Animal Crossing Walk Through

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    _ _ _ ____ _/ \ _ __ (_)_ __ ___ __ _| | / ___|_ __ ___ ___ ___(_)_ __ __ _/ _ \ | '_ \| | '_ ` _ \ / _` | | | | | '__/ _ \/ __/ __| | '_ \ / _` |/ ___ \| | | | | | | | | | (_| | | | |___| | | (_) \__ \__ \ | | | | (_| |/_/ \_\_| |_|_|_| |_| |_|\__,_|_| \____|_| \___/|___/___/_|_| |_|\__, |

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    (, ) | / , /) /) (, ) | / /) /)| /| / // _(/ | /| / _____ // _(/|/ |/ _(_(/_(_(_ |/ |/ (_)/ (_(/_(_(_/ | / |

    A FAQ/Walkthrough for Animal Crossing: Wild WorldFor the Nintendo DS

    By Brandon "LethalLink99" WolframVersion 4.10 (Completed 05/06/09)

    LL99FAQs(at)gmail(dot)com

    This file is Copyright (c) 2006-2009 Brandon Wolfram. All rights reserved.

    _ __ ___| |========\ \===================================================/ /========||| | A. \ \ Table of Contents / / (CONTS) |||_|==========\/=================================================\/==========|_|

    This FAQ is rather large. To avoid endless scrolling, I suggest that youmakeuse of the keywords at right of any section. Press Ctrl+F to bring up theSearch window in your browser or word processing program. Enter the textincluding the brackets and search.

    A. Table of Contents......................................... (CONTS)B. Introduction.............................................. (INTRO)C. The Basics................................................ (BASIC)

    1. Controls............................................. (C-100)2. In-Game Menus........................................ (C-200)3. Beginning the Game................................... (C-300)4. Working in Tom Nook's Shop........................... (C-400)5. Your First Day in Town............................... (C-500)6. Goal of Gameplay..................................... (C-600)

    D. Town Landmarks and Attractions............................ (LDMRK)1. Tom Nook's Shop...................................... (D-100)2. Shampoodle: Harriet's Hair Salon..................... (D-200)

    3. The Able Sisters' Shop............................... (D-300)4. The Main Gate........................................ (D-400)5. The Town Hall........................................ (D-500)6. The Civic Center..................................... (D-600)7. The Post Office...................................... (D-700)8. The Museum........................................... (D-800)9. The Observatory and the Roost........................ (D-900)

    E. Around Town Activities.................................... (TWNAC)1. The Wild World Environment........................... (E-100)2. Getting a Perfect Town............................... (E-200)

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    3. Time Traveling....................................... (J-300)K. Master Item List.......................................... (ITEMS)

    1. Furniture............................................ (K0100)2. Wallpaper............................................ (K0200)3. Flooring............................................. (K0300)4. Clothing............................................. (K0400)5. Umbrellas............................................ (K0500)6. Accessories.......................................... (K0600)7. Stationery........................................... (K0700)8. Gryoids.............................................. (K0800)9. Fossils.............................................. (K0900)10. K.K. Songs.......................................... (K1000)11. Fish................................................ (K1100)12. Insects............................................. (K1200)13. Animal Pics......................................... (K1300)14. "Secret" Items...................................... (K1400)15. Environmental Items................................. (K1500)16. Unused Items and Seeds.............................. (K1600)

    L. Item Index................................................ (INDEX)1. Items by Color Designation........................... (L-100)

    2. Items by Feng Shui Designation....................... (L-200)3. Items by Genre Designation........................... (L-300)4. Items by Category Designation........................ (L-400)5. Clothing by Genre Designation........................ (L-500)6. Clothing by Season Designation....................... (L-600)

    M. Conclusion................................................ (CONCL)M. Version History........................................... (M-100)N. Contact Info.............................................. (M-200)O. Copyright Notice.......................................... (M-300)P. Credits................................................... (M-400)

    _ __ ___| |========\ \===================================================/ /========||| | B. \ \ Introduction / / (INTRO) |||_|==========\/=================================================\/==========|_|

    Animal Crossing: Wild World is the natural sequel to Animal Crossing, asleeperhit that engaged gamers worldwide on the Nintendo GameCube (GCN). ReleasedonDecember 5th, 2005, Wild World made several significant improvements over itsconsole game brother. Foremost among these is the advent of Nintendo Wi-FiConnection, allowing gamers from around the world to link up on the Wi-Fi

    network and visit one another's towns. The online community grew fast andfuriously, and is still going strong today. The same cannot be said of thelarge number of people who once travelled to other towns on memory cards intheGameCube version.

    Other improvements include the removal of the acre system (at least in acosmetic fashion), which many gamers found repetitive, annoying, andtroublesome. More villagers, events, buildings, fish, and insects have beenadded to supplement the game's fairly admirable collection of features.

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    Changes to the HRA rating system and the inclusion of many new items make fora world of towns that is more vibrant than ever before.

    This FAQ/Walkthrough will take you through every nook and cranny of the game(excuse the pun). I'm always open to suggestions on improving this FAQ, sofeel free to send in comments, suggestions, and questions to the e-mailaddressat the top of the FAQ. Happy reading!

    _ __ ___| |========\ \===================================================/ /========||| | C. \ \ The Basics / / (BASIC) |||_|==========\/=================================================\/==========|_|

    There are a few basic things to go over before starting a new game. Thissection addresses these things and then moves on to cover the game's

    beginning:the taxi ride with Kapp'n and Tom Nook's tasks.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=1. Controls (C-100)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    O=============================================================================O| Button | Normal Gameplay Function(s) | Menu/Indoor Function(s)|O===============o===============================o=============================O| Top Screen | Displays sky; weather. | Displays surroundings.||---------------+-------------------------------+-----------------------------|| Touch Screen | Stylus-driven control. | Stylus-driven control.||---------------+-------------------------------+-----------------------------|| Control Pad | Move and direct character. | Navigate menus.|

    |---------------+-------------------------------+-----------------------------|| A Button | Talk, open door, shake tree, | Confirm menu choices, talk,|| | use a tool, read a sign. | grab furniture.||---------------+-------------------------------+-----------------------------|| B Button | Pick up items, pull weeds, | Pick up items, cancel menu|

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    | | increase text speed. | choices, exit menus,|| | | increase text speed.||---------------+-------------------------------+-----------------------------|| X Button | Access town map menu. | Use camera functions.||---------------+-------------------------------+-----------------------------|| Y Button | Access suitcase (item) menu. | Place item in specificslot.||---------------+-------------------------------+-----------------------------|| L Button | Run. | Toggle options/palettes.||---------------+-------------------------------+-----------------------------|| R Button | Run. | Toggle options/palettes.|

    |---------------+-------------------------------+-----------------------------|| Start Button | Save option/message. | Save option/message.||---------------+-------------------------------+-----------------------------|| Select Button | Access keyboard menu. | Access keyboard menu.|O=============================================================================O

    There are a few more control options that are available in select situations.While talking to Tom Nook, press the X or Y button while highlighting an itemto automatically take it to Nook's sell screen. If you are too far away fromavillager to talk to them but he/she is still in sight, you can tap the TouchScreen to wave at him/her. While next to a hole, you can kick dirt into itwith the B Button. This is useful if for some reason you have been trappedbetween holes on Nintendo Wi-Fi Communication without a shovel.

    There are also special auto-phrases that can be used during Wi-Fi or DS to DSgameplay. These include pressing the Start button at any time to send themessage "I want to save!" to the host. If you are sitting down on a chair orlying down on a bed when you are either visiting a town or hosting guests,thefollowing auto-commands are available:

    A Button: Phew! B Button: Good feeling!X Button: Outta my way! Y Button: I can't get down!Select Button: I can't move!

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2. In-Game Menus (C-200)

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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Start Menu----------The menu seen when you start up the game. These options are explained underthe heading "Beginning the Game".

    Suitcase Menu-------------Press Y or tap the down arrow on the upper-right corner of the Touch Screeninmost situations to access the game's many in-game menus. The Suitcase menuwill appear first. You will see a number of different icons indicatingcorresponding menus along the top of the screen. The Suitcase menu serves asyour inventory in the game. It holds up to 15 items, 10 letters, and 99,999bells (money). Store items in empty slots.

    A picture of your character with a little speech bubble shows your name andtown name. To wear or hold applicable items, drag them to your character's

    image. Tap your character and select remove to remove items. Drop items bydragging the item in question to the ground by your character's feet.Withdrawbells by tapping the bell bag icon and selecting the desired amount. All inall, you can carry 26 items if you put them in letters in the correspondencesection.

    Pencil Menu-----------Create custom designs at the Able Sisters' Shop and access them here. Youcanhold up to 8 designs and use them in a variety of ways, including using oneofthem as your inventory background. Drag the item to the lower left corner ofthe Suitcase menu. The default backrgound, a Big Dot Shirt, will take anavailable slot in your inventory as a result.

    Fish Data---------See data of any fish you have caught. This is automatically updated after anew fish is reeled in. Tap on the icon of a specific fish and you'll see itsname, size, habitat, and seasonal times. This is esepecially useful if youwant know where you caught a valuable fish (and if you don't want to take thetime to look it up here, obviously).

    Bug Data

    --------This is exactly like the fish menu, except it records insects. Since therearemany more ways to catch insects, this information is still more valuable.

    Message (Keyboard) Menu-----------------------Use this to communicate with other players who come to visit. It is the samekeyboard available when you write letters. With it you can compose messagesfor others to see. Once you have met Dr. Shrunk and obtained a few

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    "expressions" from him, they will apppear here. Tap the corresponding"expression" and your character will enact it. This is a brief and moreeffective method of communication. Note that there is a built in censorthat "blanks out" expletives.

    Town Map Menu-------------Use the map menu to navigate your new town. It indicates any buildings intown, your location, and the location of bridges. Tap a villager's name fromthe list, a house, a building name or a building icon to locate that house orbuilding. When you travel to other towns you will automatically have thattown's map at your disposal. Access it by pressing the X Button.

    Friends Menu------------Your friend roster of people you have met on Wi-Fi and gotten friend codesfromis displayed here. You can register friends by pressing register and removethem from here as well. Even if you have no intention of ever invitingothers

    into your town, it is a good idea to register one friend code just to makesurethat you receive any special gifs Nintendo may send out.

    Catalog-------There is another in-game menu that is not available from the default Suitcasemenu. Instead, you must access the Catalog from Tom Nook. This menuorganizesjust about every item you will encounter in the game. The catalog is orderedunder the following headings: furniture, wallpaper, carpets, clothing,umbrellas, accessories, stationery (paper), gyroids, and fossils. As you cansee, not all items are sorted in the catalog and, furthermore, some arelistedhere but are not available for purchase from the catalog. The Master ItemListexplains much more about the catalog, what items are in it, and which itemsyoucan buy from it.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3. Beginning the Game (C-300)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    When you first boot up Animal Crossing: Wild World, you'll be taken to thetitle screen. Press Start or touch the screen and it will ask you what youwant to do. Here you will have the following options:

    New Game/Continue-----------------Select this option if you haven't created a town yet or if you wish tocontinueplaying in a town you have created and saved. Note that only one town may be

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    saved at a time to a game card.

    New Resident------------Create a roommate to live with you in your existing town. Three roommatescanbe created, for a total of four possible characters in town. This is a majordifference between Wild World and its predecessor. In the original AnimalCrossing, there were four different houses that you did not have to share.However, the house expansions have gotten larger and more numerous and thewardbrobes and bureaus now have a 90-item capacity. New residents may becreated not only for other people, but can be also be used for several otherpurposes outlined throughout the body of this FAQ.

    Tag Mode--------This option is accessible only if you have released a note in a bottle intotheocean. More information about Tag Mode is found under "Communication".

    Other Things------------Here you have the following subset of options.

    - Rebuild Town: Delete your saved town, and with it all of your items,villagers, etc. You should be absolutely sure you want toget rid of a town before you use this option.

    - Erase Resident: Evict a roommate from your house. This is the equivelantof

    deleting another character. Again, you should be sure thatthe resident has got to go before choosing this option.

    - Immigration: Where the New Resident option allowed for a player new toWild World to move to town, this option allows players withexisting towns to move to other towns. More information onImmigration is found under "Communication".

    - Wi-Fi Settings: These settings allow connection to Nintendo over the Wi-Finetwork. More information is found in the "Communication"section.

    Note: Further options pertaining to the telephone found in the save room ofyour house are explained under "Expansions".

    A Taxi Ride-----------

    To start the game off, you will be in the back of a taxi driven by Kapp'n, aKappa, a turtle-like demon in Japanese folklore. He took you to your town'sisland in the original Animal Crossing and now takes you to your new home.AsRover did in the first Animal Crossing, Kapp'n will ask you a few questionsthat will determine many facets of the game. Questions that seem to havelittle meaning will determine your appearance as well as the layout of yournewtown.

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    First, he'll ask you for the time and date (if you are the first to move intothe new town). The default option is the DS clock setting. Although time iseasily changed in Wild World, it is a very important part of the game. Next,Kapp'n will comment about the rain pouring outside the cab. Your answer tothis "question" and two subsequent questions will influence the facialfeaturesof your character. A more thorough explanation is found in the subsectionthatfollows.

    Next, he'll ask your name. Make sure its a good name; you can't change itafter you confirm it. Then Kapp'n will ask you whether you like the "burly"or"cute" name you've chosen. This will help determine your gender. Of course,burly is for boy and cute is for girl. Then you'll get one more chance toconfirm your gender. If you change your mind about your gender, you willhavegirlish eyes if you're a boy and boyish eyes if you're a girl.

    Kapp'n will then ask you for the name of your town (if you are the first to

    move into a village). Again, make it a good name because you can't change itlater. Kapp'n will ask why you are coming to town. This is the secondquestion that has a bearing on your appearance, detailed below. Thetalkativetaxi driver will then ask you why you've decided to move to town (if you arefirst to move into the town). Your choices are for the beach, the town hall,the shopping, the border, or the museum. This will determine where you live,as you'll live closer to the location you've chosen.

    It should also be noted that in addition to determining the location of yourhouse, it will also determine special features of your town's terrain. Ofcourse, some features cut across towns no matter how characters haveresponded.To paraphrase CalicoLemon of the AXA forums, each town of 16 acres israndomlygenerated from a pool of 109 posssible acre "pieces". And this onlydeterminesthe structural features of your town. Native fruit selections, snowpatterns,and gate colors can still vary.

    By selecting one of the locations above, you are only helping to determinehowfar away your house will be from the ocean acres and the fixed buildingacres.Each town must have a gate acre in the top row (one of three layouts andcolor types). A waterfall acre must also be on the top row (three possible

    selections). Of course, each town must have a Town Hall, an acre containingboth Tom Nook's and the Able Sisters' shops, a Museum acre, an acre with yourhouse in it, and a series of river acres that connect from the waterfall acreto an outlet into an ocean acre. On top of that, each town must have twobridges that span the two of the river acres and 10 locations for yourpossiblevillagers' houses. When you factor in all of the above locations, there areonly four "open" acres that are generated randomly. There are severalversionsof the non-random acres above, added to increase variety.

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    Finally, he'll ask you if you have enough money to get settled. This is thethird and final question that influences your appearance. All of thepossibleanswers to these three questions and their effects on your appearance arelisted below.

    Determining Your Appearance---------------------------Note: In the English version of Wild World, there may be slight variations to

    these questions. If you do happen to get the other version, it shouldbe

    obvious which question corresponds with each in the list below. Yourresulting appearance will not be altered.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: Me, too!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: I'm moving.Q: Kapp'n: Do ye have enough to get settled?

    A: Yup!\==>> [M] Large, rounded eyes with black pupils off to the side. The hair

    is brown with a cowlick at the back. You lack eyelashes andeyebrows.

    [F] The hair is brown and rounded with "wings" off to the sides.The

    pupils are large, blue, and off to the side. You lack eyebrowsand eyelashes.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: Me, too!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: I'm moving.Q: Kapp'n: Do ye have enough to get settled?A: Kinda...

    \==>> [M] Your eyes are half-ovals with black pupils off to the side. Thehair is brown and domed with an uneven line around the forehead.No eyebrows or eyelashes.

    [F] The hair is pink with pigtails under your ears and a tuft ofhair

    protruding upwards. Your eyes are half-ovals with eyelashescurving to the sides of the face. There are no eyebrows.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: Me, too!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: Butt out!

    Q: Kapp'n: Do ye have enough to get settled?A: Yup!

    \==>> [M] Tilted eyes with black pupils off to the side. You haveeyebrows,

    but not lashes. You'll have brown hair similar to the boy styleabove.

    [F] Your hair is pink and domed but for wings out to the sides. Theeyes are black with grey pupils. Eyelashes curve upwards, butthere are no eyebrows.

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    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: Me, too!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: Butt out!Q: Kapp'n: Do ye have enough to get settled?A: Kinda...

    \==>> [M] You have brown hair with a cowlick at the back with a curvingline

    around the forehead. The eyes are circles with black pupils offto the side. You have eyelashes, but not eyebrows.

    [F] The hair is brown and domed with wings to the sides. Your eyesare tilted with eyelashes but no eyebrows.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: I like it!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: I'm moving.Q: Kapp'n: Do ye have enough to get settled?A: Yup!

    \==>> [M] Your hair is similar to the boy style above. The eyes are

    circleswith black pupils looking to the side. You will have rosy

    cheeks,but you will not have eyelashes or eyebrows.

    [F] This eyelids brown, domed hair with wings yet again, but thistime

    your eyes are circular with large, blue pupils looking to theside. You have eyelashes extending downwards but no eyebrows.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: I like it!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: I'm moving.Q: Kapp'n: Do ye have enough to get settled?A: Kinda...

    \==>> [M] Your hair is brown with a cowlick at the back and a circularline

    around the forehead. There are eyebrows, but not eyelashes.The

    eyes are blue with the pupil centered.[F] The hair is brown with pigtails curling behind your ears. A

    tuftof hair sticks up. The eyes have large, blue pupils. Your

    cheeksare rosy. There are no eyebrows or eyelashes.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!

    A: I like it!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: Butt out!Q: Kapp'n: Do ye have enough to get settled?A: Yup!

    \==>> [M] The hair is brown and domed with an uneven forehead line. Theeyelids are pinkish and half closed, giving you a lazy

    expression.There are no eyelashes or eyebrows.

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    [F] This yields brown hair with pigtails and a tuft sticking up.The

    pupils are blue, smaller, and centered. You have both eyelashesand eybrows.

    Q: Kapp'n: Jumpin' jellyfishes...I've had about enough of this here rain!A: I like it!Q: Kapp'n: So tell me, player name. Why are ye settin sail fer town name?A: Butt out!Q: Kapp'n: Do ye have enough to get settled?A: Kinda...

    \==>> [M] You'll have brown, domed hair with an uneven forehead line.Your

    eyes are blue and centered. There are no eyebrows or eyelashes.[F] The hair is brown with pigtails curling behind your ears and a

    part sticking up. The eyelids are pinkish and half-closed,giving you a lazy expression. The pupils are blue and off to

    theside, while there are no eyebrows or eyelashes.

    Now you'll finally arrive in town. Your first stop is the Town Hall, wherePelly, the duck behind the counter, will ask you if you need help. Tell heryou just moved in and she'll tell you that Tom Nook is waiting for you andthatthere is a small home waiting for you to move into. She'll give you a townmapfor your trouble. Use it to find your way across town to your new home.

    Check out your new pad. Calling it a humble abode is an understatement.You'll have room for only a few items, and all it has in it to begin with isacandle and a crummy old radio. Don't worry; if you work at it, you caneventually upgrade your home until it is a good-sized mansion. For more infoon your home, see "Your House".

    Get out of the house for some air and Tom Nook will show up and offer you ajobout of the blue. It turns out that you didn't bring nearly enough money tobuythe house. Hm, something tells me if this wasn't a video game you'd be insometrouble right about now. You'll owe 19,800 bells, and Tom Nook will let youwork for him to pay some of it off. Find his store on your map and beginyouremployment.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4. Working in Tom Nook's Shop (C-400)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Once you get to Tom Nook's Shop, he'll give you a uniform. Get dressed byselecting it from your inventory an putting it on your character. If youwish

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    to play a rather pointless joke on Tom Nook, run outside after changing intoyour work uniform and then take it off and drop it on the ground. Tom willbeexasperated that you have lost your work clothes already and will remark infrustration, "Hm! What did you do with your work clothes? Unbelievable...Here, take this new set, but you must change into them this time!"

    Tom will give you trees and flowers to plant outside. Go out, pick a spotforthe scenery, choose the item from the menu, and plant it. You can always cutdown the trees if you don't like the arrangement later when you get an axe.You can just pick the flowers.

    Once you're done, return to the shop and your new boss will ask you to meettheresidents. What an easy job! You should visit the mayor outside the TownHallfirst. Visit all of your animals next. Make sure to use the map if youdon'tknow the locations of their houses. They should be walking around in the

    general area of their houses or inside. Knock on the door to enter a house.You should have only three villagers to visit. Talk to them afterintroducingyourself to obtain some useful information. One will ask you when yourbirthday is. On that day some of the villagers will remember your birthdayandgive you gifts. You will have a lot more villagers by that time. Note thatunder no circumstances must you meet Blathers, Celeste, Booker, Copper, orother town regulars to complete this task.

    Next, go back to the shop and Tom will ask you to deliver some furniture.Deliver it to the villager he names. After that, return to the shop yetagainand Nook will ask you to write a letter about his store and mail it to aspecific neighbor. Write the letter and mail it at the post office. Justselect the paper from your inventory and write it just like on a normalkeyboard. You don't have to write anything specific. No matter how fast youare, Tom Nook will tell you that you took too long. It looks like your newboss is fairly particular.

    Tom will ask you to deliver a carpet to a neighbor. Locate the villagerinsidehis/her house and let him/her know you have a delivery. Go back to Nook'safter delivering the carpet and you'll have to deliver a watering can. Intheoriginal Animal Crossing you had to deliver an axe. You'll deliver it to thesame person that you sent the letter to. The villager will show you the

    letterand give you some tips. Return to Nook's for the last task you'll have todo.

    He'll ask you to write an ad for his shop. Go to the message board besidetheTown Hall, select New Message and use your letter-writing skills to post amessage on the board. Go back to the shop and you'll finally be free to dowhat you want. The bad news is you'll have worked off only 1,400 bells onyour

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    mortgage. It may be a pitiful sum, but at least you're free. Now you'refinally ready to buy things from the store, pay off your debt, and begin thegame for real.

    On a side-note, if an additional character is created, he/she must work forTomNook regardless of whether or not the entire mortgage payment on the househasbeen paid off. Even if the last expansion of the house is completely paidoff,Tom will still force the new character to perform the same duties as hisfirstemployee. The worst part of it all is that the new character's work will gounrewarded; Tom Nook will not pay for the services of an additionalcharacter.

    New secondary characters can avoid doing this work for no pay, but severalfeatures of gameplay that were designed to work as if you had completedNook'straining will not be available to you. Copper will not let you open the

    gates,preventing both DS to DS and Nintendo WFC multiplayer. You cannot buy orsellitems at Tom Nook's store. Also, all of the villagers will never go to sleepas they are required to stay awake for the new character to meet them as partof Tom Nook's tasks. So if you think you can stick it to the man by skippingwork... please don't. You're playing Animal Crossing; no one thinks you're abadass.

    Characters that immigrate to town will not be subjected Tom Nook'semployment,as such characters will have gone through it once before in the respectivetowns they emmigrated from. At least you can take that as a positive, right?

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=5. Your First Day in Town (C-500)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Upon the termination of your employment, a few interesting effects willoccur.You can now save your game. Also, you are now a regular customer of TomNook'sstore and can buy and sell items with him. Despite these important features

    opening themselves to you, the fact remains that you will be virtuallypenniless with little in the way of material possessions. However, there areafew things that you can do in your first day to get ahead and, moreimportantly, have more fun.

    I suggest to go about shaking every tree in town first. Many of them willcontain bags of 100 bells, two of them will contain often rare pieces offurniture you can use in your tiny house or sell, and the rest will be ripewith your town's fruit. Of course, three of the trees will contain bee hives

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    that will release angry bees. If you aren't fast they will sting you. Moreinformation about avoiding and catching the annoying critters can be foundunder "Bug Catching: In-Depth Strategies". Sell this fruit to Tom Nook andyouwill have enough for whatever tool is available in the shop. I suggestbuyingit no matter what item it is simply to get a leg up as fast as possible.

    The most valuable tools at this stage are, of course, the fishing rod, net,andshovel. With the fishing rod and net you can hunt for creatures that can besold to pay off your mortgage or donated to the museum. With the shovel youcan smack every rock in town to find the elusive bell rock, which, ifcontinually smacked, will release progressively more valuable bags of bells.See "Basic Techniques" of the Making Money section for more information. Youcan also begin hunting for fossils that you can either donate to the museumorsell off for profit.

    You can also raid the beach for shells. Although these are not worth much,

    every bell counts early in the game. Between this and gathering fruit youshould be well on your way to collecting the required mortgage donation. Youmay also wish to sell items in your house, such as the tape deck, orange box,and the common wall and floor in favor of other items you may receive fromvillagers or in other ways. Before you sell something that a villager gaveyou, keep in mind that these items are worth more HRA points off the bat thanmost of the items sold at Tom Nook's Shop.

    Another concern that new players to Wild World often have is the issue ofstorage space. Your first house will be cramped and very limited in terms ofspace. Paying off your mortgage should thus be a goal of the first day.Whenyou have paid off the mortgage, engage Tom Nook in conversation and you willbeable to expand your house and pick your new roof color. While you still haveyour "starter home", an even more cumbersome problem is the fact that youwillprobably not have a wardrobe or dresser. The dresser has room for 90 items,insix groups of 15 items. Each roommate will have space for his/her own 90itemsin a wardrobe. Purchasing another one will NOT give you more space. Awardrobe is able to store furniture, wallpaper, flooring, clothing, andshells,enabling the use of your inventory for more important items such as tools.

    More storage space may be obtained by storing saved letters in the Post

    Officeand attaching items to them, simply attaching items to letters that appear inyour inventory, or by creating another character who will have their owninventory in which to store items.

    Between all of these methods you should be able to pay off your firstmortgagefairly easily and move closer to the aquisition of a larger house. Insellingall of these goods to Tom Nook you will also be closer to a store upgrade,

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    which will enable you to buy tools, make more money, and get more out of thegame while in the early stretch.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=6. Goal of Gameplay (C-600)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    The major question that most players have after completing their work at thestore and even after the first day is: what to do now? Your goal in AnimalCrossing: Wild World can be whatever the heck you want it to be. AnimalCrossing is more like an experience than a game. It's an environment inwhichyou're free to do whatever you want. The town is made for you.

    What most people who play this game set out to do is to become the kingpin ofthe Animal Crossing universe. They want the most money, the biggest house,

    thebest clothing and accessories, the most perfect town environment, the coolestvillagers, the fullest museum, and they want to be the envy of every otherAnimal Crossing player in the wide world of Wi-Fi. ...But if you choose thisapproach don't blame me if someone says you're compensating for something.

    Less driven gamers may want to focus on what they find the most fun, whetheritbe netting bugs, decorating the house, or just interacting with thevillagers.There are endless things to do and endless things to accomplish. You canneverreally say you've beaten Animal Crossing: Wild World because there's alwayssomething out there that hasn't been done (a blessing and a curse).

    Animal Crossing: Wild World is a game in which every player has his/her owntown with its own villagers, unique features, and landscape. What you do inthe town is up to you. Some things are daily and can get repetitive andboring, while some events happen just once a year. The clock is alwaysticking, whether you're there or not (the slogan of the original AC, if youcanbelieve it).

    An important point - Animal Crossing: Wild World isn't meant to be played forhours and hours at a time. Rather, it plays in smaller installments over thecourse of months or even years. Don't get frustrated if you run out ofthings

    to do in a day; that's fairly normal. Maybe it's Nintendo's way of saying,"Okay, go outside now", or possibly, "Buy some of our other fine products...Sony is giving us some competition here!"

    _ __ ___| |========\ \===================================================/ /========||| | D. \ \ Town Landmarks and Attractions / / (LDMRK) ||

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    |_|==========\/=================================================\/==========|_|

    This section details the many locations to visit in town. Basically, thisoverview serves to orient new players to Wild World's features and to refreshthe memories of veteran players.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=1. Tom Nook's Shop (D-100)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Now that your brief stint as an employee is over, you will hopefully realizethat your financial and overall "success" in town is intertwined with Tom's.His store provides the major location you will visit countless times duringthegame. Tom Nook allows you to buy and sell your items. These are the most

    important things in the game, since items sold here enable you to doeverythingelse. You'll be able to buy and sell throughout the store hours of 8AM-11PM.The closing of the store is foreshadowed by closing music, which beginsplayingat 10:50PM.

    Expansions----------The more business you do with the racoon, the bigger his shop will get andthemore items he'll be able to display and sell to his number one customer: you.His selection varies every day you come in, so you should make it a habit ofchecking out his items all the time, no matter if you have any need to ornot.You may find something rare and interesting. Here's how and when his shopwillexpand.

    O=============================================================================O| Name of Upgrade | How to Get It | Description|O=================o=======================o===================================O| Nook's Cranny | Available at Start | A dilapidated, wooden shack of a|

    | | | building, Nook's Cranny has an|| | | extremely small selection of|| | | items. These include 2 furniture|| | | items, 1 carpet, 1 wallpaper, 1|| | | stationary packet, 1 package of|

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    | | | seeds, 2 tools, 1 medicinebottle,|| | | and 1 message in a bottle. Onthe|| | | bright side, it doesn't take much|| | | to upgrade the store.||-----------------+-----------------------+-----------------------------------|| Nook n' Go | Spend/Sell 25,000 | A convenience store with a mildly|| | Worth of Goods | better item selection. It has 3|| | | furniture items, 1 carpet, 1|| | | wallpaper, 2 stationary packets,2|| | | packages of seeds, 3 tools, 1|

    | | | medicine bottle, 1 message in a|| | | bottle, and a sapling. The tools|| | | are especially valuable now.||-----------------+-----------------------+-----------------------------------|| Nookway | Spend/Sell 90,000 | A supermarket with a good arrayof|| | Worth of Goods | helpful items. They include 4|| | | tools, 2 carpets, 2 wallpapers, 3|| | | stationary packets, 4 packages of|| | | seeds, 4 tools, 1 medicinebottle,|| | | 1 message in a bottle, and 2|| | | saplings. It is possible to get|| | | upgrade in just five days ofplay.||-----------------+-----------------------+-----------------------------------|| Nookington's | Spend/Sell 240,000 | A large department store with a

    || | Worth of Goods & Get a| monster selection of items that|| | Wi-Fi/Local Visitor to| sprawls two floors. On the 1st|| | Buy/Sell 1 Item from | floor you'll find 6 tools, 2|| | Previous Store | saplings, 1 cedar sapling, 7|

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    | | Upgrades | packages of seeds, 4 stationary|| | | packets, 1 medicine bottle, and 1|| | | message in a bottle. Also onthis|| | | floor is a separate salon called|| | | Shampoodle where Harriet will do|| | | your hair, covered in the next|| | | section. The second floor ishome|| | | to 8 different furniture items, 3|| | | carpets, 3 wallpapers, and 1paint|| | | can. Tom will have enlisted the|

    | | | help of the twins Timmy and Tommy|| | | Nookling to help in the 2ndfloor.|| | | For more information on Timmy and|| | | Tommy, consult the section of the|| | | same name.|O=============================================================================O

    Tom Nook will post notices on the Message Board before he starts constructionand when the store is open again. Construction takes a day in which youaren'tallowed in the store during that time. You'll have to wait until tommorow ifyou want to sell or purchase something. This may be annoying, but the waitiswell worth it.

    When you are given the option to expand, Tom Nook will ask you what roofcoloryou would like your new house expansion to have. You may choose from red,blue, yellow, green, pink, orange, light blue, violte, light green, lilac,bluegreen, shocking pink, grey, brown, dark green, and navy colors.

    There have been reports stating that Tom Nook will not upgrade his shop ifthecharacter has time travelled over the date of construction that is posted onthe Bulletin Board. More about this problem and its solution is found under"Time Traveling".

    Basic Services at Tom Nook's Shop---------------------------------You can shop for items by walking up to the item, facing it, and tapping the

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    stylus twice or pressing the A Button. For some items he'll give you aspecialdescription and for wallpaper and flooring he'll give you the option ofseeingwhat it looks like before you buy. Most items will be "sold out" for a dayafter you buy them.

    You can sell your items by talking to Nook and selecting the sell option.Moveyour items you want to sell into Tom Nook's blue half-screen and he'll giveyoua price you can either accept or reject. The sell price will generally be afourth of the price Tom will sell the item(s) in question for.

    Tom Nook can also tell you the turnip prices. The aptly named turnip or"stalkmarket" prices will fluxuate daily, as turnip prices will change twice a dayatnoon. Asking the price will help you determine when to sell or keep untilthe

    next day. Keep in mind that there is no trade on Sunday and that turnipsspoilafter a week. For more information on The Stalk Market, see "Joan" as wellas"The Stalk Market".

    PTM Points----------A new feature in Animal Crossing: Wild World is the Tom Nook Point System.You'll see a small machine in the corner called the Point-Tracking System, orPTM. You'll receive a point for every 100 bells you spend (from in-storepurchases or catalog purchases), and on special days (occurring on weekendswhere an event is not taking place), five points. As your points go up andreach certain levels, the discounts you receive will increase. You will alsoobtain a rare model item.

    O=============================================================================O| PTM Point Amount | Model Reward | Discount Reward|O==================o=========================o================================O| 300 Points | Nook's Cranny Model | Store Membership||------------------+-------------------------+--------------------------------|| 5,000 Points | Nook n' Go Model | 5 Percent Store Discount

    ||------------------+-------------------------+--------------------------------|| 10,000 Points | Nookway Model | 10 Percent Store Discount||------------------+-------------------------+--------------------------------|| 20,000 Points | Nookington's Model | 20 Percent Store Discount|

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    score from the HRA.

    Once in a while, Tom Nook will have sales where everything in the store ispriced at half off. These may occur at 5, 6, 7, or 8 PM, as determined bythenotice Tom will leave on the Message Board.

    A very important feature of the shop is the personal catalog. This is a listof items you have already purchased or acquired that are not always availableto buy in the store. This is also a valuable record of the items you havecollected in the game. Some players make it their goal to complete thecatalog, a daunting task. You cannot buy some special items from thecatalog,but it's very useful if you accidently sold an item you wanted to keep.

    Anything you order from the catalog will be delivered to your house in themailthe following day in most cases, although deliveries can come in the sameday.The catalog shows a rotating view of any furniture item you have come across,

    providing a very helpful picture of what the item will look like in yourhouse.Note that you cannot order any item from your catalog while you have yourgatesopen.

    The Missing Sales and Promotional Events Glitch-----------------------------------------------This glitch, as coined by Myster Mask, is a glitch in which players fromtownswhere there is ONLY ONE character present will never experience sales, pointspecials, and spotlight items. Although what precisely causes this glitch isunknown, it may be cured by the creation of a second character. The glitchdoes not effect towns in which there are more than two human characters, ortowns in which a second character has been created and later deleted.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=2. Shampoodle: Harriet's Hair Salon (D-200)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Once you have unlocked Nookington's, Tom Nook will have put in a hair salonatthe upper-left corner of the first floor. In it, Harriet the poodle will be

    your hair stylist, offering explosive "make-overs." If you want to changeyourhair style, she's your ticket. For 3,000 bells, you can talk to her and hopinthe chair to get started. She'll ask you a series of questions (similar tothequestions Kapp'n had for you at the beginning of the game) that determinebothwhat kind of haircut you'll get and what color your new hair will be.

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    Harriet's Questions-------------------Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY

    come alive?"A: "Every day."Q: Harriet: "Do you like the sun? How does it make you feel?A: "Warm..."Q: Harriet: "If you were rushing to the salon and someone were to call toyou,

    what would you do?"A: "Grin and say hi!"

    \==>> The Warm Type[M] A domed hairstyle with longer sideburns.[F] A haircut with a swoop across the forehead and wings to the

    sidesof the head.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Every day."

    Q: Harriet: "Do you like the sun? How does it make you feel?"A: "Warm..."Q: Harriet: "If you were rushing to the salon and someone were to call toyou,

    what would you do?"A: "Ignore 'em!"

    \==>> Self-Assured Type[M] Dome-shaped hairstyle with uneven bangs.[F] A slight curve around the forehead and a series of strands of

    hairdown the sides.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Every day."Q: Harriet: "Do you like the sun? How does it make you feel?"A: "Sweaty!"Q: Harriet: "Are clothes important to you?"A: "Oh yeah!"

    \==>> Trendy Type[M] "The wall" style with a ridge of hair and a smooth edge along

    theforehead.

    [F] A bun in the back with the bangs slightly covering one eye.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Every day."Q: Harriet: "Do you like the sun? How does it make you feel?"A: "Sweaty!"Q: Harriet: "Are clothes important to you?"A: "Nah."

    \==>> Laid-Back Type[M] A dome-shaped hairstyle with a smooth edge along the forehead; a

    mushroom cut.[F] A haircut with straight bangs. The hair covers the ears

    somewhat.

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    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLY

    come alive?"A: "Big nights!"Q: Harriet: "I'll bet you're just the toast of every party, aren't you?"A: "Well, duh!"Q: Harriet: "If your ideal hairstyle were a song, what kind of song would it

    be?"A: "Power ballad."

    \==>> Approachable Type[M] A curved hairline around the forehead with a cowlick at the back

    of the head.[F] Longer bangs that cover the ears somewhat. The bangs are longer

    and are just above the eyes.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Big nights!"Q: Harriet: "I'll bet you're just the toast of every party, aren't you?"A: "Well, duh!"

    Q: Harriet: "If your ideal hairstyle were a song, what kind of song would itbe?"

    A: "RAWK!"\==>> Fun-Loving Type

    [M] A haircut parted down the middle; there are no sideburns.[F] A haircut with a wide ponytail down the back and straight bangs.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Big nights!"Q: Harriet: "I'll bet you're just the toast of every party, aren't you?"A: "Unfortunately..."Q: Harriet: "Well, will you tell me a bit about your primping routine?"A: "I'd rather not."

    \==>> Confident Type[M] A haircut in which the bangs slightly cover one eye.[F] A haircut with two pigtails that go straight out to the sides,

    notdownwards. Reminiscent of Pippi Longstocking.

    Q: Harriet: "Hmm. Now tell me, sugar, when do you want your style to REALLYcome alive?"

    A: "Big nights!"Q: Harriet: "I'll bet you're just the toast of every party, aren't you?"A: "Unfortunately..."Q: Harriet: "Well, will you tell me a bit about your primping routine?"A: "I'm embarrassed!"

    \==>> Reserved Type[M] A spiky hairstyle with a smooth edge along the forehead.[F] A hairstyle with pigtails going downwards behind the ears and a

    bunch of hair in the center sticking straight upwards.

    Your answer to the question(s) following these will determine what color yourhair is.

    O=============================================================================O

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    | Choice | Color Yielded | Warm or Cool?|O=========================o=========================o=========================|| Mysterious! | Dark Brown | Cool||-------------------------+-------------------------+-------------------------|| Young! | Blue | Cool||-------------------------+-------------------------+-------------------------|| Lush! | Green | Cool||-------------------------+-------------------------+-------------------------|| Radiant! | White | Cool||-------------------------+-------------------------+-------------------------|

    | Safe. | Light Brown | Warm||-------------------------+-------------------------+-------------------------|| Lighthearted | Blonde | Warm||-------------------------+-------------------------+-------------------------|| Fiery! | Orange/Red | Warm||-------------------------+-------------------------+-------------------------|| Flirty... | Pink | Warm|O=============================================================================O

    If you do not like the results of Harriet's work, you cannot get anotherhaircut until the next day. Even if you travel to another town that hasaccessto Shampoodle, Harriet will not let you have another haircut there. Only oneplayer can be in the salon at a time, but if you do have your gates open, allof your visitors will be able to get a make-over in his/her own time. It isalso of consequence to note that if you purchase 16 haircuts, Harriet willoffer you a haircut from the opposite gender. You can choose this optionwhenHarriet prompts you, asking if you want a "pixie cut". I can't be any more

    specific than that having not played Wild World for so long, but I've seenpictures and the results can be explosive!

    For more information on Harriet, see the section of the same name.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3. The Able Sisters' Shop (D-300)

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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    This is the town's clothing store, run by two porcupines: Mabel, a talkativeanimal who will help you with all of your options here, and Sable, a taciturnanimal who does the sewing. The store is open from 8AM to 11PM. Talk toSablefor a consecutive number of days to have her reveal information about herselfas your friendship develops.

    The Able Sisters carry a good selection of both normal and custom clothing,aswell as some umbrellas, a hat, and an accessory. You can both buy and sellclothing and related accessories here. The shop is very similar to TomNook'sin a number of ways. The selection changes every day, items come inprobability groups of A, B, or C (which your town is assigned at thebeginningof the game), some clothing is seasonal and can only be bought at certaintimes

    of the year, and clothing is also assigned a genre grouping as furniture is.The genres for clothing are a little different than that of furniture and areexplained under "Clothing."

    In addition to being your source for pre-made clothing designs, The AbleSisters' Shop gives you the opportunity to design your own clothing patterns,or "textures", as they are commonly referred to. The shop will always haveeight designs on display in the center of the store. Free of charge, you cantry on a displayed design (which always comes from a town called Treehut,whichrefers to "Treehouse", the NOA localization team that translated Wild Worldinto English), display one of your own designs you have made, or tradedesignswith one of these. Designing your own clothing pattern costs 350 bells "formaterials." Also note that you cannot design a pattern while your gates areopen.

    Designing a Pattern-------------------Once you have given your 350 bells to Mabel, the design pallet will come up.There are many options that you can have in creating your own design. One ofthese is the control type you use. Button control is useful when you want tomake a pattern pixel by pixel for a very intricate, precise pattern. Usestylus control for simpler, intuitive designs, or if you want to speed up theprocess immensely. The other options are listed below.

    The Grid System: Turn the grid system on or off by selecting the box to the

    upper-left of the screen. The grid is helpful when goingpixel by pixel, while having the grid turned off enablesfreehand designs and a better look at what your pattern

    willlook like when it is complete.

    The Paint Cursor: When using button control, a pencil cursor will appear onthe design palette. It gives the pixel or pixels that

    willbe affected by what you are doing at the time.

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    The Color Palette: The color palette stretches across the bottom of thedesign

    screen. It displays the colors that are available for youto use. There are 16 different pallets you can choose

    from,each with 15 colors. You may only use one of these

    palletsper design. If you were to change palettes in the middle

    ofa pattern, the colors you used from the original palettewould be changed to the corresponding colors of the newpalette. Many of the palettes give a wide range of

    colors,while one offers a grey-scale.

    The Tool Palette: The tool palette spans the right side of the screen. Itcontains many different tools to help you design a patterneffectively. These are:

    Pen Tools - Located on the upper-left side of the tool palette, thepen tools allow you to choose three different

    thicknessesranging from just one pixel or multiple pixels.

    Shape Tools - To the right of the pen tools are the shape tools. Usethem to draw shapes such as circles, squares, or

    straightand diagonal lines. These shapes will not be filled in,so use the fill tool to fill them in.

    Fill Tools - Use the fill tool, situated just under the pen and shapetools, to create solid, or "filled in" shapes such ashearts, stars, or a polka dot pattern. The paint bucketmay be used to fill in large parts of the grid in onecolor.

    Master Fill Tool - Similar to the paint tool, the master fill tool allowsyou

    to fill the entire grid with one color.

    Undo Tool - Use the undo tool to undo any mistake you have justmade.

    It is important to catch mistakes early, as you can onlyundo the very last step or your last action.

    Using Designs

    -------------By no means are your designs just for shirts and dresses. You can put thepattern almost everywhere, but if you do plan to use a design as clothing, beaware that some patterns work better than others. After you develop a feelfordesigning patterns, you may want to design one specifically for use asclothing. There are some sites that feature some very original clothingtextures.

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    Second, you can also use your design as a hat. You can buy accessories attheAble Sisters', but none of them may appeal to you. Again, some patterns lookbetter than others as hats.

    Third, you can turn your pattern into a painting. These can be put in yourhouse to showcase your artistic abilities to your visitors.

    Fourth, you may want to turn your design into a handy umbrella. I'll tellyouonce more that some designs make better umbrellas than others. The designswill not "wear out" or get damaged in the rain, of course, although they will"disappear" if you choose to hold a tool instead.

    Fifth, you can spread out your pattern in your house and use it as carpeting.Some of the game's carpets are a little lacking, so use your own instead.TheHRA might not like it near as much as flooring or wallpaper of a series ortheme, but your pattern can make your house unique and also entertaining.

    The final way in which a pattern can be used is as a doormat, of sorts. Youcan plaster your design on a square of the ground. Some players use patternsas mats to make signs, say for Wi-Fi visitors telling them where a giveawayishappening. They are more commonly used in landscaping projects called"worlds".

    Texture Worlds--------------Issue 201 of Nintendo Power featured an article by Steven Grimm entitled,"Animal Crossing: Water World?" It featured many snapshots of a "waterworld"the editors had created by using many environmental patterns placed on theground. Many gamers have followed suit and created their own worlds. Sometexture worlds can be found on the AXA Texture board:

    http://acforums.megadoomer.com/viewforum.php?f=5

    In a later issue, Nintendo Power released a "concrete jungle" world, nowcalledan urban world.

    Although having a themed world may look very cool and gain you the respectandadmiration of the online community, there are some dangers with it. One ofthese is the disappearing items glitch. This is where items that come downfrom the sky (such as balloons shot down with the slingshot and items knocked

    out of trees) disappear. If too many patterns are on the ground, the itemswill not have an unused plot of land to land on. If an item cannot landwithintwo spaces from it's landing point, it will simply disappear. Thus it is agood idea to keep free spaces around trees where fruit, bell bags, and otheritems will commonly fall.

    In making a world, you may wish to create many different textures to form amosaic of sorts, meaning that you created many pieces of an image to make a

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    bigger one. Because you only have eight spaces free for designs, storingthesedesigns can be a big issue. Many additional characters are created just tohold excess patterns. You can also place extra patterns on the mannequins atthe Able Sisters' Shop for a little bit of extra space.

    Texture Resources-----------------One very useful tool in making realistic textures is Anicro Desapro, shortforAnimal Crossing Design Program. Basically, it allows you to take yourpicturesand convert them into a format that can fit right into either AnimalCrossing'sor Wild World's design window. Anicro Desapro is available for download atthefollowing URL:

    http://joshuajamesslone.name/anicrodesapro/downloads/index.html

    The program is compatible with Animal Crossing Community's pattern generator,and so a user guide has been put together at the following link (split intotwolines of text because of the 79 character restriction):

    http://www.animalcrossingcommunity.com/Topic/3368/1/Official_Anicro_Desapro_Usage_Guide_Early_Version_

    In addition, many texture sites have sprung up to help those who do not wishtocreate their own designs, but rather use the designs of others. One of thelargest is found at Animalxing.com, while Animal Crossing Community hasanotherlarge database.

    http://animalxing.com/patternsv3/texintro.phphttp://www.animalcrossingcommunity.com/patterns.asp

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4. The Main Gate (D-400)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Found at the northern end of your town, the Main Gate (AKA. Town Gate,

    VillageChequepoint) is a rather imposing place, lit by flickering torches thatreveala massive "gate". The Main Gate is guarded by officers Copper and Booker(thereby taking the place of the police station in the original AnimalCrossing). Copper controls the flow of visitors in and out of town, whileBooker is in charge of noting these visitors and controlling the lost andfound.

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    Copper, the workmanlike gatekeeper on the right, gives you the option ofeithervisiting other towns ("I wanna go out!") or inviting guests ("Inviteguests!").He is also responsible for the issuing of friend codes to players wishing toconnect to Nintendo ("Friend code!"). If you select the option "Where amI?",Copper will give you a detailed description of his duties and the functionsofthe Main Gate. Copper does neglect to mention the many effects of havingyourgates open. More information about multiplayer play and these effects can befound under "Communication".

    The gatekeeper on the left is the disorganized Booker, who is never payingattention to anything, yet is in charge of current events and the lost andfound. Talk to Booker to find out about the appearance of any specialvisitorsin town ("What's new?"). In his own rambling fashion, Booker will tell youif

    any visitors are in town. However, there are two special visitors whichBookerwill not tell you about. These are the characters of Pascal, Gulliver, andPete. Booker will have no knowledge of these visitors arriving in town. Hewill also be unaware of when there are visitors at The Roost. Booker willtellyou about Blanca, but only if you haven't talked to her or drawn her a faceyet.

    By selecting "Something lost?", you'll have the opportunity to sift throughthecontents of the lost and found. You can claim any item you may find in therefor yourself. As time goes by, items will gradually accumulate in the lostandfound until it is at full capacity. At this point, new "lost" items willbeginto replace the old ones. It is a good idea to check the lost and found dailyif you should come across a useful item.

    The "change flag" option allows you to use one of your saved design patternsfrom the Able Sisters' Shop as the town flag. The default pattern may beexchanged or deleted at your discretion. The creation and uses of patternsis discussed under "The Able Sisters' Shop" above.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    5. The Town Hall (D-500)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    The Town Hall is one of the largest buildings in your town. It houses boththeCivic Center and the Post Office in one very cramped area. Both of the twoareas found at the counter have so many options associated with them that Idecided to give them separate sections. However, there are a few things that

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    you can do at the Town Hall that don't involve either of these.

    Keep in mind that some of the options at the Post Office and Civic Centeraren't available if your gates are open. Behind the counter you will eitherfind Pelly, who works from 7AM until 10 PM, or Phyllis, who works the nightshift. Both workers will be on duty if you have guests over.

    On the right is the Recycling Bin. You may wish to discard unwanted itemshereso that they may be "recycled" at 6:00AM on Mondays and Thursdays. You cankeep any item you find in the recycling bin. You can find a large variety ofitems that your villagers have dumped in, especially if you search before theemptying times. If you give a villager a furniture item that they put intheirhouse, the old item it displaced may wind up here also. Veteran players maynotice the similarity between the recycling bin and the original AnimalCrossing's town dump.

    Did you notice the Message Board on your way in? Here, all the citizens ofyour town will be able to post notices that everyone can read. Your

    villagerswill post things occasionally, you can write messages to roommates you have,and you'll often find notices that are just a bunch of garbage. Tom Nookusesthe Message Board extensively. You'll get notices from his storeconsistently.You can also see notices about special events and sometimes you'll get ausefulweather forecast. The important things is to check the board often to getabreast of the latest news in your town. Messages are deleted when enoughmessages pile up to overload the board, although it takes a while foranythingto be gone.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=6. The Civic Center (D-600)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    The Civic Center is on the left side of the giant desk with the green matunderit. Talk to Pelly during the day or Phyllis during the night shift to findoutabout the Environment, Town Tunes, Donations, or Moving.

    The Environment---------------Phyllis and Pelly will constantly monitor your environment rating inaccordancewith getting a "perfect" town. Rather than a simple numerical scale, ratingsare gauged by comments made by an observer. The default one compares yourtownto something more than milk, but not quite a milkshake. Based on thisrating,

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    the employee will then make a small suggestion as to how you could improvetheenvironment. More information on a perfect town and the ratings thataccompanyit is found under "Getting a Perfect Town".

    Town Tunes----------Change your signature town tune, the preset music that plays when you talk tovillagers and do various other things. Play around with different notes andmelodies to get a hang for the system, and then compose your town tune. La-Di-Day is a special event in which you act as a judge. Various villagers willsing out their own town tunes and you select a winner. If you are unhappywiththe winning tune, you can come back to the Town Hall the next day to changeit.See "Event Descriptions" for more on La-Di-Day and all other events.

    Donations

    ---------On choosing this option, you will be told about the plight of the town ofBoondox, a "third world" town, if you will, that is in need of donations intheworst possible way. Not only will donating a large sum of money gain youPelly's admiration, but it will also net you one of the rare feather items.Make your donation by typing out the amount from your available funds on thecalculator-type menu. You cannot donate to Boondox while your gates areopen.

    Note: These gifts come attached to a thank you letter. All roommates in acertain town can contribute toward these point plateaus, although onlyone character will receive the letter containing the feather and thus

    itmay not be wise to contribute jointly. Since there is often difficultywith obtaining each of these items, it is suggested to donate the exactamount of bells for a feather (rather than one huge lump sum), in smallincriments if it is needed.

    O=============================================================================O| If you donate... | You will receive...|O======================================o======================================|| 10,000 Bells | Green Feather|

    |--------------------------------------+--------------------------------------|| 50,000 Bells | Letter w/o Item||--------------------------------------+--------------------------------------|| 100,000 Bells | Letter w/o Item||--------------------------------------+--------------------------------------|

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    | 200,000 Bells | Blue Feather||--------------------------------------+--------------------------------------|| 500,000 Bells | Yellow Feather||--------------------------------------+--------------------------------------|| 800,000 Bells | Red Feather||--------------------------------------+--------------------------------------|| 1,100,000 Bells | Purple Feather||--------------------------------------+--------------------------------------|| 1,400,000 Bells | White Feather||--------------------------------------+--------------------------------------|

    | 3,200,000 Bells | Letter w/o Item||--------------------------------------+--------------------------------------|| 6,400,000 Bells | Rainbow Feather|O=============================================================================O

    Moving------This option allows you to move your character from your town to another one,but only if you have at least one roommate. Otherwise the created town wouldbe destroyed. Although a useful option if you don't want to start over tomove to another town, there are some dangers involved with it in what you cantake with you and what things you can't. For more information, see"Communication".

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=7. The Post Office (D-700)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    The Post Office is on the right side of the desk with a red mat under it,

    alsorun by the same employee as the Civic Center who is forced to run from spottospot with your character's movements. Your options include mailing letters,paying your mortgage, accessing your account, and saving a letter.

    Mail a Letter-------------This option allows you to mail letters you have written on any stationary youmay have to your villagers. Most mail you receive will be delivered to your

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    bells.

    O=============================================================================O| Attain an Account Balance of... | And you will receive...|O======================================o======================================|| 1,000,000 Bells | Box of Tissues||--------------------------------------+--------------------------------------|| 10,000,000 Bells | Piggy Bank||--------------------------------------+--------------------------------------|| 100,000,000 Bells | Pelly's Pic||--------------------------------------+--------------------------------------|

    | 500,000,000 Bells | Phyllis's Pic||--------------------------------------+--------------------------------------|| 999,999,999 Bells | Town Hall Model|O=============================================================================O

    Note that to receive each of these gifts you must not only pass each balancethreshold, but you must have that amount of money in your account atMidnight.The letter containing your gift is generated at this time. It is alsopossibleto miss a saving's account gift letter by donating huge lump sums of money,asit is with the Boondox gifts. Always donate in small sums that will notcovertwo of the plateaus listed above. It is also advisable that you do notdoubleup donations to your savings account.

    Save a Letter-------------If you wish to keep mail you have received from your villagers or any othersenders, choose this option. Normally the pockets menu only has room for 10letters. The Post Office has 75 different slots for letters, separated into

    three divisions of 25 slots apiece. This option has long been used as extraitem storage space. Simply store 75 letters with gifts attached to attainmoreitem space. You may wish to write where certain items are located herebecauseyou cannot tell which item is attached to a given letter without opening itupin your inventory.

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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=8. The Museum (D-800)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    The Museum is the center of culture in your town. At the start of the game,itwill be completely barren. Blathers, the museum curator, will inform youthatyou will have to donate everything for the exhibits yourself. It will take afair bit of time and effort to fill up the museum, seeing as it has beengreatly expanded since the original game. It now features an observatory andacafe, both of which are covered in the next section.

    Exhibits in the Museum include fish, insects, fossils, and paintings. Onlyspecific items will be accepted under each category. Fish and insects areobviously found outside. You'll have to catch them and donate the specimen

    tothe Museum. It's a good idea to donate the first specimen of whateverspeciesof fish or insect you find to the Museum and then sell the rest to Tom Nookfora tidy profit. Fossils are different. You will be able to unearth three ofthem on any given day if you consistently find them all, or more if you havegone without looking for consecutive days. Paintings are bought mainly fromRedd for amazingly high prices. However, upon donating a painting, Blathersmay find it is a forgery. The museum will not accept these forgeries.You'llhave to keep looking for that elusive missing painting.

    Information on completing these collections is available in a number ofdifferent parts of the FAQ, including the Master Item List. Blathers willgiveyou a few different options when you bring in a specimen to the Museum.Theseinclude donation, checking a fossil, information on the completion of theexhibits, and information about the Museum itself.

    Donation--------Blathers will accept donations under any of the four categories summarizedabove, given that the item hasn't already been donated. Blathers will giveyoufairly detailed information about any item you donate, or on the completion

    ofa fossilized creature. If you choose this option and give Blathers anunidentified fossil, he will identify it and accept it as a donation to theMuseum and will not give you the option to take the fossil back. Of course,ifthe fossil or any item is a duplicate Blathers will return it to you withoutfuss.

    Check a Fossil--------------

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    In the original Animal Crossing, you had to go through a painstakingly longprocess of mailing fossils away to a foreign museum to have them identified.Now Blathers is finally able to distinguish fossils, having taken hiscertification course. The catch is that there aren't as many fossils in WildWorld as in the GameCube version to find each day. After identifying thefossil, Blathers will offer to accept it as a donation if a duplicate of thefossil hasn't already been donated. You may choose to donate the fossil orkeep it to sell or put in your house.

    Note that the kind of fossil you receive is determined at the time the fossilis examined. So if you are unhappy with the fossil Blathers identified foryou, you can reset the game. If you saved while you had the fossil but hadnotyet given it to Blathers for identification, you can do so again and receiveadifferent fossil.

    Exhibits--------This option shows you a list of all the items donated to the Museum under the

    four categories with the name of their donor. This serves as a means ofidentifying which specimens are missing from the Museum so that you canrefineyour search to complete the collections.

    Where am I?-----------Blathers will embark on a long-winded lecture on the Museum's functions foryou. He will ask you if you wish to hear more at a point at which you arefreeto leave. Upon the lecture's completion he will ask you if you havesomethingto donate.

    It will probably take you an awfully long time to fill up the Museum. Fourpeople will fill it up a lot faster than one. Rather than the player whodonated the most items to the museum or the player who donated the final itemto make the collections complete, ALL players in town will receive the MuseumModel when the exhibits are full, regardless of whether they contributed ornot.

    It is of some consequence to note that Blathers will not accept any donationswhen your town's gates are open. Therefore, if you are coordinating anexchange with a multiplayer visitor, it is important to know that the itemcannot be immediately donated to either player's museum. However, becausethe"check a fossil" option remains available, player's can check fossils while

    guests are visiting and trade accordingly.

    All of the exhibits are under various entery points marked by a red carpetwiththe exhibit icon. Obviously, there are two enteries that aren't forexhibits.The one going upstairs is for the Observatory, and the one going downstairsisto The Roost.

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    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=9. The Observatory and the Roost (D-900)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    On this second floor of the museum you can design constellations with thehelpof Celeste, Blathers' sister. If you want to just look at the constellationsyou or other people have made, select stargazing when you go up to thetelescope. To actually create a new one or erase an old constellation, youhave to select the constellations option and design one. You simply connectthe dots into whatever shape you want. There is a limit on size though.

    You CANNOT become friends with Celeste by selecting "Your Cute!" over severalconsecutive days. She will not reveal any information about herself to you.However, Celeste will tell you when your constellations can best be seen,something quite apart from friendship. Obviously that will happen at night.

    If you travel to other towns, some interesting things can happen withconstellations. When you have visitors, only one player may visit theObservatory at a time. Furthermore, you will not have the options to make ordelete constellations.

    The Roost is a small coffee shop run by a reticent bird called Brewster. Hewill serve coffee to you for a cost of 200 bells. You will be able to haveupto two cups a day: one in the morning and one in the evening. You cannotdrinkcoffee while your gates are open. If you talk with Brewster over aconsecutiveperiod of days, he will befriend you and talk much more.

    Every Saturday from 7:30 pm, the talented musician K.K. Slider will stop byforhis weekly gig. You can request songs starting at 8:00 pm or just listen tohim jam to receive a copy of that song he played. Unlike the first AnimalCrossing, in Wild World you DO NOT have to specifically request a certainsongto hear it (and thus get the bootleg copy). The game's credits are playedwhile he plays. For more information on K.K., see "K.K. Slider".

    Other visitors also show up from time to time and you can have some prettyinteresting conversations. The times when special characters come to TheRoostare below. Harriet will only visit The Roost after you have upgraded to

    Nookington's.

    O=============================================================================O| Character | Time of Visit | Day of Visit|O===========o========================================o========================O| Harriet | 11:00pm - 12:00am | Monday-Friday|

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    |-----------+----------------------------------------+------------------------|| Kapp'n | 12:00pm - 1:30pm; 2:30pm - 4:00pm | All Week||-----------+----------------------------------------+------------------------|| Lyle | 12:00pm - 1:30pm | Sunday||-----------+----------------------------------------+------------------------|| Pelly | 6:00am - 6:55am | All Week||-----------+----------------------------------------+------------------------|| Phyllis | 9:00pm - 9:55pm | Sunday-Friday||-----------+----------------------------------------+------------------------|| Resetti | 2:30pm - 4:00pm | Sunday|

    |-----------+----------------------------------------+------------------------|| Rover | 12:00pm - 1:30pm; 2:30pm - 4:00pm | All Week|O=============================================================================O

    More information about each character's visit can be found under varioussubsections of "Characters". Note that while each character visits, specialvisitors will not appear in your town.

    _ __ ___| |========\ \===================================================/ /========||| | E. \ \ Around Town Activities / / (TWNAC) |||_|==========\/=================================================\/==========|_|

    Where the previous section dealt with what you could do inside, this sectiondeals with what you can the activities you can engage in outside.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=1. The Wild World Environment (E-

    100)=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    This section deals with the construction of your town, how a town isgenerated,where trees and flowers may grow, and how the town changes over time (eitherby seasonal variations or the flow of villagers in and out of the town). Itwill rely extensively on the idea of an acre system, which was observable in

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    the first Animal Crossing. In Wild World the acre system still exists, butitis much harder to detect as the screen no longer shifts as you enter anotheracre.

    The Acre System and Town Generation-----------------------------------In Wild World, each town is divided into 16 acres, 4 across and 4 down. Theacres each contain 256 places (16x16) where it is possible to plant a saplingor flower (or a spot in which you can dig a hole with the shovel). There arevarious places where you cannot plant a tree or flower. These are areas thatare taken up by concrete, sign posts, rocks, houses and other buildings, orbywater.

    o------------------+-------------------+-------------------+------------------o| Acre A1 | Acre A2 | Acre A3 | Acre A4|| | | |

    || | | ||| | | |||------------------+-------------------+-------------------+------------------|| Acre B1 | Acre B2 | Acre B3 | Acre B4|| | | ||| | | ||| | | |||------------------+-------------------+-------------------+------------------|| Acre C1 | Acre C2 | Acre C3 | Acre C4|| | | ||| | | ||| | | |||------------------+-------------------+-------------------+------------------|

    | Acre D1 | Acre D2 | Acre D3 | Acre D4|| | | ||| | | ||| | | ||o------------------+-------------------+-------------------+------------------o

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    The acres, represented by the above diagram, are used in determining PerfectTown rating (covered in the next section) and also to define where types oftrees may grow. Regular deciduous trees can grow in any acre. Cedar treesmayonly grow in the northern 8 acres of town (A1-B4). Coconut palms can onlygrowin the ocean (most southerly) acres (D1-D4).

    Although there are 109 different acres that may be generated, there are somefeatures that must be in all towns. These include:

    - The northern acres (A1-A4) are known as the border acres, because on thenorthern end of them is the town boundary. In the middle of these acres is

    aTown Gate, or Barrier. Three different gate acres can be generated, eachwith a different color town gate.

    - One acre must contain your home. There are three possible variations ofthis

    acre, which are differentiated most noticeably by the shape of the pavementthe house sits on. As previously noted, the location of your house isdetermined by your answer to a question posed to you by Kapp'n.

    - The Museum sits in one of three possible acre types, given by the locationofa rock or where a pond lies.

    - One acre features the shopping: Tom Nook's and the Able Sisters'. Therearethree variations here, detailed by a difference in a rock location and theexistence of a pond.

    - The Town Hall must be present in one of three different acres.

    - There are six possible pure grass acres. Each of these has two possiblevillager houses. If a villager moves in, the trees in these acres where

    thehouse was will be chopped down, causing the trees in the acre to decrease

    innumber.

    - Each town has a waterfall with a river that may flow out of it in fourdiffering directions.

    - The southern acres (D1-D4) are ocean acres. There are twenty-eightdifferent

    acres possible here. The river must drain into one of these.

    - Each town must have a river extending from the northern waterfall acre totheocean outlet acre. 32 possible river acres have curving river sections, 24possible acres have the river flowing "straight", and 10 possible "T"-

    shapedacres in which the river divides. Each T-shaped acre must have an animalhouse in it.

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    A look at what just about all of these posssible acres look like has beenprovided by CalicoLemon, who produced almost all of these layout variationswith the help of AiboHack. Unfortunately, the pictures have been lost, butmore information could possibly be found on the AXA Animal Crossing: WildWorldResearch board:

    http://acforums.megadoomer.com/viewforum.php?f=8

    Tree Growth-----------The acre restriction on cedar trees and coconut palms is not the only generalrule for tree growth. All trees will only grow in open spots that are notdirectly adjacent to a filled spot (eg. rocks, signposts, water, bridges,other trees, growing flower spots, buildings, and cliffs). There are somespecific spots where a tree will not grow period. This is due to the factthatvillagers must have some preset spots in which they can walk around.

    Each acre may have a maximum of 24 trees. If you were to divide an acre by

    4,you would find another restriction: each quarter-acre may only have a maximumof 6 trees.

    There are several types of trees that you may wish to grow. The first is thestandard deciduous tree (in which you may find one of two random furnitureitems each day, a bees nest, or a bell bag if you were to shake the tree).Thesecond type is cedar (coniferous) trees that are similar to standard trees.Each of these types may be grown with saplings found in Tom Nook's