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Artlantis 2.1 Accelerating performance The complexity of geometries, the increasing number of objects, and the quality of textures are constant challenges for developers aiming to accelerate the computing process. Speed has been a key goal for Artlantis since the initial releases. Once again, this new release focuses exclusively on this issue to preserve Artlantisleading role among the fastest rendering applications on the market today. Development highlights 1. Enhanced support for multi-core processors 2. Geometry optimization 3. Enhanced light management with special focus on soft shadows Resulting in dramatic speed increases of six or even night times faster in some cases compared to version 2.0.3, the new, 2.1 version offers a more fluid design environment and a faster rendering calculation. Tests done on different platforms and for various scenes of still images, panoramas or animations prove the power of this version. Test results 1/ Enhanced support for multi-core processors Further algorithmic optimizations provide significant improvement for display acceleration in the real-time preview window and for speed performance of the final rendering computing. Since version 1.2 was first released, Artlantis has recommended multi-core platforms, which, today, with their enhanced capacity, have become a standard option for version 2.1.

Artlantis 2 - Unlimited · Artlantis 2.1 Accelerating performance The complexity of geometries, the increasing number of objects, and the quality of textures are constant challenges

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Artlantis 2.1

Accelerating performance The complexity of geometries, the increasing number of objects, and the quality of textures are constant challenges for developers aiming to accelerate the computing process. Speed has been a key goal for Artlantis since the initial releases. Once again, this new release focuses exclusively on this issue to preserve Artlantis’ leading role among the fastest rendering applications on the market today. Development highlights

1. Enhanced support for multi-core processors 2. Geometry optimization 3. Enhanced light management with special focus on soft shadows

Resulting in dramatic speed increases of six or even night times faster in some cases compared to version 2.0.3, the new, 2.1 version offers a more fluid design environment and a faster rendering calculation. Tests done on different platforms and for various scenes of still images, panoramas or animations prove the power of this version. Test results 1/ Enhanced support for multi-core processors Further algorithmic optimizations provide significant improvement for display acceleration in the real-time preview window and for speed performance of the final rendering computing. Since version 1.2 was first released, Artlantis has recommended multi-core platforms, which, today, with their enhanced capacity, have become a standard option for version 2.1.

ABVENT www.artlantis.com

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General test conditions:

• Hardware performances: Windows: Macintosh: Dual-Core Quad-Core Dual-Core Bi-Quad-Core 4 GB RAM 4 GB RAM 4 GB RAM 4 GB RAM 2,5 GHz 2,5 GHz 2,66 GHz 2,80 GHz ATIRadeon HD2400 ATIRadeon HD2400 nVidia GeForce 7300 GT nVidia GeForce 9800 GT QuickTime 7.6 QuickTime 7.6 QuickTime 7.6 QuickTime 7.6

• Artlantis file:

- number of polygons: 46,265 polygons - number of objects: 69 objects with a total of 737,741 polygons

• Compared Artlantis versions: - Artlantis Studio 2.0.3 - Artlantis Studio 2.1 2/ Geometry optimization The optimization of the geometry enables Artlantis to open big models with lower memory use and avoid messages like: ‘Run out of Memory.’ In addition to an easier handling of a larger number of polygons, this optimization also contributes to the acceleration of the rendering speed. The test below shows the attainable time differences in different hardware environments between the two versions. The scene contains only one light source, in order to measure the speed resulting mostly from the optimized geometry.

• Rendered images: exterior scene with a single light source

• Heliodon parameters:

ABVENT www.artlantis.com

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a/ Day-Medium.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: Medium

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 122%

Windows Quad-Core: 128%

Macintosh Dual-Core: 110%

Macintosh Bi-Quad-Core: 172%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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b/ Day-High.jpg

• Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: High

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 117%

Windows Quad-Core: 120%

Macintosh Dual-Core: 133%

Macintosh Bi-Quad-Core: 160%

3/ Enhanced light management with a special focus on soft shadows

• Artlantis 2.0 introduced a new concept: the automatic light adjustment. This new technological innovation allows a very realistic simulation of light already in the real-time preview window. A seemingly automatic function, this feature is very demanding on computing capacity. The new

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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2.1 version dramatically boosts these calculations, resulting in a faster update of the real-time preview window and in a faster computing of final renderings.

In this test there are other active light sources in addition to the Heliodon.

The chosen period of the day requires the automatic balance of the light intensity and tone adjustment. By computing the same geometry as in the previous test, you will notice a dramatic decrease of the rendering time compared to version 2.0.3.

• Rendered images: an exterior scene, with a Heliodon and 45 artificial light

sources • Heliodon parameters: • Light parameters:

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a/ Twilight-Medium.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: Medium

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 155%

Windows Quad-Core: 166%

Macintosh Dual-Core: 163%

Macintosh Bi-Quad-Core: 371%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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b/ Twilight-High.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: High

The next renderings represent the same scene, with a single difference: the changed position of the Heliodon. The sun is below the horizon, while the scene is lit by the artificial light sources.

• Rendered images: exterior scene, with a Heliodon and 45 artificial light sources

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 154%

Windows Quad-Core: 168%

Macintosh Dual-Core: 250%

Macintosh Bi-Quad-Core: 333%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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a/ Night-Medium.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: Medium

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 154%

Windows Quad-Core: 160%

Macintosh Dual-Core: 174%

Macintosh Bi-Quad-Core: 356%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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b/ Night-High.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: High

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 153%

Windows Quad-Core: 160%

Macintosh Dual-Core: 182%

Macintosh Bi-Quad-Core: 323%

• Artlantis 2.1 dramatically speeds up the calculation of soft shadows. In the following scene, there is an interior view lit by artificial light only. The Heliodon is de-activated for the present camera. All 45 lights have an average value of soft shadows: 45 (the appropriate slider can soften the shadows with a value between 0 and 100). The inside radiosity effects require the most complex computing process from any hardware. In addition, softened shadows charge the calculations with additional algorithms, slowing down the display of

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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these scenes in the real-time preview window and increasing the rendering time of the final images. With version 2.1, Artlantis achieves unparalleled speed performance by reducing the rendering time by six or even eight times compared to version 2.0.3.

• Rendered images: an interior scene, with 45 artificial light sources with soft

shadows a/ Soft shadows-Medium.jpg

• Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: Medium

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 252%

Windows Quad-Core: 288%

Macintosh Dual-Core: 328%

Macintosh Bi-Quad-Core: 955%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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b/ Soft shadows-High.jpg • Size of the rendered image: 5120x2880 pixels • Rendering options:

Anti-aliasing: High Radiosity: High

Increase in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 214%

Windows Quad-Core: 250%

Macintosh Dual-Core: 268%

Macintosh Bi-Quad-Core: 730%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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d/ Sequence.mov • Number of light sources: Heliodon with day settings • Size: 720x576 pixels, • Rendering options:

Anti-aliasing: High Radiosity: High

Increse in speed of Artlantis 2.1 compared to Artlantis 2.0.3:

Windows Dual-Core: 110%

Windows Quad-Core: 112%

Macintosh Dual-Core: 122%

Macintosh Bi-Quad-Core: 165%

Rendering time for Artlantis 2.0.3

Rendering time for Artlantis 2.1

ABVENT www.artlantis.com

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With version 2.1, Artlantis activates all hardware capacities in order to achieve the best performance ever. Enhanced multi-processor support and algorithmic optimizations provide an improved feeling of responsiveness and significant shortening of the rendering time. In general terms, Artlantis 2.1 results in greater productivity and creates a better design environment in which to work overall. Abvent Technical Team

Abvent 17, bld. Henri IV 75004 Paris, France Phone: +36 1 437 3261 Fax: +36 1 437 3268 E-mail: [email protected] Web: www.artlantis.com ©2009 _Abvent_www.abvent.com All rights reserved. Artlantis is a registered trademark of Abvent. Other product and company names are trademarks of the respective holders.