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1
Augmented and Mixed Reality
Applications at VTT
Charles Woodward
April 16, 2010
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mobile Augmented Reality
one of the technologies to
“most likely to alter industries, fields of research,and the way we live”.
- MIT’s annual review 10 Emerging Technologies 2007
- Gartner’s Top Ten Disruptive Technologies 2008-2012
- First consumer applications on camera phones 2009
- Commercial breakthrough predicted 2010
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
INTRODUCTION
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
VTTINDUSTRY
UNIVERSITIESBasicresearch
Appliedresearch
Developmentwork
VTT Technical Research Centre of Finland
Largest contract researchinstute in Northern Europe
Producing research,development, testing andinformation servicesServing public sector andcompanies as well asinternational organizations
Figures2700 employees245 M€ turnoverFunding1/3 government,1/3 industry, 1/3 jointly funded
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Virtual and Augmented Reality at VTT
General VR/AR expertise around VTT14 research teams in VR/AR roadmap workApplications from games to digital media,construction to production, ships, cars, military, …Technology incl. core VR/AR solutions, sensors,GSM/GPS positioning, multimodality, 3D audio,motion tracking, ubi & ambient intelligence,Special strengths: Multi-disciplinary research,strong industry relations and experience
Augmented Reality teamResearch personnel 9+ peopleAR core technology & applications
AR at VTT – situation todayAR driven projects > 2 M€ annually+ VTT coordinated 10 M€ EU project ManuVAROverall, AR is now bigger than VR
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmented Reality (AR)Mixes virtual objects with view of real worldC.f. Virtual Reality (completely virtual worlds)Properties: real-time, interactive, 3DTracking + rendering + display
Introduction / AR
Reality Augmented Reality Augmented Virtuality Virtual Reality
Mixed Reality
Related technologiesAugmented VirtualityMediated RealityDiminished Reality
-> Mixed Reality (MR)
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARCatalogueViewing with data glasses / web cameraStereo 3D products appear from catalogueBased on marker detection from camera view
Applications, e.g.B2B marketing (by Lappset Group )3D viewing of engineering drawings (by Pöyry Inc.)
Also, camera phonesConsumer solutions
Example Application
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
3D animated chirdren’s TV seriesBy Futurecode (Finland) and Blue Arc (China)Launched April 2nd, 2010, MTV3 / SubTV Junior
Augmented magazine advertisementTV-magazines Katso and TVSeiska, March 20103D animations appear augmented from magazineInteraction with augmented Dibidog
Dibidogs
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mobile phone implementationIntroduced at Sanghai World Expo, May 1st, 2010Nokia Maemo (N900) and Symbian S60 platforms
Augmented childrens’ storybookKustannus Paasilinna, August 2010Various new interactions and narrativesMarkerless tracking, photorealistic rendering etc.
Dibidogs, Next Steps
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ALVAR Subroutine Library
”A Library for Virtual and Augmented Reality””AR engine” developed by VTTFree trial download at www.vtt.fi/multimedia/alvar.htmlUsers e.g. Columbia Univ. (Goblin XNA), MIT (6th Sense)
Detecting and tracking 2D markersAccurate marker pose estimation, with erro concealing“Marker fields” can be defined manually, or autocalibratedHiding of markers as sepcial feature
UtilitiesCamera calibration; Correcting lense undistortions; Opticalflow tracking; Several basic filters and Kalman library;Finding exterior orientation of point-sets
Coming upMarkerless tracking; Rendering module;Mobile phone implementation
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ENTERTAINMENT AND GAMES
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Entertainment Application - CamBall
Augmented networked table tennisPlayed with real rackets, color markerVideo image of opponent shown at other endof tableVirtual ball, table and net
FeaturesBall speed, racket size can be adjustedSolo game against a wall, or against "oneself"Game viewing by Internet audienceRecording of game
BenefitsSocially and physically activatingNatural human-computer user interactionFits in small interiors, at home or officeSuits also for kids and elderly peopleNo special hardware required
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mobile Entertainment - SymBall
Virtual table tennis game for camera phonesCamera driven game control by feature/motion detectionData connection between players via Bluetooth or GPRSFirst networked camera driven game in the world
ImplementationSymbian OS/Series 60 (& J2ME)Features: sounds, ball speed, etc.3D stereo game using r/b goggles!
Future plan: Augmented versionUsing turnable camera, face detectionShow real opponent on phone display
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Internet
Experimental Work ”TelePet”Augmented Networked Games for Dogs
To entertain dogs over Internet during master’s absenceGame control based on gesture detection
Example gameMaster throws virtual ball, dog has to “catch”Rewards, e.g. biscuit box operated over internetInitial animal tests - positive results
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Vappunaamari.comVirtual masks for May Day party
Face detection/augmenting on camera phonesProvided as public service, > 1500 downloadsFeatures: send photo to friends, user created masks,compressing augmented video, …
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
INTERIOR DESIGN
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmented Interior Design – Alternative Solutions
Basic solutionVirtual furniture object tied to eachmarkerInterior designed by moving markerson the floorDisplay on PC screen or data glasses
BenefitsFurniture is ”light” to move aroundEasy to try out different alternativesNo modelling of real environmentrequired
Things to improve …Web camera … isn’t very mobileData glasses / PC .. not tooconvenient
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmenting in Digital Camera Images
Application ”ARInteriors”Single marker placed on floor, definingscale and perspectiveDigital camera images of the room areuploaded to computerVirtual furniture is selected and placedwith menu/mouseFeatures: lighting, shadows, hiding ofmarker etc.
BenefitsHardware (camera, PC) found inevery homeBetter image quality, resolution,accuracy etc.Photorealistic 3D rendering
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Augmenting on TabletPC
Application “ARMobile”Tablet PC (Sony Vaio), cameraintegratedOptional data glassesUser interface to fit small screen,stylus inputNo configuration files requiredArbitrary marker orientationsMarker fields calculated automaticallyMoving, scaling and rotating objectsAdjusting of lights, with soft shadowsErasing of markersStoring of video clip & projectKalman filter & other stabilisationFeature based tracking when markersdisappear
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Find appealingfurniture in ad
Download virtualfurniture viamatrix code
Instantly viewfurniture at homeon mobile phone
Verify by high-endPC solution (ifrequired)
Get to shop,purchase product
Augmenting on Mobile Phones
Application ”ARPhone”Placing virtual furniture on phone’s camera imageModels are loaded using matrix code in product catalogue or advertUser places the furniture in camera view by 3D rotation and zoomFurniture stays in place when moving the camera phoneBased on feature tracking - no markers requiredAlso, augmenting of real furniture
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARStudio
Unified solution for general AR applicationsFormats: real time / stored video <-> still imagesSingle/multimarker tracking -> markerless methodsMatching augmented content with video qualityPhotorealism, shadows, materials, lighting, …
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
VividAR
AR interior design solution by VividWorksBased on VTT’s technologyLaunched February 2010Consumer web solution later this spring
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
ARCHITECTURE AND CONSTRUCTION
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Case Study: VTT’s Digitalo officesDigitalo = “DigiBuilding”Construction started Dec 2003Building ready Oct 2005
Various AR/VR methods usedRadiosity visualization3D LandscapesCAVE Virtual RealityAugmented Scale ModelAugmented Web CameraMobile Augmented Reality
Projects involvedCommissions by Senate PropertiesProject ARARAT 2004-2006
Augmented Reality in Architecture
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Digitalo augmented on conference tableViewing through video glasses (stereo)Move around model, communicate with people
FeaturesVirtual menu for user interactionVirtual reality tour utilising feature based trackingPredefined walk-through routes, with hyperlinksRealism: textures, reflections, shadows etc.Add, move and remove parts (AR-catalogue)
Augmented Scale Model
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Digitalo augmented in live web camera viewPresentation for future users of buildingFollow-up and comparison with original plansView with or without virtual buildingReal-time interaction (zoom, pan, etc.)Viewing inside to the building, etc.
Ongoing development (project AR4BC)Integrating 4D IFC models to live web cameras
Augmented Web Camera
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Outdoors visualization of DigitaloPioneering work by VTT 2003
Handheld display devicePDA + WLAN + cameraLightweight, “user friendly”, inexpensiveAllows frozen view, multiple users, etc.
Client/server solutionServer laptop PC for 3D computationStreaming video between blient and serverSpeed 2 frames / sec
Outdoors trackingUsing large 80 x 80 cm markersMobility by moving markers around
Mobile Augmented Reality
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Markerless implementation “AROnSite”Feature based trackingInteractive positioning of building to real sceneVisualization in any unprepared environment
Applications, e.g.Helsinki Music Hall visualization 2006
Unprepared Environments
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Google Earth + AROnSiteBuilding placed in Google EarthSemi-automatic positioning usingGPS
Current applications, e.g.Paper mill visualizations by PöyryExcavator visualization by MetsoSkanska new Helsinkk offices
Future workAutomatic positioning (direction)Photorealism: e.g. lighting,shadows, maskingEtc., being implemented in projectAR4BC (see next slide)
“Google Earth on Earth”
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Project “AR4BC”
Augmented Reality for Building and Constructionvertical representation of Finnish & international B&C sectorduration 2008 – 2010budget 420 k€
Reality Augmented Reality Augmented Virtuality Virtual Reality
Mixed Reality
Building Information Models (BIM)
Physical model authors• Structural• Mechanical• Architectural• Electrical
Process model authors• Schedule• Classification• Logistics• Safety
Information users• View• Review• Comments• Approvals• Status• Feedback
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Goals
Independent of Google Earth data formats (Collada)
Support for general/proprietary maps (cf. inaccuracy of GE maps)
Support for Building Information Models (e.g. IFC)
Support for time component, 4D (e.g. MS Project)
Support for several building models at a time
Photorealistic visualization (CG tuned for AR)
User interface (wxWidgets & new features)
Visual feedback to design system
Augmented Reality + Augmented Virtuality = Mixed Reality
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
INDUSTRIAL APPLICATIONS
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Power Plants
Remote Maintenance TasksITER fusion reactor mock-up at TampereMaintenance robot augmented / animatedinside test platformApplication e.g. for discrepancy checking(after accident or other changes)
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Project ”NOSE”
Partners: Pöyry, Metso, Wärtsilä, Fortum,Intergraph, Nokia, …
“Nomadic Use of a Plant Model”2007-2009, budget > 700 k€Motto: “Learning by Walking”
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Simantics MobileMobile AR user interfaceStudio for content creationMobile database & Internet
Locationing technologyPseudosatellites (GPS insidefactory hall), WLAN, gait etc.Model & template based trackingSensor fusion
Applications, e.g.Mobile trainingMobile operationMobile maintenance
NOSE Implementation
Simantics MobileDatabase
Metso DNAOPC Server
VTT Knowpap
Simantics Mobile
Pöyry Virtual Mill
Simantics Mobile Studio
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Project ”AugAsse”
“Increasing Efficiency in Assembly Work byAugmented Reality”
Duration 2006-2008, budget 800+ k€Partners Valtra, Metso, Wärtstilä. Kalmar. Sandvik, …
Implementation phases3D Puzzle, multimodal interactionCamera phone implementation, client/serverIndustrial case: hydraulic block by Valtra PlcIncl. data pipeline CAD -> AR, user studies etc.
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Data Pipeline
Data pipeline from 3D CAD to augmented assemblyCATIA -> STEP -> Reduced B-rep -> Design for Assembly -> Animations -> Augmenting
Production parameters
and assemblability fig
ures
Assembly structure
Production parameters
and assemblability fig
ures
Assembly structure
Work Phase:23
Return tube
Tool:27 mm wrench
Work Phase:23
Return tube
Tool:27 mm wrench
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Client/servereasy to implement, general solutiontracking and other heavy computation can be done on serverno need to store large model data on mobile deviceusing subimages, no need for any 3D support on mobile device
Still imagesin most cases, the assembly station is staticit is sufficient that the augmented content is “live”it is more ergonomic to view the image without having to point at targetrobust, provides good image size (accuracy) for trackingenables general implementation, e.g. on Java ME
Mobile Phone Implementation
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Group Statistics
30 0:36:34 0:07:42 0:01:24
29 0:31:45 0:04:31 0:00:50
26 1,96 1,455 ,285
25 ,32 ,627 ,125
26 3,54 1,964 ,385
25 1,48 1,873 ,375
Instruction typepaper instructionsaugmented-realityinstructionspaper instructionsaugmented-realityinstructionspaper instructionsaugmented-realityinstructions
Assembling duration(h:mm:ss)
Observed frequencyof using a wrong tool
Observed frequencyof false positioning
N Mean Std. DeviationStd. Error
Mean
AugAsse User Study
Assembling is on average quicker with animatedinstructions and results in less mistakes than with paperinstructions.The usage of wrong tool and false positioning are onaverage less frequent with augmented-reality instructionsthan with paper ones.A target for improvement is the HMD hardware. Operationwith the helmet and wires was often experienceduncomfortable.
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Project ”ManuVAR”
”Manual Work Support Throughout SystemLifecycle by VR/AR”
EU FP7 NMP “Beyond lean manufacturing”18 partners, 70+ participants, VTT as coordinatorDuration 2009-2012, budget 9.7M€
The general objective is to develop• (1) technology platform and• (2) methodological framework
for supporting all aspects of manual work throughout thesystem lifecycle with the ultimate goal to
1. increase productivity and quality and reduce costof manual work in the whole lifecycle
2. facilitate adaptation to product customization andchanges
3.support efficient knowledge and skillmanagement through the lifecycle
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Satellite assembly Remote training Manufacturing design
Maintenance ofheavy machinery
Industrial plantmaintenance
Thales Alenia Space NEM Solutions TNO
Tecnatom
Metso Minerals
ManuVAR Applications
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
RECENT PROJECTS: MIXED REALITY
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mobile Mixed RealityCo-creation project “MMR” with Nokia
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Mixed Reality Video ConferenceTeleconference btw real people and SL avatars
Avatars appear augmented in real room
People’s gestures are replicated by avatars
Collaboration with virtual objects
Partners VTT, TKK, Nokia, IBM
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VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Multitouch InteractionMultitouch table developed by VTT
LCD display with cameras in the corners
Any flat surface can be used for multitouch interaction
Application example: connecting floor plan with CAVE,navigation in 3D architectural model
At Sanghai World Expo 2010: multitouch in the air,to control giant projector walls, tens of people
Collaborative work,cf. “Minority Report”
VTT TECHNICAL RESEARCH CENTRE OF FINLAND
Thank You!
Dr. Charles WoodwardVTT Technical Research Centre of Finland
Vuorimiehentie 3, Espoo, FinlandTel: +358 40 500 1514
http://www.vtt.fi/multimedia