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Active Learning in Computer-Based- Instruction Edward Anderson Texas Tech University ASEE- 2007 Workshop

Active Learning in Computer-Based-Instruction

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Active Learning in Computer-Based-Instruction. Edward Anderson Texas Tech University ASEE- 2007 Workshop. Agenda. Why active learning Computer-base-instruction examples Organizing your own lectures in “audio over slide” format working session - PowerPoint PPT Presentation

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Page 1: Active Learning in Computer-Based-Instruction

Active Learning inComputer-Based-Instruction

Edward Anderson

Texas Tech University

ASEE- 2007 Workshop

Page 2: Active Learning in Computer-Based-Instruction

Agenda

Why active learning Computer-base-instruction examples Organizing your own lectures in “audio

over slide” format working session Roman Taraban - assessment and

what we have learned.

Page 3: Active Learning in Computer-Based-Instruction

Why Active Learning?

Page 4: Active Learning in Computer-Based-Instruction

Why active learning?

Lecture Good CBI

Page 5: Active Learning in Computer-Based-Instruction

Why active learning?

Poor CBI

Page 6: Active Learning in Computer-Based-Instruction

Why active learning?

Breaks

Page 7: Active Learning in Computer-Based-Instruction

Why active learning?

Immediacy & Practice

Page 8: Active Learning in Computer-Based-Instruction

Why active learning?

Immediacy & Coaching

Page 9: Active Learning in Computer-Based-Instruction

Immediacy & Coaching Results

Why active learning?

Page 10: Active Learning in Computer-Based-Instruction

Why active learning?

Page 11: Active Learning in Computer-Based-Instruction

Examples

Introduction to Thermodynamics Engineering Statics Material Science Laboratory Nos Vemos Project

Page 12: Active Learning in Computer-Based-Instruction

Your Turn Project

Flash Software Ubiquitous Flexible Vendor-Independent Band Width Friendly Time Line – Layer Metaphor Readily Learned Today’s presentations become part of

tomorrow’s course modules

Page 13: Active Learning in Computer-Based-Instruction

Your Turn Project

Nos Vemos Engine is a good Starting Point Allows presentation of videos, audios,

graphics and streaming text Engine written for content creator, not for

programmer Navigation, streaming, and

synchronization are automatic

Page 14: Active Learning in Computer-Based-Instruction

Your Turn Project

Storyboard is the heart of the project Two Screen Formats

Large Screen with Audio, Graphic, & Streaming Text

Small/Medium Screen with Audio, Graphic, & Streaming Text

Page 15: Active Learning in Computer-Based-Instruction

Your Turn Project (Large Screen Format)

See LARGE SCREEN WORKSHEET.DOC File

Page 16: Active Learning in Computer-Based-Instruction

Your Turn Project (Small/Medium Screen Format)

See SM-MED SCREEN WORKSHEET.DOC File

Page 17: Active Learning in Computer-Based-Instruction

Your Turn Project

Take some time to begin building your own storyboard

Large and Sm/Med forms are in your packet

I have additional forms if you need them

Page 18: Active Learning in Computer-Based-Instruction

Your Turn Project

QUESTIONS & OBSERVATIONS

Page 19: Active Learning in Computer-Based-Instruction

Your Turn Project - Production

Audio Production Any audio recording and editing software

that produces MP3 file is acceptable; I prefer AUDACITY which is freeware. Available at

http://audacity.sourceforge.net/ or search on “audacity freeware”

Don’t forget to install the separate MP3 DLL module.

Page 20: Active Learning in Computer-Based-Instruction

Your Turn Project - Production

Graphics Production Any graphic editor that produces JPEG

files will work I prefer Macromedia FIREWORKS Export Powerpoint slides as JPEGS and

resize them with a graphic editor. There must be many other ways of

producing JPEG graphics.

Page 21: Active Learning in Computer-Based-Instruction

Your Turn Project - Production

Video Production Record Digital Video Edit with software such as Adobe

PRIEMER Import video into Flash Publish from FLASH as a Flash movie

(.SWF format)

Page 22: Active Learning in Computer-Based-Instruction

Your Turn Project - Production

FLASH Production Use FLASH to prepare you Flash movie Publish the movie as a shockwave file

(.swf) Time consuming Suggest that these be developed as

student projects

Page 23: Active Learning in Computer-Based-Instruction

Your Turn Project – File Organization

Files can be all be placed in a single folder or a system of folders like shown here.

HTML & flash Movie files required for Web

Flash player required for CD or Hard drive

Module Map is always required

Page 24: Active Learning in Computer-Based-Instruction

Your Turn Project – File Organization

Place MP3 files in audio folder

Place JPG files in Graphics folder

Place SWF movies in Movies folder

Load all files on a web server or local media

One folder like this one for each learning module

Page 25: Active Learning in Computer-Based-Instruction

Your Turn Project -Sequencing

ModuleMap.XML is the slide sequencing file This is an XML file using XML markup Edit only with a XML editor, like Macromedia

Dreamweaver or a no-frills text processor like Notepad

All markup tags must have an opening and closing tag and must be properly nested.

Your storyboard is used to generate this file

Page 26: Active Learning in Computer-Based-Instruction

Your Turn Project -Sequencing

SAMPLE MODULEMAP.XML FILE <CourseModules TITLE="NOS VEMOS" PROF="Ed Anderson"> <MODULE ID="1"> <AUDIOFILE>Audios/a001.mp3</AUDIOFILE> <LARGEFILE>Graphics/Scr001.jpg</LARGEFILE> <STEXT>Buenos dias mi amigos!</STEXT> </MODULE> <MODULE ID="2"> <AUDIOFILE>Audios/a002.mp3</AUDIOFILE> <MEDIUMFILE>Graphics/Scr002.jpg</

MEDIUMFILE> <SMALLFILE>Graphics/Scr002A.jpg</SMALLFILE> <STEXT>First off</STEXT> </MODULE> </CourseModules>

Page 27: Active Learning in Computer-Based-Instruction

Your Turn Project -Sequencing

Write a ModuleMap.xml file for your storyboard

Page 28: Active Learning in Computer-Based-Instruction

Your Turn Project -Sequencing

Questions & Observations