Text of AEGIS - AEGIS BY. Background The Aegis mercenary company is hired to protect a treasure hunting...
Game Design Studio 6
James L Buckingham Elena A Marian Pat Le Roy
Seung Jae Lee Tai Long Kiu
Yusheng Shu Justin Hirsch
The Aegis mercenary company is hired to protect a treasure
hunting entrepreneur while he mines rare minerals from an
alien planet. From the earth the crystals themselves awaken
and begin to attack the mining facility to defend their
home and brethren.
> Do the Controls feel easy to use?
> What changes would you make to the movement controls?
> What did you like/dislike about the appearance of the player character?
> What would encourage you to try other weapon types?
> Are there any weapon types that aren’t in the game that you would like to
see in future builds?
> Do the mechanics support the type of game?
> What changes would you make to the mechanics of the game?
> Was the objective clear?
> Which enemies did you like/dislike?
> Are there any enemy types that aren’t in the game that you would like to see
in future builds?
> Did anything feel out of place during gameplay ?
> How many other players would you want to play this game with?
> What are your final impressions of the game?
> What would you rate this game out of 10 (1 being lowest, 10 being highest) ?
> Final remarks?