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• Augmented Reality

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Mobile cloud computing - Augmented Reality

1 Nevertheless, algorithms in Augmented Reality are mostly

resourceand computation-intensive, posing challenges to resource-poor

mobile devices

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Human–computer interaction - Augmented reality

1 A common staple of science fiction, Augmented Reality refers to the

notion of layering relevant information into our vision of the

world. Existing projects show real-time statistics to users performing

difficult tasks, such as manufacturing. Future work might

include augmenting our social interactions by providing additional

information about those we converse with.

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Augmented reality

1 [http://www.cs.unc.edu/~azuma/ARpresence.pdf A Survey of

Augmented Reality] Presence: Teleoperators and Virtual

Environments, pp

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Augmented reality - Hardware

1 [http://www.technologyreview.com/news/428654/augmented-reality-is-

finally-getting-real/ Augmented Reality Is Finally Getting Real]

Technology Review, 2 August 2012.

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Augmented reality - Display

1 Various technologies are used in Augmented Reality rendering

including optical projection systems, monitors, hand held devices, and

display systems worn on one's person.

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Augmented reality - Head-mounted

1 Modern HMDs often employ sensors for six Degrees of freedom (mechanics)|degrees of freedom monitoring that

allow the system to align virtual information to the physical world and adjust accordingly with the user's head

movements.[http://www.eweek.com/c/a/Security/Fleet-Week-Office-of-Naval-Research-Technology/4/ Fleet Week: Office of Naval Research Technology- Virtual Reality Welder Training], eweek, 28 May 2012.Rolland, Jannick; Baillott, Yohan; Goon,

Alexei.[ftp://ftp.cis.upenn.edu/pub/cg/public_html/research/AF/papers/tracking-chapter.pdf A Survey of Tracking Technology for Virtual Environments], Center for Research and Education

in Optics and Lasers, University of Central Florida.Klepper, Sebastian.[http://campar.in.tum.de/twiki/pub/Chair/TeachingSs

07ArProseminar/1_Display-Systems_Klepper_Report.pdf Augmented Reality – Display Systems]

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Augmented reality - Eyeglasses

1 [http://www.nbcnews.com/technology/ingame/xbox-leak-

reveals-kinect-2-augmented-reality-glasses-833583 Xbox leak reveals

Kinect 2, Augmented Reality glasses] NBC News

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Augmented reality - Eyeglasses

1 CrowdOptic, an existing app for smartphones, applies algorithms and

triangulation techniques to photo metadata including GPS position,

compass heading, and a time stamp to arrive at a relative significance

value for photo objects. CrowdOptic technology can be used by Google

Glass users to learn where to look at a given point in time.

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Augmented reality - Contact lenses

1 featuring the potential of having Augmented Reality through contact lenses received the best futuristic Augmented Reality video award.

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Augmented reality - Virtual retinal display

1 A virtual retinal display (VRD) is a personal display device under

development at the University of Washington's Human Interface

Technology Laboratory

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Augmented reality - EyeTap

1 The EyeTap (also known as Generation-2 Glass[http://www.webcitation.org/6DKyiVEP3 “GlassEyes”: The Theory of EyeTap Digital Eye Glass, supplemental material for IEEE Technology and Society, Volume Vol. 31,

Number 3, 2012, pp. 10-14].) captures rays of light that would otherwise pass through

the center of a lens of an eye of the wearer, and substituted each ray of light for synthetic computer-controlled light.

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Augmented reality - EyeTap

1 The Generation-4 Glass (Laser EyeTap) is similar to the VRD (i.e. it uses a computer controlled laser light source) except that it also has infinite depth of focus and causes

the eye itself to, in effect, function as both a camera and a display, by way of exact

alignment with the eye, and resynthesis (in laser light) of rays of light entering the

eye.Intelligent Image Processing, John Wiley and Sons, 2001, ISBN 0-471-40637-6, 384

p.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality - Handheld

1 Handheld displays employ a small display

that fits in a user's hand

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Augmented reality - Spatial

1 Spatial Augmented Reality (SAR) augments real world objects and scenes without the use of special

displays such as Computer monitor|monitors, Head-mounted display|

head mounted displays or hand-held devices

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Augmented reality - Spatial

1 Examples include shader lamps, mobile projectors, virtual tables, and

smart projectors. Shader lamps mimic and augment reality by

projecting imagery onto neutral objects, providing the opportunity to

enhance the object’s appearance with materials of a simple unit- a projector, camera, and sensor.

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Augmented reality - Spatial

1 Virtual showcases, which employ beam-splitter mirrors together with multiple graphics displays, provide

an interactive means of simultaneously engaging with the

virtual and the real.Many more implementations and configurations

make spatial Augmented Reality display an increasingly attractive

interactive alternative.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality - Spatial

1 [http://www.pocket-lint.com/news/38802/augmented-reality-

maintenance-and-repair Augmented Reality in action – maintenance and

repair]

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Augmented reality - Tracking

1 Modern mobile Augmented Reality systems use one or more of the following tracking

technologies:

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Augmented reality - Tracking

1 digital cameras and/or other image sensor|optical sensors, accelerometers, GPS,

gyroscopes, Digital magnetic compass|solid state compasses, RFID and wireless sensors.

These technologies offer varying levels of accuracy and precision. Most important is the

position and orientation of the user's head. Tracking the user's hand(s) or a handheld input

device can provide a 6DOF interaction technique.Stationary systems can employ 6DOF track systems such as Polhemus, ViCON, A.R.T,

or Ascension.

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Augmented reality - Input devices

1 271–278.Barrie, Peter; Komninos, Andreas; Mandrychenko, Oleksii.

[http://www.buccleuchpark.net/MUCOM/publi/acmMobility09.pdf A

Pervasive Gesture-Driven Augmented Reality Prototype using Wireless

Sensor Body Area Networks].

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Augmented reality - Computer

1 The computer analyzes the sensed visual and other data to synthesize and position

augmentations.

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Augmented reality - Software and algorithms

1 Many computer vision methods of Augmented Reality are inherited from visual odometry

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Augmented reality - Software and algorithms

1 [http://www.cs.princeton.edu/courses/archive/fall01/cs597d/papers/state96.pdf Superior

Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking], Department of

Computer ScienceUniversity of North Carolina at Chapel Hill.Bajura,

Michael; Neumann, Ulrich

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Augmented reality - Software and algorithms

1 Augmented Reality Markup Language (ARML) is a data standard developed

within the Open Geospatial Consortium (OGC), which consists of

an XML grammar to describe the location and appearance of virtual

objects in the scene, as well as ECMAScript bindings to allow

dynamic access to properties of virtual objects.

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Augmented reality - Software and algorithms

1 To enable rapid development of Augmented Reality Application, some

software development kits (SDK) have emerged. Some of the well known AR SDKs are offered by

Metaio, Vufoia, Wikitude and Layar.

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Augmented reality - Applications

1 Augmented Reality has many applications, and many areas can benefit

from the use of AR technology. AR was first used for military, industrial, and medical applications, but was soon

applied to commercial and entertainment

areas.[http://augmentedrealitybiz.com/augmented-reality-landscape/ Augmented

Reality Landscape ] 11 August 2012.

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Augmented reality - Archaeology

1 AR can be used to aid archaeological research, by augmenting

archaeological features onto the modern landscape, enabling archaeologists to formulate

conclusions about site placement and configuration.

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Augmented reality - Archaeology

1 Another application given to AR in this field is the possibility for users to

rebuild ruins, buildings, or even landscapes as they formerly existed.

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Augmented reality - Architecture

1 designMENA 8 September 2011.[http://www.news.uwa.edu.au/20120

3054410/events/architectural-dreams-agumented-reality

Architectural dreams in Augmented Reality]

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Augmented reality - Art

1 In 2013, L'Oreal used CrowdOptic technology to create an Augmented

Reality at the seventh annual Luminato Festival in Toronto, Canada.

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Augmented reality - Commerce

1 [http://gigaom.com/europe/telefonica-bets-on-augmented-

reality-with-aurasma-tie-in/ Telefónica bets on Augmented Reality with

Aurasma tie-in] gigaom, 17 September 2012.Mardle, Pamela.

[http://www.printweek.com/news/1153133/Video-becomes-reality-

Stuprintcom/ Video becomes reality for Stuprint.com]

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Augmented reality - Construction

1 With the continual improvements to Global Positioning System|GPS

accuracy, businesses are able to use Augmented Reality to visualize

georeferenced models of construction sites, underground

structures, cables and pipes using mobile devices

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Augmented reality - Education

1 [ http://www.ita.mx/files/avisos-desplegados/ingles-tecnico/guias-

estudio-abril-2012/articulo-informatica-1.pdf Collaborative

Augmented Reality in Education], Institute of Software Technology and

Interactive Systems, Vienna University of Technology.

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Augmented reality - Everyday

1 Since the 1970s and early 1980s, Steve Mann has been developing technologies meant for

everyday use i.e. horizontal across all applications rather than a specific vertical market. Examples include Mann's EyeTap

Digital Eye Glass, a general-purpose seeing aid that does dynamic-range management

(HDR vision) and overlays, underlays, simultaneous augmentation and

diminishment (e.g. diminishing the electric arc while looking at a welding torch).

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Augmented reality - Gaming

1 Augmented Reality allows gamers to experience digital game play in a real

world environment. In the last 10 years there has been a lot of improvements of technology, resulting in better movement

detection and the possibility for the Wii to exist, but also direct detection

of the player's movements.

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Augmented reality - Industrial design

1 AR can help industrial designers experience a product's design and

operation before completion. Volkswagen uses AR for comparing

calculated and actual crash test imagery. AR can be used to visualize and modify a car body structure and

engine layout. AR can also be used to compare digital mock-ups with physical mock-ups for finding discrepancies between them.

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Augmented reality - Medical

1 Augmented Reality can provide the surgeon with information, which are otherwise hidden, such as showing

the heartbeat rate, the blood pressure, the state of the patient’s organ, etc. AR can be used to let a

doctor look inside a patient by combining one source of images such

as an X-ray with another such as video.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality - Medical

1 Examples include a virtual X-ray view based on prior tomography or on real

time images from ultrasound and confocal microscopy

probesMountney, Peter; Giannarou, Stamatia ; Elson, Daniel; Yang,

Guang-Zhong

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Augmented reality - Military

1 [http://www.readwriteweb.com/archives/

military_grade_augmented_reality_could_redefine_modern_warfare.php Military-Grade Augmented Reality Could Redefine Modern Warfare]

ReadWriteWeb June 11, 2010.

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Augmented reality - Navigation

1 [http://www.digitaltrends.com/cars/new-augmented-reality-system-

shows-3d-gps-navigation-through-your-windshield/ New Augmented

Reality system shows 3D GPS navigation through your windshield]

Digital Trens,27 October 2011.Griggs, Brandon

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Augmented reality - Office workplace

1 AR can help facilitate collaboration among distributed team members in

a work force via conferences with real and virtual participants

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Augmented reality - Sports and entertainment

1 AR has become common in sports

telecasting

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Augmented reality - Sports and entertainment

1 Azuma, Ronald; Balliot, Yohan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre,

Blair. [http://www.cc.gatech.edu/~blair/papers/ARsurveyCGA.pdf Recent Advances in Augmented Reality]

Computers Graphics, November 2001.Marlow, Chris.

[http://www.dmwmedia.com/news/2012/04/27/hey-hockey-puck-nhl-preplay-adds-a-second-screen-experience-to-live-games Hey, hockey puck! NHL PrePlay adds a second-screen experience to live

games], digitalmediawire April 27, 2012.

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Augmented reality - Sports and entertainment

1 [http://www.cnet.com.au/augmented-reality-in-aussie-film-clip-

339299097.htm Augmented Reality in Aussie film clip]

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Augmented reality - Sports and entertainment

1 [http://www.gamesetwatch.com/2011/10/

augmented_reality_used_to_enhance_both_pool_and_air_hockey.php

Augmented Reality Used To Enhance Both Pool And Air Hockey] Game Set

WatchOctober 15, 2011.[http://combathelo.blogspot.co

m/2012/07/one-week-only-augmented-reality-project.html One

Week Only – Augmented Reality Project] Combat-HELO Dev Blog July

31, 2012.

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Augmented reality - Task support

1 [http://www.businessweek.com/stories/2009-11-03/augmented-

reality-goes-mobilebusinessweek-business-news-stock-market-and-

financial-advice Augmented Reality Goes Mobile], Bloomberg Business

Week Technology November 3, 2009.

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Augmented reality - Television

1 Weather visualizations were the first application of Augmented Reality to

television. It has now become common in weathercasting to display full motion video

of images captured in real-time from multiple cameras and other imaging

devices. Coupled with 3D graphics symbols and mapped to a common virtual geospace

model, these animated visualizations constitute the first true application of AR to

TV.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality - Television

1 Augmented Reality has also become common in sports

telecasting

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Augmented reality - Television

1 Augmented Reality is starting to allow Next Generation TV viewers to interact with the programs they are

watching. They can place objects into an existing program and interact with these objects, such as moving them around. Avatars of real persons in

real time who are also watching the same program.[93]

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Augmented reality - Tourism and sightseeing

1 [ http://www.cs.umd.edu/~bederson/papers/chi-95-aar/ Audio Augmented Reality: A Prototype Automated Tour

Guide] Bell Communications Research,, ACM Human Computer in Computing Systems conference, pp

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Augmented reality - Translation

1 [http://www.economist.com/blogs/gulliver/2010/12/instant_translation

Word Lens: This changes everything] The Economist: Gulliver blog 18 December 2010.Borghino, Dario

[http://www.gizmag.com/language-translating-glasses/23494/

Augmented Reality glasses perform real-time language translation]

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Augmented reality - Notable researchers

1 *Ivan Sutherland invented the The Sword of Damocles (Virtual Reality)|

first AR head-mounted display at Harvard University.

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Augmented reality - Notable researchers

1 *Steven Feiner, Professor at Columbia University, is a leading

pioneer of Augmented Reality, and author of the first paper on an AR

system prototype, KARMA (the Knowledge-based Augmented Reality Maintenance Assistant), along with

Blair MacIntyre and Doree Seligmann.

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Augmented reality - Notable researchers

1 *Steve Mann formulated an earlier concept of Mediated reality in the 1970s and 1980s, using cameras, processors, and display systems to modify visual reality to help people see better

(dynamic range management), building computerized welding helmets, as well as

Augmediated Reality vision systems for use in everyday life.Wearable Computing: A first step towards personal imaging, IEEE Computer, pp.

25–32, Vol. 30, Issue 2, Feb. 1997 [http://www.eyetap.org/papers/docs/first_step.pdf

link].

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Augmented reality - Notable researchers

1 *Louis Rosenberg developed one of the first known AR systems, called

Virtual Fixtures, while working at the U.S

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Augmented reality - Notable researchers

1 *Dieter Schmalstieg and Daniel Wagner (researcher)|Daniel Wagner

jump started the field of AR on mobile phones. They developed the

first marker tracking systems for mobile phones and PDAs.

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Augmented reality - Notable researchers

1 *Bruce H. Thomas and Wayne Piekarski develop the Tinmith system in 1998.Piekarski,

William; Thomas, Bruce. [http://www.computer.org/portal/web/csdl/doi/

10.1109/ISWC.2001.962093 Tinmith-Metro: New Outdoor Techniques for Creating City

Models with an Augmented Reality Wearable Computer] Fifth International Symposium on

Wearable Computers (ISWC'01), 2001, pp. 31. They along with Steve Feiner with his MARS system pioneer outdoor Augmented Reality.

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Augmented reality - Notable researchers

1 [http://www.crcpress.com/product/isbn/9781568810980 Augmented

Reality – Placing Artificial Objects in Real Scenes]

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Augmented reality - History

1 * 1901: L. Frank Baum, an author, first mentions the idea of an electronic

display/spectacles that overlays data onto real life (in this case 'people'), it is

named a 'character marker'.Johnson, Joel. [http://moteandbeam.net/the-master-

key-l-frank-baum-envisions-ar-glasses-in-1901 “The Master Key”: L. Frank Baum envisions Augmented Reality glasses in 1901] Mote Beam 10 September 2012.

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Augmented reality - History

1 * 1957–62: Morton Heilig, a cinematographer, creates and

patents a simulator called Sensorama with visuals, sound,

vibration, and smell.http://www.google.com/patents

?q=3050870

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Augmented reality - History

1 * 1966: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.

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Augmented reality - History

1 * 1975: Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time.

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Augmented reality - History

1 * 1980: Steve Mann creates the first Wearable Computer, a computer

vision system with text and graphical overlays on a photographically

mediated reality, or Augmediated Reality. See EyeTap.

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Augmented reality - History

1 * 1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual

worlds.

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Augmented reality - History

1 * 1990: The term 'Augmented Reality' is believed to be attributed to

Tom Caudell, a former Boeing http://en.wikipedia.org/wiki/Boeing|

Boeing researcher.

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Augmented reality - History

1 * 1992: Louis Rosenberg develops one of the first functioning AR

systems, called Virtual Fixtures, at the U.S

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Augmented reality - History

1 * 1993 A widely cited version of the paper above is published in

Communications of the ACM – Special issue on computer augmented environments, edited by Pierre

Wellner, Wendy Mackay, and Rich Gold.

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Augmented reality - History

1 [http://jmbaai.com/vwsim99/vwsim99.html Experiences and

Observations in Applying Augmented Reality to Live Training]

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Augmented reality - History

1 * 1994: Julie Martin creates first 'Augmented Reality Theater production', Dancing In

Cyberspace, funded by the Australia Council for the Arts, features dancers and acrobatics|

acrobats manipulating body–sized virtual object in real time, projected into the same physical space and performance plane. The

acrobats appeared immersed within the virtual object and environments. The

installation used Silicon Graphics computers and Polhemus sensing system.

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Augmented reality - History

1 * 1998: Spatial Augmented Reality introduced at University of North Carolina at Chapel Hill by Ramesh

Raskar, Welch, Henry Fuchs.

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Augmented reality - History

1 * 1999: Hirokazu Kato ( 加藤 博一 ) created ARToolKit at HITLab, where AR later was further developed by

other HITLab scientists, demonstrating it at SIGGRAPH.

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Augmented reality - History

1 * 2000: Bruce H. Thomas develops ARQuake, the first outdoor mobile AR

game, demonstrating it in the International Symposium on

Wearable Computers.

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Augmented reality - History

1 * 2008: Wikitude AR Travel Guide launches on 20 Oct 2008 with the

HTC Dream|G1 Android phone.[http://www.youtube.com/watch?

v=8EA8xlicmT8 Wikitude AR Travel Guide]. Youtube.com. Retrieved

2012-06-09.

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Augmented reality - History

1 * 2009: ARToolkit was ported to Adobe Flash (FLARToolkit) by

Saqoosha, bringing Augmented Reality to the web browser.Cameron,

Chris. [http://www.readwriteweb.com/archiv

es/flash-based_ar_gets_high-quality_markerless_upgrade.php Flash-based AR Gets High-Quality

Markerless Upgrade], ReadWriteWeb 9 July 2010.

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Augmented reality - History

1 * 2013: Google announces an open beta test of its Google Glass Augmented Reality glasses. The glasses reach the Internet

through Bluetooth, which connects to the wireless service on a user’s cellphone. The

glasses respond when a user speaks, touches the frame or moves the head.Miller, Claire.

[http://www.nytimes.com/2013/02/21/technology/google-looks-to-make-its-computer-

glasses-stylish.html?pagewanted=all_r=0], New York Times 20 February 2013.

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Spatial Augmented Reality

1 'Projection mapping', also known as 'video mapping' and 'spatial Augmented Reality', is a video

projection|projection technology used to turn objects, often irregularly

shaped, into a display surface for video projection

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Spatial Augmented Reality - History

1 Until about 3 years ago, projection mapping was referred to as Spatial

Augmented Reality and Shader Lamps

[http://en.wikipedia.org/wiki/Shader_lamps], and invented at University of

North Carolina at Chapel Hill by Ramesh Raskar, Greg Welch and

Henry Fuchs

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Spatial Augmented Reality - Methods

1 After the object which will be projected on is chosen or created, a virtual replica of the entire physical

set up needs to be created

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Spatial Augmented Reality - Productions, advertisement and art

1 Projection mapping first came to prominence through guerilla

advertising campaigns and VJing|video jockeys for electronic

musicians

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Spatial Augmented Reality - Productions, advertisement and art

1 In the electronic dance music (EDM) community, it is becoming

increasingly common for DJ's to accompany their music with synced

visuals

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Spatial Augmented Reality - Productions, advertisement and art

1 Artists may use it as an avant garde form of expression as it is new technology that can turn their

creative ideas into 3D projections, connecting with audiences in a new

way

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Augmented Reality Markup Language

1 the camera of an AR-capable device serves as the main output for Augmented Reality

scenarios).

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Augmented Reality Markup Language - Data model

1 ARML is built on a generic object model that allows serialization in

several languages. Currently, ARML defines an XML serialization, as well

as a JSON serialization for the ECMAScript bindings. The ARML

object model consists of three main concepts:

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Augmented Reality Markup Language - Data model

1 * 'Features' represent the

physical object that should be

augmented.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Data model

1 * 'VisualAssets' describe the appearance of the virtual object in the augmented scene.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Data model

1 * 'Anchors' describe the spatial relation between the physical and the virtual object.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Feature

1 The definition of a Feature is reused from the Geography Markup

Language|Geography Markup Language (GML) and describes the

physical object that should be augmented. The physical object is described by a set of metadata, including an ID, a name and a

description. A Feature has one or more Anchors.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Anchor

1 An Anchor describes the location of the physical object in the real world.

Four different Anchor types are defined in ARML:

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Geometries

1 Geometries describe the location of an object through a set of fixed coordinates. WGS84 (latitude, longitude, altitude) is used as the default coordinate reference system, other arbitrary coordinate reference systems can

be supplied if required. ARML allows 0- (Point), 1- (LineString) and 2-dimensional (Polygon) geometries. Geometry Anchors

reuse the syntax as defined in GML3. As an example, the following snippet defines the

location of the Wiener Riesenrad.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Trackables

1 Trackables are patterns that are searched, recognized and tracked in the video screen coming from the

camera of the device

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Trackables

1 Example: A natural feature tracker and an associated

Trackable

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - RelativeTo

1 RelativeTo Anchors allow the definition of a location relative to other Anchors or the

user's position. The former allows the setup of a scene and the location of all included virtual objects based on a single Anchor,

like a Trackable placed on a table. The latter allows for scenarios where the actual

location of the user is irrelevant. The virtual objects are simply placed around the user, regardless of his or her physical location.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - ScreenAnchor

1 Contrary to the previous three Anchor types, ScreenAnchors do not

describe a location in the 3-dimensional virtual scene. Instead, they define an area on the device

screen, allowing for status bars and the like.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - VisualAsset

1 VisualAssets describe the appearance of the virtual objects in the augmented scene. ARML

allows various kinds of VisualAssets to be described, including plain text, images, HTML content and 3D models. VisualAssets can be oriented (either to always automatically face

the user, or to maintain a specific static orientation) and scaled. Additionally, visibility

conditions can be applied (i.e. the Asset is only visible on the screen if the distance to

the user is within certain boundaries).

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - History

1 In late 2009, Wikitude (formerly Mobilizy), the creators of the

Wikitude World Browser, started an early initiative on creating a format all AR Browsers at that time could adhere to, called the Augmented

Reality Markup Language (ARML).http://www.perey.com/Mobile

ARSummit/Mobilizy-ARML.pdf This format is now called ARML 1.0 and serves as an input format for the

Wikitude World Browser.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - History

1 During International Symposium on Mixed and Augmented Reality|ISMAR

in Atlanta in November 2012, the first ARML 2.0 specification was

officially published,http://www.opengeospatial.

org/pressroom/pressreleases/1473 making ARML 2.0 an official OGC

Candidate Standard.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Related standards

1 ARML 2.0 is reusing ideas, structure, syntax and semantics of the

following existing and widely used standards:Martin Lechner, The

Augmented Reality Markup Language 2.0, Dissertation

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Related standards

1 In addition, the following, ARML-independent initiatives also deal with

creating standards for Augmented Reality environments:

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Related standards

1 * Augmented Reality Application Format (ARAF)

http://mpeg.chiariglione.org/standards/mpeg-a/augmented-reality-

application-format developed within International Organization for

Standardization|ISO/MPEG

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Related standards

1 * KARML https://research.cc.gatech.edu/kharma/content/karml-reference developed

by the Georgia Institute of Technology

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented Reality Markup Language - Examples

1 The following example describes a 3D Model (assuming one is available

on http://www.myserver.com/myModel.d

ae) on a Trackable, like a fiducial marker, located at

http://www.myserver.com/myMarker.jpg:

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software

1 The following is a list of Augmented Reality software including programs for application development, content management, gaming and integrated

AR solutions.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * Argon (browser)|Argon, Augmented Reality browser by Georgia Institute of Technology|Georgia Tech's GVU Center that uses a mix of KML and

HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data

and properly formatted) can be converted into AR content; ,

available for iPhone only.MacIntyre, Blair

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * ARToolKit, an open source (dual-license: GPL, commercial) C-library to

create Augmented Reality applications; was ported to many different languages and platforms

like Android, Flash or Silverlight; very widely used in Augmented Reality

related projects.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * ArUco, a minimal library for Augmented Reality applications

based on OpenCV; licenses: BSD, Linux, Windows.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * ATOMIC Authoring Tool, a multi-platform authoring for creating AR applications on Microsoft Windows,

Linux and Mac OS X Operating Systems.[ http://atomic-

project.sourceforge.net/ ATOMIC Authoring Tool], SourceForge.net

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * Goblin XNA, a platform for researching 3D user interfaces, including mobile

Augmented Reality and Virtual Reality, emphasizing games; written in C Sharp (programming language)|C#, based on Microsoft XNA Game Studio 4.0, BSD license.Oda, Onan; Feiner, Steven. [

http://azerdark.wordpress.com/2011/03/16/goblin-xna/ Developing AR Application using Goblin XNA] Azerdark, March 16,

2011https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * GRATF, open-source (GPLv3) project, which includes C# library for detection, recognition and 3D pose estimation of optical glyphs. The

project includes application, which does 2D and 3D Augmented

Reality.Kirillov, Andrew.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * mixare (mix Augmented Reality Engine), open-source (GPLv3) Augmented Reality engine for

Android and iPhone; works as an autonomous application and for

developing other implementations.Samani, Nitin.

[ http://www.augmentedplanet.com/20

10/03/mixare-a-new-augmented-reality-engine-for-android/ mixare – A New Augmented Reality Engine For Android], Augmented Planet March

19, 2010 mixare.org

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 [ http://www.digitalurban.org/2009/06/

parallel-tracking-and-mapping-on-iphone.html Parallel Tracking and

Mapping on the iPhone: Augmented Reality App Development], Digital Urban June 25, 2009Azoulay, Roy

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * DroidAR, open source (dual-license: GPLv3 or commercial) Augmented

Reality framework for Android, featuring location based and marker

based AR.[ http://droidar.blogspot.com/ DroidAR

+ Google Maps] DroidARMadden, Lester. [

http://www.augmentedplanet.com/2011/05/droidar-engine-for-android-developers/ DroidAR Engine For

Android Developers], Augmented Planet, May 4, 2011

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Open source

1 * GeoAR, open source (Apache 2.0 License) browser for Android,

featuring location based AR and a flexible data source framework.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Rox Odometry SDK http://www.robocortex.com is a multi-

platform (desktops and mobiles) software that allows the users to

build Augmented Reality applications. Vision-based object

recognition from a database can be performed on the device or in the

cloud using markers or natural features. Vision-based real-time

tracking and 3D localization can be enhanced by fusing measurements

from inertial and vision sensors.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * ARPA SDK ARPA Plugin Unity http://www.arpa-solutions.net allow you to develop your own desktop,

web and mobile Augmented Reality projects

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Xloudia http://xloudia.com/ is an image recognition and image

tracking solution based on cloud and video frame analysis. Xloudia targets

the B2B market with large scale capabilities and rich features namely statistics, natural feature recognition,

3D tracking, face and colour identification for Android (Operating System)|Android, and iOS. Xloudia also comes as a white brand or for operators under their own brand.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Catchoom SDK http://catchoom.com/ allows users to

integrate 2-D image 3-D object recognition

http://catchoom.com/blog/our-company/gartner-names-catchoom-a-cool-vendor-in-digital-marketing-2/ into all native third-party applications

for Android and iOS.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * metaio SDK offers free natural features tracking and 3D tracking that is available for Android (Operating System)|Android, iOS and

Microsoft Windows.[ http://www.metaio.com/products/sdk/ metaio

SDK | Augmented Reality 3D]. metaio. Retrieved 9 June 2012.[

http://augmentedblog.wordpress.com/tag/metaio-mobile-sdk/ Augmented Reality Interface

for Spatial Anatomical Education] augmentedblog, September 12, 2012

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Vuforia Augmented Reality SDK, formerly known as QCAR, is a Software Development Kit for creating Augmented Reality applications for

mobile devices.[ http://www.verious.com/component/vuforia-

augmented-reality/ Vuforia (Augmented Reality)], Verious.comGoodwin, Richard. [

http://www.knowyourmobile.com/blog/1583664/qualcomms_vuforia_shows_massive_potential_for_

augmented_reality.html Qualcomm’s Vuforia shows massive potential for Augmented Reality],

11 September 2012

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * VYZAR is a cross-platform Software development kit|SDK for iOS and

Android (Operating System)|Android, with both an Augmented Reality and

Software engine|3D engine

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Wikitude The Wikitude Software development kit|SDK is a library

which can be embedded in native third party application Android (Operating System)|Android,

BlackBerry 10 and iOS, which uses web technologies to create the Augmented Reality content.[

http://www.wikitude.com/developer]

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR development toolkits

1 * Vuforia is a software platform for Android and iOS that enables your app to see images from a Vuforia

target database on the device or in the cloud. When a target is

recognized, your app generates Augmented Reality experiences,

unlocks new functionality and content, or unleashes anything else

you can imagine. [https://developer.vuforia.com]

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * metaio Creator, a desktop tool to create and publish AR scenarios.Donavan, Jay.

[http://techcrunch.com/2012/02/29/map-your-own-3d-space-with-metaio-creator-

mobile/ Map Your Own 3D Space With Metaio Creator Mobile], TechCrunch,

February 29, 2012Ozler, Levent. [http://www.dexigner.com/news/25102

metaio Creator: Augmented Reality Software for Non-Developers], Dexigner,

May 8, 2012https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * buildAR.com, a web based content platform for building geolocation and natural feature tracking based mobile

Augmented Reality.Alliban, James. [http://jamesalliban.wordpress.com/2010/06/10/are2010/ – ARE2010 – Augmented Reality utopia in Silicon Valley] June 10, 2010[http://anthillonline.com/buildar-com-smart-100/ buildAR (Smart 100)],

Anthill Magazine, March 24, 2012

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * Hoppala Augmentation, a web based content platform for creating

geolocation based mobile Augmented Reality.Sterling, Bruce.

[http://www.wired.com/beyond_the_beyond/2011/03/augmented-reality-

hoppola-as-content-platform/ Augmented Reality: Hoppala as

content platform], Wired, March 7, 2011Cameron, Chris.

[http://www.readwriteweb.com/archives/augmented_reality_becoming_mor

e_like_the_readwrite_web.php Augmented Reality Becoming More

Like the Read/Write Web] ReadWriteWeb, July 16, 2010

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * Webcam Social Shopper, web based software for integrating

apparel visualization on Electronic commerce|e-commerce sites.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * Fityour.com, A website for trying out wearable apparels visualization

on Electronic commerce|e-commerce sites.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * PLAKAR,http://www.plakar.de web based platform for the augmentation of printed materials and Out of Home

Media.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - AR content management systems

1 * Zapcode Creator,https://zapcode.it/ web based software for building and creating zapcodes with Augmented

Reality content.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - End-to-end branded app solutions

1 * ARPA Solutions|ARPAhttp://www.arp

a-solutions.net

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 Certain gaming devices, such as the PlayStation Eye, Kinect, Nintendo

3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment

computer graphics onto live footage. The majority of AR software uses

special cards which are read by the device to pinpoint where the

graphics will form.https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * AR Games, a pre-loaded app on the Nintendo 3DS gaming console consisting of

numerous AR games.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 *Cybergeneration, a table top role-playing game by R. Talsorian,

includes virtuality, an Augmented Reality created through v-trodes, cheap, widely available devices people wear at their temples.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Dead Space (Video Game)|Dead Space, a Video Game in which a RIG worn by Isaac Clarke is thoroughly equipped with Augmented Reality technology, including a navigation

system that projects a line along the best route to his destination, and a system that displays images, video

and text in front of him. In conjunction with the game, an

augmented-reality website called Dead_Space_(video_game)#No_Known_Survivors|No Known Survivors

was released in 2008.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Hatsune Miku: Project DIVA F, a Video Game in which an option

named AR Mode allows the console to project Hatsune Miku onto a

Fiduciary marker. This enable her to sing as an Augmented Reality

Vocaloid

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Hydrophobia (Video Game)|Hydrophobia a survival-adventure

Video Game from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface), which is a tool used to enhance environmental geometry

among other purposes.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 *Shadowrun, the Role-playing game|table top role-playing game,

introduced AR into its game world. Most of the characters in the game use viewing devices to interact with

the AR world most of the time.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Spectrek, an Augmented Reality ghost hunting game.Narayan, Saket. [http://techsplurge.com/3214/mega-list-33-awesome-augmented-reality-apps-games-android/ 36 Awesome

Augmented Reality Apps Games for Android], Tech Splurge, 17 March

2011

https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Tuttuki Bako, a minigame system form Bandai is described as featuring

Augmented Reality.Toto, Serkan. [http://www.crunchgear.com/2008/10

/08/augmented-reality-the-tuttuki-bako-box-needs-your-finger-to-play-with-virtual-characters Augmented Reality? The Tuttuki Bako box needs

your finger to play with virtual characters]. CrunchGear, 8 October

2008.https://store.theartofservice.com/the-augmented-reality-toolkit.html

List of augmented reality software - Games

1 * Lumpeeks, a 3D game for Android, which uses orientation sensor without need for

markers.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Virtual World Language Learning - Augmented reality language learning (ARLL)

1 (2009) Augmented Reality Language Learning – virtual worlds meet m-learning, Avatar Languages Blog:

http://www.avatarlanguages.com/blog/arll/

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing

1 Parviz, [ http://spectrum.ieee.org/biomedical/

bionics/augmented-reality-in-a-contact-lens/ Augmented Reality in a Contact Lens] IEEE Spectrum insde technology biomedical bionics, Sep

2009

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing

1 In 2009 as a spin-off to Augmented Reality for maintenance and repair (ARMAR) Steve

Henderson, Steven Feiner. [ http://graphics.cs.columbia.edu/projects/arma

r/index.htm ARMAR:Augmented Reality for Maintenance and Repair (ARMAR)]. Columbia

University Computer Graphics User Interfaces Lab. Alexander Andelkovic coined the idea 'Augmented Reality-based testing',

introducing the idea of using Augmented Reality together with software testing.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Overview

1 The test environment of technology is becoming more complex, this puts higher demand on test engineers to have higher

knowledge, testing skills and work effective. A powerful unexplored dimension that can be utilized is the Virtual environment, a lot

of information and data that today is available but unpractical to use due to overhead in time needed to gather and

present can with ARBT be used instantly.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Support

1 Assembling and disassembling a test object BMW research labs,

[http://www.youtube.com/watch?v=P9KPJlA5yds Augmented Reality

BMW car repair] Video Clip, Oct 2007. can be learned out and practice scenarios can be run

through to learn how to fix fault scenarios that may occur.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Guidance

1 Minimizing risk of misunderstanding complex test procedures can be done

by virtually describing test steps in front of the tester on the actual test

object.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Educational

1 Background information about test scenario with earlier bugs found

pointed out on the test object and reminders to avoid repeating

previous mistakes made during testing of selected test area.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Training

1 Junior testers can learn complex test scenarios with less supervision. Test

steps will be pointed out and information about pass criteria need to be confirmed the junior tester can

train before the functionality is finished and do some regression

testing.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Informational

1 Tester can point at a physical object and get detailed updated technical

data and information needed to perform selected test task.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Augmented reality-based testing - Inspire

1 Testers performing exploratory testing that need inspiration of areas

to explore can get instant information about earlier exploratory

test sessions gathered through session-based testing.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Endoscope - Augmented Reality

1 The endoscopic image can be combined with other image sources

to provide the surgeon with additional information. For instance

the position of an anatomical structure or tumor might be shown in

the endoscopic video.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Vuzix - Augmented Reality Eyeware

1 *Vuzix created the first commercially produced pass-through Augmented Reality headset, the Wrap 920AR.

The Wrap 920AR has two VGA video displays and two cameras that work together to provide the user a view of the world which blends real world

inputs and computer generated data.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Vuzix - Augmented Reality Eyeware

1 *During the Consumer Electronic Show in 2011, Vuzix announced the Raptyr. The Raptyr is a see-through Augmented Reality display prototype

that will be the first consumer product of its kind when it reaches

the market in 2011.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Vuzix - Augmented Reality Eyeware

1 *The STAR 1200 is the first See-Through Augmented Reality display

to be mass-produced and is scheduled to be released in August

2011.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Vuzix - Augmented Reality Eyeware

1 The interactive head tracking and integrated HD camera, combined

with applications on the M100 and a smartphone linked to the Cloud,

empower smartphone based Augmented Reality applications.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

See-through display - Augmented Reality

1 It has an appealing appearance but more importantly it is also effective for Augmented Reality applications

https://store.theartofservice.com/the-augmented-reality-toolkit.html

See-through display - Augmented Reality

1 A device using a transparent display has much higher resolution and

displays much more realistic Augmented Reality than video

Augmented Reality, which takes video and adds its own supplement to it and then displays that onto the screen. It is much simpler to display the addition onto the see-through

screen instead.https://store.theartofservice.com/the-augmented-reality-toolkit.html

Tetris: Axis - Augmented Reality|AR Modes

1 *'AR Marathon': The player must clear 50 lines as fast as possible. Some block contain bombs which

shift the field if activated, requiring the player to move the system to

reorient it.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Tetris: Axis - Augmented Reality|AR Modes

1 *'AR Climber': Similar to the Tower Climber mode except the player must manually rotate

the tower.

https://store.theartofservice.com/the-augmented-reality-toolkit.html

Netherlands Architecture Institute - UAR (Urban Augmented Reality)

1 It is a free-of-charge 3D architecture application that uses Augmented reality

https://store.theartofservice.com/the-augmented-reality-toolkit.html


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