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7/22/2019 7.Adams Car Level 02
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PEMP-AME508
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Monish Gowda M.H.
MSRSAS Ban alore
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Level-02 Session Objectives
Create and modify templates
Learn how to create new requests within the same subsystem
as we as e ween eren su sys ems
Create and modify different property files Create and modify automotive elements such as spring,
dampers, bushings
Setup suspension simulations
Perform sus ension simulations
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2 Case studies
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User Modes in ADAMS/Car
Within the ADAMS/Car configuration file (*.acar.cfg), the
standard user mode and expert user mode
Standard user ( Standard Interface only )
S ecificall for desi ners and testin en ineers
Use libraries from the ADAMS/Car database to easily
Simulation environment tailored to automotive standards
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Expert user ( Template Builder and Standard Interface)
Allows creation of building-block of ADAMS/Car, templates,
with access to
emp ate u er
For experienced ADAMS users
Difference between templates and subsystems
A template is the base-level MSC.ADAMS model that defines the
, , , ,
make up a specific area of the vehicle, such as a front suspension.
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An ADAMS/Car subsystem is based on an ADAMS/Car template
, ,hardpoints, parameters, and other items
Overall, a template defines the structure/topology of a model, and
a subsystem redefines whatever parameters the user wants tocreate an instance of the template for analysis
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Database Structure A database is a collection of directories stored on the hard drive
, . ,
number of directories
Each directory is a placeholder for model information
Three types of database are
Shared - Common to all users, provided by MDI with
example files (C:\Program Files\MSC.ADAMS 2003\acar\shared_car_database.cdb)
Private - User workspace (created by ADAMS/Car inyour HOME directory) (C:\Documents and Settings\user\private.cdb)
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Major and Minor Roles ADAMS/Car uses major and minor roles to create assembly
within the assembly
very emp a e as a e ne ma or ro e suc as suspens on,
steering wheel etc., When a subsystem is created the standard user defines the
subsystemminor role as front, rear, trailer or any
This enables the same suspension template to be used for both
front and rear
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Modeling As per the hierarchy any kind of modeling in ADAMS/Car has
o s ar w emp a e u er mo e
ADAMS/Car has inbuilt default templates for most of the
subsystems
These templates are used and there hard-points are changed to
suit the vehicle of our choice
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Create a full vehicle AssemblyTo assemble a car using templates:
nter temp ate u er mo e
Open the required template and make modifications
according to requirement
Save the template (*.tpl) file in private data base
Switch back to normal mode
Create new subs stem usin the above saved tem late file
Save subsystem (*.sub) file in private data base
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Template building
This is to be done in template builder mode
Re uired tem late file *.t l should be o ened and modif
according to requirement
Save the file
Subsystem building
This is to be done in normal mode
Here the user can create new subsystems using the saved
template
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Minor role should be defined here
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AssemblyThis also should be done in normal mode
subsystems
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Template Building Template building can only be done in the template builder
mode. This o tion ma not be activated in our machine. To
do so browse to
. .
Open the file.acar.cfgin notepad and change the user mode to
expert instead of standard
To open in template building mode, while starting Adams/Car
will ask for this option or can toggle using Tools Adams/Car
template builder or press F9
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Expertmode
Templatebuilder
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Template Building process
While in template builder mode open required template file and edit it
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*.tpl files are not Ascii files and cannot be opened in notepad But you can save it as Ascii file and edit properties
Save the file in private database
or shared databaseThe template is saved in a database created for the
particular vehicle with major role as brake_system
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and the file format being Ascii
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Macpherson strut template for suspension system
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Press V to toggle icon visibility
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To change the hardpoints
Using the hard point data of chosen vehicle
the template is to be modified to suit the
Change hardpoints and save the template
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Changing different parameters will be discussed in later sessions
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Subsystem Building process
Once the template is saved, switch to normal mode
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Point to New subsystem to create a new subsystem
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Subsystem opened
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Assigning Mass and Inertia
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Save Subsystem Minor role has to be chosen properlyw e ca ng n emp a es an sav ngsubsystems
In case of suspension system minor rolecan be either front or rear depends on
e ve c e c osen
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Same procedure should be adopted to create other subsystems
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Brake Subsystem
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TR_Brake_System.sub
Kinematic_flag : This is used to toggle between kinematic and
com liance mode. 0 = Kinematic & 1= Com liance
Front_brake_mu: This is the frictional coefficient of brake pad
_ _ _ - -
piston-radius parameter, (length). This define the radius of piston
Front_p ston_area : T s s t e p ston-area parameter,
(length**2). This define the cross sectional area of the piston.
The difference between effective piston radius and piston area is
that the above term is used to define radius (length) and this term
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is used to define area of the piston
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_ _ _ _wheel by x mm
_ _ _ .
Front_rotor_width : This is negative because to
define/reflect width on negative side of Y axis
Max_brake_value : Heree you should use value of the pedalforce, and unit is depends on the units of the model
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Subsystems required to create a full vehicle assembly
Front Suspension Subsystem
Rear Suspens on Su system
Steering Subsystem
Front Wheel Subsystem
Rear Wheel Subsystem Body Subsystem
Brake Subsystem
Power Train Subsystem
Other Subsystem (If any)
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Creation of Full Vehicle Assembly
Once all the subsystems have been created in the same way
and saved into the new car database, they are ready to be
called into an assembly
ADAMS/Car is started in the standard mode and from file
menu new full vehicle assembl is selected
The different subsystems which were saved in the new
.
in the database
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Brakes and Powertrain subsystems are in OFF condition by
default
For acceleration and brakin anal sis these two s stems should
be selected and their respective subsystems must be called from
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Vehicle Test Rig by default is MDI_SDI_Testrig
I lu ins like Ride and Chassis are switched on in the lu in mana er
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additional test rigs such as 4post testrig and the Driver testrig would be
available to be selected
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Assembled Car
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Assembled Car
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Further analysis can be carried out using this vehicle
Once these tests are conducted, graphs have to be plotted and compared
against standard graphs available in literature
If the trends of the two are matching then it can be concluded that the
validation was successful and the model assembled can be used for further
experimentation
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34Click to play animation
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Velocity Time graph
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Editing various parameters of vehicle
Adjust Hardpoints
assembly mode on either a suspension or a full-vehicle assembly From the Ad ust menu oint to Hard oint and then select either
Modify or Table
It is recommend that you select Table because it lets you adjustseveral hardpoints at once
Make Plots with Data Other than Time
From the Review menu, select Postprocessing Window
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Independent Axis to Data.
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Set Toe, Camber, and Other Parameters
rom e us menu, po n o arame er ar a e, an en se ec
either Modify or Table
you want to modify
,
Select OK.
Change the Tires
Tires can be changed by right-clicking the wheel part and
choosing Modify
Then set Tire File to the name of the file you want to use
You can alter a tires properties, such as radius and vertical
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stiffness, by modifying the property file in a text editor
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Modify Springs or Dampers
Right-click on the spring or damper, and then select Modify
You can edit the curve by dragging on the plot, or by changing
values in the data table
You can modify springs or dampers when working in either
subsystem or assembly mode on either a suspension or a full-
vehicle assembly
ar stores spr ng an amper ata n a property e n
the ADAMS/Car database directory structure
Modify Trackwidth
You can only modify trackwidth by changing the lateral (y)
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coordinate of the relevant suspension hardpoints
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Modify Wheelbase and Vertical Position
Make sure that you have a suspension or full-vehicle assembly
open
From the Adjust menu, select Shift
Set Subsystem to the name of the subsystem you want to move
Specify a vertical and a fore/aft distance to move the subsystem
Changing Steering Ratio
Make sure that you have a gear in your assembly or subsystem
From the Adjust menu, select Gears
In the Gear Name text box, select the gear you want modify In the Reduction Ratio text box, specify the desired ratio.
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a e sure to c ange t s, as t e e au t va ue s .
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Set Powertrain Data
rom t e ust menu, po nt to arameter ar a e, an t en
select either Modify or Table
e u sys em o e name o e power ra n su sys em w ose
parameters you want to modify
, , ,
engine speed parameters, and so on
To control lower arm thickness
Ri ht-click either lower control arm the red trian ular area
Point to Arm: graarm_lower_control_arm, and then select Modify
Change the Thickness
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Select OK
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Creating new requests ( measures )
o create new requests, n emp ate u er, go to u
RequestsNew
ou can on y crea e reques s n emp a e u er mo e
The results set names appears in the Request list in
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Adding CAD Graphics to Template
oa t e c ass s temp ate n to ar
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Ordinarily, you could right mouse click and delete the body graphic, or you
could select "Delete" rom the File menu. Don't use these
From the Tools menu, start the Command Navigator and find the "geometrydelete" command
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Import body graphic
s s own e ow, c oose one o t e e ormats supporte y , suc asParasolid, IGES, stl, slp, obj, etc.
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Each file format may have slightly different information required
or options provided items like scaling, reference marker,
, ,
If you need to specify a reference marker, use the "shell_rm"
mar er
Then, if necessary, move or rotate the "shell_rm" marker to fine-
tune the position of your frame/body graphics
It is critical to specify the ges_chassis part as the part to which
your geometry will belong (when given the choice, specify
" art" and not "model" .
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Finished Product !!!
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Conclusion
Discussed in detail how to
Create and modify templates and different parts
Create and modify different property files
Create and modify automotive elements such as spring,
dampers, bushings
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