Alienfires Alt Manual

Embed Size (px)

Citation preview

  • 8/13/2019 Alienfires Alt Manual

    1/13

    9 9 A D

  • 8/13/2019 Alienfires Alt Manual

    2/13

    2 9 9 A D

  • 8/13/2019 Alienfires Alt Manual

    3/13

    lien Fires - Part I 2199 AD

    Welcome to l i en Fires This adventure, l i en Fires -Part I 2199 AD, is the first in the l i en Fires series. Wehave tried ta create a game that combines all of the essential elements of computer gaming; superb graphics, greatsound, lasting playability, and above all, fun. At Jagwarewe are committed to bringing you the ultimate in entertainment for your Amiga not only by adding advanced newfeatures to the future parts of the l i en Fires series, butalso by creating exciting and unique new .games that trulytest the power of this great machine. We look forward tohearing your questions and comments on l i en Fires -Part I 2199 AD - after all, it is your input that will helpshape the rest of the series as it evolves. We hope that thisgame brings you many hours of entertainment.

    Sit back, turn up the sound and enjoy

    GAL AXY S E ND - 2199 AD

    You are sent into the distant future to a small planet at theedge of the known universe called Galaxy s End by theTimeLord Elders. You are in search of a great man knownonly to you as Samuel Kurtz, scientist and creator of anawesome device - the use of which your Time Lord Eldersbelieve, threatens to twist the very fabric of time itself.

    Your mission: lo find the mysteriously vanished SamuelKurtz and destroy all traces of the time-transportationdevice which he has begun work on, thereby proving yourself worthy of the recognition of the TimeLord Elders

    1

  • 8/13/2019 Alienfires Alt Manual

    4/13

  • 8/13/2019 Alienfires Alt Manual

    5/13

    skil ls determine the overall ability of your character duringgame play. There are seven skill values, each ranging fromO to 99 points. These skil ls are:

    i g h t i n ~- The ability of your character in Hand-to-Handand me ee combat.

    Marksmanship - The ability of your character in usingranged weapons. This affects your character 's overall performance during ranged combat.

    Diplomacy - Determines your character 's skill in interacting with other characters in the game. This value will affectyour character 's chance of successfully gaining information from the other character 's in l ien Fires 2 99 Dalong with the purchasing and trading of items.

    Dexterity - This is your character 's skill in performingdelicate operations such as picking locks and disarmingnuclear devices.

    Understanding - This skill determines your character 'sability in using unknown or new i tems. Generally, thiswill help your character point dangerous i tems like PlasmaRifles in the correct direction before firing them.

    Tracking - This skill reflects your character 's chance ofseeing hidden objects such as traps - before it 's too late -and secret doors.

    Quickness - This is your character 's speed of reaction losituations such as an attack by one of the less friendlycharacters in l i en Fires 2 99 AD. If your skill in this areais high, you just might be able t avoid the other character's first strike.

    4

    Note that all of these skills will go up - or down - duringthe game depending upon how well your character hasbeen performing. The decision to raise or lower your character's skill points is the responsibility of the Eider'sCouncil, and is done automatically as they review yourTimeLord's success to date.

    CREA TING A TI MELO RD

    You create a new TimeLord when you beg.in to play l ien

    Fires 2 99 D simply by selecting the Create a newTimeLord option from the main menu. Creating yourTimeLord is done by selecting the values (0-99) for each ofthe seven aforementioned skills unti l you no longer haveany points remaining to allocate. When you select OK theadventure will begin using your newly created TimeLord.

    VIEWING YOUR TIMELORD'S STATS DURINGTHE GAME

    You will want to keep constant tabs on your character 'sstats as you progress through the world of Alien Fires2 99 AD. You can view your character 's stat sheet at anytime during the game simply by selecting the AF logo onthe control panel on-screen. What you will see is asfollows:

    Skills - A l ist of your current skill values by name.

    Name - The name that you selected for your character.

    Level - Your character 's current Level. This gives you arough indication of how powerful your TimeLord is.

    5

  • 8/13/2019 Alienfires Alt Manual

    6/13

    EP s - The amount of Experience Points [EP s) your character has. This value is used lo increase your character soverall Level above .

    Combat Readiness - An outline figure of your characler,the shaded locations of which indicate where your character is currently protected by armor that he is wearing.Below this figure appears a number which represents yourcharacter s Hit Points [HP s]. This value determines howmuch damage your character can take before dying. Seethe Combat section of this manual for more information onHit Points and armor locations. The speed of the cyclingband of colors below your character s outline variesdepending on his performance. The better your character sperformance, the faster the cycling occurs.

    Item List - The names of items - up to a maximum ofthree - which indicate the objects in your inventory whichyou are currently using.

    ON DEA TH AND DYING

    Since your character is bound to run into some obstaclesthat he may not be able to overcome, you may find yourselfin the rather uncomfortable situation of being faced withdeath. Remember, the Elders Council is reviewing yourevery move on this mission and dying is considered something of a failure in their eyes. When you die , your characterwill be brought before the Elders Council for review . Thisreview progresses visually before you on your Amiga sdisplay. f the TimeLord Elders are satisfied with yourcharacter s performance to this point, you will be , resurrected and allowed to continue on your mission. If however,

    6

    your character has disappointed them once too often, yourcharacter will be stripped of his TimeLord powers and willnot be allowed to continue on his mission. The TimeLordElders will inform you of their decision by communicatingdirectly with you. f your character is resurrected , he stillfaces some form of penalty to his skill levels and ExperiencePoints since death is usually a negative experience.

    Playing lien Fires 2199 AD

    The commands used in l ien Fires are available by selecting either the appropriate icon on the Control Panel thatappears on-screen or by typing a command shortcut fromthe keyboard. These commands are:

    MOVEMENT

    Forward - Move your character 1 step forward ifpossible . Keyboard: UP ARROW.

    Reverse - Back your character up 1 step if possible.Keyboard: DOWN ARROW.

    Left - Rotate your character s point of view 45degrees t the left. Keyboard: LEFT RROW .

    Right - Rotate your character s point of view 45degrees of the right. Keyboard: RIGHT ARROW.

    7

  • 8/13/2019 Alienfires Alt Manual

    7/13

    A Special Option for Movement

    Alien Fires, 2 99 A D has a graphic option that may beinvoked by holding down the SHIFT key and pressing anyof the cursor arrows. This option allows you to forego theusual smooth 3D motion where you see intermediate framesand replace it with a single step jump-frame animation.

    Climb - Move your character in an up or downdirection depending upon context. Keyboard: C

    INTERACTION

    The following Control Panel options all require additionalinformation which you will be prompted to enter after youselect one of these options.

    l

    Examine - Allows you lo select a particularobject whose details may be of interest to you.The default is the current object or character onscreen. Keyboard: E

    Say - Usually, this option lets you vocalize yourthoughts to another character in the game. Conversing with other characters in the game is anintegral part of Alien Fires. Keyboard: S.

    Give - When another character is on-screen, youcan give specific i terns lo the character by usingthis option. Keyboard: G.

    Hand - This option has varied meanings whichdepend on the object you decide to handle. ll willallow you to take or drop items, push / pull buttons, levers etc. Keyboard: H.

    8

    For more information on interacting with characters inAlien Fires, 2 99 AD, see the Interacting With Characterssection of the manual below.

    VIEWING YOUR CHARACTER S ST A TS

    AF Logo - View your character s vital statistics or character sheet. Keyboard: A.

    Note that the top line of the screen during play will continually display your character s level and the ExperiencePoints required EPr) to reach the next level. For moreinformation on characters see the TimeLord section of themanual above.

    DISPLAYING YOUR CHARACTER S INVENTORYOR USING AN ITEM

    i ~ h t Mouse Button - Clicking the right mouse buttonw i l display a requester on screen of your character s possessions. Clicking on any one of the items listed in yourcharacte r s inve ntory selects that item for use. To stopusing a particular item you simply select that i tem fromyour character s inventory once again. There are threeclasses of i tems in Alien Fires 2 99 AD: Weapons, Armor,and Miscellaneous. Selecting an item in one of these three

    classes while your character is using another item in thesame class automatically deselects the last i tem that yourcharacter was using in this class. For example, if yourcharacter is using a Plasma Rifle, selecting another weapondeselects the Plasma Rifle. Sometimes, this rule doesn tapply with armor, since some armor will work in conjunction with other types of armor. For more information onarmor and its usage, see the Combat section of this manual. Note that the items that your character is currentlyusing are listed on his character sheet. Keyboard: I

  • 8/13/2019 Alienfires Alt Manual

    8/13

    SAVING AN ADVENTURE IN PROGRESS

    Sleep - Sometimes you may want to take a break fromyour adventuring. In order to do so, you hit the sleep iconon the control panel after which you will be asked for yourAlien Fires Character disk and then the name which youwish to save the current adventure as. Note that you can-not "save and play" in Alien Fires, you must reboot yourAmiga in order t resume a saved adventure. For importantdetails regarding Alien Fires Character disks, please seethe Alien Fires Instruction section of this manual.

    QUITTING WITHOUT SAVING

    You can quit Alien Fires - Part I 2199 AD at any timewithout saving your current adventure by rebooting yourAmiga.

    Interacting With haracters

    Characters are an integral part of Alien Fires, 2199 AD andyou will find that your character's success in interactingwith other characters in the game will determine the over-all outcome of your character's mission.

    Characters in Alien Fires, 2199 AD are exactly like realpeople; each and every one of them reacts differently toparticular circumstances and all of them have friends andlong term "memories". Many of the characters in AlienFires, 2199 AD have vital pieces of information that theymay tell you if you ask the right question(s] or offer some-thing in return. It s up to you to find out exactly what thosequestions or that something might be. However, since youcan communicate and trade with characters just as you

    10

    would in real life, you should find this process quite natu-ral. But be forewarned, characters in Alien Fires do nottake kindly to insulting behaviour

    COMBAT - OR FIGHTING WITH CHARACTERS

    Fighting with other characters in the game is a specialform of interaction with its own set of commands andoptions. All combat takes place on the special CombatScreen of Alien Fires , 2199 AD The corn bat screen is

    comprised of four major parts:

    Weapon - The top line of the screen indicates the name ofthe weapon that your character is fighting with. f thisweapon is a firing weapon, an ammunition gauge appearsnext to the weapon's name indicating the number of roundsleft in the weapon versus the maximum number of roundspossible for this weapon. The current color of the gaugechanges from shades of green, if the weapon is nearly full,to shades of red as the weapon runs out.

    Opponent - A picture of your character's opponent appearsin the centre of the screen.

    Combatants - The generic outlines of your character andyour opponent's character with all currently armored loca

    tions shaded. Below your character's outline which appearson the left side of the screen is a running total of your char-acter's Hit Points.

    Options - Combat options appear centred at the bottom ofthe screen.

    The combat session which your character is in continuesuntil either your character or your opponent runs away ordies.

    11

  • 8/13/2019 Alienfires Alt Manual

    9/13

    Picking A Fight

    There are two ways to get into a fight or combat in AlienFires 2199 AD One is to let your character start it by clicking on the figure of the other character that is on screen.The other occurs when your character s actions or presencehas aggravated the character on-screen t the point of violence. Either way, you will find yourself in the specialcombat mode of Alien Fires, 2199 AD t is only fair towarn you that if your character picks a fight with anothercharacter, your character runs the risk not only of dying,but of facing the vengeance of your opponent s friends.

    Options And Interaction During Combat

    Options during combat are restricted to those that aredirectly relevant to the fight at hand. There are four options,three of which appear on-screen, the fourth being yourcharacter s inventory which is associated with the rightmouse button. The four combat options are:

    F gh1t - attack your character s opponent using the cur

    e y selected weapon.

    Panic - attempt to run away from your opponent. Thisoption will not always succeed.

    Dodge - Select an evasive action for your character thatmakes him a more difficult target for his opponent.

    You can change your character s current weapon or reloada firing weapon by clicking the right mouse button to bringup your character s inventory and either selecting a newweapon to change weapons or selecting the ammunition forthe current weapon in order to reload.

    12

    Damage and Armor

    There are seven locations for damage and armor in AlienFires, 2199 AD These are the head, chest, abdomen, andthe right and left arms and legs. Armor used by your character can protect any number of these seven locations. Upto two pieces of armor can be used by your character atany one time.

    During combat, damage is reported on a hit by hit colorcoded basis by location. Every time a combatant takes ahit, the location of the hit is highlighted by a color corresponding to the degree of damage done to the character. Themore damaging the hit, the closer the color is to red, thelighter the hit, the closer the color is to green. Each hit isalso accompanied by a numeric damage value. This valueindicates the actual damage done to the character himself.This value also takes into account any protection offeredt the character by armor covering the damaged location.Note that it is possible therefore, for a character t have allor part of his armor destroyed during combat. This is whathas happened when a previously armored location (ashaded area on the character) reverts to an unshaded area.

    13

  • 8/13/2019 Alienfires Alt Manual

    10/13

    redits

    Software Design and Development:Jeff Simpson Sky Matthews

    Original Rock Soundtrack:SkinnyChick Productions

    Cover Illustration:Terry Laurenzio

    Game Artwork:Ray LarabieTim Cearns

    Photography:Piper Huggins

    Cover Character Concept:Mike Reed

    Inspiration:Emil Arndt

    Special Thanks:Three-Guys-Named-Stan

    andEric FeeleySean voyMike Jones

    14

    Limited Warranty

    Jagware Inc. provides a limited warranty on the mediawhich this software is distributed on. Defective mediareturned during the 90-day period after purchase will bereplaced free of charge.

    THIS WARRANTY IS IN LIEU OF ALL OTHER WAR-RANTIES EXPRESS OR IMPLIED ORAL OR WRITTEN.JAGWARE MAKES NO WARRANTY WITH RESPECTTO THIS SOFTWARE ITS QUALITY PERFORMANCEMERCHANTABILITY OR FITNESS FOR A PARTICULARPURPOSE.

    IN NO EVENT WILL JAGWARE BE LIABLE FOR INCI-DENT AL OR CONSEQUENTIAL DAMAGES OF ANYKIND IN CONNECTION WITH THIS SOFTWAREPRODUCT.

    Some states do not allow the exclusion or limitation ofimplied warranties or liability for incidental or consequential damages so the above limitation or exclusion maynot apply to you. This warranty gives you specific legalrights and you may also have other rights which varyfrom state to state.

    All programs and documentation are Copyright 1987 Jag-ware Inc unless otherwise stated.

    15

  • 8/13/2019 Alienfires Alt Manual

    11/13

  • 8/13/2019 Alienfires Alt Manual

    12/13

  • 8/13/2019 Alienfires Alt Manual

    13/13