Mobile cloud computing - Augmented Reality 1 Nevertheless,
algorithms in Augmented Reality are mostly resourceand
computation-intensive, posing challenges to resource-poor mobile
devices
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 3
Humancomputer interaction - Augmented reality 1 A common staple
of science fiction, Augmented Reality refers to the notion of
layering relevant information into our vision of the world.
Existing projects show real-time statistics to users performing
difficult tasks, such as manufacturing. Future work might include
augmenting our social interactions by providing additional
information about those we converse with.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 4
Augmented reality 1 [http://www.cs.unc.edu/~azuma/ARpresen
ce.pdf A Survey of Augmented Reality] Presence: Teleoperators and
Virtual Environments, pp
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 5
Augmented reality - Hardware 1
[http://www.technologyreview.com/news/4
28654/augmented-reality-is-finally-getting- real/ Augmented Reality
Is Finally Getting Real] Technology Review, 2 August 2012.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 6
Augmented reality - Display 1 Various technologies are used in
Augmented Reality rendering including optical projection systems,
monitors, hand held devices, and display systems worn on one's
person.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 7
Augmented reality - Head-mounted 1 Modern HMDs often employ
sensors for six Degrees of freedom (mechanics)|degrees of freedom
monitoring that allow the system to align virtual information to
the physical world and adjust accordingly with the user's head
movements.[http://www.eweek.com/c/a/Security/Fleet-Week-
Office-of-Naval-Research-Technology/4/ Fleet Week: Office of Naval
Research Technology- Virtual Reality Welder Training], eweek, 28
May 2012.Rolland, Jannick; Baillott, Yohan; Goon,
Alexei.[ftp://ftp.cis.upenn.edu/pub/cg/public_html/research/AF/
papers/tracking-chapter.pdf A Survey of Tracking Technology for
Virtual Environments], Center for Research and Education in Optics
and Lasers, University of Central Florida.Klepper,
Sebastian.[http://campar.in.tum.de/twiki/pub/Chair/TeachingSs
07ArProseminar/1_Display-Systems_Klepper_Report.pdf Augmented
Reality Display Systems]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Augmented reality - Eyeglasses 1 CrowdOptic, an existing app
for smartphones, applies algorithms and triangulation techniques to
photo metadata including GPS position, compass heading, and a time
stamp to arrive at a relative significance value for photo objects.
CrowdOptic technology can be used by Google Glass users to learn
where to look at a given point in time.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 10
Augmented reality - Contact lenses 1 featuring the potential of
having Augmented Reality through contact lenses received the best
futuristic Augmented Reality video award.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 11
Augmented reality - Virtual retinal display 1 A virtual retinal
display (VRD) is a personal display device under development at the
University of Washington's Human Interface Technology Laboratory
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 12
Augmented reality - EyeTap 1 The EyeTap (also known as
Generation-2 Glass[http://www.webcitation.org/6DKyiVEP3 GlassEyes:
The Theory of EyeTap Digital Eye Glass, supplemental material for
IEEE Technology and Society, Volume Vol. 31, Number 3, 2012, pp.
10-14].) captures rays of light that would otherwise pass through
the center of a lens of an eye of the wearer, and substituted each
ray of light for synthetic computer-controlled light.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 13
Augmented reality - EyeTap 1 The Generation-4 Glass (Laser
EyeTap) is similar to the VRD (i.e. it uses a computer controlled
laser light source) except that it also has infinite depth of focus
and causes the eye itself to, in effect, function as both a camera
and a display, by way of exact alignment with the eye, and
resynthesis (in laser light) of rays of light entering the
eye.Intelligent Image Processing, John Wiley and Sons, 2001, ISBN
0-471-40637-6, 384 p.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 14
Augmented reality - Handheld 1 Handheld displays employ a small
display that fits in a user's hand
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 15
Augmented reality - Spatial 1 Spatial Augmented Reality (SAR)
augments real world objects and scenes without the use of special
displays such as Computer monitor|monitors, Head- mounted
display|head mounted displays or hand-held devices
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 16
Augmented reality - Spatial 1 Examples include shader lamps,
mobile projectors, virtual tables, and smart projectors. Shader
lamps mimic and augment reality by projecting imagery onto neutral
objects, providing the opportunity to enhance the objects
appearance with materials of a simple unit- a projector, camera,
and sensor.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 17
Augmented reality - Spatial 1 Virtual showcases, which employ
beam- splitter mirrors together with multiple graphics displays,
provide an interactive means of simultaneously engaging with the
virtual and the real.Many more implementations and configurations
make spatial Augmented Reality display an increasingly attractive
interactive alternative.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 18
Augmented reality - Spatial 1 [http://www.pocket-
lint.com/news/38802/augmented-reality- maintenance-and-repair
Augmented Reality in action maintenance and repair]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 19
Augmented reality - Tracking 1 Modern mobile Augmented Reality
systems use one or more of the following tracking technologies:
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 20
Augmented reality - Tracking 1 digital cameras and/or other
image sensor|optical sensors, accelerometers, GPS, gyroscopes,
Digital magnetic compass|solid state compasses, RFID and wireless
sensors. These technologies offer varying levels of accuracy and
precision. Most important is the position and orientation of the
user's head. Tracking the user's hand(s) or a handheld input device
can provide a 6DOF interaction technique.Stationary systems can
employ 6DOF track systems such as Polhemus, ViCON, A.R.T, or
Ascension.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 21
Augmented reality - Input devices 1 271278.Barrie, Peter;
Komninos, Andreas; Mandrychenko,
Oleksii.[http://www.buccleuchpark.net/MU
COM/publi/acmMobility09.pdf A Pervasive Gesture-Driven Augmented
Reality Prototype using Wireless Sensor Body Area Networks].
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 22
Augmented reality - Computer 1 The computer analyzes the sensed
visual and other data to synthesize and position augmentations.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 23
Augmented reality - Software and algorithms 1 Many computer
vision methods of Augmented Reality are inherited from visual
odometry
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 24
Augmented reality - Software and algorithms 1
[http://www.cs.princeton.edu/courses/archi
ve/fall01/cs597d/papers/state96.pdf Superior Augmented Reality
Registration by Integrating Landmark Tracking and Magnetic
Tracking], Department of Computer ScienceUniversity of North
Carolina at Chapel Hill.Bajura, Michael; Neumann, Ulrich
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 25
Augmented reality - Software and algorithms 1 Augmented Reality
Markup Language (ARML) is a data standard developed within the Open
Geospatial Consortium (OGC), which consists of an XML grammar to
describe the location and appearance of virtual objects in the
scene, as well as ECMAScript bindings to allow dynamic access to
properties of virtual objects.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 26
Augmented reality - Software and algorithms 1 To enable rapid
development of Augmented Reality Application, some software
development kits (SDK) have emerged. Some of the well known AR SDKs
are offered by Metaio, Vufoia, Wikitude and Layar.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 27
Augmented reality - Applications 1 Augmented Reality has many
applications, and many areas can benefit from the use of AR
technology. AR was first used for military, industrial, and medical
applications, but was soon applied to commercial and entertainment
areas.[http://augmentedrealitybiz.com/aug mented-reality-landscape/
Augmented Reality Landscape ] 11 August 2012.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 28
Augmented reality - Archaeology 1 AR can be used to aid
archaeological research, by augmenting archaeological features onto
the modern landscape, enabling archaeologists to formulate
conclusions about site placement and configuration.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 29
Augmented reality - Archaeology 1 Another application given to
AR in this field is the possibility for users to rebuild ruins,
buildings, or even landscapes as they formerly existed.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 30
Augmented reality - Architecture 1 designMENA 8 September
2011.[http://www.news.uwa.edu.au/20120
3054410/events/architectural-dreams- agumented-reality
Architectural dreams in Augmented Reality]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 31
Augmented reality - Art 1 In 2013, L'Oreal used CrowdOptic
technology to create an Augmented Reality at the seventh annual
Luminato Festival in Toronto, Canada.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 32
Augmented reality - Commerce 1
[http://gigaom.com/europe/telefonica-bets-
on-augmented-reality-with-aurasma-tie-in/ Telefnica bets on
Augmented Reality with Aurasma tie-in] gigaom, 17 September
2012.Mardle, Pamela.[http://www.printweek.com/news/1
153133/Video-becomes-reality- Stuprintcom/ Video becomes reality
for Stuprint.com]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 33
Augmented reality - Construction 1 With the continual
improvements to Global Positioning System|GPS accuracy, businesses
are able to use Augmented Reality to visualize georeferenced models
of construction sites, underground structures, cables and pipes
using mobile devices
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 34
Augmented reality - Education 1 [
http://www.ita.mx/files/avisos-
desplegados/ingles-tecnico/guias-estudio-
abril-2012/articulo-informatica-1.pdf Collaborative Augmented
Reality in Education], Institute of Software Technology and
Interactive Systems, Vienna University of Technology.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 35
Augmented reality - Everyday 1 Since the 1970s and early 1980s,
Steve Mann has been developing technologies meant for everyday use
i.e. horizontal across all applications rather than a specific
vertical market. Examples include Mann's EyeTap Digital Eye Glass,
a general-purpose seeing aid that does dynamic-range management
(HDR vision) and overlays, underlays, simultaneous augmentation and
diminishment (e.g. diminishing the electric arc while looking at a
welding torch).
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 36
Augmented reality - Gaming 1 Augmented Reality allows gamers to
experience digital game play in a real world environment. In the
last 10 years there has been a lot of improvements of technology,
resulting in better movement detection and the possibility for the
Wii to exist, but also direct detection of the player's movements.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 37
Augmented reality - Industrial design 1 AR can help industrial
designers experience a product's design and operation before
completion. Volkswagen uses AR for comparing calculated and actual
crash test imagery. AR can be used to visualize and modify a car
body structure and engine layout. AR can also be used to compare
digital mock-ups with physical mock-ups for finding discrepancies
between them.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 38
Augmented reality - Medical 1 Augmented Reality can provide the
surgeon with information, which are otherwise hidden, such as
showing the heartbeat rate, the blood pressure, the state of the
patients organ, etc. AR can be used to let a doctor look inside a
patient by combining one source of images such as an X-ray with
another such as video.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 39
Augmented reality - Medical 1 Examples include a virtual X-ray
view based on prior tomography or on real time images from
ultrasound and confocal microscopy probesMountney, Peter;
Giannarou, Stamatia ; Elson, Daniel; Yang, Guang-Zhong
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 40
Augmented reality - Military 1
[http://www.readwriteweb.com/archives/mil
itary_grade_augmented_reality_could_red efine_modern_warfare.php
Military-Grade Augmented Reality Could Redefine Modern Warfare]
ReadWriteWeb June 11, 2010.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 41
Augmented reality - Navigation 1
[http://www.digitaltrends.com/cars/new-
augmented-reality-system-shows-3d-gps-
navigation-through-your-windshield/ New Augmented Reality system
shows 3D GPS navigation through your windshield] Digital Trens,27
October 2011.Griggs, Brandon
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 42
Augmented reality - Office workplace 1 AR can help facilitate
collaboration among distributed team members in a work force via
conferences with real and virtual participants
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 43
Augmented reality - Sports and entertainment 1 AR has become
common in sports telecasting
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 44
Augmented reality - Sports and entertainment 1 Azuma, Ronald;
Balliot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon;
MacIntyre, Blair. [http://www.cc.gatech.edu/~blair/papers/ARsu
rveyCGA.pdf Recent Advances in Augmented Reality] Computers
Graphics, November 2001.Marlow, Chris.
[http://www.dmwmedia.com/news/2012/04/27
/hey-hockey-puck-nhl-preplay-adds-a-
second-screen-experience-to-live-games Hey, hockey puck! NHL
PrePlay adds a second-screen experience to live games],
digitalmediawire April 27, 2012.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 45
Augmented reality - Sports and entertainment 1
[http://www.cnet.com.au/augmented-
reality-in-aussie-film-clip-339299097.htm Augmented Reality in
Aussie film clip]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 46
Augmented reality - Sports and entertainment 1
[http://www.gamesetwatch.com/2011/10/a
ugmented_reality_used_to_enhance_both _pool_and_air_hockey.php
Augmented Reality Used To Enhance Both Pool And Air Hockey] Game
Set WatchOctober 15, 2011.[http://combathelo.blogspot.com/201
2/07/one-week-only-augmented-reality- project.html One Week Only
Augmented Reality Project] Combat-HELO Dev Blog July 31, 2012.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 47
Augmented reality - Task support 1
[http://www.businessweek.com/stories/200
9-11-03/augmented-reality-goes- mobilebusinessweek-business-news-
stock-market-and-financial-advice Augmented Reality Goes Mobile],
Bloomberg Business Week Technology November 3, 2009.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 48
Augmented reality - Television 1 Weather visualizations were
the first application of Augmented Reality to television. It has
now become common in weathercasting to display full motion video of
images captured in real-time from multiple cameras and other
imaging devices. Coupled with 3D graphics symbols and mapped to a
common virtual geospace model, these animated visualizations
constitute the first true application of AR to TV.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 49
Augmented reality - Television 1 Augmented Reality has also
become common in sports telecasting
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 50
Augmented reality - Television 1 Augmented Reality is starting
to allow Next Generation TV viewers to interact with the programs
they are watching. They can place objects into an existing program
and interact with these objects, such as moving them around.
Avatars of real persons in real time who are also watching the same
program.[93]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 51
Augmented reality - Tourism and sightseeing 1 [
http://www.cs.umd.edu/~bederson/papers/ chi-95-aar/ Audio Augmented
Reality: A Prototype Automated Tour Guide] Bell Communications
Research,, ACM Human Computer in Computing Systems conference, pp
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 52
Augmented reality - Translation 1
[http://www.economist.com/blogs/gulliver/2
010/12/instant_translation Word Lens: This changes everything] The
Economist: Gulliver blog 18 December 2010.Borghino, Dario
[http://www.gizmag.com/language- translating-glasses/23494/
Augmented Reality glasses perform real-time language translation]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 53
Augmented reality - Notable researchers 1 *Ivan Sutherland
invented the The Sword of Damocles (Virtual Reality)|first AR head-
mounted display at Harvard University.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 54
Augmented reality - Notable researchers 1 *Steven Feiner,
Professor at Columbia University, is a leading pioneer of Augmented
Reality, and author of the first paper on an AR system prototype,
KARMA (the Knowledge-based Augmented Reality Maintenance
Assistant), along with Blair MacIntyre and Doree Seligmann.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 55
Augmented reality - Notable researchers 1 *Steve Mann
formulated an earlier concept of Mediated reality in the 1970s and
1980s, using cameras, processors, and display systems to modify
visual reality to help people see better (dynamic range
management), building computerized welding helmets, as well as
Augmediated Reality vision systems for use in everyday
life.Wearable Computing: A first step towards personal imaging,
IEEE Computer, pp. 25 32, Vol. 30, Issue 2, Feb. 1997
[http://www.eyetap.org/papers/docs/first_step. pdf link].
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 56
Augmented reality - Notable researchers 1 *Louis Rosenberg
developed one of the first known AR systems, called Virtual
Fixtures, while working at the U.S
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 57
Augmented reality - Notable researchers 1 *Dieter Schmalstieg
and Daniel Wagner (researcher)|Daniel Wagner jump started the field
of AR on mobile phones. They developed the first marker tracking
systems for mobile phones and PDAs.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 58
Augmented reality - Notable researchers 1 *Bruce H. Thomas and
Wayne Piekarski develop the Tinmith system in 1998.Piekarski,
William; Thomas, Bruce.
[http://www.computer.org/portal/web/csdl/doi/
10.1109/ISWC.2001.962093 Tinmith-Metro: New Outdoor Techniques for
Creating City Models with an Augmented Reality Wearable Computer]
Fifth International Symposium on Wearable Computers (ISWC'01),
2001, pp. 31. They along with Steve Feiner with his MARS system
pioneer outdoor Augmented Reality.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 59
Augmented reality - Notable researchers 1
[http://www.crcpress.com/product/isbn/978 1568810980 Augmented
Reality Placing Artificial Objects in Real Scenes]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 60
Augmented reality - History 1 * 1901: L. Frank Baum, an author,
first mentions the idea of an electronic display/spectacles that
overlays data onto real life (in this case 'people'), it is named a
'character marker'.Johnson, Joel.
[http://moteandbeam.net/the-master-key-l-
frank-baum-envisions-ar-glasses-in-1901 The Master Key: L. Frank
Baum envisions Augmented Reality glasses in 1901] Mote Beam 10
September 2012.
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Slide 61
Augmented reality - History 1 * 195762: Morton Heilig, a
cinematographer, creates and patents a simulator called Sensorama
with visuals, sound, vibration, and
smell.http://www.google.com/patents?q=3 050870
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 62
Augmented reality - History 1 * 1966: Ivan Sutherland invents
the head- mounted display and positions it as a window into a
virtual world.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 63
Augmented reality - History 1 * 1975: Myron Krueger creates
Videoplace to allow users to interact with virtual objects for the
first time.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 64
Augmented reality - History 1 * 1980: Steve Mann creates the
first Wearable Computer, a computer vision system with text and
graphical overlays on a photographically mediated reality, or
Augmediated Reality. See EyeTap.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 65
Augmented reality - History 1 * 1989: Jaron Lanier coins the
phrase Virtual Reality and creates the first commercial business
around virtual worlds.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 66
Augmented reality - History 1 * 1990: The term 'Augmented
Reality' is believed to be attributed to Tom Caudell, a former
Boeing http://en.wikipedia.org/wiki/Boeing|Boeing researcher.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 67
Augmented reality - History 1 * 1992: Louis Rosenberg develops
one of the first functioning AR systems, called Virtual Fixtures,
at the U.S
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 68
Augmented reality - History 1 * 1993 A widely cited version of
the paper above is published in Communications of the ACM Special
issue on computer augmented environments, edited by Pierre Wellner,
Wendy Mackay, and Rich Gold.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 69
Augmented reality - History 1
[http://jmbaai.com/vwsim99/vwsim99.html Experiences and
Observations in Applying Augmented Reality to Live Training]
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 70
Augmented reality - History 1 * 1994: Julie Martin creates
first 'Augmented Reality Theater production', Dancing In
Cyberspace, funded by the Australia Council for the Arts, features
dancers and acrobatics|acrobats manipulating bodysized virtual
object in real time, projected into the same physical space and
performance plane. The acrobats appeared immersed within the
virtual object and environments. The installation used Silicon
Graphics computers and Polhemus sensing system.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 71
Augmented reality - History 1 * 1998: Spatial Augmented Reality
introduced at University of North Carolina at Chapel Hill by Ramesh
Raskar, Welch, Henry Fuchs.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 72
Augmented reality - History 1 * 1999: Hirokazu Kato ( ) created
ARToolKit at HITLab, where AR later was further developed by other
HITLab scientists, demonstrating it at SIGGRAPH.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 73
Augmented reality - History 1 * 2000: Bruce H. Thomas develops
ARQuake, the first outdoor mobile AR game, demonstrating it in the
International Symposium on Wearable Computers.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 74
Augmented reality - History 1 * 2008: Wikitude AR Travel Guide
launches on 20 Oct 2008 with the HTC Dream|G1 Android
phone.[http://www.youtube.com/watch?v= 8EA8xlicmT8 Wikitude AR
Travel Guide]. Youtube.com. Retrieved 2012-06-09.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 75
Augmented reality - History 1 * 2009: ARToolkit was ported to
Adobe Flash (FLARToolkit) by Saqoosha, bringing Augmented Reality
to the web browser.Cameron, Chris.
[http://www.readwriteweb.com/archives/fla sh-based_ar_gets_high-
quality_markerless_upgrade.php Flash- based AR Gets High-Quality
Markerless Upgrade], ReadWriteWeb 9 July 2010.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 76
Augmented reality - History 1 * 2013: Google announces an open
beta test of its Google Glass Augmented Reality glasses. The
glasses reach the Internet through Bluetooth, which connects to the
wireless service on a users cellphone. The glasses respond when a
user speaks, touches the frame or moves the head.Miller, Claire.
[http://www.nytimes.com/2013/02/21/technolo
gy/google-looks-to-make-its-computer-
glasses-stylish.html?pagewanted=all_r=0], New York Times 20
February 2013.
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 77
Spatial Augmented Reality 1 'Projection mapping', also known as
'video mapping' and 'spatial Augmented Reality', is a video
projection|projection technology used to turn objects, often
irregularly shaped, into a display surface for video projection
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 78
Spatial Augmented Reality - History 1 Until about 3 years ago,
projection mapping was referred to as Spatial Augmented Reality and
Shader Lamps [http://en.wikipedia.org/wiki/Shader_lamps], and
invented at University of North Carolina at Chapel Hill by Ramesh
Raskar, Greg Welch and Henry Fuchs
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 79
Spatial Augmented Reality - Methods 1 After the object which
will be projected on is chosen or created, a virtual replica of the
entire physical set up needs to be created
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 80
Spatial Augmented Reality - Productions, advertisement and art
1 Projection mapping first came to prominence through guerilla
advertising campaigns and VJing|video jockeys for electronic
musicians
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Slide 81
Spatial Augmented Reality - Productions, advertisement and art
1 In the electronic dance music (EDM) community, it is becoming
increasingly common for DJ's to accompany their music with synced
visuals
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Slide 82
Spatial Augmented Reality - Productions, advertisement and art
1 Artists may use it as an avant garde form of expression as it is
new technology that can turn their creative ideas into 3D
projections, connecting with audiences in a new way
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Slide 83
Augmented Reality Markup Language 1 the camera of an AR-capable
device serves as the main output for Augmented Reality scenarios).
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Slide 84
Augmented Reality Markup Language - Data model 1 ARML is built
on a generic object model that allows serialization in several
languages. Currently, ARML defines an XML serialization, as well as
a JSON serialization for the ECMAScript bindings. The ARML object
model consists of three main concepts:
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Slide 85
Augmented Reality Markup Language - Data model 1 * 'Features'
represent the physical object that should be augmented.
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Slide 86
Augmented Reality Markup Language - Data model 1 *
'VisualAssets' describe the appearance of the virtual object in the
augmented scene.
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Slide 87
Augmented Reality Markup Language - Data model 1 * 'Anchors'
describe the spatial relation between the physical and the virtual
object.
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Slide 88
Augmented Reality Markup Language - Feature 1 The definition of
a Feature is reused from the Geography Markup Language|Geography
Markup Language (GML) and describes the physical object that should
be augmented. The physical object is described by a set of
metadata, including an ID, a name and a description. A Feature has
one or more Anchors.
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Slide 89
Augmented Reality Markup Language - Anchor 1 An Anchor
describes the location of the physical object in the real world.
Four different Anchor types are defined in ARML:
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Slide 90
Augmented Reality Markup Language - Geometries 1 Geometries
describe the location of an object through a set of fixed
coordinates. WGS84 (latitude, longitude, altitude) is used as the
default coordinate reference system, other arbitrary coordinate
reference systems can be supplied if required. ARML allows 0-
(Point), 1- (LineString) and 2-dimensional (Polygon) geometries.
Geometry Anchors reuse the syntax as defined in GML3. As an
example, the following snippet defines the location of the Wiener
Riesenrad.
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Slide 91
Augmented Reality Markup Language - Trackables 1 Trackables are
patterns that are searched, recognized and tracked in the video
screen coming from the camera of the device
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Slide 92
Augmented Reality Markup Language - Trackables 1 Example: A
natural feature tracker and an associated Trackable
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Slide 93
Augmented Reality Markup Language - RelativeTo 1 RelativeTo
Anchors allow the definition of a location relative to other
Anchors or the user's position. The former allows the setup of a
scene and the location of all included virtual objects based on a
single Anchor, like a Trackable placed on a table. The latter
allows for scenarios where the actual location of the user is
irrelevant. The virtual objects are simply placed around the user,
regardless of his or her physical location.
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Slide 94
Augmented Reality Markup Language - ScreenAnchor 1 Contrary to
the previous three Anchor types, ScreenAnchors do not describe a
location in the 3-dimensional virtual scene. Instead, they define
an area on the device screen, allowing for status bars and the
like.
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Slide 95
Augmented Reality Markup Language - VisualAsset 1 VisualAssets
describe the appearance of the virtual objects in the augmented
scene. ARML allows various kinds of VisualAssets to be described,
including plain text, images, HTML content and 3D models.
VisualAssets can be oriented (either to always automatically face
the user, or to maintain a specific static orientation) and scaled.
Additionally, visibility conditions can be applied (i.e. the Asset
is only visible on the screen if the distance to the user is within
certain boundaries).
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Slide 96
Augmented Reality Markup Language - History 1 In late 2009,
Wikitude (formerly Mobilizy), the creators of the Wikitude World
Browser, started an early initiative on creating a format all AR
Browsers at that time could adhere to, called the Augmented Reality
Markup Language (ARML).http://www.perey.com/MobileARS
ummit/Mobilizy-ARML.pdf This format is now called ARML 1.0 and
serves as an input format for the Wikitude World Browser.
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Augmented Reality Markup Language - History 1 During
International Symposium on Mixed and Augmented Reality|ISMAR in
Atlanta in November 2012, the first ARML 2.0 specification was
officially published,http://www.opengeospatial.org/p
ressroom/pressreleases/1473 making ARML 2.0 an official OGC
Candidate Standard.
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Slide 98
Augmented Reality Markup Language - Related standards 1 ARML
2.0 is reusing ideas, structure, syntax and semantics of the
following existing and widely used standards:Martin Lechner, The
Augmented Reality Markup Language 2.0, Dissertation
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Slide 99
Augmented Reality Markup Language - Related standards 1 In
addition, the following, ARML- independent initiatives also deal
with creating standards for Augmented Reality environments:
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Slide 100
Augmented Reality Markup Language - Related standards 1 *
Augmented Reality Application Format (ARAF)
http://mpeg.chiariglione.org/standards/mpe
g-a/augmented-reality-application-format developed within
International Organization for Standardization|ISO/MPEG
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Slide 101
Augmented Reality Markup Language - Related standards 1 * KARML
https://research.cc.gatech.edu/kharma/con tent/karml-reference
developed by the Georgia Institute of Technology
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Slide 102
Augmented Reality Markup Language - Examples 1 The following
example describes a 3D Model (assuming one is available on
http://www.myserver.com/myModel.dae) on a Trackable, like a
fiducial marker, located at http://www.myserver.com/myMarker.jpg:
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List of augmented reality software 1 The following is a list of
Augmented Reality software including programs for application
development, content management, gaming and integrated AR
solutions.
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Slide 104
List of augmented reality software - Open source 1 * Argon
(browser)|Argon, Augmented Reality browser by Georgia Institute of
Technology|Georgia Tech's GVU Center that uses a mix of KML and
HTML/JavaScript/CSS to allow developing AR applications; any web
content (with appropriate meta-data and properly formatted) can be
converted into AR content;, available for iPhone only.MacIntyre,
Blair
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Slide 105
List of augmented reality software - Open source 1 * ARToolKit,
an open source (dual-license: GPL, commercial) C-library to create
Augmented Reality applications; was ported to many different
languages and platforms like Android, Flash or Silverlight; very
widely used in Augmented Reality related projects.
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Slide 106
List of augmented reality software - Open source 1 * ArUco, a
minimal library for Augmented Reality applications based on OpenCV;
licenses: BSD, Linux, Windows.
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Slide 107
List of augmented reality software - Open source 1 * ATOMIC
Authoring Tool, a multi-platform authoring for creating AR
applications on Microsoft Windows, Linux and Mac OS X Operating
Systems.[ http://atomic- project.sourceforge.net/ ATOMIC Authoring
Tool], SourceForge.net
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Slide 108
List of augmented reality software - Open source 1 * Goblin
XNA, a platform for researching 3D user interfaces, including
mobile Augmented Reality and Virtual Reality, emphasizing games;
written in C Sharp (programming language)|C#, based on Microsoft
XNA Game Studio 4.0, BSD license.Oda, Onan; Feiner, Steven. [
http://azerdark.wordpress.com/2011/03/16/ goblin-xna/ Developing AR
Application using Goblin XNA] Azerdark, March 16, 2011
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Slide 109
List of augmented reality software - Open source 1 * GRATF,
open-source (GPLv3) project, which includes C# library for
detection, recognition and 3D pose estimation of optical glyphs.
The project includes application, which does 2D and 3D Augmented
Reality.Kirillov, Andrew.
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Slide 110
List of augmented reality software - Open source 1 * mixare
(mix Augmented Reality Engine), open-source (GPLv3) Augmented
Reality engine for Android and iPhone; works as an autonomous
application and for developing other implementations.Samani, Nitin.
[ http://www.augmentedplanet.com/2010/03/
mixare-a-new-augmented-reality-engine- for-android/ mixare A New
Augmented Reality Engine For Android], Augmented Planet March 19,
2010 mixare.org
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Slide 111
List of augmented reality software - Open source 1 [
http://www.digitalurban.org/2009/06/paralle
l-tracking-and-mapping-on-iphone.html Parallel Tracking and Mapping
on the iPhone: Augmented Reality App Development], Digital Urban
June 25, 2009Azoulay, Roy
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Slide 112
List of augmented reality software - Open source 1 * DroidAR,
open source (dual-license: GPLv3 or commercial) Augmented Reality
framework for Android, featuring location based and marker based
AR.[ http://droidar.blogspot.com/ DroidAR + Google Maps]
DroidARMadden, Lester. [ http://www.augmentedplanet.com/2011/05/
droidar-engine-for-android-developers/ DroidAR Engine For Android
Developers], Augmented Planet, May 4, 2011
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Slide 113
List of augmented reality software - Open source 1 * GeoAR,
open source (Apache 2.0 License) browser for Android, featuring
location based AR and a flexible data source framework.
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Slide 114
List of augmented reality software - AR development toolkits 1
* Rox Odometry SDK http://www.robocortex.com is a multi- platform
(desktops and mobiles) software that allows the users to build
Augmented Reality applications. Vision-based object recognition
from a database can be performed on the device or in the cloud
using markers or natural features. Vision- based real-time tracking
and 3D localization can be enhanced by fusing measurements from
inertial and vision sensors.
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Slide 115
List of augmented reality software - AR development toolkits 1
* ARPA SDK ARPA Plugin Unity http://www.arpa-solutions.net allow
you to develop your own desktop, web and mobile Augmented Reality
projects
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Slide 116
List of augmented reality software - AR development toolkits 1
* Xloudia http://xloudia.com/ is an image recognition and image
tracking solution based on cloud and video frame analysis. Xloudia
targets the B2B market with large scale capabilities and rich
features namely statistics, natural feature recognition, 3D
tracking, face and colour identification for Android (Operating
System)|Android, and iOS. Xloudia also comes as a white brand or
for operators under their own brand.
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Slide 117
List of augmented reality software - AR development toolkits 1
* Catchoom SDK http://catchoom.com/ allows users to integrate 2-D
image 3-D object recognition http://catchoom.com/blog/our-
company/gartner-names-catchoom-a-cool-
vendor-in-digital-marketing-2/ into all native third-party
applications for Android and iOS.
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Slide 118
List of augmented reality software - AR development toolkits 1
* metaio SDK offers free natural features tracking and 3D tracking
that is available for Android (Operating System)|Android, iOS and
Microsoft Windows.[ http://www.metaio.com/products/sdk/ metaio SDK
| Augmented Reality 3D]. metaio. Retrieved 9 June 2012.[
http://augmentedblog.wordpress.com/tag/met aio-mobile-sdk/
Augmented Reality Interface for Spatial Anatomical Education]
augmentedblog, September 12, 2012
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Slide 119
List of augmented reality software - AR development toolkits 1
* Vuforia Augmented Reality SDK, formerly known as QCAR, is a
Software Development Kit for creating Augmented Reality
applications for mobile devices.[
http://www.verious.com/component/vuforia- augmented-reality/
Vuforia (Augmented Reality)], Verious.comGoodwin, Richard. [
http://www.knowyourmobile.com/blog/158366
4/qualcomms_vuforia_shows_massive_poten
tial_for_augmented_reality.html Qualcomms Vuforia shows massive
potential for Augmented Reality], 11 September 2012
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Slide 120
List of augmented reality software - AR development toolkits 1
* VYZAR is a cross-platform Software development kit|SDK for iOS
and Android (Operating System)|Android, with both an Augmented
Reality and Software engine|3D engine
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Slide 121
List of augmented reality software - AR development toolkits 1
* Wikitude The Wikitude Software development kit|SDK is a library
which can be embedded in native third party application Android
(Operating System)|Android, BlackBerry 10 and iOS, which uses web
technologies to create the Augmented Reality content.[
http://www.wikitude.com/developer]
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Slide 122
List of augmented reality software - AR development toolkits 1
* Vuforia is a software platform for Android and iOS that enables
your app to see images from a Vuforia target database on the device
or in the cloud. When a target is recognized, your app generates
Augmented Reality experiences, unlocks new functionality and
content, or unleashes anything else you can imagine.
[https://developer.vuforia.com]
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Slide 123
List of augmented reality software - AR content management
systems 1 * metaio Creator, a desktop tool to create and publish AR
scenarios.Donavan, Jay. [http://techcrunch.com/2012/02/29/map-
your-own-3d-space-with-metaio-creator- mobile/ Map Your Own 3D
Space With Metaio Creator Mobile], TechCrunch, February 29,
2012Ozler, Levent. [http://www.dexigner.com/news/25102 metaio
Creator: Augmented Reality Software for Non-Developers], Dexigner,
May 8, 2012
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Slide 124
List of augmented reality software - AR content management
systems 1 * buildAR.com, a web based content platform for building
geolocation and natural feature tracking based mobile Augmented
Reality.Alliban, James. [http://jamesalliban.wordpress.com/2010/0
6/10/are2010/ ARE2010 Augmented Reality utopia in Silicon Valley]
June 10, 2010[http://anthillonline.com/buildar-com- smart-100/
buildAR (Smart 100)], Anthill Magazine, March 24, 2012
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Slide 125
List of augmented reality software - AR content management
systems 1 * Hoppala Augmentation, a web based content platform for
creating geolocation based mobile Augmented Reality.Sterling,
Bruce. [http://www.wired.com/beyond_the_beyon
d/2011/03/augmented-reality-hoppola-as- content-platform/ Augmented
Reality: Hoppala as content platform], Wired, March 7, 2011Cameron,
Chris. [http://www.readwriteweb.com/archives/au
gmented_reality_becoming_more_like_the _readwrite_web.php Augmented
Reality Becoming More Like the Read/Write Web] ReadWriteWeb, July
16, 2010
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Slide 126
List of augmented reality software - AR content management
systems 1 * Webcam Social Shopper, web based software for
integrating apparel visualization on Electronic commerce|e-
commerce sites.
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Slide 127
List of augmented reality software - AR content management
systems 1 * Fityour.com, A website for trying out wearable apparels
visualization on Electronic commerce|e-commerce sites.
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Slide 128
List of augmented reality software - AR content management
systems 1 * PLAKAR,http://www.plakar.de web based platform for the
augmentation of printed materials and Out of Home Media.
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Slide 129
List of augmented reality software - AR content management
systems 1 * Zapcode Creator,https://zapcode.it/ web based software
for building and creating zapcodes with Augmented Reality content.
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Slide 130
List of augmented reality software - End-to-end branded app
solutions 1 * ARPA Solutions|ARPAhttp://w ww.arpa-solutions.net
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Slide 131
List of augmented reality software - Games 1 Certain gaming
devices, such as the PlayStation Eye, Kinect, Nintendo 3DS,
PlayStation Portable, PlayStation Vita and some mobile devices, use
cameras to augment computer graphics onto live footage. The
majority of AR software uses special cards which are read by the
device to pinpoint where the graphics will form.
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Slide 132
List of augmented reality software - Games 1 * AR Games, a
pre-loaded app on the Nintendo 3DS gaming console consisting of
numerous AR games.
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Slide 133
List of augmented reality software - Games 1 *Cybergeneration,
a table top role-playing game by R. Talsorian, includes virtuality,
an Augmented Reality created through v- trodes, cheap, widely
available devices people wear at their temples.
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Slide 134
List of augmented reality software - Games 1 * Dead Space
(Video Game)|Dead Space, a Video Game in which a RIG worn by Isaac
Clarke is thoroughly equipped with Augmented Reality technology,
including a navigation system that projects a line along the best
route to his destination, and a system that displays images, video
and text in front of him. In conjunction with the game, an
augmented-reality website called Dead_Space_(video_game)#No_Known_
Survivors|No Known Survivors was released in 2008.
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Slide 135
List of augmented reality software - Games 1 * Hatsune Miku:
Project DIVA F, a Video Game in which an option named AR Mode
allows the console to project Hatsune Miku onto a Fiduciary marker.
This enable her to sing as an Augmented Reality Vocaloid
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Slide 136
List of augmented reality software - Games 1 * Hydrophobia
(Video Game)|Hydrophobia a survival-adventure Video Game from Dark
Energy Digital features the MAVI (Mobile Automated Visual
Interface), which is a tool used to enhance environmental geometry
among other purposes.
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Slide 137
List of augmented reality software - Games 1 *Shadowrun, the
Role-playing game|table top role-playing game, introduced AR into
its game world. Most of the characters in the game use viewing
devices to interact with the AR world most of the time.
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Slide 138
List of augmented reality software - Games 1 * Spectrek, an
Augmented Reality ghost hunting game.Narayan, Saket.
[http://techsplurge.com/3214/mega-list-33-
awesome-augmented-reality-apps-games- android/ 36 Awesome Augmented
Reality Apps Games for Android], Tech Splurge, 17 March 2011
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Slide 139
List of augmented reality software - Games 1 * Tuttuki Bako, a
minigame system form Bandai is described as featuring Augmented
Reality.Toto, Serkan. [http://www.crunchgear.com/2008/10/08/au
gmented-reality-the-tuttuki-bako-box-
needs-your-finger-to-play-with-virtual- characters Augmented
Reality? The Tuttuki Bako box needs your finger to play with
virtual characters]. CrunchGear, 8 October 2008.
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Slide 140
List of augmented reality software - Games 1 * Lumpeeks, a 3D
game for Android, which uses orientation sensor without need for
markers.
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Slide 141
Virtual World Language Learning - Augmented reality language
learning (ARLL) 1 (2009) Augmented Reality Language Learning
virtual worlds meet m-learning, Avatar Languages Blog:
http://www.avatarlanguages.com/blog/arll/
https://store.theartofservice.com/the-augmented-reality-toolkit.html
Augmented reality-based testing 1 In 2009 as a spin-off to
Augmented Reality for maintenance and repair (ARMAR) Steve
Henderson, Steven Feiner. [
http://graphics.cs.columbia.edu/projects/arma r/index.htm
ARMAR:Augmented Reality for Maintenance and Repair (ARMAR)].
Columbia University Computer Graphics User Interfaces Lab.
Alexander Andelkovic coined the idea 'Augmented Reality-based
testing', introducing the idea of using Augmented Reality together
with software testing.
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Augmented reality-based testing - Overview 1 The test
environment of technology is becoming more complex, this puts
higher demand on test engineers to have higher knowledge, testing
skills and work effective. A powerful unexplored dimension that can
be utilized is the Virtual environment, a lot of information and
data that today is available but unpractical to use due to overhead
in time needed to gather and present can with ARBT be used
instantly.
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Augmented reality-based testing - Support 1 Assembling and
disassembling a test object BMW research labs,
[http://www.youtube.com/watch?v=P9KPJl A5yds Augmented Reality BMW
car repair] Video Clip, Oct 2007. can be learned out and practice
scenarios can be run through to learn how to fix fault scenarios
that may occur.
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Augmented reality-based testing - Guidance 1 Minimizing risk of
misunderstanding complex test procedures can be done by virtually
describing test steps in front of the tester on the actual test
object.
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Augmented reality-based testing - Educational 1 Background
information about test scenario with earlier bugs found pointed out
on the test object and reminders to avoid repeating previous
mistakes made during testing of selected test area.
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Augmented reality-based testing - Training 1 Junior testers can
learn complex test scenarios with less supervision. Test steps will
be pointed out and information about pass criteria need to be
confirmed the junior tester can train before the functionality is
finished and do some regression testing.
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Augmented reality-based testing - Informational 1 Tester can
point at a physical object and get detailed updated technical data
and information needed to perform selected test task.
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Augmented reality-based testing - Inspire 1 Testers performing
exploratory testing that need inspiration of areas to explore can
get instant information about earlier exploratory test sessions
gathered through session-based testing.
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Endoscope - Augmented Reality 1 The endoscopic image can be
combined with other image sources to provide the surgeon with
additional information. For instance the position of an anatomical
structure or tumor might be shown in the endoscopic video.
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Slide 152
Vuzix - Augmented Reality Eyeware 1 *Vuzix created the first
commercially produced pass-through Augmented Reality headset, the
Wrap 920AR. The Wrap 920AR has two VGA video displays and two
cameras that work together to provide the user a view of the world
which blends real world inputs and computer generated data.
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Slide 153
Vuzix - Augmented Reality Eyeware 1 *During the Consumer
Electronic Show in 2011, Vuzix announced the Raptyr. The Raptyr is
a see-through Augmented Reality display prototype that will be the
first consumer product of its kind when it reaches the market in
2011.
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Slide 154
Vuzix - Augmented Reality Eyeware 1 *The STAR 1200 is the first
See-Through Augmented Reality display to be mass- produced and is
scheduled to be released in August 2011.
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Slide 155
Vuzix - Augmented Reality Eyeware 1 The interactive head
tracking and integrated HD camera, combined with applications on
the M100 and a smartphone linked to the Cloud, empower smartphone
based Augmented Reality applications.
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Slide 156
See-through display - Augmented Reality 1 It has an appealing
appearance but more importantly it is also effective for Augmented
Reality applications
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Slide 157
See-through display - Augmented Reality 1 A device using a
transparent display has much higher resolution and displays much
more realistic Augmented Reality than video Augmented Reality,
which takes video and adds its own supplement to it and then
displays that onto the screen. It is much simpler to display the
addition onto the see-through screen instead.
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Slide 158
Tetris: Axis - Augmented Reality|AR Modes 1 *'AR Marathon': The
player must clear 50 lines as fast as possible. Some block contain
bombs which shift the field if activated, requiring the player to
move the system to reorient it.
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Slide 159
Tetris: Axis - Augmented Reality|AR Modes 1 *'AR Climber':
Similar to the Tower Climber mode except the player must manually
rotate the tower.
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Slide 160
Netherlands Architecture Institute - UAR (Urban Augmented
Reality) 1 It is a free-of-charge 3D architecture application that
uses Augmented reality
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Slide 161
For More Information, Visit: https://store.theartofservice.co
m/the-augmented-reality- toolkit.html
https://store.theartofservice.co m/the-augmented-reality-
toolkit.html The Art of Service
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