched on. This procedure can be reversed. If you press the [L] key a third time, the

dipped headlights will be switched off and the parking light remains on. If you press the [L] key a

fourth time, the parking light is switched off.

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The headlights are switched on by pressing the [O] key. Important note: the headlights only function

when the dipped headlights are switched on.

Ventilation

Various different weather conditions are possible in San Francisco. The windows in the bus will steam

up when the air humidity is high. The heating and hot air blower are used to keep the windows clear.

The ventilation (air conditioning/heating/hot air blower) is switched on by pressing the [Insert] key.

We would also like to mention the driver’s window can be opened and closed by pressing the [F2]

key.

Driver information display

When the bus is ready to go, a bus symbol appears in the driver information display. Opened doors

are indicated by a black rectangle. Thick black wheels indicate that the brakes are active. To obtain

further information, press the [D] key. If you cycle through the display, you will also see the fuel tank

stats and the air pressure.

Diesel Bus Malfunctions

The following malfunctions can occur: the fan belt can snap and the fuse can blow. Both reduce the

roadworthiness of the bus.

First of all, you must find out what the malfunction is. Get out of the bus and open the rear hatch of

the bus. The malfunction will then be displayed. You now have the option to request the repair

service. You do this via the on-board computer (see section "On-board computer"). However, that is

expensive!

Another considerably cheaper option is to carry out the repair yourself. You must have the

corresponding replacement part with you or be near a petrol station where you can purchase the

replacement part. To repair the bus, click the marked part of the engine area with the left mouse

button. A window opens.

Replacing the Fan Belt:

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Click on the bright fan belt with the left mouse button and keep the button pressed down. Draw over

the fan belt with the mouse pointer without touching the inside or outside edge.

Changing the Fuse:

Click on the grey-highlighted fuse with the left mouse button and keep the button pressed down.

Now pull the fuse onto the blue fuse and release the left mouse button. This sounds easier than it is.

You will be working against some force.

Trolleybus

As soon as you have selected a schedule, a corresponding bus will be made available in the yard.

During the night, the air pressure has dropped in the pressure tank and the doors now have to be

manually opened so that you can get in the bus. To do this, go to the door at the front of the bus and

press [F5] several times. Each key press opens the door a little more. As soon as it is opened wide

enough, you can get into the bus. To prepare the bus, move near to the driver’s seat and press the

[C] key to sit down.

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You activate the on-board power by pressing the [T] key. All electrical devices and displays are now

supplied with power.

Start the engine by pressing the [E] key. The air pressure tank will now be filled but this can take

some time, depending on the bus model. The air pressure status is displayed by the manometer (7).

NOTE: only release the brakes when a certain minimum pressure has been reached.

Press the [TAB] key to release the hand brake. To engage a gear, press the [PAGE UP] key. Now

close the door at the front by pressing the [F5] key.

By the way: the most important functions on the bus can also be activated with the mouse or are only

activated with the mouse.

To activate mouse control, press and hold down the [left SHIFT] key. Move the mouse over the

individual switches and knobs. The mouse pointer changes colour to red when a function can be

activated. Now click with the left mouse button to activate the function.

Overview of the Mouse Controls

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(1) Front door control (open/close door at the front)

(2) Door control (close all doors)

(3) Rear door control (open/close rear door(s))

(4) Door control (open all doors)

(5) Lifting (raising the bus)

(6) Battery display

(7) Air pressure display

(8) Handbrake

Driving from the Depot

You have a schedule, a starting point and a destination - where you will hopefully arrive on time.

Next, you set the display destination. Until you reach the point where your service begins, you should

set "Not in Service" as destination. This is set using the on-board computer.

Now change to the on-board computer view by pressing the [I] key.

To set a operational service, simply click the "Route" key. Now enter the 2-digit code "99". To do this,

click on the corresponding numbers on the on-board computer with the left mouse button. Confirm

your input by clicking "Enter" on the keypad.

"Not in Service" now appears in the display and this prevents passengers from embarking.

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By the way: the line number (LINE) and line ID (ROUTE) are entered via the on-board computer, these

form a code that in turn, control the cash register and the destination display.

Now you’re ready to go.

Now drive the bus out of the depot and onto the street. Choose the shortest path. The range of the

battery is very small and is only used for manoeuvring! Position the bus parallel to the trolley wire.

VERY IMPORTANT: the bus must drive along an even route (no slopes). Do not forget to switch on

the warning lights. IMPORTANT: the engine must always be switched off when you want to attach

the pantograph to the trolley wire.

On the outside, go to the back of the bus. Position yourself roughly beneath the trolley wire and look

up.

Page 30- Bus & Cable Car Simulator - San Francisco

Click in the "Attach pantograph" area with the left mouse button and keep the mouse button pressed

down. Carefully pull the pantograph in the direction of the trolley wire. Move the mouse slightly

downwards to bring the pantograph up to the same height as the trolley wire. Prepare yourself for

the spring action against your movements. This is the reason for the following tip: avoid jerky and

fast movements. If the "Release pantograph" appears, release the left mouse button immediately.

Go back to the bus and take a look at the map to find your way to your starting point – [M] key.

Arriving at the FirstBus Stop

See section "Arriving at the First Bus Stop" for the diesel bus.

On-board Computer

See section "On-board computer" for the diesel bus.

Cash Register

See section "Cash register" for the diesel bus.

Please make sure that you are only dealing with the City-Route.

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Braking, Kneeling, Lifting, Kick-down, Lighting,

Ventilation, battery display

Brakes

The trolleybus is equipped with four different types of brakes. We are already familiar with two of

them. the handbrake and the air-pressure brakes (foot pedal). The other two are the bus stop brakes

and the electromagnetic brakes.

As the name suggests, the bus stop brake is activated at the bus stop by pressing the [Alt] key. The

bus stop brakes must be released after closing the door. Press the [Alt] key for this.

The electromagnetic brake is used for braking smoothly at higher speeds. Important: the

electromagnetic brake does not replace the air pressure brake (foot pedal). Also, it is not possible to

bring the bus to a complete stop with this brake.

Kneeling

Kneeling is used to lower the bus on one side. The purpose is to make it easier for passengers to get

on the bus. Press the [K] key for this.

Make sure that you raise the bus again before driving off. Press the [K] key again to do this.

Lifting

Lifting is basically the opposite of kneeling. You use this function to "pump up" the bus. This gives you

more ground clearance. This is often used on the streets in San Francisco with steep slopes. Press

the [F4] key to pump up.

After the critical location has been negotiated, the bus lowers itself again. Press the [F4] key for this.

By the way: raising and lowering can take place wile the bus is moving.

Driver cab lighting/passenger lighting/vehicle lighting

This lighting has two functions. In the first instance, it lights up the driver’s area. However, at night it

is also used for lighting the passenger embarkation area. For safety reasons, the front part of the bus

is not lit when the bus is moving. When the bus is at the bus stop, the driver switches on the cab

lighting manually by pressing the [Home] key.

Before the bus driver can drive away from the bus stop, the lighting must be switched off by pressing

the [Home] key again.

The passenger lighting lights up the rear part of the bus. This is switched on by pressing the [END]

key.

The parking light is switched on by pressing the [L] key. If you press the [L] key again, the dipped

headlights are switched on. This procedure can be reversed. If you press the [L] key a third time, the

Page 32- Bus & Cable Car Simulator - San Francisco

dipped headlights will be switched off and the parking light remains on. If you press the [L] key a

fourth time, the parking light is switched off.

The headlights are switched on by pressing the [O] key. Important note: the headlights only function

when the dipped headlights are switched on.

Ventilation

Various different weather conditions are possible in San Francisco. The windows in the bus will steam

up when the air humidity is high. The heating and hot air blower are used to keep the windows clear.

The ventilation (air conditioning/heating/hot air blower) is switched on by pressing the [Insert] key.

The driver’s window can be opened and closed by pressing the [F2] key.

Battery display (6)

When the trolleybus is connected to the trolley wire, the battery is charged automatically. If you do

not pay attention while driving, the pantograph can become detached from the trolley wire. When

that happens, the bus will automatically switch to battery operation. Now you have to watch out!

Stop as quickly as possible. Do not forget to switch off the engine by pressing the [E] key. The

pantograph must be reconnected. You are already familiar with this procedure.

When you have completed your schedule and have returned to the depot, you must disconnect the

pantograph before driving into the depot. The engine must also be switched off when you do this.

Get off and go the rear of the bus.

To disconnect, grab the pantograph by clicking and holding down the left mouse button, pull it away

and subsequently release the mouse button.

Trolleybus Malfunctions

The following malfunctions can occur: the compressor fan belt can snap and the fuse can blow. Both

reduce the roadworthiness of the bus.

First of all, you must find out what the malfunction is. Get out of the bus and open the rear hatch of

the bus. The malfunction will then be displayed. You now have the option to request the repair

service. You do this via the on-board computer (see section "On-board Computer"). However, that is

expensive!

Another considerably cheaper option is to carry out the repair yourself. You must have the

corresponding replacement part with you or be near a petrol station where you can purchase the

replacement part. To repair the bus, click the marked part of the engine area with the left mouse

button. A window opens.

Page 33- Bus & Cable Car Simulator - San Francisco

Replacing the Compressor Fan Belt:

Click on the fan belt with the left mouse button and keep the button pressed down. Draw over the

fan belt with the mouse pointer without touching the inside or outside edge.

Changing the Fuse:

Click on the grey-highlighted fuse with the left mouse button and keep the button pressed down.

Now pull the fuse onto the blue fuse and release the left mouse button. This sounds easier than it is.

You will be working against some force.

Bonus: School Bus and Nova Bus

Both bonus buses are mainly controlled using the keyboard (see section "Diesel Bus").

Page 34- Bus & Cable Car Simulator - San Francisco

School Bus

Mouse control:

(1) Handbrake

(2) Front door control (open/close)

Cash Register

The school bus is not equipped with a cash register.

Nova Bus

Page 35- Bus & Cable Car Simulator - San Francisco

The Nova bus can only be controlled using the keyboard.

Cash Register

See section "Cash register" for the diesel bus.

Cable Car

The cable car is pulled by a steel cable. The speed is a consistent 15 km/h. This is also the max. speed.

The steel cable runs below the claw and moves continually. To move the cable car, the steel cable is

gripped by the claw. The claw is controlled via the gripping lever.

There are three positions. If the gripping lever is moved completely forward by pressing the [arrow

up] key, the claw is opened and the steel cable falls out. If the gripping lever is moved one position

backwards by pressing the [arrow down] key, the claw is partially opened. The steel cable is now

gripped but without the force affecting the cable car. Only when the gripping lever is moved

completely backwards into the third position by pressing the [arrow down] key, the claw grips the

steel cable tightly. The cable car is pulled by the steel cable.

Page 36- Bus & Cable Car Simulator - San Francisco

To stop, the claw is opened with the help of the gripping lever and the brakes are applied at the same

time. The cable car is equipped with four brakes. A foot brake (brake pedal), a track brake, a slot

brake and a rear wheel brake.

The foot brake (brake pedal [SPACEBAR]) only affects the brake shoes on the front bogie. The rear

wheel brake ([arrow left] and [arrow right]) keys however, is only coupled with the brake shoes on

the rear bogie. The track brake ([page up] and [page down] keys) is a system that presses wooden

blocks onto the rails. The slot brake ([INSERT] and [DELETE] keys) is the emergency brake. If it is

activated, the cable car is brought to a complete stop within a few moments. In reality, the trip

would now be finished since a metal wedge is rammed onto the steel cable slot. This can only be

removed with the help of a cutting torch. In the game, the cable car is brought to complete stop

almost immediately but it is also possible to continue the trip afterwards.

The crew consists of two people. The driver is referred to as the grip man since he takes care of cable

car movement. The other person is responsible for braking and is also the bus conductor. It is his task

to operate the rear wheel brake.

In this simulation, you take on both tasks.

Normally, that would mean that the bell function is not needed since this is used for communication

between the grip man and brakeman. We would nevertheless like to provide this option. In reality,

there is a difference between the bell sounds from the brakeman to the grip man and vice versa. We

decided to use communication from the grip man to the brakeman.

Press the [1] key to ring once, which means "operate rear brake".

Press the [2] key to ring twice, which means "release rear brake".

Press the [3] key to ring three times, which means "full braking force to the rear brake".

Press the [4] key to ring 4 times, which means "reverse slowly".

Page 37- Bus & Cable Car Simulator - San Francisco

The uncoupling function of the claw from the steel cable allows the cable car to negotiate cornering,

points and crossings. These are also danger points.

The places are marked with "Let go" at the relevant places along the track and indicate that the steel

cable must be dropped. It is also possible that a striped road marking follows, which does not permit

gripping of the steel cable at that point. The cable can only be gripped again after "Take rope"

appears on the road or after you have crossed the striped area.

The difference between the California line and the other lines is that you are not required to turn

around on the California line. The California cable car has two driver cabs. The cable car is turned

around by means of a turntable on both the Powel & Mason and Powel & Hyde lines. The turntable is

operated purely by muscle power.

In this simulation, you drive the cable car onto the turntable. Instructions then appear on the screen.

Now you need your muscle power! Follow the instructions on the screen before you can start the

return trip.

NOTE: the cable car is only in service during the day.

Cash Register

The cable car is not equipped with a cash register.

Car

You can also drive another three cars in "Bus & Cable Car Simulator – San Francisco".

Pickup

The pickup is available to you at the beginning of the simulation.

Page 38- Bus & Cable Car Simulator - San Francisco

Just place yourself next to the driver's door to get in. Then press the [C] key. Start the motor by

pressing the [E] key. To engage a gear, press the [PAGE UP] key.

In addition, the pickup even has interior lighting that can be switched on or off by pressing the

[Home] key.

The parking light is switched on by pressing the [L] key. If you press the [L] key again, the dipped

headlights are switched on. This procedure can be reversed. If you press the [L] key a third time, the

dipped headlights will be switched off and the parking light remains on. If you press the [L] key a

fourth time, the parking light is switched off.

The headlights are switched on by pressing the [O] key. Important note: the headlights only function

when the dipped headlights are switched on.

Sound the horn by pressing the [H] key.

Service Truck

The service truck is the company vehicle of the transport services and provides the same function as

the pickup. The only differences are the additional signal lights that are activated by pressing the [S]

key.

Page 39- Bus & Cable Car Simulator - San Francisco

Van

You can earn this vehicle. It is controlled in exactly the same way as the pickup. The only difference

is, it has a lot more power under the bonnet!

Bonus: Streetcar

All streetcars are bonus vehicles.

Place yourself next to the front door and press the [F5] key. To get into the cab, place yourself next

to the driver's position and press the [C] key. The streetcar is prepared for driving by pressing the [E]

key.

Then the direction switch is moved "forward" by pressing the [Page up] key. The streetcar then be

accelerated. Use the [arrow up] key for this purpose. The streetcar is also equipped with a simple

Page 40- Bus & Cable Car Simulator - San Francisco

headlight, which can switched on and off by pressing the [L] key. The passenger lighting is switched

on by pressing the [END] key and the cab lighting by pressing the [Home] key. The ventilation is

switched on in all buses by pressing the [Insert] key.

NOTE: the street car is only in service during the day.

Cash Register

See section "Cash register" for the diesel bus.

Voiceover Artists

Donna Cuddemi , Claire Whittaker, Eric Gusky & Gordon Weller

Thanks...

Thanks for reading the manual and now have lots of fun with "Bus & Cable

Car Simulator – San Francisco"!