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Game Design Studio 6
James L Buckingham Elena A Marian Pat Le Roy Seung Jae Lee Tai Long Kiu Yusheng Shu Justin Hirsch
CRYSTALDEFENDERS
AEGISBY
Background
The Aegis mercenary company is hired to protect a treasure hunting entrepreneur while he mines rare minerals from an alien planet. From the earth the crystals themselves awaken and begin to attack the mining facility to defend their home and brethren.
Story
Environment
Environment
Gameplay
Objective> Clear wave> Defend tower> Shoot enemies and collect gems
Mechanic> First Person to Third Person> Uprade system (Shop)> Character stats> Multi-player
Characters
>> Tank, Mage, Assassin
Support, Trap Master
> Able to Customize character
> Helmet, Torso, Leg, Weapons
> Armor and Weapons upgrade
Different classes, Different state
Characters
Weap
ons & Armors
Enemies
> Different type > Towards the players> Towards the tower
Modelling
Modelling
Programming
https://www.youtube.com/watch?v=oS031n_DXe0&feature=youtu.be
Crystal Defence Alpha Build v 01
Unity 5.1.1 prototypehttps://www.youtube.com/watch?v=R-zOoRF__u4
Animation
Mixamo> Character’s animaion
Custom> Enemy’s animaion
Playtesting Questions/Feedback
PlayTest Questions:> Do the Controls feel easy to use? > What changes would you make to the movement controls?> What did you like/dislike about the appearance of the player character? > What would encourage you to try other weapon types?> Are there any weapon types that aren’t in the game that you would like to see in future builds? > Do the mechanics support the type of game?> What changes would you make to the mechanics of the game? > Was the objective clear? > Which enemies did you like/dislike? > Are there any enemy types that aren’t in the game that you would like to see in future builds?> Did anything feel out of place during gameplay ?> How many other players would you want to play this game with?> What are your final impressions of the game?> What would you rate this game out of 10 (1 being lowest, 10 being highest) ?> Final remarks?
END