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7/27/2019 4e Forever Issue 1 http://slidepdf.com/reader/full/4e-forever-issue-1 1/154 4e forever Issue#1 -ANewWorld -TalesoftheLostCity -Scalemail:4eMassCombat -Zombies  

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4e foreverIssue#1

-ANewWorld

-TalesoftheLostCity

-Scalemail:4eMassCombat

-Zombies

 

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 Table of Contents-Mundane Gear....................................................................................................................................................Page3

-A New World......................................................................................................................................................Page4

-The 4e Forever Grimoire....................................................................................................................................Page11

-The Town of Bridgepuddle................................................................................................................................Page27

-Scalemail: 4e Mass Combat..............................................................................................................................Page61

-Tales of the Lost City, Part One.........................................................................................................................Page83

-Bestiary ......Page119

-TricksandTraps .......Page148

-Submissions and Feedback..............................................................................................................................Page153

__________________________________________________________________________________

*Onthecover:BillandKipChapmanleavingBridgepuddle,Serd.

Created,edited,andwrittenbyfrothsof,except Scalemail ,writtenbyWillDoyleatBeholderPie;reprintedwithkindpermission.“ ”

ProfessionalcartographybythelegendaryCryptThing,RobertWaluchow.OriginalartworkbyTimothyReynolds.Allother

artworkispublicdomainintheUSA.EverythingelseiscoveredbytheGSL.Formoreon4eForevermagazinepleasevisit:

http://frothsof4e.blogspot.com/.

 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK,PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, andADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used

 with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and allD&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used withpermission under the Dungeons & Dragons 4 th Edition Game System License. All 4E References are listed in the4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition

PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt ; DUNGEON MASTER’SGUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and JamesWyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTERMANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, EytanBernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved.

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Mundane GearHelloandwelcometo4eForever,afreefanzineforthe4theditionoftheworld'sgreatestroleplayinggame.Itis

withgreatexcitementthatIbringyouthisfirstissue,andIhopetherewillbemanymoretocome.Ihavebeenveryinspiredbyotherfanzinesouttherethatsupportothereditionsofthegame.'ZinessuchasFootprints,

OD&Dities,Oubliette...theyhelpkeepgamesalive,andallowplayerstocreateandsharetheirownmaterial.As

4e'sprintrunwounddowntoaclose,Ifoundmyselffeelingthatthegamehadalotfurthertogo.Iwantedto

sharemyideasthatIhadbeenfeaturingonmyblogandtocreatesomethingfunthat4efanscouldworkon

together.Sohereweare.Ifyouhaven'tguessed, MundaneGear isthenameIwillbeusingfortheeditorial“ ”

section.

IknewwhatIwantedfromthismag:tosupporthigh-level4eplayexclusively,andtobringmoreelementsofthe

classiceditionsinto4thedition.Yetittookmeaminutetothinkofhowtoframeitall.That'swhenithitme-allofthe

materialin4eForeverwillbetiedtoanew coreworld .Thatisn'ttosayyoucannotusethismaterialinyour“ ”

currentgame;onthecontrary,Iimaginemuchofthematerialwillbeeasytodropintoanycampaign.Still,ifyou

likethecontentandwanttosetyourgameinthenewworld,youwillfindinspirationandideasheretohelpyou.I

reallywantyourhelp,too!LaterinthisissueIhavesomeinformationonhowyoucanhelpshapetheworldby

submittingyourownideas,artwork,andwhathaveyou.

Asfarasthecurrentlookofthemaggoes,Iamusingalotofold-schoolfontsandpublicdomainart.Ihadthe

greathonorofhaving CryptThing RobertWaluchowdosomecartography;seemoreofhisworkat“ ”

http://cryptthing.blogspot.com/.Hishelphasmadethisissuemuch,muchbetterthanitotherwisewouldhave

been.BigthankstoWillDoylefromBeholderPieforlettingmereprinthisexcellent Scalemail masscombatrules“ ”

for4e.Theyreallyareatriumphanditfeelsgoodtodrawsomemoreeyestothem.CheckoutmoreofWill's

designsathttp://beholderpie.blogspot.com/.ThanksalsotoTimothy Morpho Reynoldsforhisamazing“ ”

originalartwork.ItturnedoutbetterthanIcouldhaveevenimagined.

Iwouldalsoliketothankeveryonethathelpedplaytestsomeofthematerial.Itmadethemagazinebetter.The

biggestthingIthinkIlearnedfromtheplaytestisthatsometimesyoujusthavefundamentaldifferencesinopinion

withpeople,andthatisok.Itisactuallyto4e'sgreatcreditthatitcanbeplayedincompletelydifferentways.4e

isultimatelyquiteflexibleandversatile,justlikeD&Dshouldbe.

Let'sbehonest,Iamnotanexpertgraphic/gamedesigner.Heck,Ibarelymanagedtoputthisthingtogetherby

theskinofmyteeth!Iamjustsomeonethatispassionateaboutboth4eandtheclassiceditions,andIhopeyou

willenjoythisattempttomarrythem.Thishasbeenalotoffunandasurprisingamountofwork,butIamhappytofinallypresenttoyoumymagazine,4eForever.

frothsof

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A NEW WORLD 

AnIntroductionto the4eForeverSetting

byfrothsof

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THE WORLDThegameworldin4eForevermagazineisdivided

intotwolargecontinentsthatareseparatedbymiles

andmilesofocean.InhabitantsofthesoutherncontinentcalltheirlandSoro.Thenortherncontinent

iscalledSerd.Thedistancebetweenthetwoland

massesisgreatenoughthatinhabitantsofeach

continentarenotawareoftheother.Although

Humansonbothcontinentsshareacommonancient

ancestor(asevidencedbyaverysimilar Common“ ”

language),theprevailingculturesarequitedifferent.

Thisoverviewgivesyouabrief,generaldescription

ofeachcontinent.Thisisnota gazetteer ;thisisa“ ”

looseframeworktobeaddedtoovertime.Towards

theendofeachsectiontherearenotesonclasses

andracestypicalforthesettings,andalookathow

eachcontinentspecificallysupportshighParagon

andEpicTierplay.

SoRO

Soroismostlywildanddensejungle.AllcreaturesborneofSoroareinextricablylinkedtotheancient

magicandprimalspiritsoftheland.

Soroconsistsofalandmassroughlythesizeof

Greenland.Itsnorthernandeasterncoastsare

dottedwithhundredsandhundredsofsmallbarrier

islands.Duetotheruggednatureofmuchofthe

terrain,travelinmanyareasisnearimpossible.Asa

result,culturescansometimesbeisolatedfromone

anotherevenwhentheyareonlyafewmilesapart.

Superficially,thecivilizationsofSororesemblean

amalgamofMesoamerican,andAmericanIndian

cultures.Thoughthereareperhapssixtyormore

distinguishabletribesfoundinSoro,twelvelarger

bandsmakeupthevastmajorityofthepopulation.

Animpersonalprimalenergyemanatesfromthethe

landsofSorolikesomesortofnearlyimperceptible

hum.Thispowermanifestsitselfinallthingsnative

toSoro.ThisisthemeaningoftheCahotasaying,

Themountainisalive .EvenacommonantinSoro“ ”

canbeaformidablefoetoPCs.

TheWarriors,ShamanandMedicineMenofSoro

callonprimalspiritstoaidtheminbattle.Peopleof

Soroworkwiththismagicinsomecapacityaspart

oftheireverydayroutine.Theinherentpowerofthe

landiswell-knownandwovenintoallaspectsof

theirlives.Powerfulmendwellhere.

AmongthemightiestSoroncreaturesareavariety

oflarge,intelligentreptiles.Whilesimilarin

appearancetotheancientdinosaursofourworld,

thesebeastsalsomanipulateprimalenergies;thismakesthemconsiderablethreatstoeventhemost

powerfuladventurers.Referredtocollectivelyas

Macatal, theyareasignificantthreattoHuman

tribesandDemi-Humansalike.Manyofthemost

respectedandhonoredheroesofthelandarethose

thatbravelybattletheseawesomefoes.Initiation

ritualsinevitablyleadyoungWarriorsontreksnot

justtofindthemselves,butalsotofindandface

Macatal.

Thereareconsiderablevariationsamongstthe

differenttypesofMacatal.Somefly,someslither,

someareclever,somenotsomuch...butitssafeto

saythatnoneofthemareverypleasantcreaturesto

encounter.AmongthemostpowerfulMacatalare

theSaarn,whocanbendandmanipulatetimeitself.

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WhileotherracessuchasGoliathareknownto

existinSoro,theyareusuallyfoundonlyinthemost

remoteareas,farfromHumantribes.Humanvillagesareusuallyjustthat-Human.However,trade

withotherracessometimesoccursattheedgesof

theHumanlands,andancientbattlesweresaidto

havebeenfoughtsidebysidewithsomeofthem

againstcommonenemies.Childrenlistenwith

fascinationtotalesofMinotaurandWilden.Some

Humansmightgotheirentirelivesandneverset

eyesonanotherrace,butthosewithatastefor

adventuremayyetcrosspathswithsome,and

perhapsunitetofacecommonchallengestogetherlikethedaysofold.

AlthoughSoronsareblissfullyignorantoftherestof

theworld,divinationritualsperformedbythe

MedicineMenandPriestessesofcertaintemples

indicatethatchangeisonthewind.Theirauguries

providehazyimagesofstrangeseavessels,

bizarrelydressedhumans,andaliencities.Unableto

deciphertheseriddles,theSeerscanonlybrace

themselvesforwhateveriscoming.

Classes and racesThemosttypicalclassesfoundinSoroareDruids,

Barbarians,Shaman,Wardens,Seekers,Fighters,

Slayers,Scouts,Rangers,Ardents,andPsions.

Humansarethemostabundantrace,butthereare

alsopocketsofHalf-Orcs,Wilden,Minotaurs,

Beastmen (Orcs,Goblins,Hobgoblins,andthe“ ”

like),andafewGoliath.SomeShiftersliveopenly

amongafewofthetribes.Duetothedifficulttravel

inmanyareasofSoro,itispossible,evenlikely,for

otherracestobelivingonthecontinentunnoticed

andundetected.

Soro in playSoroisaverydangerousplace.Primalpower

strengthenseventhesimplestcreatures.Therefore,

Soroprovidesauniquehigh-levelexperience:many

creaturestypicallyassociatedwith beginner play,“ ” suchasGiantAntsorGiantRats,havebecome

tremendousthreatsagain.EventhegangliestSoron

teenagerisaParagonTiercombatant.Itisjustthe

natureoftheland.However,thispowerdoesnot

extendtoanycreaturenotborninSoro,nomatter

howlongtheystay.

SERDSerdisthemostcommonlyusednameforthe

northerncontinentofthe4eForeverworld;itisvery

differentfromSoro.ThemajorityofSerdisnow

consideredonelargecountry(alsocalledSerd).It

wasnotalwaysthisway.Evenasrecentlyas100

yearsago,thecontinentwassplitintomultiple

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independentfactions.

ThepredominantleveloftechnologyinSerdisclose

tothatoftheEnlightenmentera.Gunpowderand

firearms,whilefairlycrudeanddangerous,areused

inSerd.

Sciencehastakententativesteps,anddoctorshave

managedtofindcuresforsomecommonailments.

Somesimplepreventativebehaviorsthatfight

diseaseareknownandwidelyemployed.

Elsewhere,fledglingexperimentsinballoonflightaretakingplace.Machinesarebecomingmore

sophisticated.Alloftheseleapsforwardhave

happenedwithinthelastonehundredyears.

Unfortunately,itwasnotHumaningenuityalonethat

spurredtheseadvancements.

TheexpansionoftheHumannationofSerdfirst

beganaboutonehundredyearsago.Priortothis

time,Humanswereorganizedintoclans-basically

wealthyfamiliesoflandownerswhoraisedtheirownprivatearmies.Theseclansunitedinorderto

drivetheunwashedBeastmen(Orc,Ogre,

Hobgoblin,andthelike)fromanareanowcalled

theCrescent.MostoftheBeastmenwerepushed

backtotheEndlessSwamp,wheretheystilldwell.

Duringthecampaign,clanleadersdiscovered

severalancientsitesthatpredatedanythingelsethat

theyhadeverseenbefore.Thediscoveryoflegible,

translatablescrollswithinthestructuresledtothe

unificationoftheclansandthefollowing

Renaissance .Ancient,esotericwisdomwas“ ”

containedinthescrolls,andthesecretstherein

providedtheblueprintforalmostallscientificthought

thathasfollowed.TheclansbecametheunitednationofSerd,andthethirstforhiddenknowledge

drovetheyoungnation'sphilosophyofruthless

expansionism.

Whilethemajorityoftheknowledgefoundinthe

scrollshashelpedallSerdians,afewoftheformer

clanleadersbecameawareofotherdarker,more

esoterictomesandbeganthefirstmysteryschools,

initiatingthosethatprovedthemselvesworthyinto

theinnercircleofafraternaloccultsociety.ThoughthegovernmentofSerdisostensiblyamilitocracy,

thecentralSerdiangovernmentiscontrolledbythis

innercircle.Membersofthisgroupincludenotonly

militaryleaders,butalsotheverywealthy,social

scientists,andseveralMagic-Users.Theinnercircle

employsanumberoffrontorganizationstorecruit

newmembers.

ThescrollsfoundintheBeastmensitesalsocontained

mapstootherhiddenshrines,manyinDemi-Humanterritories.Cravingthepowerandknowledgethat

thesitespromised,Serdianleaderscontinuedtheir

militarycampaign,nowagainsttheDemi-Humans.

Atthattime,theElvenForestsstretchedfromthe

westernportionofthecontinenttoitscenter,and

includedalargestretchofthewesterncoastline.This

areawasalsothelocationoftheGnomes'famed

undergroundcomplexes.TheElves,Gnomes,anda

fewHumans(mostlyDruidsandRangers)rallied

againsttheSerdians,butwereeventuallydefeated.

TheElvesandGnomeswerepushedawayfromthe

westernlands(wherethesiteswerelocated)

towardsthecenterofthecontinent,wheremanystill

dwell.SomeElvesandGnomesfledintothestill-

unchartedWilderlandsofthenorth.Somelivein

Humancities.

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Inthethickestofthecentralforests,someElvesand

Gnomesarestillembroiledinguerrillawarfarewith

Serdianauthorities.However,theElvesandGnomes

havesuchnaturalterrainadvantagetherethatthey

arebyandlargeignored.

TheDwarvesoftheEasternRidge,notbeingparticularlyfondoftheElves,chosenottoaidthem

inbattle.Thisdecisioncamebacktohauntthem,as

theDwarveswereeventuallyoverrunbythe

SerdianHumans.Bythattime,theHumanshada

secretweapon,andtheDwarveswerenotreadyfor

it.

TowardsthebeginningoftheWar,Serdian

alchemistsdecipheredascrolldealingwith

gunpowderandexplosives.Seizingthepossibilitiesofthenewdiscovery,thebestengineersand

ArtificersinSerdconstructedthefirstcannonsand

firearms.Althoughtheywerecrudeanddangerous,

withthisawesomepowertheSerdiansweresimply

unbeatable.

Generallyspeaking,Serdianforcesdidnottreat

defeatedracescruellyorenslavethem.Theydid,

however,absorbtheirconqueredlands.Theraces

haveassimilatedpoorly.Thoughoutrightviolence

betweenracesisuncommon,thereisageneral

undertoneofracismtowardsDemi-Humans,

especiallyinsouthernSerd.Demi-Humanstendtobe

distrustfulofHumans,andusuallystickwiththeir

kind,onlyminglingwhentradeorcircumstance

requiresthemto.

SouthernSerdisthemostheavilypopulatedarea.It

canbedescribedasurban.ThesprawlingareawasrapidlydeforestedduringtheWarandnowisa

massofconcreteandbizarrearchitecture.Aseries

ofwell-constructedroadsleadsoutfromthis heart“ ”

ofSerdtomultipletradingcentersalloverthe

continent.OnlytheWilderlands,theEndlessSwamp,

andwhatisleftoftheElvenForestsremain

untouchedbyHumanhands.

The wilderlands

DistantreachesofNorthernSerdremainwildand

free.Dottedwithruinsandremnantsoflong-ago

peoples,theseWilderlandsarestillhometoHuman

andDemi-Humanalike.Theymostlypracticetheold

ways;Druidsthrivehere,andminglewithFeyraces,

whocancrosseasilyinthisarea.Nymphs,Dryads,

andlessfriendlyFaeriemaintainapresencehere,

withdrawingwheneveranysignofSerdproper

rearsitshead.Curiousadventurersfromthelarger

citiescanseekoutancienttreasurehere.They

sometimessearchfortheWilderlands'inhabitantsin

ordertogainknowledgeoftheoldways.Some

visitorsneverreturn,havingbecomeenchantedby

theland.Milesofdifficult,near-impassibleland

provideabufferbetweentheWilderlandsandthe

northernmostSerdiancities.

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serdian magic MagicissomewhatrareinSerd.AMagemighttake

butoneapprenticeinhisentirelifetime.Therefore,

whileWizardscertainlyexist,theyarefewin

number.Thosethatdopracticethearcaneartsareusuallyquitepowerful,anditisagreathonortobe

selectedtostudywithanArcanist.Commonersare

sometimesfearfulofMagic-Users,sometimes

fascinated.

AhandfulofHumanMagic-Usersbecame

legendaryfiguresfightingalongsidetheSerdian

armyintheWar;someofthesevenerableSages

stilllivebyvirtueofnecromanticrituals.Other

Magic-Usershelptheinnercirclesearchoutancienttomes.GrifterssometimesposeasMagic-Users.

Classes and races

ThemosttypicalclassesinSerdareFighter,Rogue,

Thief,Warlord,Cleric,Invoker,Artificer,Warlock,

Sorcerer,Battlemind,Knight,andallformof

Wizard.TherearealsoVampires,buttheytypically

trytoconcealthemselvesforfearofpersecution.In

theWilderlandsofthenorth,youwillfindDruids,Bards,andMonks.

Humansarethemostpopulacerace,butthereare

manyotherracialtypesfoundinSerd,includingthe

traditionalraces(Elves,Halflings,Dwarves,

Gnomes,Half-Orcs).Certainraces,suchasShades,

Vryloka,andShifters,hideinplainsightamongstthe

generalpopulace.IntheWilderlands,youalsowill

findfeyracesrepresented:Hamadryad,Pixie,

Hengeyokai,Satyr,andvarioustypesofElves,includingDrowandEladrin.

Serd in playUnlikeSoro,thereisnoprimalfontofpowerinfusing

allthings.Infact,almosteveryNPCencounteredwill

beinmostrespectsa1stlevelMinion.FewSerdians

areofhighlevel:thefamedMagic-Users,some

militarymen,Druidsofthenorth.Thereareafew

amongthedecadentglitteratiandinnercircleofthe

occultsociety.Thosethathaveactuallybecome

privytothehiddenteachingswillbeofhigherlevel.

LikeSoro,Serdoffershigh-level4esupportinanovelway.ThethreattoPCsisnotalwaysfromhigh

levelopponents.Firearmsalloweventheweakestof

Humans,Demi-Humans,andBeastmentowield

considerablepower.

Inmechanicalterms,firearmsaretypicallyassigned

theirownattackbonus,independentofthelevelof

creaturefiringit.AnNPCorwhomeveriswielding

thefirearmmusthavetrainingorexperiencetouse

thisattackbonus,otherwisetheystandnexttonochancetohit.FirearmsinSerdalwaystakeatleasta

fullroundtoreload.Theyalsoalwayshavea

chanceofbackfire,whichcanbelethaltothe

wielder.

strongholdsNextissuewillpresentstrongholdrulesfor4e

Forever.AmbitiousBaronsenlistandfieldsmallarmiesinordertoclearwildareasfornewcastles

andmanorhouses.InSoro,thelargertribesseekto

expandtheirreachandformnewcoloniesin

unchartedareas.

scalemailThisissueof4eForevercontainsWillDoyle'sbrilliant

Scalemailmasscombatsystemfor4e.Thisisthe

defaultsystemformasscombatforthemagazine;

futurearticleswillsupportthissystem,incorporating

itintothestrongholdrules,adventuresandmore.An

importantfacetofthe4eForeveristhebackdropof

warfare.Scalemailbringsthecontinents'warring

factionstolife.

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summarySotheretheyare,thetwocontinentsofthe4e

Foreverworld.

Serd,thelostworld,poweredbyprimalenergies,

filledwithdanger.Perfectterritoryforpulp

adventures,itslandscapeisdottedwithforgotten

ruinsguardedbyfearsomebeasts.

Soro,hometoadecadent,sprawlingempirerunby

paranoidcultistsandwar-wearybutchers.Perfect

foradventuresofintrigueorconspiracy,oreven

Gothichorror.WerewolvesandVampyrwalk

amongsttheliving.Depravedandpower-madadeptsofthemysteryschoolattempttobindevils

thattheycannotbegintounderstand.

Thesetwocontinentsareonacollisioncourse.In

Serd,certainuncoveredtextsindicatetheexistence

ofanunknownlandmasstothesouth,acrossthe

ocean.InSoro,divinationritualssuggestthat

strangevisitorsfromthenorthwillsoonbearriving

ontheshores.

Iamhopingthatthisgeneraloverviewhasgiven

yousomeideas.Ihavedeliberatelynotstartedany

largescalemaps,asIwouldliketobuildaloose

frameworkwithalotofbreathingroombefore

tryingtomapit.Ifyoufoundtheseideasinspiring,I

wouldliketoencourageyoutohelpmebuildthis

world.Thereissomeinformationonhowtosubmit

materialattheendofthisissue.Ireallyneedyour

helptomaketheworldeverythingitcanbe,so

checkitout!

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THE 4E FOREVER GRIMOIRE

introduction

Thismagazineusesseveralalternateand/oradditionalrulesfor4e.IencourageDMstotryoutthese

rulesandseehowtheyplay.Mostchangesoradditionshavebeenmadeeithertoinject4ewithold-

schoolflavorortoattempttofixsome4eissues,suchashigh-levelencounterbalanceandslow

encounterspeed.

Whilematerialinthemagazineassumesyouwillusetheserules,mostofitisinterchangeablewith

official 4ematerial.Inthisissue,aswellasfutureissues,youmightseeanarticlereferbacktothis“ ”

Grimoireasarulessource.AdditionstotheGrimoirewillbeaddedfromtimetotimeasneeded;itisa

living document.“ ”

  Characters

Equipment

Sunrods donotexist.

Feats

4eForeverplayersareallowedafree Expertise feat.ThiscanincludetheManatArmsfeat.“ ”

Backgrounds

PlayerscannotchoosepreviouslyappearingBackgrounds.Instead,aplayerpresentsabackstorytothe

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DM.TheDMcanchoosetoawarda+2bonustoaskillthathastodowiththePCsbackstoryortoadda

skilltotheirclasslistthathassomethingtodowiththeirPCsbackstory.

Themes

Themesareallowed,althoughaDMmightrequireaplayertore-flavorathemeifitmakesnosense

withinthesetting.

Inherent Bonuses and Magic Items

4eForeverPCsarerequiredtousetheinherentbonussystem.PCscannottypicallybuyorcreatemagic

items.

Starting Play at Higher Levels

4eForeversupportshigh-levelplayexclusively.Itstandstoreasonthatsomeplayersmightnotalready

haveahigh-levelPCandwillneedtomakeoneinordertoplay.4eForeverPCsshouldneverstartplay

withmagicitems,regardlessofstartinglevel.Thereareexceptions:somethemesoffermagicitemsand

theseshouldbeallowed.Likewise,someclassesmightautomaticallystartwitharitualbookandaritual.

APCstartswiththeirlevelx100gp.Forexample,a14thlevelPCstartswith1,400gp.A21stlevelPC

startswith2,100gp.

  Spells

Rituals

Ritualsfollowthesamerulesin4eForeverastheydoinstandard4e,withoneimportantexception:ritual

scrollsdonotrequirecomponentcoststocast.Themagicusedtobindaspelltothepageincorporates

componentcostsintothecreationofthescroll.Ritualsperformedfromritualbooksstillrequire

componentcosts.

Spell Research

4eForeverspellcastershavetheabilitytoresearchandcreatetheirownspells.Thisisajointexercise

betweenplayerandDM,andusesthefollowingrules.

1.APCmustbeof11thlevelorhighertoattempttoresearchandcreateanewspell.

2.TheplayermustnotifyaDMofthisintentionimmediatelyuponlevelingup.

3.TheplayerandDMdiscussthespellideaandwhetheritshouldbeallowedinthegame.Itcanbean

Encounter,Utility,orDailypower(noAt-WillsorRituals).Bothindividualsshouldbehonestaboutthe

powerofthespell,andthespell'sflavorshouldalwaysreinforcesomethingaboutthePCspersonality,

skills,and/orbackstory.Thenewspellwillbepermanent,andwillnotbeabletobereplacedortraded

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outathigherlevelsorthroughretraining.Thiswillensurethatgreatcareandthoughtgoesintothe

designofthespell.

4.Theplayermustgiveupaspellofthesametypeasthespellbeingcreatedinordertogainthenew

one.A player must designate his or her highest level spell of a certain type to be replaced. Forexample,

ifaplayerjusthitting13thlevelwantstoresearchanewEncounterpower,heorshemustdesignatetheir

13thlevelEncounterpowerasthespelltobereplaced.Theycanusethepowernormallyuntilitis

replaced.

5.Researchingaspelltakesanentirelevelofplay.Italsocoststhenewpower'slevelx2,000gpin

variouscomponentsandresearchmaterial.So,inourexample,theplayerwillenduppaying26,000gp

fora13thlevelEncounterpower.IfforwhateverreasonyouarenotusingtheInherentBonussystem,

newspellsshouldcosttheequivalentofamagicitemofthespell'slevel.

6.TheplayerandDMshouldworktogethertoemphasizetheflavorandactionoftheresearchoverthe

courseofthelevel.TheDMcouldfrequentlyasktheplayerwhattheircharacterhasbeendoingtoresearchthespell.WhenthePCstakeanextendedrest,theplayermighttalkaboutwhattheirPCis

reading,orwhathaveyou.Whentheyenteranewtown,theplayermighthavetheirPCgocheckout

thelibraryorapproachaSage.Maybeaquestderivesfromit;maybesomeNPCsaidinsomeway.

Whoknows,letthestorydecide.Itisjustflavor,ofcourse,butwhenthespellisfinallydone,therewillbe

moreofasenseofaccomplishment.

7.Whentheplayerhitstheirnextlevel(14thinourexample),theoldspellfadesawayandthenewspell

isputinitsplace.Rememberthatthisspellispermanentandcannotbetrainedawayorreplacedby

anotherspell.

  Adventuring Rules

Time

4eForeveradventuresmightinstructaDMtomakeacheckbasedonaturn;aturnistenminutes.Here

aresomeexamplesofthingsthattakeaturnin4eForever:

-Acombatencountercombined withthefollowingshortrest

-Checkingfortraps/disarmingatrap

-Cautiouslymoving20orsosquares(~100ft)underground

-Readingrunesfromastonewall

-Similaractionsthatrequiretimeandconcentration

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Traps

4eForeverusesnewrulesfortraps.Atraphasatrigger andaneffect .Atrap'striggeredeffectalways

behavesasanOpportunityActionunlessotherwisenoted.Mosttriggeredtrapsdonotmakeattackrolls;

instead,aPCisusuallyrequiredtomakeasavingthrowtoavoidatrap'seffects.PCstrainedin

applicableSkillsmightbegivensmallbonusestotheirsavingthrows.Since4esavingthrowsstaythe

sameregardlessofaPC'slevel,asingletrapcannowthreatenPCsovermultipletiersofplay.In

addition,trapdamagenolongerscales .Thedamagesimplyiswhatitis.Trapsarenotassignedlevels,

and,asthetrapstypicallydonotattack,theynolongerrequireconstantlyincreasingattackbonusesthat

havehistoricallyleadto trapbloat .“ ”

Forexample,whileafallingstoneblockislethaltolow-levelPCs,itcanstillpackawallopagainsthigh-

levelPCs.Afallingblocktrapdoes50pointsofdamage.Thiswillflat-outcrusha1stLevelcharacter,and

stilldentthehelloutofanEpicsuitofarmor.PCsthataretrainedinAcrobaticsmightgetasmallbonusto

theirsave,representinganincreasedchancetododgetheblock.

Therelativedamagetotalsfordifferenttrapsareassignedbasedonaroughcomparisonoftheirdeadliness,andaresomewhatarbitrary.Sowhileascythingblademightdolessdamagethanafalling

two-tonblock,astrongpoisongasmightjustkillyououtright,regardlessofyourhitpointsorarmor.

Trapsarepresentedinsimpleterms,withabriefdescriptionofthetrapandwhatitdoes,alongwitha

triggerandeffect.Thesizeofatrappedarea,orthenumberoftrappedsquares,isleftfortotheDMto

decideunlessotherwisenoted.

SpecificSkill(s)thatcanbeusedtodetectordisabletrapsareprovidedatthebeginningofatrap'slisting.

The DCs to detect and/or disable traps are always the Hard DCs of a PCs level. Thisistheonlywayinwhichtraps scale .“ ”

Sample Trap: Falling Block Trap

Steppingontothefloorreleasedamassivestoneblockfromoverhead,crushingtheElf.

-Detect: PerceptionorpossiblyDungeoneering

-Disable: Thievery

-Trigger:Acreatureentersatrappedsquare.

-Effect: Thecreaturemustrollasavingthrow.CreaturestrainedinAcrobaticsreceivea+2bonustothe

roll,representinganincreasedchancetododge.Onafailedsavethecreaturetakes50damage.

Morale

Morale isaveryimportantconceptin4eForever,woveninextricablyintothegamebalance,andI

stronglysuggestthatDMsuseitifrunninganymaterialfromthismagazine.Itisaveryhelpfultoolto

helpmitigateencounterdifficultyandtoincreasethespeedofplay.

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Moralein4eForeverworksmuchlikeitdidinoldereditions.Mostmonstersaregivenamoralescore

from2-12.Duringanencounter,theDMchecksenemymoralewhenthefirstmonsterdies(oris

otherwiseknockedoutofcombat),andthenagain,ifnecessary,whenatleasthalfofthemonstersare

killed(orotherwiseknockedoutofcombat).EachtimethattheDMchecksmorale,herolls2d6once for

theentiregroupofmonsters.Iftheresultingnumberishigherthanthatofthehighestremainingmonster

moralescore,themonstersflee,surrender,orotherwiseattempttoendtheencounter.Ifthenumberis

equaltoorlessthanthescore,theycontinuetofight.Ifthemonstersdonotfailamoralecheckoneither

rollthentheDMdoesnotcheckagain;themonsterswillnotfleeorsurrender,regardlessofIntimidation,

etc.Minionsdonotaffectmoraleanddonothavescores;itisuptotheDMwhetherorwhenanall-

Miniongroupofmonstersflees.

UsethefollowingtableastheguidelineforMoralescores.

4e Forever Morale Score Table*

12 Willneverfleeorsurrender;effectivelyimmunetofear

9-11 Unlikelytoflee6-8 Average

3-5 Weakwilled,fleeseasily

2 Alwayssurrendersorfleesafterthefirstdeathofanally

*TheDMmightalsowanttoaddorsubtractasmallmodifierfromamoralecheck,dependingonthe

circumstance.

Reaction Tables

ReactiontablesareusedbyaDMwheneverthePCsencounteranNPCwhosereactionorattitudetowardsthePCsisuncertain.IfanNPCisalways friendly,etc.,itwillbenotedinthetext.Otherwise,use

thesetables.

4e Forever Reaction Table for NPCs

roll2d6onceforNPCsandcheckthetablebelow*

2Unusuallyfriendly

3-6 Friendly

7-9Neutral/Indifferent

10-11Unfriendly

12Openlyhostile

*IftheNPCencounteredandthePCsarefromdifferentcontinents,adda+3bonustotheroll

Henchmen and Hirelings

4eForeverpresentsnewrulesforHenchmenandhirelings.Hirelingsaremuchlikeyoumightremember

themtobe,buthenchmencombineelementsofold-schoolhenchmen,men-at-arms,and followers .“ ”

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General Hireling Notes

Hirelingshavealevelcapof10.HirelingsdonotusuallyaccompanyPCsonadventures;instead,ifPCs

needaspecificgoodorservice,theymightseekoutahireling.Hirelingsareassumedtohavesome

sophisticationandskillinaspecificarea,andthusaredifferentiatedfromcommonlaborers.Assuming

youareusingthe4eForeverTreasureTablesandprices,thecostperdayofemployingahirelingis2gp

xthehireling'slevel.Hirelinglevelisbasedonahireling'sspecificareaofexpertiseratherthancombat

prowess.Therefore,ashipcaptainwouldbeofhigherlevelthanaship'smate.Ifrawmaterialsare

neededfortheirwork,suchasleathertomakearmor,thenitshouldbepurchasedbythePCs.Hirelings

maynottypicallyemployfirearms.

Hirelingsarenotslaves.Ifhirelingsareabusedverballyorotherwisebytheparty,checkmoraletoseeif

thehirelingwillquitontheparty.Ahirelinghasabasemoralescoreof6.

General Henchman Notes

Henchmentypicallyaccompanyheroesonadventures,butlikehirelings,henchmencannottypically

employfirearms.

HenchmenareautomaticallyattractedtoaPCwhenaPCfirsthitstheParagontier(level11),andthen

againoneachfollowinglevel-up.Henchmenwillpledgetheirloyaltyandservices.Possiblereasonsfor

thisfealtycanbederivedfrompreviousadventures;itcouldjustbethatthewordonthestreetisthatthe

PCsarebadasses.Whateverthefluff,PCswillattractanumberofhenchmenequaltoone-fifthoftheir

levelroundeddown.ThePCcannothaveanumberofhenchmeninexcessofone-fifthoftheirlevelat

anytime.Henchmenarereplenishedateachlevelup.HenchmanattractedarealwaysofthePCslevel,

andhenchmendonotleveluportrack/receiveexperiencepoints.

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Example:APCjuststartingthe14thlevelattractstwohenchmenofthe14thlevel.Ifoneofthetwo14thlevel

henchmendieoverthecourseofthelevel,whenthesamePChitsthe15thlevelhewillattracttwonew

henchmen,bothofthe15thlevel.Theluckyhenchmanthatsurviveditallisrewarded(seebelow),and

continuesonatlevel14withoutlevelingup.

Henchmenhaveamoralescoreof8,andtheycheckmoralewhenevertheyareputinanextremely

dangeroussituation(suchastriggeringatrap,orhavingtodogefallingrocks),orthefirsttimetheyare

targetedwithanattackinanencounter.Ifahenchmanisnottargetedduringagivencombatencounter,

heshouldnotcheckmoraleunlesssomeotherelement,suchasatrap,triggersthecheck.Ifahenchman

checksmoraleafterbeingtargetedanddoesnotfailhismoralecheck,theDMdoesnotcheckitagain

thatencounter,oruntilthereisanotherextremelydangeroussituation.Henchmenalsocheckmorale

whenbroughtbackfrom0hitpoints(seebelow).

AtthediscretionoftheDM,henchmencouldbepaidasmallcashallowanceattheendofasuccessful

adventure.

Henchman and Hireling Mechanics

Generallyspeaking,henchmenandhirelingsarebuiltfromthesamebasicformulasthat official“ ”

monsterswoulduse,buttherearrafewtwiststoremember.

HenchmenandhirelingscanbeconsideredasmembersofwhateverracetheDMdesires,buttheydo

notreceiveracialbonusesorpowers.Theymaybeconsideredtobeofaspecificraceinordertoqualify

foraTheme(moreonThemesbelow).

Henchmenandhirelingshave1hitpoint,likeaMinion;unlikeaMinion,however,ahenchmanorhirelingtakesdamageonamiss.Henchmenandhirelingsalwayshaveaspeedof5.Theirdefensesarederived

withthefollowingformulas:level+14=AC;level+12=NADs.

HenchmenareabletomakebothanMBAandanRBA.Thesecanbeflavoredhoweveryoulike,butthe

statisticsarealwaysthesame;bothattacksalwaystargetAC,andtheRBA'srangeisalways10.MBAs

andRBAsdeal level+4damage.Henchmen½ always usetheirlevel+5astheirbonustohitan

opponentsAC,andtheirlevel+3astheirbonustohitanopponent'snon-ACdefenses(NADs).

Henchmendonotrollinitiative,theyalwaysgotogetherattheendofacombatround.Theplayerwith

thehighestinitiativescore shenchmengofirst,thenthesecondhighest,andsoon.Henchmenand’

hirelingscannotdelayorreadyactions.Henchmenandhirelingswillalwaysseektoavoidanauto-

damagingeffect,suchasanaura.

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Henchman and Hireling Themes and Skills

Toaddflavortoyourgame,eachhenchmanandhirelingisassignedathemebytheDM,aswellasone

trainedSkill.Treatahenchmanorhireling'strainedskillcheckas1d20+5+( theirlevel).Forallother½

skills,justaddhalfoftheirleveltoad20roll.Isuggestusingonlyasmallnumberofthemespergroupat

atimetomakeiteasiertotrack.Inthemagazine,youwillseethingslikerandomthemetables,withthe

themesselectedtofitthespecificflavorofagivenadventure.

Certainthemesallowhenchmentousedifferentpowers.Itiscrucialtonotethatregardlessofhowa

theme'spowerreads,henchmenalwaysusethesameattackbonusesvsagivendefense(seebelow).If

ahenchman'sthemepowercallsfora[W],orvariableweapondamage,usea1d8.Finallyifatheme

power'sdamagelinementionsaddinganabilitymodifiertoadamageroll,alwaysuse1/2ofthe

henchman'slevelasthemodifier.

Henchman Template

Name/Level

THEME: HP:1MOVE:5”

AC: (level+14)FORT: REF: WILL:(eachlevel+12)

MORALE:8SKILL:5+ levelbonustotrainedcheck, leveluntrained½ ½

MBA/RBA: Level+5vsAC,4+ leveldamage½

Sample Henchman

Martin of Edelby, Level 25 Henchman

THEME:ExplorerHP:1MOVE:5”

AC:39FORT:37REF:37WILL:37

MORALE:8SKILL:Athletics+17,+12untrained

MBA/RBA:+30vsAC,16damage

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Henchman and Hireling Death and Healing

Ahirelingcannotberaisedfrom0hitpointsexceptbytheRaiseDeadritual,butahenchmancanbe

raisedfrom0hitpointsoncebyaritualoranyothermethodofhealing,includingapotionorpower.Ifa

henchmanhits0hitpointsforasecondtime,heispermanentlykilled,andcannotberaisedfromthe

deadunderanycircumstances.Rememberthathenchmencheckmoralewhentheyareraised.Hirelings

thatareraisedfromthedeadbyritualwillalwaysrefusetocontinuehelpingtheparty.Henchmenand

hirelingswillalwaysseektoavoidanauto-damagingeffect,suchasanaura.Henchmenandhirelingsdo

notmakedeathsavingthrows;considerthemautomaticallystabilized.

Encounters and Combat

Mass Combat

Thismagazineusesaspecificsetofrulesformasscombat.The Scalemail system,designedbyWill“ ”

DoyleofBeholderPie,isdetailedlaterintheissue.Futureissueswillcontinuetoutilizetheserules.

Monsters

4eForeverMonstersarebuilttobemorereflectiveofold-schooleditions,inpresentationaswellasplay.

Therearenewmonstercreationmechanicswhosepurposeisgenerallytosimplifyandstreamlinethings

forDMs.Youwillseevariableencountergroups( No.Appearing ),aswellasmonsterswhoseabilities“ ”

donotalwaysabidebytypical4econventions.Youwillnotseemonsterroleslike Skirmisher in4e“ ”

Foreveralthoughtherearethebasics:Minion,Standard,Elite,Solo,andanewtype,theSavage.

Savages

ASavageisanElitemonsterthathasbeen buffed enoughtoberunasaSolo.Theyprovideforquick,“ ”

violentburstsofcombat.TheSavage'sincreasedoffensivepowerisbalancedbyitslowerHitPoints;

sincetheywillnotlastaslongasatypicalSolo,theycanbemoredeadly.Savagescomeinallshapes

andsizes,buttheywilltypicallyhavemanyofthefollowingfeatures:

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-Immunitytostunanddominate

-Makesavingthrowsatthestartandendofturn

-AttackattheirInitiativeandInitiative+10

-Multipleattacksperturn,includingMinorand/orFreeActionattacks

-Elusiveness

-Freeactionattackwhenbloodied

-Freeactionattackwhendies

-2actionpoints

-Anauto-damagingAuraortheequivalent

Reaction tables

ReactiontablesareusedbyaDMwheneverthePCsencounterawanderingmonsterwhosereactionto

thePCisinquestionoruncertain.Ifamonsteralways attacks,etc,itwillbenotedinthetext.Otherwise,

usethesetables.

4e Forever Reaction Table for Wandering Monsters

roll2d6onceformonstersandcheckthetablebelow

2 Friendly

3-5 Neutral;indifferentordisinterestedinparty

6-8 Unfriendly;willtypicallyattackifPCscomewithincloseproximity(75-100feet),oriftheirlairis

enteredorviolated

9-12 Hostile;attacks

Monster Hit PointsHitpointsarenowsimplybasedonasingleformula,nolongeraffectedbyaspecializedroleor

Constitutionscore.TheformulaforaStandardcreature'shitpointsisalways(Level x 8)+20.Multiplythis

totalby2forElitesorSavages,andmultiplyittimes4forSolos.Minions,ofcourse,have1hitpoint.

The 4e Forever Stat Block

The4estatblockhasbeenrevisedtoincorporateamixtureofboththe4estatblockandthoseofearlier

editionsofthegame.Informationhasbeenadded,takenaway,rephrased,and/orreorganized.Some

ofthechangesarepurelycosmeticandonlyservetoreinforcetheold-schoolangle.Atemplateis

presentedherewithoutabbreviations,withguidelinesadded:

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NAME

LEVEL/ROLE/XP

SIZE/ORIGIN/TYPE

HIT POINTS:(BloodiedValue)MOVE: INITIATIVE:ACTION POINTS:(ifneeded)

NUMBER APPEARING:ENCOUNTER LEVEL RANGE:(Average)MORALE:

ARMOR CLASS:FORTITUDE:REFLEX:WILL:

SENSES:

TRAITS:(Auras,Resistances,Immunities,Benefits,etc)

ATTACK:

-Primaryattackroutine: (ActionType;Usage;Limitations;Attacktype/range;Numberof

attacks;Target);Attacks,Damage,andEffects;MBA(ifany)

SPECIAL ATTACKS:(ifneeded;mayincludenewattacksand/oraugmentationsto

primaryattackroutine)

SPECIAL DEFENSES:(ifneeded;purelydefensivepowersarelistedhere)SPECIAL MOVEMENT:(ifneeded;purelymovement-relatedpowersarelistedhere)

LANGUAGES:INTELLIGENCE:(Animal,Low,Average,Very,orSupra-Genius)

TRAINED SKILL BONUS:

UNTRAINED SKILL BONUS:

SAVING THROW BONUS:(ifneeded)ALIGNMENT:(Law,Neutrality,orChaos)

TREASURE TYPE:(ifneeded)

About the Stat BlockWhileKeywordsexist,theyareusuallyonlyimpliedwithinthestatblock.Ifamonsterhasapowerthat

doescolddamage,thatpowerhasthecoldKeyword;asthiswillalwaysbethecase,thereisnoneedto

clutterthestatblockwithreferencestoit.Thereareexceptions:ifapowerhastheCharmorFear

Keyword,itwillbenotedinthestatblock.AnexampleofthiscanbeseenintheGiantRattlesnake's

statistics(seetheBestiarylaterinthisissue).

Name,Level,Role,andXPareallself-explanatory,althoughnoteagainthattheonlyRolesareMinion,

Standard,Elite,Savage,andSolo.Size,Origin,andTypeareunchanged.

Mostencountersin4eForeverhavearandomelementtothem.DMsusuallyrollforthe“Number

Appearing .Adierollexpressionwillbelistedonthestatblock.Rolltodeterminehowmanyofthe”

creaturesthepartyencounters.NexttothisonthestatblockistheEncounter Level Rangethatthedie

expressiongenerates.Theaverageencounterlevelthatyouwillrollisinparenthesis.

Moraleislisted,ofcourse.Detailsofthe4eForeverMoralerulesaregivenpriortothissectionofthe

Grimoire.

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Aspreviouslynoted,Hit Pointsin4eForeveraregeneratedwithasingleformula.

Acreature'smovementisexpressedininches.Thisisreallyforaesthetic,romanticreasons,andas4e

actuallydoesuse1inchgrids,itmakesnomechanicaldifference.Movementisalsotermed“Move”

insteadof Speed tofurtherreflecttheclassicstatblock.“ ”

ChangesinInitiative and Skill modifiersareexplainedindetailbelow.

Action Points,defenses,Senses,Traits,Languages,andbonusestoSaving Throwsareallfamiliarto4e

playersandDMs,andtheAttackverbiage( ActionType , Usage ,etc)isthesameasiteverwas.“ ” “ ”

In4eForever,mostcreatureshaveaPrimary Attack Routine.Thisisoftenasequenceofmultipleattacks,

suchas Claw/Claw/Bite .Acreature'sbasicattackistypicallyincludedinthePrimaryAttackRoutine,“ ”

andwillbenotedintheattack'sdescription.Special Attacks,Special Defenses,andSpecial Movement

arethenseparatedundertheirownheadings.

Intelligenceisnotlistedasacharacteristicwithanumericalvalue.ThepossiblecategoriesareAnimal,

Low,Average,Very,andSupra-Genius.

AlignmentispresentedinWhiteBoxterminology.Whilegoodandevilmayexistandevencorrelate

withthesetermsinmanycases,goodandevilarenotmentionedinthestatistics.ThereisonlyLaw,

Neutrality,andChaos.

Treasure TypesaredetailedinthesectiononTreasure.

Monster Initiative and Skill Modifiers

Monsterabilityscoresarenotlistedin4eForeverstatblocks.Thismagazineemploysadifferent

techniquetoderivemonsterInitiativeandSkillmodifiers,usingtheupdatedSkillDCsofamonster'slevel.

Specifically,itusestheupdatedModerateandHardDCsofamonster'slevelsubtractedbyten.

ToassignInitiativescores,theDMdecidesifitisacreatureofsomewhataveragespeed,intuition,etc

(ModerateDCofitslevel-10=InitiativeModifier),orifthecreatureislightning-fastand/orexceptional

(HardDCofitslevel-10=InitiativeModifier).ToassignSkillbonuses,usetheHardDC-10asthecreatures'

modifierforatrainedSkill.Foruntrainedskillmodifiers,usetheModerateDC-10.Donotaddhalftheir

leveloranythingtothese,youaredone.

Toillustrate,let'ssaywearecreatingalevel28monster.First,lookupthelevel28HardandModerate

SkillDC's.Wefindthattheseare40and30,respectively.Wethensubtract10frombothDCs,toget30

and20.Thesearethenumbersweusetherestoftheway.TheDMdecideswhetherthecreatureshould

haveexceptionaloraverageInitiative(+30or+20),thenassignstheTrainedSkillBonus(+30)andthe

UntrainedSkillBonus(+20).

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IfasituationariseswhereacreatureneedstouseaSkill,theDMdecidesontheflywhetheracreature

has training .Forexample,aGiantEaglemighthavetraininginPerception,oraSpidermighthave“ ”

traininginStealth.Othertimes,aDMmaysimplydecidethatacreatureissoterribleatataskthatit

cannotevenattemptacheck.

Treasure

Certainmechanicsin4eForever,suchastheforthcomingstrongholdrules,requiretheuseoftheinherent

bonussystemtofunctioncorrectly.ThemagazineassumesaDMisusinginherentbonusesasthedefault

system.4eForeverusesaneweconomyandtheDMisencouragedtousethe4eForeverTreasure

Tables.

Therearetwobasiccategoriesoftreasure:treasurecarriedbyindividuals ,andtreasurefoundinalair .

Much,muchgreaterquantitiesoftreasurearefoundinlairs.ConqueringlairsshouldrepresentahugechallengeforPCs.Anentireadventurecouldconstitutealair,oraliteralarmyofmonstersmightlairin

animmensecavern.

Thesetablesarejustguidelines;DMsshouldfeelfreetoaddandsubtractitemsastheyseefit.

Therearesixbasic treasuretypes :threeforlairs,listedfromlargesttosmallest(A,B,C),andthreefor“ ”

individualslistedthesameway(D,E,F).DMsshouldfeelfreetocombinetreasuretypes;maybean

individualhas(2xD,E)orwhatever.ThesetablesrequireDMstopickoutthespecificmagicitemsthat

arefound,buttheyarepromptedforthetreasuretype(forexample,"ArmsSlot"or"FootSlot").As

mentionedabove,DMsshouldfeelfreetoadditemsastheyseefittoindividualsorlairs.

Insomecasestreasureisautomatic,i.e.alwaysoccurs.Inothercasesyouwillneedtorollpercentage

dicetoseeifitappears.

Youwillsee"Maps"beinggivenoutwithcertaintreasuretypes;thesecouldleadtootherlairsand/or

serveasplothooks.Ifyouwouldratherhandlethisadifferentway,justdropthemaps.

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4e Forever Treasure Tables

Lair Tables

1,000scopper1,000ssilver1,000sgoldgemsandjewelry*magicitems**map

A50%/1d1250%/1d1250%/1d6x1050%/2d123+1potion+1scrollyes

B40%/1d1040%/1d1040%/1d4x1040%/1d122+1potion+1scrollyes

C 40%/1d640%/1d640%/2d1240%/1d61no

*ifgemsandjewelryareindicated,rollontheGemsandJewelryTablebelow

**ifmagicitemsareindicated,rollontheMagicItemTablebelow

Individual Tables

copper(pieces)silver(pieces)gold(pieces)gemsandjewelry*map

D--6d610%/1d45%chance

E-6d6--no

F6d6---no

*ifgemsandjewelryareindicated,rollontheGemsandJewelryTablebelow

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Gems and Jewelry Table(rollpercentagediceforeachindividualpiece)

Value in gp / Dice roll 01-100

5001-30

10031-60

50061-80

100081-100

Magic Item Table(rollpercentagediceforeachunspecifiedmagicitem)

Dice Roll 01-100 / Item type

01-15Weapon/Implement

16-23FootSlot

24-31HeadSlot32-39ArmsSlot

40-55WondrousItem

55-61PotionorConsumable

61-66RitualScroll

67-74HandsSlot

75-82WaistSlot

83-94Armor

95-100Ring

Itemrarityisnotused.Newmagicitemsappearinginthismagazinedonothavelevelsorprices,and

theyarenotregularlyboughtorsold.As4ealreadyhasanabundanceofmagicitems,youareunlikely

toseemanynewitemsinthispages.Whenyoudo,theywillbepresentedmoreas story itemsand“ ”

mighthavealoose,narrativepresentation.

PCswillnotusuallyknowthepropertiesofamagicitemuntiltheyuseit.APCmusttakeasmallsipofa

potion,tasteanherb,wieldasword,etctoknowwhatitdoes.Thereareexceptions;shouldthePCs

comeacrossanypurchasablerituals,ritualscrolls,orconsumables,theywillbe labeled .Inthedefault“ ”

worldthereareno magicshoppes ,thoughinSerdthereareoccasionalcurioshoppesthatdealin“ ” potions,rituals,andtheoddwondrousitem.InSoro,asmagicpermeatesalmosteverything,manyplants

andherbshavemagicalqualitiesandbehavemuchlikepotions.

 

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dungeon master information

Skill Challenges

Therearenoskillchallengesin4eForever.

Disease

4eForeverusesalternaterulesforDisease.AnyPCthatisexposedtoadiseasedoesnotgetasaving

throw;theysimplycontractthedisease.Thereareno stages ofadisease;theeffectiswhatitis.APC“ ”

canmakeanEndurancecheckattheendofanextendedrest.IfthePCbeatstheHardDCofhislevel,he

recovers;ifhefails,hestillhasthedisease.Rituals,suchasRemoveAffliction,workasusualagainst

disease.

The Poisoned Condition

Manycreaturesdealpoisondamage,butin4eForeverthereisalsoanewcondition, Poisoned .Any“ ”

timethatyouseeaneffectinamonsterstatblockthatcausesanothercreaturetobepoisoned,italwaysmeansthesamething.

-Poisoned: Apoisonedtargetisweakened,slowed,andgrantscombatadvantage(saveends).Ifthe

targetisnotbloodied,itshitpointsdroptotheirbloodiedvalue.Oneachfailedsavingthrow,thetarget's

hitpointsdroptozero.

Poisonouscreaturescanusuallyonlyusethiseffectonceaday;theyneedtotakeanextendedrestin

ordertoregeneratetheirpoison.Itistypicallydeterminedbyarandomdierollwhetheracreatureis

currentlypoisonous.

Adventure Design

Adventures in4eForeverhearkenbacktotheolddays.Youwillseehexcrawlsandrandomtables,old-

schoolmapswith10footto1squarescale,randomencounters,andmanyotherclassicdesignelements.

DMsaregivenalotoffreedomtomaketheirownmapsanddesignencountersonthefly,toexpandon

theprovidedadventuresastheyseefit,and/ortojustletthePCsofftheleashforawhileandchill.Many

modulesthatwillappearinthisfanzinecouldbestbedescribedaslocation-basedsandboxadventures.I

hopethattheyallowDMstoimproviseand wingit inawaythatwasnotperhapscommonplacein“ ”

manypublished4eadventures.

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The Town ofBridgepuddle

 AnAdventurefor18th-19thLevelPCs

Wordsbyfrothsof

CartographybyRobertWaluchowakaCryptThing

OriginalIllustrationbyTimothyReynolds

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Bridgepuddleisaremotetowninnorthwestern

Serd.Itthrivesasaresultofitsrobusttradeinhigh-

quality,uncommonexports.Itisacuriousplace,filledwitheccentricsandoddspecialtyshoppes.Itis

alsoabouttobecomegroundzeroforthezombie

apocalypse.

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Overview

ThisarticlepresentsDMswithalocation-basedadventureforPCsofthe18thto19thlevel.This

modulepresentsthePCswithaflavorfultowntoexplore.Justastheyhavegottencomfortable,

perhapsinthemiddleoftheirbeautysleep,arapidlyspreadingoutbreakofZombiesenvelops

thetown.ThePCswillhavetoquicklyfigureawayout,helpothersinneed,andmakeother

choiceswhilefightingoffthehordesofZombies.

A Brief Description of the Town

Thetownisaquiet,peacefulplace,isolatedfromthepoliticalandhermeticmachinationsofthe

south.Post-warBridgepuddlehasalsoinadvertentlybecomea lastchance forsuppliesand“ ”

tradeforadventurousSerdiansheadingtoandfromtheWilderlandsofthenorth.

Thetownhasallofthecommonbusinessesyoumightexpecttofindinatownoffairsize.

However,Bridgepuddleismostwidelyknownforitsfurniture.Bridgepuddleishometoseveral

famedcraftsmenknownfortheirexquisitewoodworkingandidiosyncraticfurnituredesign.The

chancesarethatifonehaseverseenafinelycraftedcouchorwoodencabinetthatitwas

fashionedinBridgepuddle.

Bridgepuddlehasastrange,vaguelyunwholesomevibe.Itisfairlyisolatedfromanynearby

towns,anditsresidentsmarchtothebeatoftheirowndrum.Manypersonalitiesencounteredare

eccentricandunusualinsomeformorfashion.

Thetown'sprimarydefenseisamassive,30foottallwallwhichwasbuiltwelloveronehundred

yearsago,duringtheWar.Threegatesprovideaccessintotownfromthenortheast,east,and

west.MoredetailsoftheselocationsareprovidedintheBridgepuddlemapKey.Thetownisalso

accessiblefromthenorthandsouthbywayoftheslow-movingBlueRiver.

AfewmilestothenorthlietheuntamedWilderlands.Tothesouth,atravelerfacestwodays'

journeytothenextpointoflight.FewdarestrayoffoftheBlueRiverduringthisstretch,as

renegadeElvesandGnomesinhabitthethickforests.

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How the Outbreak Starts

ItallstartsaboutadaybeforethePCsarriveintown.Aswastheirmonthlyroutine,teenage

brothersBillandKipChapmantooktheirfather'ssmallboatandroweduprivertotradewith

someofthehillfolklivingontheedgeoftheWilderlands.Theytypicallytradedformolasses,

edibleflowers,andanimalskins;exoticgoodssuchasthesesellforahighpriceinsouthernSerd.

Theboyswereespeciallyanxioustoday,astheirmostreliabletradingpartner,OldJim,hadsentwordviacarrierpigeonthathehadfoundsomethingspecialfortheyoungmen.Jim'sshortnote

indicatedthathehadhappenedontheruinsofanoldundergroundstructure,andthatwithina

half-collapsedroomfoundametalliccone, heavyasallgitout .Knowingtheabsurdvalue“ ”

southernSerdiansascribetosucharchaicdiscoveries,theboysfelttheymighthavehitthe

jackpot.

Whentheyoungmenarrivedatthetradingpost,itwasverylateintheafternoon.OldJimwas

nowheretobefound,butthegoods(includingthecuriouscone)werestackedandwaitinganda

firewassmoldering,sotheboyswentaheadandunloadedandloadedtheirboat.Asitwaslate

inthedaybythetimetheyfinished,theydecidedtocampthereforthenightandheadbackto

Serdinthemorning.Theyrebuiltthefire.

Latethatnighttheyheardrummaginggoingonaroundthecampsiteandwoketoseeafamiliar

face.Itwasthetrapper,OldJim,staggeringtowardsthem.Thinkinghimdrunk,Kipapproached

himinafriendlymanner.Asheenteredthemoonlight,itwasplaintoseethatsomethingwas

verywrongwithOldJim.Itlookedlikewildanimalshadgottenaholdofhim...andinfactthey

had.

Yousee,thestrangeconeoriginallybelongedtoapowerfulNecromancerthatlivedtensof

thousandsofyearsago.Itspurposewastoraiseanundeadarmy.Whenactivated,thecone

givesoffanalmostimperceptiblevibration.Deadcreatureswithinaboutaquartermilewillstir

andrisefromthedead.Oncerisen,theundeaddonotneedtostaywithinrangeoftheconein

ordertostayanimated.AnycreaturebittenbytheundeadwillturnintoaZombieaswell.Old

Jim,drunkenlyfumblingwiththecone,accidentallyactivateditbyunscrewingitsbase.Hequickly

reattacheditinthefearthathemightbreakit,butthedamagehadbeendone.Shortlyafter

packinguptheshipmenthewasattackedbyhisdinner:someskinnedandguttedsquirrelshewasgettingreadytocook.

OldJimpouncedonKip,managingtonearlybitehisarmoffbeforeBillcavedJim'sheadinwith

ashovel.Theyoungmenrantotheboatinadazeandhurriedlyroweddownstream.Bythetime

theygotbacktoBridgepuddle,Kipwashallucinating.

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WhereverthePCsmightbe,itisimportanttomaketheirfirstZombieskirmishaquickone.Thisis

notedintheZombieEncounterTableslaterintheadventure.Usethefirstencountertoestablish

whatisgoingon.

OncePCsaremadeawareoftheoutbreak,therearetwomainsitesthatwillcontainholed-up

survivors.These survivorsites areBinghamCollege(Location31)andAleisterBamen'sfurniture“ ” showroomandgallery(Location9).Eachentryforthesesitesgoesintomoredetail.Therewillbe

afewothersurvivorshereandthereinrandombuildings,butthesearetheprimarytwo.

WhereverthePCsstart,itisimportantforthemtobemadeawareofthenearestlargegroupof

survivors.IftheystartatBinghamCollege,thisisautomatic.Inothercases,PCsmighthear

screaming,lookoutawindowandseemotion,etc.Don'trailroad,justgivethemtheopportunity

tobeheroes.

Themanywarehousesontheriverarenotidentical,buttheyaresimilarenoughthatone

descriptioncansuffice.Theyarealllarge,woodenstructures.Theytypicallyonlyhousefreight

foronlyashortamountoftime,andthereisaconstantflowofgoodscomingthroughthem.Most

arelumbercompanies;othersshipfinishedproducts,typicallyfurniture.Greatcranesareusedto

loadlumberandpalettesontoships.Assumethateachwarehousehas1d20+30employeeson

site,withaforemanpresentaswell.Manyofthewarehousesemploytheirownsecurity,anditis

raretoseeaconstablehereunlessaccompanyingataxcollector.Duringtheoutbreak,

warehousesanddockswillhavean80%chanceofbeingablaze.Therewillbehugethrongsof

Zombiesaroundthedocks(seetheZombieEncounterTables).Alllargewaterbornevesselswill

besunk,aflame,orhavealreadysetsail...insomecasesmannedbyzombies!

ThelargestcongregationsofZombiesareatthecemeteryandthemausoleum.PCswillalways

encounterzombiesattheselocations.Seethekeyformoredetails.IfPCsaremovingintheopen

atanytime,suchasrunningfromabuildingtoanotherbuilding,orareholedupinalocation,

hidingwithothers,thenusetheRandomZombieTablesprovided.

AlthoughthisadventureisprobablymoresuitedtoPCswithSerdianbackgrounds,itisnot

inconceivableforSoronPCstoarriveintown,asitisclosetothecoastandonthebankofariver.

IfyouarerunningthisadventurewithSoronPCs,playerscanstillcommunicatewithSerdians,asthecommontongueofbothcontinentsisremarkablesimilar.Therewillbeathickaccentand

somedifferingpronunciations,butthegeneralmeaningofmostwordswillbethesame.

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Creating Encounter Maps

Thisadventureisnotaseriesofplannedencounters.Theframeworkisloose,andnotwoDMs

willrunthisadventureintheexactsameway.Asaresult,DMswillwanttosetupcombat

encountersonthefly,astheactionoccurs.

ADMshouldbepreparedtoruncombatencountersinanurbansetting.Iadvisehavingasetofcitytiles,aprintedbattlemapofacity,and/oradry-erasemat.Youmightfindhavingsometiles

forinteriorsofbuildingshandy.Ifyoudonotownalotofminiaturefiguresortokens,Ialso

recommendcuttingoutsomesmallpiecesofcoloredpapertouseas minis ,asthereisagood“ ”

chancethePCswillbefacingaconsiderablenumberofZombies.

ADMcandecideforthemselveswhenacombatencounterisappropriate.Youcanslowlymap

thePCswaythroughthetown,inchbyinch,oryoucanjustrunanencounterhereorthere

dependingonwherethePCswanttogo;dowhateverbestfitsyourgroup'sstyleofplay.

Hiding in Buildings

PCs,henchmen,andtownsfolkthatarehidinginbuildingsmustremainfairlyquietanddiscrete,or

elseZombiesmightbeattracted.Thiswillbeeasiersaidthandone,astherewillbeyoung

children,elderlyfolk,andverystressedoutandhystericalpeopleineachlocation.IfDemi-

Humansarepresent,therecouldbeaddedracialtension.

IftheDMfeelsthesurvivorshavenotbeencautious,Zombiesbeginbeatingonthewallsofthe

building,tryingtogetin.ItisuptotheDMhowlongZombiesmighttaketogainentranceintoa

givenbuilding,orifitisevenpossible.Itmaydependonhowwellthebuildinghasbeenboarded

up,orwhathaveyou.Iftheybreakin,usethe MainStreet/OtherBuildings dieexpression“ ”

fromtheZombieEncounterTabletodeterminetheirnumbers.Otherimportantconsiderationsfor

thosehidinginbuildingscouldincludefood,water,medicine,temperature,orwhateverelsethe

DMimagines.

Henchmen

Atthesuggestedlevelofexperience,yourPCsshouldhave3henchmenapiece(unlesssome

havealreadydiedpriortoenteringthetown).Ifneeded,usethetablesbelowtodetermineeachhenchman'stheme,thenusetheHenchman Template foundintheGrimoiretobuildhenchmen

appropriateforyourplayers'level.Ifnecessary,theDMshouldalsoadjustanythemepowers

priortoplayinordertoabidebytheHenchmenrules.

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Random Henchmen Table (Serd background)

-Roll1d4todetermineeachhenchman'stheme

1-2.Scholar

3-4.Mercenary

Random Henchmen Table (Soro background)-Roll1d4todetermineeachhenchman'stheme

1-2.Mariner

3-4.Explorer

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The Townsfolk

Unlessnotedotherwise,usethefollowinginformationfortownsfolkofBridgepuddle.

Reaction Table for Townsfolk

-roll2d6onceforNPCsandcheckthetablebelow*

2Unusuallyfriendly

3-6 Friendly

7-9Neutral/Indifferent

10-11Unfriendly

12Openlyhostile

*IfthePCsarefromSoro,adda+3bonustotheroll

Townsfolk Statistics

AC:11FORT:12REF:11WILL:12HP:1Move:5 INIT:+0MORALE:6”

-Adultmalesandfemaleshavea10%chanceofhavingtraininginpistols.Constablesalways

havetraininginfirearms.

-Trainedadultmalesandfemalesencounteredhavea30%chanceofcurrentlybeingarmedwith

aloadedpistol.Constablesarealwaysarmed.

-Adultscarry6d6gp

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Notes on the Serdian Pistol

Thislong-barreledpistolisthemostcommontypefoundthroughoutSerd.Aquasi-revolver,they

hold3shots,buteachbullettakesafewsecondstomaneuvertothechamber.Therefore,the

pistolhasarateoffireofoneshotforeverytwocombatrounds.Atrainedcreaturespendsa

StandardActiontofireitandaStandardActiontoreloadit.Untrainedcreaturescannot

successfullyreloadtheweapon.Theycanonlyattempttofireapistolthatisloaded,cocked,andandreadytogo.

Pistol Attack:(StandardAction;1shotper2rounds;Ranged3/6;Oneattack;Onecreature);

+18vsREF;Hit:3d4+10damage,ongoing10damage(saveends).Untrainedcreaturesdonot

receiveabonustotheirattackrolls.Thereisa10%chanceofthepistolbackfiring(30%if

untrained).Inthecaseofbackfire,theshotthatcausedthebackfiredoesnotleavethegun.In

addition,thebackfirecauses2d10damagetoallcreatureswithinaCloseBurst1aroundthe

pistol'ssquare.Pistolsthathavebackfiredarenolongeroperable.

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Zombies

ZombiestatisticsareprovidedbelowwithaZombieEncounterTabletousebasedonthePCs

locations.AlsoprovidedisaZombieFlavorTable.

Tactically,theZombieswillseektosurroundandoverwhelmindividualPCs;emphasizethisin

yourdescriptions.ThistacticisreinforcedbytheZombies'TriggeredAction(seetheZombiestatistics);ifaPCfacedwithahordeofZombiestakesaneyeoffofoneforevenamoment-say

inordertofendoffanother-itopensaspotforaZombietobite.TheZombiesareslowboth

mentallyandphysically,andwhiletheymaycharge,theyneverrun.

NotethatmanyoftheZombieswereoriginallykilledintheWar.Hundreds,perhapsthousandsof

soldiersareburiedinmemorialinBridgepuddle.

Thestrangeconedoesnotcontinuallyreanimatethedead;acreaturecanonlyberaisedbythe

conebutonce.WhenPCs,NPCs,henchmen,orwhomever kill aZombie,thatZombieis“ ”

defunct;itcannotriseagain.ItisassumedtheattackthatdispatchestheZombiewasaheadshot,

dismemberedtheZombie,meltedtheZombie,orotherwisemadeitimpossibleforittocontinue.

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ZOMBIE (Type1)

LEVEL 17 MINION XP: 400

MEDIUM NATURAL HUMANOID (UNDEAD)

HP:1 (AmissneverdamagesaMinion)MOVE: 4 ” INIT:+13

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:N/A

AC:31FORT:30REF:26WILL:27

SENSES:Standard

TRAITS:

-Immunities :Poison,Necrotic,Charm,Unconscious

-Zombiescannotrun.

ATTACK:

-Overwhelm: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+22vsAC;12necroticdamageper

hit.TreatasingleattackasitsMBA.

SPECIAL ATTACKS:

-TriggeredAction :IfanadjacentenemymakesanattackthatdoesnotincludetheZombie,itcanmakeitsOverwhelm

attackroutineagainsttheenemyasanOpportunityAction.

LANGUAGES:NilINTELLIGENCE:Low

TRAINED SKILL BONUS:+21

UNTRAINED SKILL BONUS:+13

ALIGNMENT:Chaos

ZOMBIE (Type2)

LEVEL 19 ELITE XP: 4,800

MEDIUM NATURAL HUMANOID (UNDEAD)

HP:344(172)MOVE: 5 ” INIT:+14AP: 1

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12

AC:33FORT:32REF:28WILL:30

SENSES:Standard

TRAITS:

-Immunities: Poison,Necrotic,Charm,Stun,Dominate,Unconscious

-Aura2:Anycreaturethatentersorstartstheirturnintheauratakes10necroticdamage.

-Zombiescannotrun.

ATTACK:

-Overwhelm: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+24vsAC;2d12+12necrotic

damageperhit.TreatasingleattackasitsMBA.

SPECIAL ATTACKS:

-EatBrain:Onceanencounter,theType2Zombiecanaddongoing10necrotictotheattack'seffects.

-EntrailSplash :(MinorAction;Onceperround;At-Will;CloseBlast3;Oneortwocreaturesinblast);Effect:Thetarget

takes10necroticandaciddamage.-TriggeredAction: IfanadjacentenemymakesanattackthatdoesnotincludetheZombie,itcanmakeitsOverwhelm

attackroutineagainsttheenemyasanOpportunityAction.

LANGUAGES:NilINTELLIGENCE:Low

TRAINED SKILL BONUS:+23

UNTRAINED SKILL BONUS:+14

SAVING THROW BONUS:+2ALIGNMENT:Chaos

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IllustrationbyTimothyReynolds

About the Zombie Encounter TableThefollowingtableprovidesdieexpressionsforvariabletotalsofZombiesbasedonthePCs

locationintown.IfthePCsarestillengagedwithagroupofZombiesafterthegiventimelimithas

passed,reinforcementswillbeattractedandjointheencounter.Rollforeachsuccessivegroupof

reinforcementsusingthesametableasbefore,andstartthenewly-attractedZombiesanywhere

within20squaresofthePCs.Thetablealsoprovidestheinitialencounterlevelranges.Notethat

thesecanbemuch,muchhigherdependingonhowmanyreinforcementsareallowedtoarrive.

CircumstancesshouldencouragePCstokeepmoving;theycaneasilybeoverwhelmedifthey

standaroundfightingforverylong.DMsshouldusetheirownbestjudgmentastowhetheragivenstreetwouldbeconsidereda main or side street,althoughthemapisclearenoughin“ ” “ ”

mostcases.

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Zombie Encounter Table

LocationNo.AppearingReinforcedInEncRnge

Docks/Mausoleum/Cemetery1d20+20Type1Zombies;2Type2Zombies1round21-23(22)

SideStreet/WallGate(Open)1d10+2Type1Zombies;1Type2Zombie2rounds15-17(16)

MainStreet/OtherBuilding2d4+9Type1Zombies;1Type2Zombie1round17-18(18)

WallGate(Closed) 2d20+20Type1Zombies 2rounds17-22(19)

*FirstEncounter3d6+3Type1Zombies-9-17(13)

*Notethatthefirstencounterisasmallskirmish,whereverthePCsarelocated.

About the Zombie Flavor Table

IfatanypointyouneedsomequickZombieflavor,usethistable.Rollagainifyougetthesame

thingtwice.

Zombie Flavor Table

-Roll2d20forflavor.2. Noeyes

3. Oneeyedangling

4. Noeyes,butanotherZombieisonitsback,

directingand riding it“ ”

5. Hopsononeleg

6. YoungchildZombieholdingadollwithitshead

tornoff

7. Zombiechewsoneyeballs

8. Zombiechildholdingaslingshot

9. LeglessZombiedraggingitselfalongground

10. Zombieplayingwithitsexposed,driedentrails

11. Zombieinrottingmilitaryoutfit

12. Birdfliesoutofholeinitschest

13. Squirrelcrawlsoutofholeinchest

14. Hasnobottomjaw;swollentonguedangles

15. Neckisbrokenandheadhasfloppedoverits

back;walkingbackwards

16. Zombieinlongflowingdress

17. ElfZombie18. Zombieismunchingonaseveredarm

19. ArmlessZombie

20. Zombiewearingafancywide-brimmedhat

21. Zombiebeingdraggedbyahorse

22. Zombiesridinginthebackofarunaway

carriage

23. HalflingZombie24. Zombiewithflutestuckthroughthebackofits

head

25. Eatingadog

26. Eatingacat

27. DwarfZombie

28. Lotsofbulletholes;largeenoughthatyoucan

seethroughthem

29. SkeletalZombie;hasasmallamountoftissue

bunchedarounditsneck,otherwisebones

30. Impaledonanoar;asitwalksandturns,knocks

otherZombiesoverinadvertentlywiththeoar

31. ChildZombieeatinghardcandy,whichfalls

throughaholeinbellyintothestreet;itpicksitup

andeatsitagain

32. Wearsaredsatinsash

33. Long,whitebeard

34. GnomeZombie

35. Spitsupblackliquid

36. Leavestrailofabrown-whitedischarge37. Fumbleswithagunandblowsownheadoff

38. Reading abook;holdsitupside-down“ ”

39. Wormscrawlfromitseyesandmouth

40. Coveredinmaggots

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beentryingtomakeawaywithitwheneverythingwentdownthedrain.Thefrontwindowsand

doorsaresmashed.Therearealso1d8Type1Zombieswanderingaroundinsidethebuilding.If

Jared'sdeskissearched,itisdiscoveredhewasdrawingapictureofabeardedfemaleDwarfon

theaforementionedpieceofpaper.Jaredwillstillbealive,hidingoutwithothersatLocation9.

4.Thisisajeweler'sshoppe.TheproprietorisaHumanfemalenamedLindaBennett.Shewilltypicallybeencounteredbehindherdesk,hunchedoverwithaneyeglass,workingonsome

delicatepiece.

ZA:TheshoppehasbeenransackedandLindaisnowheretobefound.Apartyspending1d4

turnssearchingtheplacefindsafewgemswithatotalworthof1,000to4,000gp.Lindahas

beenturnedintoaZombie.Ifsheisspottedinthestreets,hereyeglasswillbestuckthroughone

ofhereyes.

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5. ThisistheabodeofaHumansagenamedHorace.Horace'sspecialtyisPalmistry.Horace

wearsaloosepinktunicandstutters.Onthewallsofhisabodearerealisticportraitsofbearded

Dwarvenwomen.Horacecharges20gptoreadafortune.Allpartymembers'fortuneswillbe

thesame:Horacewillturnpaleandsaythatallhecanseeisdeath.Hewillthentrytoreturntheir

moneyandrushthemoutthedoor.

ZA:TheplaceisemptyandHoraceisnowheretobefound.Intruthhehasmanagedtoescape

town.Hestartedpreparingtodepartimmediatelyafterthepartyleft.

6. Themarketsquare.Avarietyofstallsandwagonssurroundawarmemorial.Thememorialis

a30foottallstoneobeliskonaslightlyraisedmound.Itsdesignreflectstheimageryofthe

fraternaloccultorganizationofthesouth;inmanycasestheircivicandpublicworkshavehidden

symbolicmeanings.Mostofthecartsheresellfoodstuffs.Themostcommonitemsaremisshaped

rootsandtubers,localhoneycomb,andwholerabbitstiedtospits.Severalofthestallsare

operatedbyHumansthatliveinthehillsandmountainsoutsideoftown;theywillbewearing

animalskinsandsmellalittlegamey.

ZA:Treatasa MainStreet ontheZombieEncounterTable.InadditiontoZombies,eachstall“ ”

hasa50%chanceofbeingengulfedinflames.Therabbitsonthespitswillbereanimatedbut

unabletomove,astheyareboundbyrope.Theybaretheirfrontteethandstarewithcrazedred

eyes.

7. Mausoleum.Thisimpressivestonebuildingservesasamonumentandtombforhonored

militaryveteransoftheWar.Therearehundredsofbodiesentombedhere.Thebuilding's

groundsareimpeccablymanicured,anditsinteriorfeaturesextravagantfixtures,marblefloors,

andotherfancyamenities.Itiswell-knownthatagreatdealofwealthisinterredherewiththe

honoreddead.Cremationsarealsoperformedhere.

ZA:Therearehundredsofundeadwanderinghere,mostofthemdressedintatteredremnantsof

militaryuniforms.Manywillhavesabersontheirbelts,andthehighest-rankingofficers(10%)will

haveloadedfirearmsinholsters.Randomgunfiregoesoffeveryfewseconds.Thegroundsand

theinteriorwillbecompletelyinfested.See Mausoleum ontheZombieEncounterTable.“ ”

8.FireDepartment.Morealoosefraternalorganizationthanadisciplinedunit,thisbuilding

servesastheheadquartersforthefledglingfire-fighters.Therearefourwagonswithwater

pumps;twoarehorse-drawnandtheothersarehand-drawn. Bucky Burguristhechiefofthe“ ”

20-manforce.Heisarosy-cheeked,grey-hairedHumanwhobaresmorethanapassing

resemblancetoSantaClaus.

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ZA:Thebuildingisdeserted.Mostofthemenwillhavegiventheirlivesattemptingtoputoutfires

inthewarehouses.PCsmightseetheabandonedwagonshereandthere,orevenspotsome

Zombiesjoyridinginonedrawnbyanundeadhorse. Bucky willbeholedupinLocation9,head“ ”

inhishands,weeping.

9. AlexandreBamen'sFurnitureShowroom.Mr.BamenisperhapsthemostfamousfurniturecraftsmaninSerd.Heisamiddle-agedHumanwithawispymustache;heiswealthyand

flamboyant.Thebuilding'slayoutconsistsoftwosmallofficesandonelarge,openshowroom

filledwithoddfurniture.Thechairs,beds,andtablesalllookasifDr.Seusshadmadethem.They

arestretchedinoddangles,squaredhere,curvedthere,elongatedandtwistedinweird

directions.Thepiecesarewhollyoriginalandbizarrelyfunctional.Mr.Bamenhasanaged

companion,alivinglegendintheworldofwoodcraftsmanshipnamedTonyShay.Confinedtoa

wheelchair,Mr.ShayisattendedtobyayoungishboynamedLucas.TonyandAlexandrewillbe

wearingSerdiansilkenrobes;perceptivePCswillalsonoticethatbothwearsignetringsdepicting

amotifofsomesortofbird.Thefurnitureisjustoutrageouslyexpensive.

ZA:Thisisoneoftwomainlocationsthatwillhavethehighestnumberofsurvivors.Therewillbe

1d12+20survivorshere.10%ofthesurvivors(roundeddown)willbechildren;another10%will

beelderlyand/orincapacitated.Inaddition,Jared(Location3),Bucky(Location8),Lady

Gertrude(Location10),andMamieHalford(Location53)willalsobehidingouthere.Theonly

windowsareatthefrontofthebuilding.Thefrontwindowswillalreadyhavebeenexpertly

boardedupbythetimethePCsarrive.ThoseinsidewillinitiallyresistlettingthePCsin.Itshould

beverydifficultforZombiestobreakintothisbuilding.Thatsaid,thereisnofoodordrinkhere,

nomedicine,andtheZombiesaren'tgoinganywhere.

10.Perfumer.LadyGertrudeisaHumanfemaleoftheripeageof82,butsheisstilldressedinthe

fashionsofateenager.Shewilldramaticallystepfrombehindherdisplaytables,shushany

memberofthepartyspeaking,thenclosehereyesandsnifftheairaroundarandomPC.Shewill

beabletodeducesomethingaboutthePC,SherlockHolmes-style.

ZA:LadyGertrudewillbeatLocation9.Hershoppelooksprettymuchunscathedandcouldbe

usedasatemporaryhidingplace.

11.Ray'sontheRiver.Thisisatavernandinn.OldRayisknownforservingfinelocalfish.Ray

grillsthefishonadecklookingoutontheriver;thesmellofthegrilledfishwaftsallovertown,

andtheplaceisalwaysfairlycrowdedwithlocalsandvisitorsalike.Raywearsaneyepatchdue

toanunfortunatesalmonaccident.Theroomsareoffairquality,andthereisa50%chancethat

alloftheroomsarefull.

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ZA:Ray'swillbecrawlingwithZombies(treatasan OtherBuilding ontheZombieEncounter“ ”

Table).TherewillbeZombiefishterrorizinganylivingcreatures.Rayhasbeenturned,hiseye

patchgone,theopensocketoozing.

12.ThisparticularwarehousebelongstotheE.E.BlankenshipLoggingCompany.E.E.Blankenship

isarotund,squatfellowwhoalwayswearssuspendersandsmokesacigar.Heisparanoidandifapproachedhewillfiguretheadventurersasspiesfortheotherloggingcompanies.

ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof

Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.

E.E.isnowheretobefound;hisbloated,lifelessbodyisactuallyfloatingdowntheriver.

13. Furrier.Ahare-lippedmanoffewwords,JebMuddstands7feettallandwearsacoonskin

cap.Hangingonhooksthroughoutthesmallstorearebreeches,coats,boots,andotheritems

madefromthefuroflocalcritterssuchasmuskratandbeaver.Therearedozensoffoxstolesas

well,eachwiththefox'sheadstillattached.

ZA:Jebhasfledintothewilderness.Thefoxstoleshaveregainedconsciousnessandyipandtry

tobiteanythinginreach.Half-cleanedundeadvarmintswaddleaboutabackroom,hungrily.

14.Theriverisverydeepandslowmovinghere,soyouwillseeawidevarietyofvesselsofall

sizesdockedhere.ThisparticulardockismaintainedbytheNorthernReachesLumberCompany.

ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof

Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.

15.ThesedocksareoperatedbytheHanoverandSonsLoggingFirm.

ZA: Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).

16.ThesedocksareoperatedbytheE.E.BlankenshipLoggingCompany(seeLocation12).

ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).

17.TowerBridge.Thisisapleasantandscenicthoroughfare.Therearebenchesandplantershere

andtherethatgivethebridgethefeelofapublicpark.Thetownisnamedforthisbridge.

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ZA:Thebridgeismadefromcementandiron,andwillnotburn(unlikethedocks).Anyliving

creaturesstillherewillbeintotalpanic.TreatthebridgeasaMainStreetontheZombie

EncounterTable.

18.Wizard'sTower.ApowerfulMageresideshere,a23rdlevelHumanNethermancerknownas

ArchibaldtheFair.Hisapprenticeisayoung,muteHalf-ElfthatgoesbythenameofBobbyBertrand,or Bonny BobbyBertrand. Archie ,ashepreferstobecalled,hasbuiltatowerinthe“ ” “ ”

centerofthecityonasmallislandintheriver.Theislandisconnectedtotherestofthecitybythe

TowerBridge(Location17).Archiewillbeenthusedtomeetanytravelingadventurers.Ifhe

becomesawarethatthePCsareintownhewillinvitethemtodineathistower.Archie'stoweris

abizarre,decadentplace.Theinteriorseemsmuchlargerthantheexterior.Thereareallsortsof

bizarreartifactsondisplay,usuallyofagrotesqueorperversenature... treasure foundfromhis” ”

yearsofadventuring.ArchiewillgetuncomfortablyclosetoPCswhentalkingtothem,andlaugh

andshrieklikeaschoolgirlifthisbehavioriscorrected.

ZA:IfthePCsarevisitingthetowerwhentheoutbreakoccurs,Archieand Bonny Bobbywill“ ”

attempttohelpthePCsfightZombies.Unfortunately,allofArchie'sspellsdealwithcharmof

somesort,andthesespellswillnotaffecttheZombies.ThiswillcauseArchietoflyintofitsof

weeping. Bonny Bobbywillquietlyattempttoconsolehimandstareintospace.IfthePCswere“ ”

notatthetowerduringtheoutbreak,Archieand Bonny Bobbycanbeseenattheverytopof“ ”

thetower,dousingZombiesfromabovewithboilingoil.

“Bonny BobbyBertrand ”   

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19.Constable'sPier.Incomingvesselsfromthenorthmustcheckinwithauthoritieshereandpay

applicabletaxesbeforebeingabletodockinBridgepuddle.1d4+2Constablesarealwayson

duty.Theysometimesemploydinghiesequippedwithred-tintedlanterns.

ZA: Theaforementionedconstableswillbeamongtheundeadrunningamokhere.80%chance

ofthepieranddinghiesbeingonfire.

20.Petunia'sDock.ThisdockisusedbyBenwayLoggingEnterprises.Theirwarehouseisnearby.

TomBenwaynamedthedock(andthelargestvesselofhisfleet)afterhisniece,Petunia.

ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).

21.Graveyard.ThislargegraveyardwasestablishedduringtheWarandistherestingplacefor

manydeceasedsoldiers(thoseoflowerrank,asofficersweretypicallyinterredinthe

mausoleum).Regulartownsfolkarenowusuallyburiedhereaswell,unlesscremationisdesired.

Cremationsareperformedatthemausoleum.

ZA:Hundredsofundeadroamthegraveyard(seetheEncounterTable).Thestenchaloneis

enoughtostun.Bodieswillbepouringoutoftheground.ManyZombieswillbecladinrotting

militaryregalia.Undeadsoldiersfromthegraveyardwillnotcarryfirearms,asthesewere

usuallyonlyburiedwithofficers.

22. Northgate.Thebusiestofthetownentrances,andtheonlygatethatisnotlockedatnight.1D4+2constableswillbeondutyandcollect2d4gpintaxesfromanyoneenteringthetown.The

northeasternsectionoftownisthetrendiest,mostyouthfulareaoftown.Youhavethetheater

district,BinghamCollege,WilloughbyStreet.Thegraveyardstandsinstarkcontrast,areminder

ofthebloodyhistoryofthearea.Demi-Humanscanusethisgateafterdusk.

ZA: Thegateiswideopen.Treatasan OpenGate ontheZombieEncounterTable.The“ ”

constablesarenowheretobeseen.

23. WilloughbyStreetisknownforits OddsandEnds shoppes.Filledwithbizarrebric-a-brac“ ”

ofvaryingquality,thesearethekindofplacesthatonemightfindajournalofscribbledalchemy

formulas,orperhapsanobscurebookwithamapstuckinside.

ZA:Moststore-ownersinthisareamadeitoutoftown,astheywererightnexttothegate.Most

valuableitemsthatcouldbecarriedwillhavebeentakenwiththem.Treatas OtherBuildings“ ”

ontheZombieEncounterTables.

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24. CandleMaker.RunbythehusbandandwifeteamofErnieandEsmereldaJipsom.Bothwearwhitewigs.Esmereldawillrambleonandonaboutthehealingpowerofcandles.Hundredsof

candlesarelitaswellasincense.

ZA: Erniehasbeenbittenandisoutinthestreetssomewhere.EsmereldawillbeatBingham

College(Location31).Thelittlecandleshophascompletelyburnttotheground.

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25. PublicDocks.Theboatstypicallydockedhereareusedbysportsmenandsmall-time

fishermen.Localsalsofishandcraboffofthedocks.Smellsofdeadfish.

ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).Discardedfishheadswillflopandgasp,and

straycrab-armswilllurchabout.

26.Herbalist.Thick,richsmokewaftsfromtheopendoorwayofthishandsomelittleshoppe.A

woodensignwithapipecarvedontoithangsfromthesill.TheshopisownedbyElaineRigby,a

dreadlockedHumanwholooks40butisinrealityover70yearsold.Shewillbesmokingalong

cigarettethatgivesoffafragrantbluishsmoke.Shespecializesinherbslocaltothearea.Most

areintoxicants,butafewwillprovideminorbenefits,likeasmallbonustoPerceptionchecksfor

anhourortwo.Otherherbsaresimplytastyseasonings.Rigbyhasaone-leggeddognamed

Shep.Ifadventurersentertheshoppe,Shepwillgood-naturedlyhopovertothem,causingRigby

toexclaim, Shep,no!“ ”

ZA:RigbycanbefoundatLocation31,crying.IfaskedaboutShep,shesaysthathedidn'tmake

it.Actually,theyonlygotseparated;hewillbeinsidetheherbshoppewhimpering,andhewill

hoptotheadventurersiftheyenter.Theshoppeisnotdamaged.

28.TheaterDistrict.Hometoseveralsmalltheatersofvaryingquality.Performancesaremostly

melodramaticfare,althoughsomeoftheshowscouldbedescribedasvaudevillianrevues.Most

butnotalloftheperformerswillbelocals;travelingtroupessometimespassthrough.

ZA:ManyoftheZombiesencounteredwillbeinstagecostumes.Somewillcarryinstruments

and/orbeimpaledonthem.

29. TownHall.Bridgepuddle sgoverningbodyconsistsofarevolvingcounciloffiverandomly’

selectedcitizens(Humanex-militaryabovetheageof30).Eachmemberservesforaperiodof

sixmonths,thenfivemoreareselected.Thecouncilhaslittletodo.Thereisameetingoncea

monththatisopentothepublic,wherecitizenscanairgrievancesormakesuggestions.Anynewloggingoutfitswillapplyforpermitshere,althoughmostofthesurroundingareas(atleastthose

thataresomewhat safe )arealreadyclaimed.Authoritieswillnotacknowledgeclaimstothe“ ”

WilderlandsorElf/Gnomecountry;ifyouaregutsyenoughtotryandlogtheseareas,goforit.

Anymajorcrisesorissuesaretobeturnedovertothebureaucratsinthesouth,but

Bridgepuddlianswouldalwaysprefertohandlemattersthemselves.

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ZA: Thebuildingislocked;thefivecurrenttownleadersand3representativesofafledgling

loggingcompanybarredthemselvesinsideastheoutbreakspread.Theywillrefusetoopenthe

door.

30. Mama's.ThisinnandtavernismoreupscalethanRay's(Location11).Sharpdressis

expected.Travelingdignitariesstayhere.Thereisanexclusivecasinoupstairsforhigh-rollers;Mamaalsoprovidesescortsfortheseguestsifneeded.Themenuincludessteamedescargotand

freshrutabaga.Roomsareexpensivebuttherewillalwaysbeatleastafewvacancies.

ZA:Thebuildingismostlyabandoned,but1d10TypeIZombieswillbewanderingaboutinside.

Thereisalockedsafeinthecasinocontaining6,500gp,12,000sp,andaloadedSerdianPistol.

31. BinghamCollege.Let'shearitforoldBinghamU!Thispubliccollegeawardsdegreesin

Astrology,Mathematics,andthenewscienceofArcheology.TheArcheologydepartmentserves

asarecruitingfrontforthesouthernoccultsociety.Theyseekthebestandbrightestmindstohelpanalyzeartifactsfoundinvariousnewly-uncoveredruins.Theyalsoutilizesmallteamsfrom

collegeinfindingtheartifactsinthefirstplace.TheBinghamArchaeologicalSocietyhasgoneon

severaldigsandexcursionsrecentlytothewesterncoastofSerd.Theretheyfoundmultiple

artifactsandrelicsthatappeartooriginatefromanentirelyalienculture:oddweapons,totems,

andmostspectacularly,abeadedheaddress.TheseartifactsareallinfactSoronandwashed

ashoreseveralyearsago.Theitemsarenowonprouddisplayinthecollege,andintelligentPCs

thatvisitthecollege,especiallythosetrainedinHistory,willbeencouragedbystafftoviewthe

itemsandsharetheirinput.

ZA: Thisisoneofthemain survivorsites .Therewillbe2d10+15othersurvivors.“ ” 10%ofthe

survivors(roundeddown)willbechildren;another10%willbeelderlyand/orincapacitated.

20%willbeDemi-Humans.Inadditiontothesesurvivors,EsmereldaJipsom(Location24),Dusty

andCharley(Location34),Og(Location36),TootsandPip(Location39),andSam(41)willbe

hidinghere.Thecollegeisactuallyprettysecureduetotheinvolvementoftheinnercircleandthe

valuablesitcontains.Aportcullisaroundthemainentrancehasbeenloweredandthewindows

arebarred.Thereisnotmuchfoodhere,andtheacademicsarenotmedicaldoctors.Itmightbe

funtohaveoneofthesurvivorsherehidingthefactthattheyhavealreadybeenbitten;have

themturnoneveryoneoutoftheblue,andcausethewhole secure situationtoblowup.“ ”

32. Armorer.Thaddeus Teddy Rockeater,aburlyDwarf,operatesthisestablishmentwithhis“ ”

twinchildren,GigliandDinka.Theyarebothbearded, tween females,andwillgiggleatthe“ ”

adventurersandblush.Thearmorisveryhighqualityandcanbesoldfortwiceitsvalueinthe

south.Teddyisamanoffewwordsanddoesnotsufferfoolsgladly.

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ZA:Teddywillbedefendinghisdaughtersandstore,fendingoffdrovesofZombieswitha

craghammer.IfaidedbythePCs,Teddywillgivethepartyhismagiccraghammer.The

craghammerscorescriticalhitsonrollsof18-20.Teddycallsit Boomer .“ ”

33. SpiceShoppeandCharcuterie. Spicedmeats!GETYOURSPICEDMEATSHERE! ,callsthe“ ”

sing-songyvoiceoflittlePunkinPitt,sonofBenandWinniePitt,ownersoftheshoppe.Inside,sausages,speck,prosciutto,andlinkafterlinkofcured,spicymeathangeverywhere.Thereare

alsosmallvialsofvariousspicesanddriedpeppers.BenandWinniewillinvitecustomersto spice“

uptheirlife withtheirspicedoliveloaf.ThePittsareabitcreepy;theirsmilesseemexaggerated”

andgrotesque.Themeatisdeliciousbuthasastrangehard-to-placeflavor.Thisisactuallya

familyofundercoverVryloka.TheysometimesfeedonHumans,andgrindanyunusedbitsinto

theirspicedmeats.

ZA:ThePittshavefledthetown.Thegrislytruthaboutthebusinesscanbelearnedbychecking

outthebackofthestore.Ananimatedseveredheadwillberollingaboutamongsttheinnards.

34.StapletonGeneralStore.Hereonecanpurchaseavarietyofmundanegoods,suchas

bedrolls,lampoil,driedbeans,dustmops,andothernon-magicalitems.TwooldHumansnamed

DustyandCharleyplaycardsonthefrontporchdaily;theywillalwaysactcrotchety.Winnie

StapletonrunsthestorewithhersonMarkus.Winniehasamatter-of-factwayofdoingbusiness,

butbyallaccountsshehasaheartofgold.Markushoweverislazyandspendsmostofhisdays

feigningwork.

ZA:DustyandCharleywillbeatLocation31;theywillbeplayingcardsandwillbarelytakea

noticeofothersurvivors.WinnieandMarkusareholedupintheircottage,locateddirectly

behindthestore.Thestorehasbeenransacked,withlootersgrabbingasmanybasicnecessities

astheycouldcarrybeforefleeingintothewilderness.

35. Eastgate.ThisgateisopentoDemi-HumansandHumansalike,butislockedatnight.Demi-

HumanscanuseNorthgate(Location22)afterdusk.Thereisincreasedpolicepresencehere;

3d4+4constableswillbeonduty,collecting2d4gpintaxesfromanyoneenteringthetown.

ZA: UsetheZombieEncounterTablestodeterminenumberofZombiesdependingonwhetherthe

gateisclosedoropen.Zombieswillbekindofbangingtheirheadsagainstthegate,andthe

constableswillnowbeZombies.

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38. Thisbakeryserveshotcrossbunsandbutterpies24hoursaday.ItisrunbytheHalf-Elf

Fiddle-Faddlefamily.Thebutterpiesaredeliciousbutvery,veryhighcalorie.TwaddleFiddle-

Faddleistheprogenitor,arotundtypewhocoylystickshisleftpinkyineverybutterpietomake

surethebutterisashotasitshouldbe.

ZA: TheFiddle-Faddlefamily(Twaddle,Twinkie,TimTim,andlittleNance)arelockedintheirstorageroom.Theyhave2d4butterpieswiththem.

39. Wigmaker.Thomas"Toots"Thayeristhemasterwigmaker,andheisassistedbyhisyoung

apprentice,Pip.Unfortunately,thewigshereareofverypoorquality.BothTootsandPipwillbe

wearingwigswhichlooksomethinglikeroadkillstapledtotheirheads.Tootswillconstantlyclaim

thathatsarejustapassingfadbutthat"Wigsareforever".

ZA: TootsandPipwillbeatLocation31,nearlyalloftheirinventorylyinginasadpileattheir

feet.Tootswillattempttosellawigtosurvivors.Theirshoppeisunattended.Thereisaonewig-wearingzombieunderthecounter,chewingonaseveredleg.

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theyhearthesoundofKip'smothercryingsoftlyatKip'sbedside.

ZA: Thehouseradiatesmagic.Inside,thePCswillfindtheremainsoftheChapmanfamily,and

theunscrewedconehumming,sittingonablood-stainedbed.

43.WatchMaker.ImpishGnomeDonnagen Patches Davenportisanabsolutemaster“ ” craftsman.Thetimepiecesareallone-of-a-kindcreations,incrediblyaccurate,andlooksmarton

thewrist.Donnagensays, Godgavemetha'fingahsforit ,thenholdsuphishands. See!Igot“ ” “

smallhands! Hehasawispybeard,andthestorefronthasalargewindowthatallowspassers”

byetowatchhimwork.Hehasasmallpetbirdinacagebyhisworkdesk.

ZA:Donnagencanbeseenonthetopofhisstore,20feetup,holdingthebirdcage,swattingat

Zombiesthatareclimbingthebuilding.HewillbehappytoseeanyPCs,andwillpromisetomake

themallcustomwatchesiftheyhelphimsurvive.Theshop'swindowsaresmashedin,andthe

structurewilleventuallycollapseiftheclimbingZombiesarenotfendedoff.

44. YeOldeChubbBrewery.TheChubbfamilyofHalflingshasoperatedthissmallbreweryfor

almost75years.Themostpopularconcoctionistheir ChubbyAle ;itisaflavorfulbrownale“ ”

withhintsofwalnutandspice.Theysupplythelocaltavernsandalsosellsmallbatchesoutofthe

brewery.Tyler,wifeAnne,andsonTurtledovearethecurrentowners.Tylerresentsthe

constablesandtaxcollector,astheyaremadetopaymoreintaxesthanHumans.Tylergives

eachmemberofthepartyafreemugofale,asheisveryproudofhisskills.

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ZA:TheChubbswillbeholedupinthecellar;PCsenteringthebuildingwillheartheirscreams.

Thebuildingisotherwiseempty.TylerwillpromisethePCsayear'ssupplyofaleiftheyhelphis

familyescape.

45.Thishouseisempty.Thereisanicelittlegardeninthefrontwithasmallplotofcarrots.There

isashedinthebackofthehousecontainingthreegallon-sizedbucketsofoil,hedgeclippers,shovels,saws,andaxes.

ZA: Everythingisthesameasitwaspriortotheoutbreak.

46. Barber.AHalf-ElfnamedQuintrunsthisestablishmentalongwithhisassistantPoppy.Quintis

afinehairdresser,butapoordoctor.Quintpretendstokeepupwithmodernscientific

discoveries,butinrealityhemakesthingsupashegoesalong.Quint'sfewlivingclientsare

usuallyworseoffaftervisitinghim.QuintandPoppywillalmostalwaysprescribebloodlettingas

acureforanailment.

ZA:Quintwasbitten.MinutesbeforeturninghebeggedPoppytotiehimdownandperforma

crudetransfusion.PCsenteringthebuildingwillseeanappallingamountofbloodsprayingall

overtheplace.Remarkably,theprocedurecuresQuint.Unfortunatelyitisnotfeasibletogive

bloodtransfusionstoalloftheinfected,buttheprocesscouldbeusedselectively.

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47.Demi-HumanDocks.ThesearetheonlydocksinBridgepuddlethatDemi-Humanscanuse

unlesstheyareundertheemployofHumans.Crowdedandrowdy.

ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).MostoftheZombiesarenotHuman.

48. Newlyconstructeddocks.Thesedocksarenewconstructionandhavenotbeenfinished.

Therewillbe2d10constructionworkersworkingonthemduringthedaytime.

ZA: Thesedocksarenotonfire.Thereisalarge,6-manrowboatstilltiedtoapost.

49.Constable'sPier.Incomingvesselsfromthesouthmustcheckinwithauthoritieshereandpay

applicabletaxesbeforebeingabletodockinBridgepuddle.1d4+2Constablesarealwayson

duty.Theysometimesemploydinghiesequippedwithred-tintedlanterns.

ZA: Theaforementionedconstableswillbeamongtheundeadrunningamokhere.80%chance

ofthepieranddinghiesbeingonfire.

50.Jail.Bridgepuddleistypicallyquiet,andrarelyseesmorethanachargeofvagrancyoran

occasionalfistfight.Thereareonlyfivecells,fouremptyandoneoccupiedbyacertainSamuelJ.

Hornsweight,publicdrunkextraordinaire.Shouldthepartyencounterhim,themostremarkable

thingsabouthimarehisbreathandrottenteeth.Hewillsloppilyattempttoputonhigh-classairs.

Hewillalwaysvomitinthepresenceofafemalecharacter.1D4constableswillbeonduty.

ZA:TheplaceisemptyexceptforSamuel,whowillbegforhisrelease.

51. SouthStreetDocks.Thesedocksaresharedbyseveralsmallerlumberoutfits.Alexandre

Bamen(Location9)alsoshipsfromthesedocks.

ZA:Dockswillhavean80%chanceofbeingablaze.TherewillalsobehugethrongsofZombies

aroundthedocks(seetheZombieEncounterTables).

52.SouthStreetWarehouse.Thesewarehousesarejointlyleasedbyseverallumbercompanies.

ProductshipsfromtheSouthStreetDocks(Location9).

ZA:Thewarehousewillhavean80%chanceofbeingablaze.Therewillbehugethrongsof

Zombiesaroundthedocks(seetheZombieEncounterTables),andmanyofthemwillbeonfire.

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53.Blacksmith/Wainwright.MamieHalfordisatough-as-nailswomanofabout50years.She

hasthestrengthandspunkofsomeonehalfherage.Shewillalwaysbeatworkhammering

somethingorotheragainstananvil.Shegetsalotofbusinessandtakesprideinherwork.She

hasseveralwell-builtcartsandcarriagesforsale,andsellsherhigh-qualitymetalworktoseveral

oftheloggingoutfits.Sheisabituncouthandwillscratchhercrotchfrequently,spittinginher

handpriortoshakinganother.Mamiealsohassomestablesonthepropertyandcharges

reasonablerates.

ZA:MamiewillbeatLocation9.Hercartsandcarriageshavebeenstolenbyfolksfleeingthe

town,butotherwisehershoppeappearsasitwaspriortotheoutbreak.Ifencounteredduringthe

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ZA,shewillinsistonfightingalongsidetheparty,andwilluseherlarge,heavyhammeragainst

anyZombies.TreatMamieasaLevel19Henchmanwitha+2bonustoalldefensesand+10

damagebonusonallmeleeattacks.MamiehasnoTheme.

54.TaxCollector sOffice.Thetaxcollector,Mr.Higgenbotham,isaskinny,rat-facedHuman’

withathinmustache.Healwayswearsadarksuitandtie.HeisactuallyanAdeptinthesouthernoccultgroup,andheuseshispositiontoobserveprogressmadeinresearchatBingham

University(Location31).Astaxesaretheprimarysourceoffundsforthesoutherngovernment,

alltaxcollectorsaretypicallytrustedinitiatesintohiddendegrees.

ZA: Thebuildingisempty.Higgenbothamfledtownandisonhiswaybacksouthasfastashe

cantravel.Heleftinarush.PCsenteringtheofficewillfindpaperworkthatmentionssomecrytpic

detailsabouttheinnercircleandtheiraims.Alargesafecontainsalmost40,000gp.Thesafewill

betrappedwithapoisonneedle(see TricksandTraps laterinthisissuefortrapstatistics).“ ”

55.Printer.BeautifulyoungCeliaPureheartoperatesthissmallpress.Shelivesoffofan

inheritanceandfocusesonpublishingwhatsheconsiderstobeimportantwork.Sheis

uncompromisingandcapable.Mostofthepress'releasesarepamphletsespousingvarious

concerns,suchasthecurrentdeforestationcrisis,thedangerfirearmspresenttothepublic,anda

desireforallracestolivetogetherinharmony.Theheadsoftheloggingfirmsalldespiseher.

ZA:Celiafightsinvaintoputouttheflamesburninghersmalloffices.Ifthepartyseesher,they

maybejustintimetosaveherlife,butthebuildingwillbelost.

56.PigeonStreet.Namedafterthebirdsthattendtocongregatehere.

ZA: Thepigeonshaveallwiselyflownaway.

57. PostOffice.Thispostofficesendsmailviacarrierpigeon.InsouthernSerd,postoffices

employridersonhorseback(andtheraregriffon),butinthemoredistantnortherntownsthe

pigeonsaremuchmorereliable.AmanwithenormoussideburnsnamedTibbsmanagesthe

office.Heuses babytalk whendealingwiththepigeons,callingthem sweetums and yum-“ ” “ ” “yums increepyfashion.Hewillhappilyblurtoutthenamesofalltenofhisprize-winningbrood:”

Hosiah,Jebediah,JebJr.,Lila,Lil',Peaches,Patches,Bigsby,Hornfuel,andPoot.

ZA:ThepigeonsturnedonTibbs,eating(mostof)himalive.Atfirstglanceheappearsdead,but

suddenlycomesalivescreaming KILLME!!!! .“ ”

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Scalemail

ByWillDoyleOriginalIllustrationsbySandroSammarco,JohnKellyandStaceyAllan

(CardillustrationscareofQueenMatilda&herladies-in-waiting)OriginallyappearedatBeholderPie

http://beholderpie.blogspot.co.uk/2012/05/mass-combat-revisited.html

Reprintedwithkindpermission

IntroductionandAdaptationfor4eForeverbyfrothsof

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introduction to scalemail

Itreallyisanhonortobeabletointroduce4eForeverreaderstoScalemail.Thereis

amultitudeoffan-madematerialforeveryeditionofthegamefloatingaroundon

theinternet,muchmorethananyonewilleverevenhavethetimetofullydigest.

Whilemostofitiscertainlywell-intentioned,ifnotreadable,itisrareindeedthatan

ideareallygrabsmethroughthecomputer,slapsmeintheface,shakesmeviolently,

andmakesmesay, Thisisfreakingawesome .Thatwasmyexperiencereading“ ”

WillDoyle'sScalemail.

Othereditionshadtheirmasscombatsystems.1

st

hadBattlesystem.2

nd

hadGreyhawkWars.OD&DwaspartiallyderivedfromChainmail,andlaterhad

SwordsandSpells.ButupuntilnowIhadnotseenamasscombatsystemfor4e.

Certainlynothingthiscreativeandfun.

WhenIcontactedWillDoyleaboutreprintingthisarticle,hewasverygraciousand

modest.HeprettymuchjustletmeaddwhateverIwantedinordertohavetheflavor

matchthe4eForeverworld.HeansweredrulesquestionsIhadalongtheway.Iam

verythankfulforthat.Iaddedalittleflavortothearmiesandaddedsomeartbutotherwisedidn'tchangeanything,asitisperfectasitis.

IwouldliketoencourageDMstonotjustreadtheserules,butplaythem.Getyour

handsdirty.Ithinkthissystemcanreallyopenupsomepossibilitiesforyour4e

campaigns.

Andwiththat,therereallyisn'tmuchmoreformetosay.IhopeyouenjoyScalemail

asmuchasIdo.

frothsof

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TheScalemail systemallowsplayerstodeterminetheoutcomeoflarge-scaleconflicts.The

playerscontroloneside,andtheDMcontrolstheother.

SetupEach side starts the battle with a pool of 20 Initiative Points (IP).PlayersspendIPtodrawBattle

Cardsandcommandunits,placingspentIPintodiscardpiles.Weusepenniestorepresent

initiativepoints.

Each side has a deck of Battle Cards.Theserepresenttheirarmy savailableorders.Thedecks’

areshuffledandplacedface-downwithinreach.Asbattlecardsareused,theyareplacedinto

discardpiles.

Starting Units are then placed:-Playersmayplacetheiractiveunitsanywherewithintheirdeploymentzones(asspecifiedbythescenario).

-Reserveunitsmaystartthegameoff-map(asspecifiedbythescenario).Whenreinforcementsarecalledin,

theyappearwithintheirside sdeploymentzones.’

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Order of PlayThefollowingphasesrepeatuntilonesideiscompletelydestroyedorroutedoffthemap:

Phase 1: Determine Initiative

Eachsiderolls1D20.Thesidewiththehighestresultgainsinitiativeandbecomesthe active“

player forthisround.Inthecaseofadraw,rollagain.”

Oncetheactiveplayerhasbeendetermined:-TheactiveplayerdrawsIPfromtheirpoolequaltothedifferencebetweenthetwoInitiativerolls.Thisistheir

activeIP .“ ”

-TheloseremptiesanydiscardedIPfromlastroundbackintotheirpool.

IftheactiveplayerdoesnothaveenoughIPlefttodrawthefullamount,anyexcessowedislost.

Inaddition,playerswhowithdrawalltheIPfromtheirpooldonotrollforinitiativeinthenext

round(sotheirinitiativescoreautomaticallycountsaszero).

Phase 2: Orders

Theactiveplayermaynow:-Spend1IPtodrawanewbattlecard(discardingtheircurrentbattlecard)

-Spend1+IPtoactivatetheircurrentbattlecard(see BattleCards ,below).“ ”

ThephaseendsoncetheplayerspendsalloftheiractiveIP.PlayersmustspendalloftheirIP,evenifitmeansdrawingunwantedcards.

Iftheplayer scurrentbattlecardhasn tyetbeenactivated,itisleftface-up,readyforthenext’ ’

round.Abattlecardthathasbeenactivatedtoanydegreemustbediscarded.

Phase 3: Ongoing CombatTheactiveplayernowmakesasingleattackforeachengagedunit(see Combat ).Thisattackis“ ”

mandatoryandcostsnoIP.

Phase 4: Flee

Anyroutingunitsnowtakea Flee action.Iftheymoveofftheedgeofthemap,theyare“ ”

permanentlyremovedfromplay.

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Rebuilding the Deck

Whentheplayerdrawstheirlastbattlecard,theymustshuffletheirdiscardpileandrebuild

thedeck.

Beforeshuffling:

1. Removeall Command and Reload cardsreferringtounittypesthathavebeen“ ” “ ”

destroyedorrouted(includingreinforcements).

2. Removeall Reinforcements cardsifallreinforcementshavebeencalledin.“ ”

3. Addanyextracardsspecifiedbythescenario.

Battle Card descriptionsCommand [Unit Type]”

Allcommandcardsspecifyaunittype(e.g. CommandInfantry ).Oncedrawn,eachunitofthat“ ”

typemaytakeanyofthefollowingactions,atthecostof1IPperaction.Unitsmaytakemultiple

actions,butcannotperformmorethantheiraction point value.

-Move:Theunitmovesuptoitsspeedinsquares/hexes.

Difficult Terrain:Costs2squaresofmovementtoenter.

Hills:Costs2squarestoenterwhenmovinguphill,and1whenmovingdownhill.

-Charge:Theunitmovesuptoitsspeedandmakesasinglemeleeattackwitha+1attackbonus.Itisnowin

anengagement .

-Withdraw:Theunitwithdrawsfromanengagementbymoving1square.Ifitisnolongeradjacenttoan

engagedenemy,theengagementends.Aunitthatwithdrawsfromanengagementcannottakeanymore

actionsduringthatphase.

-Flee:Theunitwithdrawsfromanengagementbymovingitsspeed.Eachenemyintheengagementgetsa

freeattackbeforetheunitmoves.Thefleeingunitdoesnotfightback.-Attack: Theunitmakesameleeattackagainstoneenemyitisengagedwith.

-Fire:Theunitmakesasinglerangedattackagainstanenemywithinrange.Unitscannottakethisactionif

theyarecurrentlyengaged .

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Tactics Card”

Whendrawn,theactiveplayercanplaceanyamountofactiveIPontopofthiscardandthen

moveittooneside.Playcontinues,butnowtheactiveplayercanspendIPfromtheir Tactics“ ”

cardaswellasfromtheiractiveIP.ThecardisdiscardedwhenallofitsIPisspent.

PlayerscanendtheOrdersphasewithIPstillsittingonthecard.Iftheylosethefollowing

Initiativeroll,theyonlyemptytheirdiscarded IPbackintotheirpool nottheIPthey ve banked– ’ “ ”

onthecard.

Aplayercanonlyhaveone Tactics cardactiveatatime:ifanotherisdrawnwhilethefirstisin“ ”

play,anyIPbankedonitisplacedontothealreadyactivecard.

CombatCombatisresolvedasitoccurs.

1: Resolve Attacks

RollanumberofD20equaltotheattackingunit s’ Power,addingtheappropriateAttack Bonusto

everyroll(meleeorranged).Iftheresultbeatsthedefender s’ AC,theyscore1hit(notethe

numberofhitsdownbutdonotdeductthemuntilstep3!)

Melee A ttack Modifiers:

-Ifaunitischargingtheiropponent,theygeta+1attackbonustoeachdie.

-Iftheunitisflankingtheiropponent,theygaina+2attackbonustoeachdie.Unitscountasflankingwhen

theyattackanenemyfromtheoppositesideofanallythatit sengagedwith.’

-Iftheenemyisrouting,attackingunitsgaina+2Powerbonus, anda+2attackbonustoeachdie.

Ranged Attack Modifiers:

-Unitsfiringatlongrangetakea-2attackpenaltytoeachdie(thefirstnumberlistedonaunit srangedstat’

blockistheextentofshortrange,andthesecondistheextentoflongrange).

-Unitsfiringinbadweathertakea-2attackpenaltytoeachdie.

-Unitstake-2attackpenaltyforfiringatenemiesinlightcover,anda-5penaltyforfiringatenemiesinheavycover.

-Unitsfiringfromahigherelevationgaina+1attackbonustoeachdie.

2: Repeat Step 1 for Defender

Unlessthiswasarangedattack,anysurvivingunitsnowgetachancetofightback.Repeatstep1

forthedefendingunit,andthenproceedtostep3.

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3: Remove Casualties

BothunitsnowsimultaneouslydeducthitsfromtheircurrentPower values.Unitsthatarereduced

tozeropoweraredestroyed.

4: Morale

Ifbothunitsarestillintact,theunitthattookthemosthitsmustnowrolltoseeifitrouts.Theplayer

commandingtheunitrolls1D20andaddstheirMoralebonustotheresult.Theunitroutsifthey

scoreundera10.

Morale Check M odifiers:

-Unitflanked:-2penalty

-Unitbloodied:-2penalty(unitscountasbloodiedwhenat1Power)

-Unitrouting:-2penalty

-UnithashigherPowerthanopponent:+2bonus

RoutingPlaceayellowcounternexttoeveryunitthatisrouting.Theseunitscannotbecommanded,and

canonlybebroughtbackintothebattlebydrawingaRallycardandsuccessfullypassinga

moralecheck.

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Sample Units

ThefollowingunitscanbeusedtorepresenttheHuman,Dwarven,Elven,

Gnomish,andBeastmanforcesofSerd.

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Humans

TheseforcesrepresenttheSerdianarmy.

Infantry

Swordsmen (Heavy Infantry)Power 4 Traits +2 Power when charging

Speed 2; AC 18; Morale +5; Action Points 3

Melee (Sword) Ranged (None)Attack +2 Range N/A; Attack N/A

Pikemen (Heavy Infantry)Power 4 Traits Double Power versus cavalry

Speed 2; AC 17; Morale +5; Action Points 3

Melee (Pike) Ranged (None)Attack +3 Range N/A; Attack N/A

Guardsmen (Light Infantry)Power 3 Traits Can activate on “Command Archer”

Speed 3; AC 15; Morale +3; Action Points 3

Melee (Sword) Ranged (Crossbow)Attack +2 Range 2/4; Attack +2

Peasant Levies (Light Infantry)Power 2 Traits Morale check when adjacent unit routs

Speed 3; AC 10 (12 when adjacent to ally); Morale +0;Action Points 3

Melee (Sword) Ranged (Sling)Attack +0 Range 1/2; Attack +1

Archers

Longbowmen (Archers)Power 4 Traits +2 Power at long range

Speed 3; AC 13; Morale +5; Action Points 3

Melee (Dagger) Ranged (Longbow)Attack +0 Range 3/6; Attack +3

Riflemen (treat as Archer)Power 4 Traits +2 Power at short range

Speed 2; AC 15; Morale +5; Action Points 3

Melee (Dagger) Ranged (Rifle)

Attack +0 Range 1/2; Attack +3

Rangers (Archers)Power 5 Traits +2 Power for ranged attacks

Speed 4 (ignore difficult terrain in woods); AC 15; Morale +5;Action Points 3

Melee (Dagger) Ranged (Longbow)Attack +0 Range 3/6; Attack +3

Cavalry

Mounted Knights (Heavy Cavalry)Power 6 Traits +4 Power when charging

Speed 5; AC 20; Morale +6; Action Points 4

Melee (Lance) Ranged (None)Attack +4 (+2 if not charging) Range N/A; Attack N/A

Steppe Cavalry (Light Cavalry)Power 3 Traits +2 Power when charging

Speed 6; AC 15; Morale +3

Melee (Sword) Ranged (None)Attack +2 Range N/A; Attack N/A

Pistoleros (Light Cavalry)Power 3 Traits Can activate on “Command Archers”

Speed 6; AC 12; Morale +3; Action Points 4

Melee (Shortsword) Ranged (Pistol)Attack +1 Range 1; Attack +2

Artillery

Cannon (Artillery)Power 8 Traits Also damages structures. Destroyed by asingle hit. Requires reload.

Speed 1; AC 10 (20 versus ranged); Morale +5; ActionPoints 3

Melee (None) Ranged (Cannon)Attack N/A Range 3/6; Attack +2

Ballista ( Artillery)Power 4 Traits Double power versus light infantry.Destroyed by a single hit. Requires reload.

Speed 2; AC 12 (20 versus ranged); Morale +5; ActionPoints 3

Melee (None) Ranged (Ballista Bolt)Attack N/A Range 2/4; Attack+3

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Dwarves

TheDwarvesoftheEasternRidgetookheavycasualtiesintheWar.Whilesomeliveamongst

HumansandDemi-Humans,manymoregatherindeepcaverns,longingtotakebackwhatwas

theirs.

Infantry

Dwarven Shieldbrothers (Heavy Infantry)Power 6 Traits +2 Power when receiving charge

Speed 2; AC 20; Morale +6; Action Points 3

Melee (Hammer) Ranged (None)Attack +2 (+3 versus orcs) Range N/A; Attack N/A

Dwarven Stouthearts (Light Infantry)Power 3 Traits Can activate on “Command Archer”

Speed 2; AC 15; Morale +6; Action Points 3

Melee (Axe) Ranged (Javelin)Attack +2 (+3 versus orcs) Range 1/2; Attack +0

Archers

Dwarven Crossbows (Archers)Power 4 Traits Can make ranged attacks when engaged

Speed 2; AC 15; Morale +6; Action Points 3

Melee (Mace) Ranged (Crossbow)Attack +0 Range 2/4; Attack +3 (+4

versus orcs)

Artillery

Dwarven Catapult (Artillery)Power 8 Traits Double power versus structures. Destroyedby a single hit. Requires reload.

Speed 1; AC 12 (22 versus ranged); Morale +6; ActionPoints 3

Melee (None) Ranged (Catapult Shot)Power N/A Range 4/8; Attack +0 

Dwarven Flame Cannon (Artillery)

Power 10 Traits Can fire when engaged. Destroyed by asingle hit. Requires reload.

Speed 1; AC 16 (20 versus ranged); Morale +6; ActionPoints 3

Melee (None) Ranged (Flame)Attack N/A Range 1/2; Attack +4

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Elves and Gnomes

Duringthewar,theElvesandGnomesfoughttogethertodefendtheirsharedlands.Though

someGnomesandElvesnowliveamongstHumanpopulations,renegadegroupsliveinwhatis

leftoftheElvenforests.

Infantry

Gnome Duelist (Heavy Infantry)Power 6 Traits Enemy does not return attack when charged

Speed 2; AC 20; Morale +6; Action Points 3

Melee (Sword) Ranged (None)Attack +3 Range N/A; Attack N/A

Elven Woodwains (Light Infantry)Power 3 Traits Can activate on “Command Archer”

Speed 3 (ignore difficult terrain in woods); AC 15; Morale +3;Action Points 3

Melee (Sword) Ranged (Shortbow)Attack +2 Range 2/4; Attack +2

Archers

Elven Archers (Archers)Power 4 Traits double Power when firing from woods

Speed 3 (ignore difficult terrain in woods); AC 13; Morale +5;

Action Points 3Melee (Dagger) Ranged (Longbow)

Attack +0 Range 3/6; Attack +3

Cavalry

Griffon Riders (Heavy Cavalry)Power 8 Traits Flies; moves full speed when withdrawing

Speed 8; AC 18; Morale +6; Action Points 4

Melee (Lance) Ranged (None)Attack +4 (+2 if not charging) Range N/A; Attack N/A

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Beastmen

ThemajorityofthewildandunwashedBeastmenwerepushedbackintotheEndlessSwamp

duringthewar.However,somestillcontrolportionsofdesirablesoutheasternlandsknownto

containunexploredancientruins.

Infantry

War Orcs (Heavy Infantry)Power 4 Traits +2 power versus units with lower power 

Speed 2; AC 18; Morale +4; Action Points 3

Melee (Cleaver) Ranged (None)Attack +2 Range N/A; Attack N/A

Ogre Bezerkers (Heavy Infantry)Power 6 Traits Can never rout, flee or withdraw

Speed 4; AC 16; Morale N/A; Action Points 3

Melee (Axe) Ranged (None)Attack +3 Range N/A; Attack N/A

Goblin Halberdiers (Light Infantry)Power 2 Traits +2 Power versus cavalry

Speed 3; AC 15; Morale +2; Action Points 3

Melee (Halberd) Ranged (None)Attack +2 Range N/A; Attack N/A

Orc Rabble (Light Infantry)Power 2 Traits Can never withdraw.

Speed 3; AC 12; Morale +2; Action Points 3

Melee (Axe) Ranged (None)

Attack +0 Range N/A; Attack N/A

Archers

Orc Archers (Archers)Power 4 Traits Only check morale when engaged.

Speed 3; AC 14; Morale +4; Action Points 3

Melee (Dagger) Ranged (Shortbow)Attack +0 Range 2/4; Attack +3

Cavalry

Goblin Wolf Riders (Light Cavalry)Power 3 Traits +2 speed when charging

Speed 5; AC 15; Morale +3; Action Points 4

Melee (Spears) Ranged (None)Attack +2 Range N/A; Attack N/A

Artillery

Battering Ram (Artillery)Power 2 Traits Only damages structures.

Speed 1; AC 16 (20 versus ranged); Morale +5; ActionPoints 3

Melee (Guards) Ranged (None)Attack +0 Range 4/8; Attack +0 

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Commander TraitsEacharmyhasacommander,whoselevelofleadership,strategyandcunningisrepresentedby

aCommand score.Todeterminethecommandscoreofeachcommander,roll1d20beforethe

battlebegins:

1d20 Command Score

1-2 Novice3-5 Inexperienced6-14 Veteran15-18 Seasoned19-20 Champion

IfthePCsareleadingthearmythemselves,theDMmaywishtoassignacommandscorebased

ontheircharacter soverallexperienceofwarfare.’

Novice

Add2 CommandFailure and2 Delay cardstothiscommander sdeck.“ ” “ ” ’

Inexperienced

Add1 CommandFailure ,1 Delay ,1 Ready ,and1 Rally cardtothiscommander sdeck.“ ” “ ” “ ” “ ” ’

Veteran

Add2 Ready and2 Rally cardstothiscommander sdeck.“ ” “ ” ’

Seasoned

Add2 Ready ,1 Rally and1 Tactics cardtothiscommander sdeck.“ ” “ ” “ ” ’

ChampionAdd1 Ready ,1 Rally ,1 Tactics and1 Surge! cardtothiscommander sdeck.“ ” “ ” “ ” “ ” ’

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The battle cards

Thefollowingbattlecardscanbeprintedouttoformdecksforeachside.Eachdeckshouldhave52 cards,butshouldbetailoredtothearmyathand.

Toconstructadeckforyourarmy:

1. Take4Rallycards

2. Take2Delaycards

3. Takeanycardsassigneddueto CommanderTraits .“ ”

4. Gothroughyourarmy srosterinorder,takingonecardoftheappropriate’ typeforeachunit.

5. Whenyougettotheendoftheroster,take1 Reload[Type] cardforeach“ ”

unittype thatneedsit,and1 SpecialPowers cardifanyofyourunitshave“ ”

specialpowers.

6. Repeatsteps4and5untilyouhave52cardsinyourdeck.

7. Shufflethedeckandprepareforwar.

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Command Cavalry Cards

COMMAND

CAVALRY

Command cavalry units for 1 IPper order.

COMMAND

CAVALRY

Command cavalry units for 1 IPper order.

COMMAND

CAVALRY

Command cavalry units for 1 IPper order.

COMMAND

CAVALRY

Command cavalry units for 1 IPper order.

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Command Infantry Cards

COMMAND

INFANTRY

Command infantry units for 1 IPper order.

COMMAND

INFANTRY

Command infantry units for 1 IPper order.

COMMAND

INFANTRY

Command infantry units for 1 IPper order.

COMMAND

INFANTRY

Command infantry units for 1 IPper order.

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Command Archers Cards

COMMAND

ARCHERS

Command archer units for 1 IPper order.

COMMAND

ARCHERS

Command archer units for 1 IPper order.

COMMAND

ARCHERS

Command archer units for 1 IPper order.

COMMAND

ARCHERS

Command archer units for 1 IPper order.

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Command Artillery / Reload Cards

RELOAD

ARTILLERY

Reload artillery units for 1 IP per unit.

COMMAND

ARTILLERY

Command artillery units for 1 IPper order.

COMMAND

ARTILLERY

Command artillery units for 1 IPper order.

COMMAND

ARTILLERY

Command artillery units for 1 IPper order.

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Rally Cards

RALLY

Rally units for 1 IP per unit.

RALLY

Rally units for 1 IP per unit.

RALLY

Rally units for 1 IP per unit.

RALLY

Rally units for 1 IP per unit.

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Delay / Command Failure Cards

COMMAND

FAILURE

Immediately roll 1D6 and lose thatmany IP.

DELAY

This card has no effect.

DELAY

This card has no effect.

DELAY

This card has no effect.

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Miscellaneous Cards

TACTICS

Place active IP on this card tobank it for use later. Discard thiscard when all IP placed on it has

been spent.

READY

Issue readied orders to units atthe cost of 1 IP per unit.

SPECIAL

POWERS

 Activate special powers at thecost of 1 IP per unit

SURGE!

Spend 1 IP to activate this card.Every active unit resolves one

order.

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Tales of the

lost city PartOneofanAdventurefor20thto21stlevelPCs

Wordsbyfrothsof

CartographybyRobertWaluchowakaCryptThing

OriginalIllustrationsbyTimothyReynolds

AdditionalCartographybyChristinaSmithandfrothsof

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Random Henchmen Table (Soro background)

Roll1d4foreachhenchmantodeterminetheme

1-2.Explorer

3-4.Guardian

Random Henchmen Table (Serd background)

Roll1d6foreachhenchmantodeterminetheme

1.Wizard'sApprentice

2-4.Outlaw

5-6.Mercenary

The Pyramid

ThePyramidisamegadungeon,thefirstlevelofwhichispresentedhereinPart1oftheadventure.Each

4eForeverissuewilladdadifferentsub-level.ThesizeofPart1willhopefullybeenoughtokeepyour

groupbusywhilePart2isintheworks,butifyoufinishthefirstlevelpriortoitsreleaseyoucanadd

extraroomsofyourownorevenanentirelevel.

ThePyramidhadmanyfunctions.Itwasapalace,barracks,centeroflearning,andcryptrolledintoone.

Itslowerlevelsarebuiltataslantandleaddowndiagonallyformilesintothesideofamountain.Inthe

deepestplacesthereareextremelyancientstonetunnelsandseveralmassive,cyclopeanchambers.

TheseareaswerediscoverednearlyintactbythePyramidbuilders.Theweirdstructuresandbizarre

labyrinthswerethenincorporatedintotherestofthePyramid'sdesign.

Resting

Eachsectionoftheadventure(Wilderness Adventures,The Lost City,andThe Pyramid)hasitsownrulesforrests.Consulteachsectionforspecifics.

Monsters and Traps

Statisticsforallofthemonstersandtrapsareprovidedattheendoftheadventure.

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DM's HEX MAP: UNNUMBEREDCrudeHexMapsbyfrothsof 

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DM's HEX MAP: NUMBERED

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PLAYERS' HEX MAP

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WILDERNESS ADVENTURES

Running the Wilderness Adventures

Thewildernessportionoftheadventurepresentshexinformationinseveraldifferentways.First,there

areGeneral Terrain Descriptionsthatgivebasicinformationoneachterraintype.ThereareDescriptions

by Hex Number.Random Flavor Tablesareprovidedtohelpadduniqueflavortotheadventure.Finally,

thereareWandering Monster Tables providedforallterraintypes.Theseallappearbelow.

ReadtheGeneralTerrainDescriptionandHexNumberDescriptiontotheplayersastheymoveabout

themap,dicingforrandomflavorandwanderingmonstersalongtheway.Expandtheadventureas

youseefit;manylocationscouldconstituteentireadventuresinandofthemselves.

Resting

Eachtimetheplayerstrytotakeanextendedrestpriortoarrivingatthecity,wanderingmonsterswill

attackthem.Thus,itisimpossibleforPCstotakeanextendedrestduringthewildernesssectionofthe

adventure.TheywillhavetolocatetheLostCityinordertotakeanextendedrest.Ifthepartyhavenot

foundtheLostCityafter18hoursofexploration,fatiguesetsin.Eachmembertakesa-2penaltytoattackrolls,initiative,andalldefensesuntiltheendofanextendedrest.

Using the Hex Maps

GivetheplayersacopyofthePlayers'HexMap.Theycanfollowalongwiththeirprogresstonotewhat

terrainiswhereandwhattheyhaveaccomplished.Theplayersshouldstartonthebeachhex.Their

currentvisibilityallowsthemtoseeonlythesurroundingoceanandhills.Eachhexis3milesacross.The

tablesbelowgivetheratesoftravelforthePCsbasedontheterrain.

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PC Land Speed

Beach:3milesperhour

Jungle:1 milesperhour½

Hills:1 milesperhour½

SmallMtns:1mileperhour

LargeMtns: mileperhour½

Hours Per Hex

-Eachhexis3milesacross

Beach:1hour

Jungle:2hours

Hills:2hours

SmallMtns:3hours

LargeMtns:6hours

General Terrain DescriptionsTheislandwasformedmilleniaagobyanunderwatervolcano.ItisoneofhundredsoftinySoronislands

likeit.

Beach-Thebeachisrockyandwindy.LittlebitsofsandconstantlyflyintothePC'seyes.Theseaisrough

andchoppy.Therearejaggedrocksjuttingoutofthewater.

Jungle-Thisismostlydensejungle,howevertherearewalkableportionsofanoldstoneroadthatease

travel.

Hills-Rocky,barrenhillsrollonformileshere.Therearesomespottygrasseshereandthere.Thereare

uniquerockformationsandcavesdottingthehills.

Small Mountains-Thereareremnantsofancientroadsinthesemountainsthatmaketravelinsomeareas

easierthanitotherwisewouldbe.Still,thereareafewprecariousspotsthataredifficulttonavigate.PCs

mayneedtouseropeandclimbinggear.

Large Mtns-Someremnantsofoldroadsarestillpassable,buttherearealotofsheeranglesand

slipperyterrainthatrequireattention.PCswillneedtouseropeandclimbinggear.

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Descriptions by Hex Number

1.Therearegeometricsymbolspaintedonalargerock.

2.Severalwreckedvesselsarebeachedhere.Theyareabandonedandtherearenovaluablesorbodies

onboard.Someoftheshipslookliketheyhavebeenhereforyears.Noneappeartohavebeenused

recently.Noneareinconditiontosail.SomewillberecognizableasSerdianorSorondependingonPC

backgrounds.

3.Arandomhenchmanisbittenbyasnakeanddies.

4.Arustedshortswordliesnexttoapileofrocks.Iftheswordiscleanedoff,itwillglowbrightlyand

humwheneverMacatal arewithin50feetofthewielder.

5.Longstretchesofsmooth,meltedrock.

6.Askeletonisfoundlyingnearamassiveanthill.PCstrainedinHealorNaturemightrecognizeitisa

Gnomeskeleton.

7.Thereisanoldshipcaughtinthehighbranchesofatree.

8.Quicksand.PCscaughtinthequicksandwillbeabletoescapefairlyeasily,buthenchmenwillneedto

makeasavingthroworbepulledunder.

9.Whenlookingbacktowardsthebeachfromthesemountains,alargesandpaintingisvisible.It

stretchesacrossthesideofthehillandistheimageofasnake.

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10.BizarrevinessurprisethepartyandattempttograbthePCs.Thevinesarecoveredinnipple-like

mouths.PCsandhenchmenmustsucceedonasavingthroworbegrabbedbythevines.Creatures

trainedinAcrobaticsgeta+2bonustotheroll.Agrabbedcreaturedropstozerohitpoints.Thevines

onlyhaveanACof12,andanydamagingattackkillsavine.

11.Thereisacarvedstoneblockontopofahill.Theblockisstainedafaintred.

12.Automaticencounter.Aftertheencounter,thePCswillnoticeanoddplantinthesurroundingarea

(pictured).TreateachpieceofitsfruitasanElixirofInvisibility (AV).Thereare4piecesoffruit;each

piecewillkeepforthreedays.

13.ThePCsseefootprintsformingnexttotheirownastheywalk,butthereisnobodythere.Whenthey

noticeithappening,itstops.

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14.Itneverstopsraininginthishex.

15.Anamazinglybeautifulwaterfall.IfthePCsmakeagenuineefforttoexplorethearea,theyfinda

hiddencavebehindthewaterfall.ThereisdesiccatedHumancorpsewearingapairofOceanstrider

Boots (AV).

16.Anancientcairnrisescreepilyfromthetopofthehill.Lookingatitsnarrowbaseandimpressive

height,itisremarkablethatitisstillstanding.

17.Lightningstrikesonlyafewyardsfromtheparty,scaringarandomhenchmanwhothenslipsoffofa

cliffandfallstohisdeath.

18.Mushroomcircle.ThefirstPCorhenchmantoeatonecollapsesandhasastrangevision.Inthevision

thereisanoldbeardedHumanputtingonaredrobe.Thereisaceremonialdaggerandabowlsittingon

ablackaltar.

19.Astonecylindercoveredinstrangecarvingsliesonthesideoftheroad.

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20.Enormoussnakeskinsarefound.

21.Theiridescentmossthatgrowshereisverybeautiful.

22.Thereisahiddencaveentrancepartiallyobscuredbyfallenrocks.ThecavecontainsamummifiedElf

carcassthatispinnedtothegroundbyalargerock.Oneofitshandsismissing.

23.Therearecollapsedstructuresandotherevidenceofpasthabitation,suchasbrokenandsmashed

pottery.

24.GotoThe Lost Citysection.

25.Thereisalabyrinthinenetworkofrotting,woodenwalkwaysinsomeofthetrees.Itdoesnotlook

likeithasbeenuseditquitesometime.

26.Anextremelythickfogrollsinfromtheocean.

27.Thereisalarge,flatstoneunderneathacarvedstonearchway.Thisisaprimalteleportationstone.

AnycreaturethatstandsonthestoneisteleportedinstantlytoHex8.Thereturnteleportationstoneis

submergedinthequicksand.

28.Therearetwomarblepillarslookingoutintotheocean.Thegroundaroundthemisclearedandflat.

Rustedmanaclesareboltedontothepillars.

29.Thereareneedle-likemountainpeaksinthishex.Thishexcontainsthemostdifficultterrainoftheisland.HalvethePCs'speed.

30.AutomaticencounteroftheDM'schoice.

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Random Flavor Tables

Beach

-Roll1d4forrandomflavoronceperhex

1.1d6+1gullsflyoverhead.

2-3.Theplayersseeatinylittlecrabpopoutofthegroundandscurryoff.

4.Themastofoneofthewreckedshipscomescrashingdownallofasudden.Letplayersmakeroll

savingthrowstododge.Onahit,thetargetlosesahealingsurgeandistemporarilyrestrained.Ifany

PCsorhenchmenarerestrainedbythemast,immediatelycheckforwanderingmonsterswitha-1tothe

roll.Ifanencounteristriggered,therestrainedPCsand/orhenchmencannotfreethemselvesuntilthe

endofthesecondroundoftheencounter.

Jungle

-Roll1d12forrandomflavoronceperhex

1.TinyinsectsmanagetogetunderthePCsarmor;theybiteanyPCthatisnotaconstruct,Deva,or

Revenant.RollhardEndurancechecks.Onafailedcheck,anyPCorhenchmannotimmunetodiseasecontractsararestomachvirusandsufferspainful,decimating,cartoonishboutsofdiarrheauntiltheend

oftheirnextextendedrest.

2.Hugepileofdung.

3-4.Stoneobelisk.

5.2d4crazylookingmonkeysinthetrees.

6-7.Torrentialdownpourcomesoutofnowhere;gonenearlyasfast.

8.Thepartyfinds3d12+12arrowheadslyinghereandthereastheywalkthroughthearea.Worthlessin

Soro,worth2-400gpapieceinSerd.

9.Massivemudslide.Movethepartytoarandomadjacenthex.1d3randomhenchmenareburiedinmudandlikelydead.

10-11.Crazyanimalnoises.TheDMshouldimitatethesound.

12.Arandomhenchmaneatsapoisonousfruitanddies.

Hills

-Roll1d10forrandomflavoronceperhex

1-2.2d4+2horseskeletonsliescatteredabout.

3.Anabandonedwagonlyingonitsside.

4.Thepartyfinds4d4+6arrowheadslyinghereandthereastheywalkthroughthearea.Worthlessin

Soro,worth2-300gpapieceinSerd.

5.Dozensofharmlesscreaturesresemblingarmadilloareseenwaddlingabout.

6.3d4goatsonahillinthedistance.

7.Rollasavingthrowforeachhenchman.Thefirstonethatfailsasavefallsintoatranceandattackshis

nearestally.Theentrancedhenchmanwillbemutteringsomethingincoherentabout thedevilinthe“

mountain .Trancelasts1d3turns.”

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8.Thereisalargestandingstone(picturedbelow).

9.Thereisalargecavewithstrangepaintingsonthewalls.Drawingsareofsomesortof

snakemen ...Humanoidswiththetorsoofamanbuttheheadandtailofasnake.“ ”

10.Hugepileofdung.

Mountains

-Roll1d20forrandomflavortwiceperhex

1-2.Arockslide.PCsandhenchmenrollsavingthrowstoavoidslipping.PCsthatfailtheirsavelosea

surge.Henchmenfalltotheirdeaths.

3-4.Thepartyfindsalevelstretchoflandwithinthemountains.Multipleruinedstonebuildingsandfoundationsareplaintosee.Ifthepartyinspectstheruins,theyfindshardsofpotteryaswellasancient

stonetrinkets.Atleastonechunkofpotterybearstheimageofaserpent.

5.Largescratchesarefoundonaboulder.SoronPCsmightrealizetheywereleftbyMacatal.

6.1d3eaglesflyhighoverhead.

7. Massiveskeleton.SoronPCmightrecognizeasMacatal.

8.Thewindrushingthroughthemountainssoundslikealowwail.TheDMshouldimitatethesound.

9.Thunderstrikesinthedistance.

10. Pileofsmall(GnomeandHalfling)skulls

11-12.Bizarrerockformation

13.Crazyanimalnoises.TheDMshouldimitatethesound.

14-15.Asmalllookouttowerorguardtowerontheroad.Appearslongabandoned.

16.Anoldstonefoundationforsomesortofsmalldwelling.Thewallscollapsedlongago.Humanbones

foundnearby.

17.Piecesofsmashedpottery.

18-19.1d4burialmounds.Ifthecorpsesaredugup,theyareHumans.Buriedwithtrinketsworth100gp.

20.1d2randomhenchmengetcarelessandfalloffofaclifftotheirdeaths.

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Wandering Monster Tables

RollforWanderingMonstersonceperhex.Eachgroupwillbeencounteredonlyonce.

Beach

-1in4chanceofanencounterthenroll1d4

1-2.GiantCrabs

3.WildDogs

4.GiantOctopus 

Jungle

-1in6chanceofanencounterthenroll1d8

1-2.SpittingCobras

3.PoisonousTreeFrogs

4.GiantPorcupines

5-6.GiantAnts

7-8.GiantApes

Hills

-1in6chanceofanencounterthenroll1d6

1-2.GiantSkunks

3-4.GiantStagBeetles

5.GiantWasps

6.WildRabbits

Mountains-1in10chanceofencounterthenroll1d8

1.CaveBears

2.GiantRattlesnakes

3.SoronRams

4.GiantVultures

5-6.Yeti

7-8.GiantScorpions

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THE LOST CITY

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Running this section

Thissectioncontainsmapsofthecity,alongwithdescriptionsofitsvariouslocations.Therearealso

Random Flavor TablesandWandering Monster Tablesprovided.

Resting

ThePCscantrytotakeanextendedresthereprovidedtheyshowcautionandcampsomewhereoutof

theopen.IfthePCsmakeefforttoconcealtheircampareaandleaveaPCorhenchmanonwatch,roll

forwanderingmonstersonlyonceduringtheextendedrest.

Random Flavor Tables

-Roll1d12onceeveryturnthatthePCsarenotintheTemple,Pyramid,orCourtyard.

1.PCsfindatinybonefluteontheground

2.Oneortwogoldcoinsinthedirt

3.Loudbutdistantanimalroar

4.Rainshowerthatisoveralmostasfastasitstarts

5-6.3d6humanskullsstrewnabout7-8.Strangegeometricsymbolcarvedintowallofbuilding

9.Amundaneweapon,helmet,orstripofleatherarmorlyinginamudpuddle

10.Arottingbackpackorsackwitharandompotionstillintact

11.Distantthunder

12.Tinymulticoloredlizardsittingonatree.Harmless.

Wandering Monsters

-Rollwhenpromptedbythetextand/orduringanextendedrest.Encounterona1in12,thenroll1d8.

Eachgroupwillonlybeencounteredonce.1-2.GiantStagBeetles

3-4.WildDogs

5-7.GiantApes

8.GiantAnts

 

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LOST CITY MAP 1: OVERVIEWMapdrawnbyChristinaSmith 

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Key to the Lost City (SeeLOST CITY MAP 1: OVERVIEW)

A.GuardTowers:Thesetwounremarkableguardtowersflanktheentrancetothecity.Onthefloor

insideoneoftheminapileoftrashisanEyeofAwareness (AV).

B.CeremonialCave(SeeLOST CITY MAP 2: THE CEREMONIAL CAVE):ThesacrificeofHumanswas

nottoleratedinHeikun;thederangedpriestsonlydidsoinsecret.However,thesacrificeofanimalswas

aregularpartoflife.Thisnaturalcavewasusedforthepublicritualsacrificeofvariousanimals,typically

goats.TherearebowlsmadeoutcarvedMacatalskullssittingonastainedaltar.Strangegeometric

symbolsaredrawnonthecavewalls.Pilesofanimalbonesarelyingaboutinthecornersandcrannies.

Afterafewminutesexploringthecave,Cave Bearsthatliveinthecavewillreturnandencounterthe

PCs.Checkforthenumberappearingandrollinitiative.

C.TheCourtyard:ThislargecourtyardfacesthePyramid.Stonestreetscutthroughtheovergrown

vegetation.Skeletonsareeverywhere.SeveralMacatal (3Saarnand2Gaartal)arerestinghereand

willattackthePCsiftheyenterthearea.NotethattheSaarnwillbendtimeandalwayssurprisePCs.

D.CollapsedStructuresandRuins:Therewillbesomerottingmats,brokenpottery,andotherdetritus

spreadabout,butnothingofvalue.RollforwanderingmonstersifthePCsexaminetheruins.

E.Stream:Thisrapidlymovingstreamprovidesclear,cleanwater.

F.HiddenWell(picturedbelow):IfthePCsthrowanycoinsintothewell,poisonousdartswillshootfrom

smallholesinthewell,striking1d6randomPCsorhenchmen.Anyonestruckbyadartdropstozerohit

points.

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  LOST CITY MAP 2: THE CEREMONIAL CAVEMapandthosethatfollowbyRobertWaluchowakaCryptThing

ONE SQUARE: 5 FEET

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LOST CITY MAP 3: THE TEMPLE (MAIN FLOOR)

ONE SQUARE: 5 FEET

 

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LOST CITY MAP 4: THE TEMPLE (UPPER CHAMBERS)

LOST CITY MAP 5: THE TEMPLE (DUNGEON LEVEL)

ONE SQUARE: 5 FEET

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Key to the Temple

1.Thishiddenentranceappearsassmoothstone,butwhenacertainblockispressed,itslidesopen,

revealingahiddencorridor.

2.Themainentrance'sdoorissmashedopen.Cobwebsfilltheentrance.Therearenofreshtracks,and

allisquietandstill.

3.Thishiddenentranceoperatesthesamewayastheonefoundatlocation1.

4.Thisareaservedadual-purpose:itwastheservants'passagewayaswellastheirsleepingquarters.

Thereareseveraltorchsconeswithunlittorches.Therearesomerottenrobesandothervestments

hangingonpegs.Thereisawoodentalismanonadesk;itradiatesmagicandactsaseitheraTotemor

HolySymbolimplement.Theitemiscursed.Inprivate,lettheplayerwhotakestheitemknowthattheir

characternowfeelsaburninghatredfortheirallies,andthatheorsheshouldlookfortheearliest

possiblechancetobetraythem.Oncetheitemisnolongerintheirpossession,theeffectstops,butthey

willresistgivingupthetalisman.

5.Themainentrancehallwayisfilledwithcobwebs,bones,andanimaldroppings.Nothingofvalue

remains.Thewallsareinteresting:therearegeometricdesignsmadeoutofdifferenttypesofrock.It

makesforanattractivelook.

6.Thishiddenroomisfilledwiththesacramentsofthehighpriests.Seeminglyeverythingiscoveredin

goldplating.Thetotalvalueofalloftheplates,cups,ceremonialweapons,andheaddressesishardto

price.Rolla1d6x10,000forthetotalvalue.However,thehaulismassiveandcumbersome,anditis

unlikelythatPCswillhaveanywaytocarryitwiththemonfurtheradventuring.Theywillhavetohideit,comebackforit,orelsecomeupwithanotheridea.

7.Thereisastaircaseinthisantechamber.Itleadsupintodarkness.

8.Thisantechambercontainsastaircasethatleadsupwardsintodarkness.

9.ThiswasthemainchamberofworshipforthepriestsofHeikun.Thereisavaultedplatformonthe

northwall.Ontopofitisanobsidianaltarthatwasusedforritualmagic.Inreliefbehinditistheimage

ofasnake-bodiedcreaturewiththeheadandbreastsofanelderlyhumanwoman.Sheholdsasevered

humanheadbythehair,pressingittoawitheredbreast.Therearetwolargebasinsontheeastandwest

sidesoftheplatform.Theinteriorofeachisadried,stainedred.Hangingfromseveralhooksaboveone

sideoftheplatformaretheskeletalremainsofHumansandDemi-Humans.Ontheoppositesideofthe

platformhangskeletaltorsosofserpentsofvaryinglength.Hiddenbehindthealtarisasecretstaircase.

10.Bedroom.Thereisawoodentubintheroom.Therearemanacleslyingonthebed.

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LOCATION 17: THE TORTURE CHAMBERIllustrationbyTimothyReynolds

11.Privatestudy.Thereareold,delicatemanuscriptsinthisroom.Ornatedeskcontainsthefollowing

ritualscrolls:CureDisease ,MagicMouth ,andTraveler sFeast ’   (PHB).

12.Thishiddenstairwayleadsdownintodarkness.

13.Foyer.Largestonedoortothenorthhasgeometricrunescarvedonit.ThisisanEnchanted Glyphs

trap(trapstatisticsarelistedattheendoftheadventure).

14.Inthecenterofthefloorofthischamberthereisacrudecircledrawninchalk.Therestoftheroomis

coveredwiththebonesofvarioushumanoidracesandanimalspecies.

15.Thiswasapparentlythepriests'quarters.Therearemaybe30matsonthefloor.Abouthalfasmanywoodencabinetsleanagainstthewalls.Thereisnothingofgreatvaluehere,asthemajorityofpriests

weresworntopiety.

16.Hallway.

17.Thisroomisfilledwithinstrumentsoftorture.Therearevariationsofironmaidens,racks,andscrews.

TherearealsosomespecificallyHeikundevices;theyappeartobewickerheadgearofsomesort.There

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aresmalltablessetuphereandthere,eachwithanorganizedsetoftoolsrestingontop:hooksof

varioussize,saws,andknives.

18.Hallway.Therearetwounlittorchesinscones.

19.Thislaboratoryisfilledwithdesksandshelves.Thereareinsane,feverishdiagramsscrawledon

parchment.Apparently,somesortofdissectionwasbeingperformedonafewofthedesks.Thereare

multiplejarsfilledwithaclear,viscousliquid.Suspendedinsidethestuffarebizarre,unspeakable

experiments :watery-faced,pathetic,pitiful.Thereareseveralitemswithmagicalpropertiesmixedup“ ”

amongsttheshelvesanddesks:aDarkskull ,asmallvialcontainingsomeDustofCreation ,atinof

UnguentofBlindsight ,andaSpiderPotion (AV).ThereisalsoascrollcontainingtheHallucinatory

Creature ritual(PHB).

LOCATION 19: THE LABORATORYIllustrationbyTimothyReynolds

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THE PYRAMID

Running this Section

Thissectioncontainsthemapandkeyforthefirstlevelofthepyramid.Payspecialattentiontothenotes

ontrapsandresting.

About The First Level

Theentrancestothefirstlevelarelocatedabout2/3ofthewayupthePyramid.Theverytipofthe

Pyramidissolidstone.RoomsofthefirstlevelofthePyramidservedmanypurposes.Manyoftheking's

eliteguardwerehousedinthefirstlevel.Armswerestoredhereandaportionoftheroomswereused

forvariousmundanecivicaffairs.Otherchamberswereputtomorepeculiarusesbytheinbred,amoral

boy-king,Yusef.

InthedaytimethefirstleveliscompletelydarkexceptforLocations1-8,whichwillbedimlight,andthe

hiddenshrineinLocation30,whichwillbebrightlylit.Atnight,oriftheentrancesareclosed,everything

isdarkexceptthehiddenshrine.Thereareseveralsconesinthemajorhallways,butallareempty.

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MAP TO PYRAMID LEVEL ONE

ONE SQUARE: 10 FEET

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Key to Pyramid Level One

1.Archedstoneentryway.Thereisatrailoffilthinandout.

2.Thisentranceisstrewnwithmudandbambooshoots.

3.Therearefourlargebasinsinthisfoyer,threeofwhichhavebeensmashed.Afadedmosaicdepictsa

youngHumanboystandingbeforeacreatureseatedonathrone.TheseatedcreaturehasaHuman

headandarms,butthetorsoofalargesnake.

4. Giant Spiders lairhere.OtherinhabitantsofthePyramidwillavoidthisweb-filledroomifatall

possible.Therearebonesandmundanegearcaughtinthewebs.

5.(*T)Largeroom.Hundredsofsoggy,rottenscrollscoverthefloor.Theonlylegiblescrollisanoldlist

ofmundaneinventoryinpictogram.Theroomreeksofexcrement.

6.(*T)Smashedfurnitureandurnsarepiledintothecornersofthisroom.

7.Thisroomisfilledwithfoliagedraggedinfromtheoutside.Itisthickasajungle.Giant Constrictor

Snakeslurkinthisroom,hidden,waitingtoattackthefirstPCorhenchmantoenter.

8.Thisstorageroomcontainsmundanespears,longbows,arrows,andwoodenshields.

9.(*T)Thisroomservedasadininghallfortheking'seliteguardandotheradvisersthatwerehousedin

thePyramid.Thereisalarge,finelycraftedtableinthecenteroftheroom.Onthewallaretorn,filthy

tapestries.Thefewdiscernibleimagesarescenicviewsofmountainouscoastlines.

10.(*T)Thisisanexpansive,grandchamber.Thereisahuge,oversizedthronenearthecenterofthe

room.Theceilinghererisesto35feet.Thealcoveseachcontainastatue.Threearesmashedbeyond

recognition.OneoftheintactstatuesisthatofayoungHumanboy,suckinghisthumb,hisotherhand

holdinganoversizedceremonialaxe.Theotherintactstatueisofanoldman,Humaninallrespectssave

alizard-liketail.ThethronecontainsahiddencompartmentthatholdstheMummifiedHandofanElf.On

thehandisaRingofAquaticAbility (bothitemsAV).

11.Greengemstoneslinethepathofthisgrandprocessionhall;theyglowfaintlywhenthePCsor

henchmenstepoverthem.Theceilingofthishallrisesto25feet.Batsswoopdown,attackinganyone

enteringthehall.Theywillfightforthreeroundsandthenflee(ifanyarestillalive).Theremainingbats

willleavethePyramidifthedoorsarestillopen.Otherwisetheysettleinanearbyroom,readytoattack

againifdisturbed.

12.Thiswasformerlyaguardpost.Therecessisemptyotherthan6d12GP,alargetortoiseshell,anda

Humanskeleton.

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13.Anotherdininghall,thisonefilledwithtablesandchairsofmarkedlylowerqualitythanthosein

Location9.ServedasamesshallforthegeneralPyramidguard.

14.Largekitchen.Theroomcontainsmassiveclaycookingpots,bowls,utensils,andthelike.Dirtandfilth

aretrackedinandout,andmosteverythingiscoveredindust,mud,orcobwebs,exceptforone

noticeablyshinyBowlofPurity(AV).AGreat Soron Owlwillburstfromacabinet,hungryforflesh.

15.(*T)Thisformerbarracksisfilledwithdozensofbrokenbedframes.Severalchestsareamongthe

bedframes,manybrokenalready.2D3chestswillbeintact.Intactchestswilleachcontain10d10GP.

16.Thisroomhasremainedundisturbedforyears.IthousedthePyramid'seliteguard.Itisdividedintosix

smallapartments,eachcontainingabedcoveredinrottingpillows.Homunculi havebeeninstasishere

foryears,guardingtheapartments;theywillquietlyactivatewhenanyPCorhenchmancomeswithin

rangeoftheirTremorsense.Placetheminadvantageousstartingpositions.Eachapartmentcontainsa

largechestofdrawers.Eachchestofdrawerscontains10d100GPandaBridleofConjuration(AV).*It is

crucial to note that when the Homunculi activate, all three entrances to the Pyramid shut and lock.PCswillnotbeabletoopenthedoorsoncetheyhaveclosed.

17.(*T)Massivestonedoorsblockanyfurtherprogressnorth.Ornatecarvingsofintertwinedsnakes

decoratethedoors.Thedoorsonthenorthwallwillbelocked,stuck,andpossiblytrapped,butthey

haveremainedsealedallofthistime.

18.Thisroomisfilledwithbathingpools,allofwhicharenowfilledwithfilth.Itwillbehardtobreathein

thisroom,andPCsandhenchmanthatarerequiredtobreathewilltakea-2penaltytodefenseswhilein

theroomasaresultofwoozinessanddistraction.Giant Ratscrawlfromthefetidmucktowardsanycreatureenteringtheroom.

19.Thisclosetisemptyexceptforrottinglinens.Thereisasecretdoor(hardPerceptionchecktonotice)in

thebackoftheclosetthatleadstoLocation20.

20. Thishiddenantechambercontainsmultiplepedestals,eachholdingabronzestatue.Eachstatueisof

aweird,unsettlingcreaturethatappearstobepart-snake,part-Human.Onedetailedstatueisofa

femalesnakegivingbirthtohundredsofsnakes,alongwithafewmalformedHumaninfants.Another

statueappearstobeofthesamesnake-mothereatingheryoung.

21. Thereisahiddenstairwayhere,butitcannotbeaccesseduntiltheswitchisflippedinLocation49.

Whentheswitchisflipped,thewallshifts,revealingthestairway.PCsskilledinDungeoneeringmight

realizethatthereisahiddenpassageordoorhere,andthattheremaybeawaytoopenitfrom

somewhereelseinthePyramid.

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22.Along,thincrackinthewall,perhapsoriginallycreatedbyanearthquake,hidesaSludge.The

SludgewillpatientlywaitforasmanyPCstogetintoitsrangeaspossibleandthenattackwitha5in6

chanceofsurprise.

23.Thiswasanindooramphitheater.Rowsofelevatedseatinglinetheeastwall,providingaclearview

tothecenteroftheroom.Theceilingis35feethigh.Yusefandhisplaymateswouldamusethemselves

forhourshere,gloatingoverawidearrayofunspeakableperversions.

24.Thisclosetcontainsatleastadozenbelts,mostwithasnakemotif.OneisaBeltofSubmission .A

creaturewearingthisbelttakesa-10penaltyoncheckstoescapeagrab.Thebeltcanbeattachedtoan

adjacentenemyofMediumorSmallsizeasaMinorAction.

25.Thishallwayislinedwithwhatoncemusthavebeenbright,vibrantfrescoesandmosaicsofheavily

stylizeddesign.Thereareswirlinggeometricsymbols,wildanimals,andmusicalinstruments.An

impassablepileofrocksattheendofthehallwaypreventsaccesstowhatwasYusef'sprivatestaircase.

26.Thisstorageroomisfilledwithjarsofsalt,driedrice,andspices.

27.(T)Adeskinthisofficecontainsadozenormoreintactscrolls.Thescrollsareallrecordsofthe

frequenttributesandgiftsgiventoYusef.Thesymbolsonthescrollsaresophisticatedpictograms,many

ofwhichrepresentHumansandsomeothershorterrace,likelyHalflings.Thesearetherecordsofslaves

thatwerecapturedfromnearbyislandsandofferedtoYusefintribute.

28.(T)Scribe'sroom.Thereisadeskinthisroom,aswellasalargeeasel.Astylus,someyellowing

parchment,amortarandpestle,anddozensoftannedanimalskinsareallonthedeskcollectingdust.ApieceofEternalChalk(AV)restsontheeasel.

29.Hundredsofcandlessitunlitonthetallwoodenshelvesthatlinethisroom.Thereisahiddendoor

behindtheshelfontheeasternwall.

30.Thisisahiddenshrine.Theroomisglowinganeeriegreen.Nosourceorexplanationforthelight

canbefound,althoughaneasyArcanacheckconfirmsittobemagical.Thereisastonealtarinthe

centeroftheroom,coveredinblacklinen.

31.Rottingpillowsarepiledonthefloorofthisopulentparlor.Fourpillars,inlaidwithemeralds,stand

nearthecornersoftheroom.Theemeraldstakeaboutanhourtoremoveandareworthatotalof900

gp.Thereisahiddencompartmentinoneofthepillars.Theinteriorofthepillarholdsalockofhairanda

scrollcontainingtheMakeWhole ritual(PHB).Whenthepillarcompartmentisopened,ahiddendoorto

Location32opens.

32.ThereisastaircaseleadingdowntoPyramidLevel2.Thewallaroundthestaircaseiscoveredin

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ribaldgraffitithatlookstohavebeenscribbledbyachild.

33.Thisroomisemptysaveformultiplemirrorswhichcoverthewalls,floor,andceiling.

34.TheskeletonofwhatlookstobeanEladrinfemaleisboundinshacklesthathavebeenboltedinto

thewall.

LOCATION 34: THE CHAINED SKELETONIllustrationbyTimothyReynolds

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35.(T)Thisisalargebedroom.Allofthefixtures,furniture,andeventhebedpansareofexquisite

workmanship.Therearegemsandjewelryworth1d6x500gpinadresserdrawer.

36.Thereisanothercreepystatueoftheinbred,depravedboy-kinginthisalcove.Heispicturedinwhat

isapparentlyceremonialgarb-arobewithastylizedsnakesymbolacrosstheleftbreast.Yusefisholding

adaggerinhislefthand;hisrighthandrestsonhishipinasaucy,perversefashion.

37.Awoodenbathingvesselinthecenteroftheroomholdsafoul-smellingmucus.

38.Thisroomisfilledwithwoodentoysandlife-likeHumandolls.Theflooriscoveredinrugsmadefrom

animalskins.

39.Thereareseveralshortlengthsofchainonasmalltablealongwitharodandawhip.Thewhipis

mundanebuttherodisaRodofDomination .Onacriticalhit,thetargetofanattackfromthisrod

implementisdominateduntilthestartofthewielder'snextturn.

40.Hallwaysleavethisroominthreedirections.Therearetapestriesonthewalls,eachbearingthe

imageofarisingsun.Theorangesandyellowsstilllookfinetothisday.

41.Therearemultiplecouchesanddivansinthisroom,alongwithastylizedmapofanisland

(presumablythisone)onthewall.Playersthatrealizethiscanfilloutanyremainingunknownterrainon

theirPlayers'HexMap.

42.(*T)Thisroomisfilledwithmushroomsandfungiofalltypes.ThedoorleadingtoLocation41isstill

locked(andpossiblytrapped.)ThenortherndoorleadingtoLocation40ishiddenbymossandfungus.

LOCATION 42: THE SHROOM ROOMIllustrationbyTimothyReynolds

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43.Thissmallroomiscompletelyfilledwithrubbleandisimpassable.

44. AGreat Soron Panther callsthissmallroomhome.ItwillattackanycreatureenteringLocation45.

45.Smallishrubblepilesspillintothisroomfromtheopenentrance.Thereisacircularstonesymbol

carvedintotheeastwall.PressingthecenterofthesymbolopensthehiddendoortoLocation46.This

apparatusismechanical,notmagical.

46.(T)Hiddenantechamber.Thereisahallwayleadingofftothenorth.Therearethreewaist-high

porcelainstatuesofserpentsworth300gpapiecetotherightSerdiancollector.

47.TherubbleinLocation45isallthatisvisiblefromthisentrance.

48.Thisisalonghallwaywithanarchedceilingthatrisesto35feetatitsgreatestheight.Whenthe

partyishalfwayupthehallway,aSludgethatisstretchedoutandhiddeninacrackintheceilingwill

droponthefirstPCinthemarchingorder.TheSludgewillbepracticallyinvisiblewhilespreadthroughoutthelengthofthecrack,andwillhavea5in6chanceofsurprisingtheparty.

49. ThisleverwasapartofthePyramid'selaboratesecuritysystem.Inthecaseofanemergency,itwas

throwntoallowaccesstothesecretstaircaseinLocation21.Throwingtheleveralsocausesthethree

mainentrancesofthePyramidtocloseandlock.Oncelocked,thePCscannotopenthesedoors.IfaPC

triestomovetheleverbackafterithasbeenthrown,itbreaks.

 

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Bestiary

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ANT, GIANT

LEVEL 18 MINION XP:500

SMALL NATURAL BEAST(Soro)

HP:1(amissneverdamagesaMinion)MOVE:6 ” INIT:+13

NO. APPEARING:1d20+20(10%Soldiers)ENC RNGE:20-24(22)MORALE:N/A

AC:32FORT:31REF:29WILL:30

SENSES:Tremorsense20

TRAITS:Nil

ATTACK:

-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+23vsAC;Hit:10damage.TreataBiteattackasitsMBA.

SPECIAL ATTACKS:AGiantAntautomaticallyhitsanyenemythatisadjacenttotwoormoreofit'sallies.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+22

UNTRAINED SKILL BONUS:+13

ALIGNMENT:Neutrality

ANT, GIANT SOLDIER

LEVEL 21 STANDARD XP:3,200

MEDIUM NATURAL BEAST(Soro)

HP:188(94)MOVE:7 ” INIT:+16

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:7(12insidemound)

AC:35FORT:34REF:32WILL:33SENSES:Tremorsense20

TRAITS:Nil

ATTACK:

-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+26vsAC;Hit:2d4+10damage.TreataBiteattackasitsMBA.

SPECIAL ATTACKS:

-Stinger: OnceperroundwhentheAnthitswithaBiteattack,theAntcanaddongoing20poisondamage(saveends)totheattack'seffectsasaFree

Action.

-AGiantAntautomaticallyhitsanyenemythatisadjacenttotwoormoreofit'sallies.

-AGiantSoldierAntcanchoosetomarkatargetuntiltheendofitsnextturnwhenithitsormissesitwithanattack.

SPECIAL MOVEMENT:TheGiantSoldierAntcanshiftitsspeedasaMoveaction.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+25

UNTRAINED SKILL BONUS:+16

ALIGNMENT:Neutrality

GiantAntscanbefoundalloverSoroinjustabouteveryconceivableterrainandclimate.Theyaretypicallyencounteredbyaccident.PCsmight

stumbleuponamoundorgetcaughtinthewayofoneoftheirscavengingexcursions.Antsencounteredinorneartheirmoundwillautomatically

attack;iftheAntsareencounteredscavengingawayfromthemound,usetheReactionTable.ScavengingAntswillalwaysbemarchinginsingle-file.

AfterrollingforthenumberofGiantAnts,notethat10%ofthistotal(roundeddown)willbeGiantSoldierAnts.Incombat,GiantAntswillalways

attempttoswarmtheclosesttarget.GiantAntschoosenottokilltheiropponents,insteadsubduingenemieswithpoison.Theythendragthebodiesinto

theirmounds,offeringthemtotheirsickening,bloatedQueen.

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APE, GIANT

LEVEL 22 STANDARDXP:4,150LARGE NATURAL BEAST(Soro)

HP:196(98)MOVE:6 ,Climb8 ” ” INIT:+17

NO. APPEARING:2d4ENC RNGE:17-24(22)MORALE:9

AC:36FORT:34REF:36WILL:33

SENSES:Low-lightvision

TRAITS:Nil

ATTACK:

-Pummel:(StandardAction;At-Will;Melee2;Twoattacks;Onecreature);+27vsAC;3d6+15damageperattack.Ifacreature

ishitbybothattacks,ittakesanadditional2d12forcedamageandisknockedprone.TreattheentirePummelattackroutineasits

MBA.

SPECIAL ATTACKS:

-Bite:OnceperencounterwhentheGiantApehitsatargetwithameleeattack,itcanchoosetoadd4d6extradamagetothe

attackasaFreeAction.

-FlingPoo: (MinorAction,At-Will;Onceperround;Ranged5;Twoattacks;Oneortwocreatures);+25vsREF;Hit:10psychic

damage(amissdealshalfdamage).

SPECIAL MOVEMENT:Onceperround,asaFreeAction,theGiantApecanmoveuptohalfitsspeedbeforeoraftermakingan

attack.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+26

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Neutrality

SoronGiantApesarefoundintheremotejungle,farawayfromanylargeHumansettlements.Groupsaretypicallycomprisedofsmallfamilyunits.Theytendtostayinthesamegeneralareaforextendedamountsoftimeandwillfighttoprotecttheirland.

Theywillgenerallynotpursueatargetifithasfled.Theencounterrangeprovidesthenumberofable-bodiedfightingtypesina

group,buttypicallythereareatleast1d4youngand1d2olderapesthatarenotinshapetofight;theyoungandveryoldwillhide

inbushesorclimbtreestoavoidanencounter.

GiantApeshumiliatetheirenemieswiththeir FlingPoo attacks,thenchargeintocombat,pummelinganythingintheirway.They“ ”

willseektousetheirreachtotheiradvantage,stayingatarm'slengthfromatarget.ConsulttheReactionTableonlyif

encounteredmorethanonemileawayfromtheirlair.

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BAT

LEVEL 19 MINION XP: 600

SMALL NATURAL BEAST (Soro)

HP:1(amissneverdamagesaMinion)MOVE:2 ,Fly10 ” ” INIT:+23

NO. APPEARING:3d8+20ENC RNGE:18-23(21)MORALE:N/A

AC:33FORT:31REF:34WILL:29

SENSES:Blindsight20

TRAITS:

-Immunities: Blind,Gaze

ATTACK:

-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+22vsREF;15damage.TreataBiteattackasitsMBA.

SPECIAL ATTACKS:

-FlybyAttack:(StandardAction;At-Will);TheBatcanflyuptoitsspeedasaFreeActionandmakeitsBiteattack

atanypointduringthemovement.Thismovementdoesnotprovokeopportunityattacks.

-TriggeredAction:OnceperroundwhentheBatismissedbyanadjacentcreature'sattack,theBatcanmakea

BiteattackagainstthatcreatureasaFreeAction.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+23

UNTRAINED SKILL BONUS:+14

ALIGNMENT:Neutrality

Batsusuallycongregateinlargegroupsforsafety.Theyarenocturnalcreaturesandhaveuncanny

sensesdespitetheirpooreyesight.Theyarelightningfastintheair,andtheirerraticflightpatternsmake

themdifficulttogetabeadon.

Batsareusuallymorefocusedontheirsurvivalthanfighting.Whenencounteredtheymightattackonce

ortwiceandthenattempttoescapetoasafearea.

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BEAR, CAVE

LEVEL 24 STANDARD XP: 6,050

LARGE NATURAL BEAST (Soro)

HP:212(106)MOVE:7 ,Climb2 ” ” INIT:+18

NO. APPEARING:1d4+1ENC RNGE:19-24(21)MORALE:10

AC:38FORT:36REF:35WILL:37

SENSES:Low-lightvision

TRAITS:Nil

ATTACK:

-Claw/Claw/Bite:  (StandardAction;At-Will;Melee1;Threeattacks;Oncecreature);+29vsAC;4d8damage

perattack.Ifoneattackhits,thetargettakesongoing10damage(saveends).Iftwoattackshit,thetargetis

knockedproneandtakesongoing20damage(saveends).Ifallthreeattackshit,thetargetisknockedproneand

takesongoing30damage(saveends).UseasingleClawattackasitsMBA.

SPECIAL ATTACKS:

-FearsomeHowl: (MinorAction;At-Will,Onceperround;CloseBurst2;Eachenemyinburst);Effect:Eachtarget

takes20psychicdamageandgrantscombatadvantage(saveends).

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+18

ALIGNMENT:Neutrality

Oneofthemostfearsome,brutalbeastsinallofSoroistheCaveBear.Thesebehemothsliveinsmallgroupsand

sleepincavesnearriversandstreams.Theycanbefoundoutsidetheircavesinmorningsandearlyevenings.

CaveBearsusuallyliveinremoteareas.TheyattackHumansonsightandareverydifficulttofrightenaway.An

encounterwithaCaveBearisusuallyafighttothedeath.

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BEETLE, GIANT STAG

LEVEL 24 STANDARD XP: 6,050

LARGE NATURAL BEAST (Soro)

HP:212(106)MOVE: 6 ” INIT:+18

NO. APPEARING:1d4+2ENC RNGE:21-25(22)MORALE:8

AC:37FORT:36REF:35WILL:35

SENSES:Tremorsense15

TRAITS:

-ThreateningReach:TheGiantStagBeetlecanmakeopportunityattacksagainstallcreatureswithinits

reach.

ATTACK:

-Mandibles: (StandardAction;At-Will;Melee3;Twoattacks;Oneortwocreatures);+27vsREF;Hit:20damage,andthetargetisslidupto6squares.Thetargetandeachcreatureadjacenttoitafterthe

slidetake3d12damage.AGiantStagBeetlecanmakeasingleMandibleattackasitsMBA.

-BallofDung:(MinorAction;Encounter;Ranged10;OneAttack;Onecreature);+27vsAC;Hit:20

damageandthetargetisknockedprone.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+18

ALIGNMENT:Neutrality

Astriking,fearsomecreature,theGiantStagBeetle'smassivemandiblesdefygravity,extendingaround

15feetfromitstorso.Themandiblesareextremelypowerful,andtheBeetle'susethemtotosstheirprey

intootherenemiesorobstacles.Theyareverysensitivetovibrationsofthegroundandarealways

prospectingforfood.AStagBeetlealwaysattacksPCsifitencountersthem.Theysometimescanbe

spottedrollinghugebouldersofdung,whichtheysometimesemployasaweapon.Believeitornot,

someSorontribesconsidertheStagBeetletobeatastydelicacy.

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COBRA, SPITTINGLEVEL 18 STANDARD XP: 2,000

SMALL NATURAL BEAST (Soro)

HP:164(82)MOVE:7 ” INIT:+13

NO. APPEARING:1d8+4ENC RNGE:18-22(21)MORALE:7

AC:31FORT: 31REF:32WILL:30

SENSES:Tremorsense20

TRAITS:

-Immunities: Poison,Prone

ATTACK:

-SpitPoison: (StandardAction;At-Will;AreaBurst1within20;Eachcreatureinburst);+21vsFORT;3d10poisondamageandthetargetissloweduntiltheendofitsnextturn.Inaddition,eachcreatureadjacenttotheSpitting

Cobratakes10poisonandnecroticdamage.ThisattackdoesnotprovokeOpportunityAttacks.TheSpitting

CobralacksanMBA.

SPECIAL ATTACKS:

-Poison: OnceperdayasaFreeAction,whentheCobrahitsatarget,itcanaddthepoisonedconditiontothe

attack'seffects.ACobrawillhavea2in6chanceofbeingpoisonous.

SPECIAL MOVEMENT:

-TheSpittingCobracanshiftuptoitsspeedasaMoveAction.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+22UNTRAINED SKILL BONUS:+13

ALIGNMENT:Neutrality

TheSpittingCobralivesinthehillyandmountainousareasofSoro.IttendstoavoidHumansandDemi-Humans

butwillattackwhenapproached.Theynestinnooksandcranniesamonglooserocks.Theycansprayajetof

deadlypoisonanincredible100feet.Theirfangsconstantlydrip,andcreaturesadjacenttoittake splash“ ”

damageasaresult.CheckfordailypoisonuseatthebeginningofeachCobra'sturn.

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CRAB, GIANT

LEVEL 22 STANDARD XP: 4,150

LARGE NATURAL BEAST (Soro)HP:196(98)MOVE:6 ,Burrow:4 ” ” INIT:+17

NO. APPEARING:1d4+3ENC RNGE:21-23(22)MORALE:6

AC:36FORT:35REF:32WILL:35

SENSES: Normal

TRAITS:Nil

ATTACK:

-Claw/Claw: (Standard;At-Will;Melee3;Twoattacks;Oneortwocreatures);+25vsReflex;Hit:thetarget

takes7d4+10damageandisgrabbeduntiltheendoftheCrab'snextturn.Thegrabbedtargetcannotattempt

toescape.IfeithertheCraborthegrabbedtargetaresubjectedtoforcedmovement,thecreaturesmove

togetherandthegrabdoesnotend.Blockingterrainendsforcedmovementforallcreatures.Teleportationends

thegrabnormally.TheCrabcanhaveuptotwocreaturesgrabbedatonetime,buttheCrabcannottakeamove

actionotherthantostandwhenithasacreaturegrabbed.TreatasingleClawattackasitsMBA.

SPECIAL ATTACKS:

-Squeeze: (NoAction;At-Will;Onceperround;Oneortwograbbedcreatures);Effect:Thetargettakes10

damage.

-Pinch: (ImmediateInterrupt;At-Will);Trigger:AcreaturethatisgrabbedbytheCrabteleportsoristeleported.

Effect:Thecreaturetakes5d12damageandissloweduntiltheendoftheencounter.

SPECIAL MOVEMENT:

-AGiantCrabignoresdifficultterraincausedbyrocksorrubble.

LANGUAGES:Nil INTELLIGENCE:Animal

TRAINED SKILL BONUS:+26

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Neutrality

TheSoronGiantCrabusesitspowerfulgriptosqueezeitspreyintosubmission.TheCrabsliveonsandyorrocky

beaches.Theywillburrowandburythemselvesonespeciallyhotdays,allowingthesurftowashoverthem.

Crabswillattackifapproachedclosely;otherwise,usetheReactionTables.

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DOG, WILD

LEVEL 20 MINION XP: 700

MEDIUM NATURAL BEAST(Soro)

HP:1(AmissneverdamagesaMinion)MOVE:8 ” INIT:+15

NO. APPEARING:1d12+10(2willbePackLeaders)ENC RNGE:18-21(20)MORALE:N/A

AC:34FORT: 32REF:32WILL:32

SENSES:Darkvision

TRAITS:-WildDogsreceivea+2bonustoattacksanddamageforeachotherWildDogthatisadjacenttotheirtarget.

ATTACK:

-Claw/Bite: (StandardAction;At-Will;Melee1;Twoattacks;Onecreature);+25vsAC;8damageperattack.TreatasingleClaw

attackasitsMBA.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+24

UNTRAINED SKILL BONUS:+15

ALIGNMENT:Neutrality

DOG, WILD (Pack Leader)

LEVEL 20 STANDARD XP: 2,800

MEDIUM NATURAL BEAST(Soro)

HP: 180(90)MOVE: 8 ” INIT:+24

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:7

AC:34FORT:32REF:32WILL:32

SENSES:Darkvision

TRAITS:

-WildDogsreceivea+2bonustoattacksanddamageforeachotherWildDogthatisadjacenttotheirtarget.

ATTACK:

-Claw/Bite: (StandardAction;At-Will;Melee1;Twoattacks;Onecreature);+25vsAC;3d8+10damageperattack.Ifbothattacks

hit,thetargetisalsoslowed(saveends).TreatasingleClawattackasitsMBA.

SPECIAL MOVEMENT:

-OnceperroundasaMoveAction,aPackLeadercancommanditsallies.ThisallowseachallythatcanseeorhearthePackLeaderto

shiftupto6 asaFreeAction.”

LANGUAGES:NilINTELLIGENCE:AnimalTRAINED SKILL BONUS:+24

UNTRAINED SKILL BONUS:+15

ALIGNMENT:Neutrality

TheWildDogsofSoroareimpressivelywell-organizedhunters.Theyworktogetherinasymphonyofmovementledbythelargestand

mostexperiencedmales.TwoofthetotalnumberencounteredwillalwaysbePackLeaders.OncetheDogssurroundafoe,they

decimateitwithaflurryofteethandclaws.WildDogsareattractedtofires,andtheysometimesencroachonHumanterritoriesto

scroungeandbegforfood.TheycanbefoundinsmallgroupsalloverSoro.Ifawayfromheavilypopulatedareas,theywillstalka

party,attackingthemwhentheyseemweakest.TheyhavearealtasteforElfmeat,buttheywilleatanythingthatbleeds.

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FROG, POISONOUS TREE

LEVEL 22 STANDARD XP: 4,150SMALL NATURAL BEAST (Soro)

HP:196(98)MOVE: 5 ,Climb8 ” ” INIT:+17

NO. APPEARING:1d6ENC RNGE:13-22(19)MORALE:7

AC:36FORT:34REF:34WILL:34

SENSES:Normal

TRAITS:

-Immunities:Poison,Acid

-Aura1: Anycreaturethatentersorstartsitsturnintheauratakes10poisonandaciddamage.

ATTACK:

-PoisonousDischarge:(StandardAction;At-Will;CloseBurst1;Eachcreatureinburst);Effect:Thetargettakes

20poisondamage.TheFroglacksanMBA.

SPECIAL ATTACKS:

-Tongue: (MinorAction;At-Will;Onceperround;Ranged10;Twoattacks;Oneortwocreatures);+25vsREF;

4d8damageandthetargetispulledintoasquareadjacenttotheFrog.ThisactiondoesnotprovokeOpportunity

Attacks.

-Poison: OnceperdayasaFreeAction,whentheFroghitsatarget,itcanaddthepoisonedconditiontothe

attack'seffects.AFrogwillhavea2in6chanceofbeingpoisonous.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+26

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Neutrality

ThePoisonousTreeFrogisfoundonlyintheSoronjungle.Thecreatureisavoidedbyothersandhasfewnatural

predators.TheFroghasanunbelievablylongtongueandcanlassoatargetfrommorethat15yards.Itisfairly

fragileinbuild,butitsskinconstantlysecretesalethalpoison.

Frogsdonotpursuefleeingtargetsandonlyattackifatargetcomeswithinrange.Checkfordailypoisonuseat

thebeginningofeachFrog'sfirstturn.

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GAARTAL

LEVEL 20 STANDARD XP: 2,800

LARGE NATURAL BEAST(Soro)

HP:180(90)MOVE: 7 ” INIT:+15

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12

AC:34FORT:34REF:29WILL:33

SENSES:Normal

TRAITS:Nil

ATTACK:

-Crush: (StandardAction;At-Will;Melee2;Oneattack;Onecreature);+25vsAC;3d10+15

damage.Effect:Thetargetisknockedprone.TreataCrushattackasitsMBA.SPECIAL ATTACKS:

-Trample: (StandardAction;At-Will);Effect:TheGaartalcanmoveuptoitsspeedandmakeits

Crushattackonceagainsteachcreaturethatcomeswithinitsreach.Thismovementdoesnot

provokeopportunityattacks.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+24

UNTRAINED SKILL BONUS:+15

ALIGNMENT:Chaos

ThisMacatalisbruteforceincarnate.Itstacticsaresimpleandstraightforward:trample

everythinginsight.Thebeastissopowerfulthatitcausesthegroundtoquake,knockingenemies

proneasitramblesandrumblesabout.

Gaartalaresimple-mindedandclumsy.Poor,oafishhunters,theysometimesfollowother

Macatal,protectingthemintradeforhelphuntingandsurviving.

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OCTOPUS, GIANTLEVEL 23 SAVAGE XP: 10,200

GARGANTUAN NATURAL BEAST

HP:408(204)MOVE:3 ;Swim10 ” ” INIT:+17AP:2

NO. APPEARING:1ENC RNGE:SpecialMORALE:12

AC:36FORT: 36REF:36WILL:35

SENSES:Tremorsense20

TRAITS:

-Immunities: Stun,Dominate,Unconscious,Fear

ATTACK:

-Tentacles:(StandardAction;At-Will;Melee5;8attacks;Oneormorecreatures);+26vsREF;10damage,andthetargetisgrabbed(escapeDC27).Agrabbedcreaturegainsvulnerable10all.TreatasingleTentacleattack

asitsMBA.

SPECIAL ATTACKS:

-Ink: (FreeAction;At-Will;Onceperround;Closeblast4;Eachenemyinblast);+26vsREF;4d12aciddamage,

andthetargettakesa-2penaltytoitsReflexdefenseuntiltheendoftheOctopus'nextturn.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+23

UNTRAINED SKILL BONUS:+17

SAVING THROW BONUS:+5ALIGNMENT:Neutrality

Thisgiganticbeastisfearedbysailorsallovertheworld.Onlyahandfulhavelivedtotellofseeingone.The

Octopususuallyfeedsonlargemarinecreatures,butifitspotsashipitwillattackwithferocity.TheOctopus

prefersdeepwater,butitwillfollowwoundedvesselsintoshallowwater.Thoughitismostgiftedasaswimmer,

inrarecasestoOctopuswillactuallywalkontobeaches.TheOctopuscanlastabouthalfanhourwithoutbeing

completelysubmerged.

IncombattheOctopusgrabstwoorthreetargets,whippingthemwithitstentacles.Meanwhile,itshowersits

enemieswithitsfoul,murkyink.

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  IllustrationbyTimothyReynolds

OWL, GREAT SORON

LEVEL 21 SAVAGE

MEDIUM NATURAL BEAST

HP:376(188)MOVE:4 ,Fly8 ” ” INIT:+25AP:2

NO. APPEARING:1ENC RNGE:SpecialMORALE:12

AC:35FORT: 33REF:33WILL:33

SENSES:Darkvision

TRAITS:

-Immunities: Fear,Dominate,Stun

ATTACK:

-Talons: (StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+26vsAC;Hit:4d12+10damageper

attack.TheOwlcanshiftonesquarebeforeoraftereachattack.

SPECIAL ATTACKS:

-Beak:OnceperencounterasaFreeAction,whentheOwlhitsatargetwithaTalonattack,itcanadd6d12damagetothe

attack'seffects.

-Hoot: (MinorAction;At-Will;Onceperround;CloseBurst5;Eachenemyinburst);+24vsWILL;Hit:6d12psychic

damageandthetargetisdazed(saveends).ThisisaFeareffect.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS: +25

UNTRAINED SKILL BONUS: +16

SAVING THROW BONUS:+2ALIGNMENT:Neutrality

TheGreatSoronOwlisinfamousforitscall:aspine-tingling,ghostlysoundwhichcausesinadvertentfearinlisteners.The

Owlstendtoleadsolitarylives.Owlsusuallynestintrees,butwillsometimesfindaspottonestinabandonedbuildings.

Giftedhunters,theyareknowntoeatjustaboutanythingfromcricketstoHumans.Incombattheyareaflurryofclawand

beak,punctuatedbytheirnerve-shatteringcalls.Onceengaged,Owlsfighttothedeath.

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PANTHER, GREAT SORON

LEVEL 24 SAVAGE XP: 12,100

MEDIUM NATURAL BEAST (Soro)

HP:424(212)MOVE:8 ,Climb4 ” ” INIT:+27AP:2

NO. APPEARING:1ENC RNGE:SpecialMORALE:12

AC:38FORT:35REF:38WILL:37

SENSES:Darkvision

TRAITS:

-Immunities: Stun,Dominate

-ThePanthercansaveagainsttheslowed,immobilized,orrestrainedconditionsbothatthebeginningandendofitsturn.ATTACK:

-Claws: (StandardAction;At-Will;Melee1;Fourattacks;One,two,three,orfourcreatures);+27vsREF;4d10+10damage,and

ongoing20damage(saveends).ThePanthercanshiftuptotwosquaresbetweeneachattack.TreatasingleClawattackasitsMBA.

SPECIAL ATTACKS:

-Bite: Onceperround,whenthePantherhitswithaClawattack,itcanaddanextra6d12damagetotheattack'sdamagerollasaFree

Action.

-TriggeredAction:ThePanthercanmakeitsClawsattackroutineasaFreeActionbothwhenfirstbloodiedandagainwhenknockedto

zerohitpoints.

SPECIAL DEFENSES:

-IncredibleAgility:(ImmediateInterrupt;At-Will);Trigger:ThePantherishitbyameleeorrangedattack.Effect:ThePanthertakeshalf

damagefromtheattack.

SPECIAL MOVEMENT:-Dodge:(NoAction;Encounter);Trigger:AcreaturemovestoaspaceadjacenttothePanther.Effect:ThePanthershiftsupto4 .”

LANGUAGES: NilINTELLIGENCE:Animal

TRAINED SKILL BONUS: +27

UNTRAINED SKILL BONUS: +18

SAVING THROW BONUS:+2ALIGNMENT:Neutrality

TheGreatSoronPantherisoneofthemightiestcreaturesofthejungle.Thissolitaryhuntercanmovesilentlythroughroughterrain,

blendingineffortlesslywithitssurroundings.Incombat,thePantherisanabsolutemeatgrinder.ThePantherwillalmostalwayssurprise

aparty(5in6chance),andfightstothedeath.

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PORCUPINE, GIANT

LEVEL 21 STANDARD XP: 3,200

MEDIUM NATURAL BEAST(Soro)

HP:188(94)MOVE: 5 ” INIT:+16

NO. APPEARING:2d4+1ENC RNGE:17-23(21)MORALE:6

AC:35FORT:33REF:32WILL:33

SENSES:Normal

TRAITS:

-Aura1: Anycreaturethatentersorstartstheirturnintheauratakes10damage.

ATTACK:-Claw/Claw:(StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+26vsAC;

3d6+10damageperattack.UsetheentireattackroutineasitsMBA.

SPECIAL ATTACKS:

-Quills: (MinorAction;Encounter;CloseBlast5;Eachcreatureinblast);+24vsREF;3d10damage.

SPECIAL DEFENSES:AnycreatureadjacenttothePorcupinethathitsitwithameleeattacktakes20

damage.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+25

UNTRAINED SKILL BONUS:+16ALIGNMENT:Neutrality

TheGiantPorcupineisblessedwithapotent,naturaldefensemechanism:itssharpquills.ThePorcupine

can fire thesequillsasmissiles.Itsquillsalsofrustratemeleeattackersoranyoneelsethatdrawstoo“ ”

close.Porcupinesgenerallykeeptothemselvesunlessencounteredatashortdistance.Eventhen,you

mightchoosetousetheReactionTables.Porcupineswillalwaysdefendthemselvesifattackedandare

typicallyfoundintheSoronjungles.

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RABBIT, WILDLEVEL 17 STANDARD XP: 1.600

SMALL NATURAL BEAST

HP:156(78)MOVE: 8 ” INIT: +21

NO. APPEARING:3d6+2ENC RNGE:17-24(21)MORALE:8

AC:31FORT:28REF:31WILL:29

SENSES:Darkvision

TRAITS:TheWildRabbitscorescriticalhitsonrollsof18-20.

ATTACK:

-Claw/Bite:(StandardAction;At-Will;Melee1;Twoattacks;Oneortwocreatures);+22vsAC;2d6+10

damageperattack.TreattheentireClaw/BiteattackroutingasitsMBA.SPECIAL ATTACKS:

-LeapingAttack: (StandardAction;At-Will);Effect:TheRabbitcanjumpuptoitsspeedasaFreeActionand

makeitsClaw/Biteattackattheendofthemovement.ThismovementdoesnotprovokeOpportunityAttacks.

-Frenzy: Onceperencounter,onitsturn,theWildRabbitcanmakeitsClaw/BiteattackasaFreeAction.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+21

UNTRAINED SKILL BONUS:+13

ALIGNMENT:Neutrality

Thevicious,meat-eatingSoronWildrabbitsarefoundinthehillsandshrubthroughouttheSoro.Theybreed

rapidly,andtheyarecapableofquicklyoverrunninglargegeographicareasinamatterofmonths.Giftedwith

incredibleleapingability,theRabbitspringsfromtargettotarget,emasculatingthevictimswithaseriesofclaws

andbites.Rabbitsarealwaysencounteredneartheirwarrens,andassuchtheyalwaysattackPCsonsight.If

forcedtoflee,theydiveintotheirundergroundburrows,manyofwhichrunformilesunderthesurface.

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RAM, SORONLEVEL 19 STANDARD XP: 2,400

MEDIUM NATURAL BEAST(Soro)

HP:172(86)MOVE:8 ,Climb4 ” ” INIT:+23

NO. APPEARING:1d10+3ENC RNGE:17-24(21)MORALE:9

AC:33FORT: 32REF:31WILL:32

SENSES:Low-lightvision

TRAITS:

-TheSoronRamreceivesa+3bonustochargeattackrolls.

ATTACK:

-Headbutt: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+24vsAC;4d6+15Damage,and

thetargetispushed7squaresandknockedprone.TreataHeadbuttattackasitsMBA.

SPECIAL ATTACKS:

-CauseInternalDamage:Onceperencounter,whentheSoronRamhitswithachargeattack,itcanadd4d10

extraforcedamagetotheattackasaFreeAction.

SPECIAL MOVEMENT:

-TheSoronRamdoesnotprovokeOpportunityAttackswhencharging.

-TheSoronRamcanbalanceonprecariousledges,cliffs,etc,withouthavingtomakeaskillcheck.

LANGUAGES: NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+23

UNTRAINED SKILL BONUS:+14

ALIGNMENT:Neutrality

TheSoronRamlivesinisolatedmountainousareas,anditisarareoccurrencetospotone.SoronRamsarevery

aggressiveandattackPCsonsight.Incombat,theyseektochargeandheadbutttheirenemies,pushingthemoff

ofcliffsorintoprecariousterrain.SoronRamsareincrediblycureclimbers.Usedifficult,hillyterrainwithRams,

andincludesteepslopes,chasms,andprecipicestoaddtothetensionanddifficulty.

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RAT, GIANT

LEVEL 20 STANDARD XP: 2,800

MEDIUM NATURAL BEAST (Soro)

HP:180(90)MOVE:5 ” INIT:+15

NO. APPEARING:1d8+2ENC RNGE:17-23(21)MORALE:6

AC:34FORT:33REF:32WILL:31

SENSES:Darkvision

TRAITS:Nil

ATTACK:

-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+25vsAC;5d12damage.TreataBite

attackasitsMBA.

SPECIAL ATTACKS:-TailLash:(MinorAction,At-Will,Onceperround;Melee3;Oneattack;Onecreature);+23vsREF;2d12

damageandthetargetisdazed(saveends).

-Disease:W henevertheRathitsatargetwithaBiteattack,thereisa1in20chancethatitwillpassadiseaseon

tothetarget.Thedetailsarenotedintheflavortext.

LANGUAGES: NilINTELLIGENCE:Animal

TRAINED SKILL BONUS: +24

UNTRAINED SKILL BONUS: +15

ALIGNMENT:Neutrality

GiantRatslivesinsqualorandfilth,andtheyareknowntocarryplague.Acreaturestrickenbytheplagueisimmediatelyblindedandslowed.Urinationbecomespainful,andthecreaturewillhaveunbearablestomachpains

(ifithasastomach).Onthesecondday,thecreaturebeginstovomitprofusely.Finally,ifthediseasehasnot

passedbythethirdday,thetargetdies.

Incombat,GiantRatsstrikefirstwiththeirtails(inordertodazetheirfoes),thenmoveinclosertofeed.Theyare

notparticularlybrave,butwillattackiftheyfeeltheyhavetheadvantage.Pairthemwithdisgustingterrain

features,suchaspoolsofexcrement.

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RATTLESNAKE, GIANT

LEVEL 24 STANDARDXP:6,050

MEDIUM NATURAL BEAST (Soro)

HP: 212(106)MOVE:8 I” NIT:+27

NO. APPEARING: 2d4ENC RNGE:19-25(23)MORALE:7

AC:37FORT:37REF:36WILL:35

SENSES: Tremorsense10

TRAITS:

-Immunities:Poison,Prone,Blind

-Aura4: Enemiesintheauragrantcombatadvantage.ThisisaFeareffect.

-AGiantRattlesnakescoresacriticalhitonarollof18-20.

ATTACK:

-Fangs: (Standard;At-Will;Twoattacks;Onecreature);+29vsAC;6d4+20damage.TreattheentireFangsattack

routineasitsMBA.

SPECIAL ATTACKS:

-Poison: OnceperdayasaFreeAction,whentheRattlesnakehitsatarget,itcanaddthepoisonedconditiontotheattack's

effects.ARattlesnakewillhavea4in6chanceofbeingpoisonous.

SPECIAL MOVEMENT:

-AGiantRattlesnakeignoresdifficultterraincausedbythingslikebranches,mud,orrubble.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Neutrality

GiantRattlesnakesarefoundinhillyormountainousareasofSerd.Theyliveinsmall,isolatedgroupsandaretypically

encounteredbyaccident.Thesoundoftheirrattlescausesaphysiologicalreactionincreatures,resultinginfearandnausea.

Rattlesnakesprefertobeleftalone,buttheywillalwaysfighttoprotecttheirterritory.UsetheReactionTablesintheunlikely

eventthataRattlesnakeisencounteredawayfromtheirhabitat.

Incombat,GiantRattlesnakeswillattempttouseanydifficultterraintotheiradvantage.Theyalwaysattackthenearest

creatureandtheywillalwaysusetheirPoisonatthefirstavailableopportunity.Checkfordailypoisonuseatthebeginning

oftheirturns.

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SAARN

LEVEL 23 STANDARD XP: 5,100

LARGE NATURAL BEAST (Soro)HP:204(102)MOVE:5 ,Teleport4 ” ” INIT:+27

NO. APPEARING:SpecialENC RNGE:SpecialMORALE:12

AC:37FORT:23REF:25WILL:27

SENSES:Truesight20

TRAITS:

-Immunities: Surprise,Psychic,Dominate,Charm,Fear,Blind,Gaze

-FoldTime: Saarnalwaysgainasurpriseroundwhenencountered,regardlessofthescenarioorcircumstance.

ATTACK:

-Influence: (StandardAction;At-Will;Rangedsight;Onecreature);Effect:Thetargetedcreatureisslidupto8

squarestoaspaceadjacenttoanally.ItthenmakesthreebasicattacksoftheSaarn'schoiceagainstitsallyasaFreeAction.TheSaarnlacksanMBA.

SPECIAL DEFENSES:

-Disappear: (ImmediateInterrupt;At-Will);Trigger:theSaarnistargetedwithaMeleeattackpower.Effect:The

Saarnteleportsupto4squaresandbecomesinvisibleuntilthestartofitsnextturn.

LANGUAGES:SpecialINTELLIGENCE: Very

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Chaos

SaarnareamongthemostpowerfulMacatal.Wiseandcunning,theSaarnhaveauniquesymbiosiswiththeprimalpowerofSoromwhichallowsthemtobendandshapetimeat-will.TheCahotasay, Theysee”

withoutseeing,andspeakwithoutspeaking .”

Incombat,theSaarnanditsallieswillalwayshavesurprise,astheSaarnfoldtime- rewinding timea” ”

fewmomentsbeforetheywereactuallyencountered.TheSaarnavoidmelee,andcompelthemembers

ofanadventuringpartytoattackeachotherwiththeirinsidiousabilitytoinfluencethoughts.

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SCORPION, GIANT

LEVEL 22 STANDARD XP: 4,150

LARGE NATURAL CREATURE (Soro)

HP:196(98)MOVE:5 ” INIT:+17

NO. APPEARING:1d6ENC RNGE:13-22(19)MORALE:7

AC:36FORT:34REF:34WILL:34

SENSES:Tremorsense10

TRAITS:

-ThreateningReach: TheGiantScorpioncanmakeopportunityattacksagainstallcreatureswithinits

reach.

ATTACK:

-Claw/Claw: (StandardAction;At-Will;Melee2;Twoattacks;Oneortwocreatures);+27vsAC;

4d12damage,andongoing10damage(saveends).TreattheentireattackroutineasitsMBA.

SPECIAL ATTACKS:

-Stinger: (FreeAction:At-Will;Melee2;Onceperround;Oneattack;Onecreaturetakingongoing

damage);+25vsFORT;20poisondamage.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+26

UNTRAINED SKILL BONUS:+17ALIGNMENT:Neutrality

ThismindlessarachnidroamsthescrubandwastelandsofSoro,ekingoutameagerexistenceonother

accursedcreatures.TheScorpionalwaysattackswhenencountered.EachScorpionencounteredwill

typicallytrytoengageadifferentattacker,hopingtoselfishlymakeoffwiththecarcassifitcanscorea

kill.UseScorpionswithrocky,hillyterrain,withlotsofcoverandpossibilitiesofrockslides.

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SKUNK, GIANT

LEVEL 23 STANDARD XP: 5,100MEDIUM NATURAL BEAST

HP:204(102)MOVE: 5 ” INIT: +17

NO. APPEARING:1d6+1ENC RNGE:18-25(21)MORALE:8

AC:37FORT: 26REF:25WILL:25

SENSES:Low-lightvision

TRAITS:

-Aura2: Eachcreaturethatentersorstartstheirturnintheauratakes10acidandpoisondamage.OtherSkunks

areimmunetothiseffect.

ATTACK:

-Bite: (StandardAction;At-Will;Melee1;Oneattack;Onecreature);+28vsAC;5d4+20damage.TreataBiteattackasitsMBA.

SPECIAL ATTACKS:

-Spray:(MinorAction;Encounter;CloseBlast3;Eachcreatureinblast);+26vsFORT;4d12acidandpoison

damage,andthetargetisdazeduntiltheendoftheSkunk'snextturn.OtherSkunksareimmunetothisattack.

SPECIAL DEFENSES:

-InduceVomiting: (ImmediateInterrupt;Encounter);Trigger:AnadjacentcreatureattackstheGiantSkunk.Effect:

Thecreaturebecomesvulnerable10acidandpoisonuntiltheendoftheencounterandtakesa-5penaltytothe

triggeringattackroll.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+17

ALIGNMENT:Neutrality

Avoidedandshunnedbyothercreatures,theGiantSkunkisknownforitsreekingspray,adefensemechanism

thatcausesprojectilevomitingandleavesbehindanunbearablestenchthatisalmostimpossibletoeverfullyget

ridof.Targetshitbyitsspraymustadd6toReactionTablerollswhendealingwithNPCsfor2d3weeks.

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IllustrationbyTimothyReynolds

SLUDGE

LEVEL 24 SAVAGE XP:12,100

LARGE NATURAL BEAST

HP:424(212)MOVE: 4 ” INIT:+18AP:2

NO. APPEARING:1ENC RNGE:SpecialMORALE:12

AC:38FORT:35REF:36WILL:37

SENSES:Blindsight20

TRAITS:

-Immunities:Prone,Stun,Dominate,Fear,Charm,Polymorph,Weakened,Acid,Gaze

-Aura4:Eachenemythatentersorstartstheirturnintheauratakes20aciddamageandgrantscombatadvantageuntiltheendoftheir

nextturn.Thisdamagecanbetakenmorethanonceperround.

-ASludgecansqueezewithoutpenalty.ATTACK:

-Absorb:(StandardAction;At-Will;CloseBurst4;Eachenemyinburst);+27vsREF;6d4+20aciddamage,andthetargetis

immobilized(saveends).TreattheentireAbsorbattackasitsMBA.

SPECIAL ATTACKS:

-TriggeredAction: Whenfirstbloodied,andwhenknockedto0hitpoints,theSludgemakesanAbsorbattackasaFreeAction.

-Dissolve: (FreeAction;At-Will;Onceperround;CloseBurst4;Eachimmobilizedcreatureintheburst);+29vsFORT;3d8+11acidand

necroticdamage,andthetargetisnowrestrainedanddazedinsteadofimmobilized,andtakesongoing10acidandnecroticdamage

(saveendsallconditions).

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+27

UNTRAINED SKILL BONUS:+18

SAVING THROW BONUS:+5ALIGNMENT:Neutrality

Sludgesareslimy,disgustingcreatures.Theirconsistencyissomethinglikejellyorjam.Patient,stealthyhunters,theycangoforweeks

betweenmeals.Theytypicallyhideandwaitforpreytodrawclose.Theysometimesdroponunsuspectingadventurers,andtheir

favoritehuntingmethodistostretchthemselvesouthorizontallyinacrackinarockorwall.Sludgeshaveallegedlybeenseenstretched

outtolengthsof40feetormoreinthisfashion.Theycaneasilybemistakenformudorexcrement.

Sludgesaresomewherebetweenplantandanimal,andhavemultiplecrude brains whichallowthemtoavoidsomestatuseffects.“ ”

Whenonegets stunned ,theotherswillcontinuetooperate.Incombat,aSludgewillseektoabsorbasmanyPCsasitcanandspend“ ”

itsactionpointsasquicklyaspossible.Sludgesalwaysattackifpossible,sodonotconsulttheReactionTable.

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SNAKE, CONSTRICTOR

LEVEL 22 STANDARD XP: 4,150

LARGE NATURAL BEAST (Soro)

HP:196(98)MOVE: 5 ,Climb5 ” ” INIT:+17

NO. APPEARING:1d3+1ENC RNGE:17-21(19)MORALE:10

AC:36FORT:35REF:34WILL:34

SENSES:Tremorsense10

TRAITS:Nil

ATTACK:

-Bite: (StandardAction;At-Will;Melee2;Oneattack;Onecreature);+27vsAC;2d12+20

damage,andthetargetisgrabbed(escapeDC36).Whilegrabbed,thetargetisrestrainedand

takesongoing10damage(escapeendsboth).TreataBiteattackastheSnake'sMBA.

SPECIAL ATTACKS:-Constrict: (MinorAction;At-Will;Melee2;Onceperround;OneAttack;Onegrabbed

creature);+27vsFORT;3d12damage,andthetargetisalsodazeduntilescape.

-Swallow: (StandardAction;Encounter;Melee2;Oneattack;Onedazedandgrabbed

creature);Effect:ThecreatureisswallowedbytheConstrictor.Thecreatureentersthe

Constrictor'sspace.Thecreaturetakes40aciddamageandremainsgrabbed.Inaddition,allies

nolongerhavelineofsightorlineofeffecttothetargetuntilescape.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+26

UNTRAINED SKILL BONUS:+17ALIGNMENT:Neutrality

Thisten-foot-longsnakewrapsitselfarounditstarget,thencrushesitintosubmissionwithits

powerfulcoils.Itpreferstoeatlivetargets,andswallowsitspreywhole.ConstrictorSnakescan

bequitestealthy,andtheyblendinremarkablywellwiththeirenvironment.Theyarealso

determinedcombatants,rarelyfleeinganencounter.

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VULTURE, GIANT

LEVEL 21 STANDARD XP: 3,200

MEDIUM NATURAL BEAST (Soro) HP:188(94)MOVE: 3 ,Fly10 ” ” INIT:+25

NO. APPEARING:1d6+6ENC RNGE:22-25(23)MORALE:6

AC:35FORT:33REF:33WILL:33

SENSES:Darkvision

TRAITS:

-AGiantVulturereceivesa+10bonustodamagerollsagainstabloodiedtarget.

ATTACK:

-Talons: (StandardAction;At-Will;Melee1;2attacks;Oneortwocreatures);+24vsREF;4d6+9

damage,andthetargettakesongoing10damage(saveends).Thisongoingdamagestacks.Treata

singleTalonattackasitsMBA.

SPECIAL ATTACKS:

-Effect:(StandardAction;At-Will);TheVulturecanflyuptoitsspeedasaFreeActionandmakeits

Talonsattackroutineatanypointduringthemovement.Thismovementdoesnotprovokeopportunity

attacks.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+25

UNTRAINED SKILL BONUS:+16

ALIGNMENT:Neutrality

SoronVulturesarefoundinafairlywiderangeofterraintypes,althoughtheyfavorhard-scrabble,barrenareas.

Thesemangyscavengerscirclehighoverhead,dive-bombingtheweakestmembersofaparty.Afterattacking,

theyflyawayoutofmeleereach.Astheongoingdamagebuilds,theyenterintoafrenziedstateofbloodlust.

GiantVulturesarenotparticularlybrave.Ifoneofthemiskilledthentheotherslikelyflee.Facedwithalarge

group,theymightfocusfireonasingletarget,hopingthatiftheykillitthatitscarcasswillstillbethereiftheyhave

tofleeandreturnlater.

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WASP, GIANT

LEVEL 19 STANDARD XP: 2,400

MEDIUM NATURAL BEAST(Soro)

HP:172(86)MOVE:2 ,Fly8 ” ” INIT:+23NO. APPEARING:1d10+3ENC RNGE:17-24(21)MORALE:8

AC:33FORT:32REF:32WILL:30

SENSES:Darkvision

TRAITS:

-Immunities: Poison

ATTACK:

-Bite/Stinger:(StandardAction;At-Will;Melee1;TwoAttacks;Oneortwocreatures);+24vsAC;Bitehitsfor20

damage;Stingerhitsfor6d6poisondamageandthetargetisdazedandimmobilizeduntiltheendoftheWasp'snextturn.

TreataBiteattackasitsMBA.

SPECIAL ATTACKS:

-Poison: OnceperdayasaFreeAction,whentheWasphitsatargetwithitsStingerattack,itcanaddthepoisonedconditiontotheattack'seffects.AWaspwillhavea2in6chanceofbeingpoisonous.

SPECIAL DEFENSES:

-Dodge: (ImmediateInterrupt;At-Will);Trigger:theWasp'sACorREFistargetedbyameleeorrangedattack.Effect:the

Waspgainsa+5bonustoACandREFagainstthetriggeringattack.Ifthetriggeringattackmisses,theWaspcanshift1d6

squaresasaFreeAction.

SPECIAL MOVEMENT:

-OnceperroundasaMoveAction,theWaspcanshiftuptoitsspeed.

LANGUAGES:NilINTELLIGENCE:Animal

TRAINED SKILL BONUS:+23

UNTRAINED SKILL BONUS:+14

ALIGNMENT: Neutrality

ThispoisonousflyinginsectisfoundinwarmareasthroughoutSoro.Itprefersmoist,wetareasbutcanbefound

justaboutanywherethatisn'tcold.Thankfully,theseannoyingcrittershaveaveryshortlifecycle.

Waspsusetheirincrediblemobilitytotheiradvantage,andlooktoengagemultipletargets.AWaspalways

attackswhenencountered.Remembertocheckforitsdailypoisonability.

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YETI

LEVEL 21 ELITE XP: 6,400

LARGE NATURAL HUMANOID(Soro)

HP: 316(188)MOVE:6 ” INIT:+16AP:1

NO. APPEARING:1d4ENC RNGE:15-23(19)MORALE:12

AC:35FORT:24REF:22WILL:23

SENSES:Darkvision

TRAITS:

-Immunities: Stun,Dominate,Cold,Fear

-TheYetiscorescriticalhitsonrollsof19-20.

ATTACK:

-Handaxe: (StandardAction;At-Will;CloseBurst2;Eachenemyinburst);+26vsAC;Hit:3d12+20damage,andthetargetis

knockedprone.TheYeticanuseitsHandaxeattackasitsMBA.

SPECIAL ATTACKS:

-Batter: (FreeAction;At-Will;Onceperround;Melee2;Oneattack;Onepronecreaturewithinreach);+26vsAC;Hit:4d8

damageandthecreatureisdazeduntiltheendoftheYeti'snextturn.Thisattackdealshalfdamageonamiss.

-HurlRocks: (StandardAction;Encounter;Ranged10;TwoAttacks;Oneortwocreatureswithin5squaresofeachother);+26vs

REF;4d10+5damageperattack.

-TriggeredAction: TheYeticanmakeitsHandaxeattackasaFreeActionwhenfirstbloodiedandagainwhendroppedtozero

hitpoints.LANGUAGES:NilINTELLIGENCE:Low

TRAINED SKILL BONUS:+25

UNTRAINED SKILL BONUS:+16

SAVING THROW BONUS:+2ALIGNMENT: Neutrality

TheYetiarepowerfulHumanoidsthatlivesinremotemountainousareasofSoro.Theystandanywherefromninetotenfeettall

andarecoveredinathickfur.TheYetiavoidcontactwithHumanswhenpossible,butiftheyortheirfamiliesfeelthreatened,the

Yetiwilltakeitscrude,club-likehandaxeandgototown.Yetitypicallyliveinsmallfamilyunitsof1d4adultscaringfor1d2young.

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tricks and traps

PleaserefertotheGrimoireforthecomplete4eForevertraprules,astheydifferinsomewaysfrom

traditional4etraps.ThissectionliststhetrapstatisticsforLevel1ofthePyramidandprovidestheRandom

TrapTable.Trapstatisticsarelistedinalphabeticalorderstartingonthefollowingpage.Pleasekeepin

mindthatinmanycasesatrapmayhavealreadybeentriggeredbeforethePCsencounterit.DMs

shouldflavorapreviouslytriggeredtrapontheflyordiceforthetrapsaheadoftimeandcreatetheir

ownflavor.TrapsthathavealreadybeentriggeredareusuallyinertandnolongerposeathreattoPCs,

althoughthereareexceptions.ThoughthesetrapsandtrickshavebeendesignedtoworkwiththeLost

Cityadventure,theycanbeeasilybeusedinany4eadventure.

Random Trap Table

-Roll2d8todeterminethetrapencountered.Itissuggestedthateachtrapshouldappearnomorethan

once,althoughultimatelythisisleftuptotheindividualDM.

2.BrownMold

3. AcidSpray

4. SonicBoomTrap

5. MagnetTrap

6. ScythingBlade7. PoisonGas

8. FallingBlock

9. SpikedPitTrap

10. PoisonedDarts

11. SpearTrap

12. CageTrap

13. ChestwithPoisonedNeedle

14. Teleporter

15. HallucinatorySpray

16. EnchantedGlyphs

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Trap Statistics

Acid Spray

Mynostrilsstartedburning..thenIrealizedmyarmwasmissing.Iscreamed...

-Detect:Naturetoidentifysmellfromadistance;PerceptionorpossiblyDungeoneeringtonoticejets

-Disable:Thievery

-Trigger:Acreatureentersatrappedsquare,triggeringthejets.

-Effect:Eachcreaturewithinagivenareamustmakeasavingthrow.Onafailedsave,acreaturedrops

toitsbloodiedvalueandpermanentlylosesalimb.Roll1d4(1-2=Arm,3-4=Leg).

Brown Mold

Yaaawwwwnnn...

-Detect: Perception;Naturetoknowproperties

-Disable:Themoldmustbedestroyedbyfireoravoided.

-Trigger:Acreatureentersasquareinoradjacenttothemold'ssquare,triggeringthereleaseofspores.

-Effect:Thecreaturemustmakeasavingthrow.AcreaturetrainedinEndurancegetsa+2bonustotheroll.Onafailedsave,thecreaturefallsunconsciousfor10d4turns.Thiseffectendsimmediatelyifthe

creatureisattacked.RitualssuchasRemoveAfflictionmayalsoendthiseffect.

Cage Trap

Metalgratessprangupfromthefloor,cagingtheparty.

-Detect:PerceptionorpossiblyDungeoneering

-Disable: Thievery

-Trigger:Acreaturestepsintoatrappedsquare,triggeringtherelease.

-Effect:Creaturestakenodamagebutaretrappedwithinthecage'sarea.Itwilltaketimeandbeverynoisyforapartytoescapethecage.

Chest with Poisoned Needle Trap

SomethingprickedmeasIopenedthelid.

-Detect:Perceptiontonoticemechanism.

-Disable:Thievery

-Trigger:Acreatureopensthechest.

-Effect:Thecreaturemustrollasavingthrow.CreaturestrainedinEndurancegeta+2bonustotheroll.

Onafailedsavethecreaturedropsto0hitpoints.

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Enchanted Glyphs

Themysticalsymbolglowedwithaneerielight.

-Detect:Glyphsareinplainsight.

-Disable:Arcana

-Trigger:Acreaturecomesintocontactwithaglyphoranobjectengravedwithaglyph.

-Effect:Eachcreaturewithinagivenareamustmakeasavingthrow.AcreaturetrainedinArcanagains

a+2bonustotheroll.Onafailedsave,acreaturetakes30psychicdamageandisblindedfor1d6

turns.

Falling Block Trap

Steppingontothefloorreleasedamassivestoneblockfromoverhead,crushingtheElf.

-Detect:PerceptionorpossiblyDungeoneering

-Disable:Thievery

-Trigger:Acreatureentersatrappedsquare,releasingablockfromabove.

-Effect: Thecreaturemustrollasavingthrow.CreaturestrainedinAcrobaticsreceivea+2bonustothe

roll.Onafailedsavethecreaturetakes50damage.

Hallucinatory Gas

Getthemoffme! ,hescreamed. Theyarecrawlingalloverme! “ ” “ ”      

-Detect:PerceptionorpossiblyDungeoneeringtonoticeventsinwalls

-Disable: Thievery

-Trigger: Acreatureentersatrappedsquare,triggeringthegas.

-Effect:Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinEndurancegets

a+2bonustotheroll.Onafailedsave,eachcreaturewillmovetoasquareadjacenttotheirnearest

allyandmakeanAt-WillattackoftheDMschoiceagainstthem.Theeffectthenwearsoffquickly.

Magnet Trap

ThenextthingIknew,Iwashurtlingtowardsthecenteroftheroom.Ismashedintothethepillar,

crackingarib.

-Special: Themagnettrapisalwaysactive,evenifithaspreviouslybeentriggered.

-Detect:Typicallythemagnetwillbeinplainsight.

-Disable:Themagnetmustbedestroyedbyattacksoravoided.

-Trigger:Acreatureentersaspacewithin50feetofthemagnet.

-Effect:Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsgainsa+2bonustothe

roll.Onafailedsave,thecreatureispulledrapidlytowardsthemagnet,crashingintoitfor20damage.

Acreaturecanmoveathalf-speedawayfromthemagnet,butmustmakeasavingthrowattheendof

eachMoveActionorbepulledbackagain.

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Poisoned Darts

Acloudofdartsburstfromthewall.

-Detect:PerceptionorpossiblyDungeoneeringtonoticeholesinwalls

-Disable:Thievery

-Trigger:Acreatureentersasquarewithinrangeofthedarts.

-Effect: Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsorEndurancegetsa+2

bonustotheroll.Onafailedsave,thecreaturedropsto0hitpoints.

Poison Gas

Assoonasheenteredtheroomhestartedcoughing...thenvomiting...

-Detect:PerceptionorpossiblyDungeoneeringtonoticejets;Naturetonoticefaintscent

-Disable:HoldbreathplusThievery

-Trigger:Acreatureentersatrappedsquareandtriggersthejets

-Effect:Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinEndurancegets

a+2bonustotheroll.Onafailedsave,thecreaturedropsto0hitpoints.

Scything Blade

Beforewerealizedwhathappened,herheadwasrollingdownthehallway.

-Detect:PerceptionorpossiblyDungeoneering

-Disable:Thievery

-Trigger:Acreaturestepsonatrappedsquare,releasingaswingingbladefromthewall.

-Effect:Thecreaturemustrollasavingthrow.AcreaturetrainedinAcrobaticsgetsa+2bonustothe

roll.Onafailedsave,thecreaturetakes40damage.

Sonic Boom TrapWewouldknowifanythingmadeitthroughthatdoor.TheMagehadmadedamnsureofthat.

-Detect:Arcana

-Disable:Arcana

-Trigger:Acreaturestepsonatrappedsquare,triggeringaloudboomingsound.

-Effect: Thereisnosavingthrow.Thissoundisloudenoughtocarryforhundredsoffeetunderground

andforwelloveramileoutdoors.Anycreaturewithin50feetoftheboomwillfallproneandtake20

forcedamage.Inaddition,thecreaturewillbedeafenedfor2d3turns.

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Spear Trap

Thespring-loadedspearpiercedherchainmaillikeitwasn'teventhere.

-Detect:PerceptionorpossiblyDungeoneering

-Disable:Thievery

-Trigger:Acreaturestepsintoatrappedsquare,triggeringarelease.

-Effect: Thecreaturemustmakeasavingthrow.AcreaturetrainedinAcrobaticsgetsa+2bonustothe

roll.Onafailedsave,thespearthrustsupwardsintothecreature,causing30pointsofdamage.The

creatureisalsoimmobilized(saveends).

Spiked Pit Trap

Thegroundopenedupunderourfeet,andwetumbledintothedarkness.

-Detect:PerceptionorpossiblyDungeoneering

-Disable:Thievery

-Trigger:Acreatureentersatrappedsquare.

-Effect: Eachcreaturewithinagivenareamustrollasavingthrow.AcreaturetrainedinAcrobaticsgets

a+2bonustotheroll.Onafailedsave,thecreaturefalls,taking1d10fallingdamageforevery10feetfallen.Inaddition,thecreatureisimpaledonthemetalspikesthatcoverthefloorofthepit,takingan

additional30pointsofdamage.

Teleporter

WherethehellamI? 

-Special: Theteleporterisalwaysactive,evenifithaspreviouslybeentriggered.

-Detect:Apparatuswillbeinplainsight;Arcanatorealizeproperties

-Disable: Arcana,ordestroybyattacks

-Trigger:Acreatureentersasquareinoradjacenttotheteleporter.-Effect:ThecreatureisteleportedtoalocationoftheDMschoosing.Thereisnosavingthrowallowed

againstthiseffect.

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submissions and feedback Iamveryhopefulthatreaderswillwanttosubmitmaterialtothismagazine.Icannotkeepputtingthis

magazineoutwithoutyourhelp.IwantedtogiveyousomeideasofwhatIamlookingfor.Thereis

considerableleewayandfreedom,soIdohopeyouconsidersendinginsomeofyourwork.

ThemainthingIwantismaterialthatsupportsthe4eForeverworld.Aslongasyouusethemechanicsof

theGrimoireanddonotcontradictthebasicsaboutthe4eForeverworld,youaregoodtogo.

Rememberthatoneofthemagazine'sgoalsistoprovidesupportforhigh-levelplay;materialthatis

pertinentonlytoHeroictierplaywillbeautomaticallyrejected.FluffabouttheWar,variouscultures,

inventions,tribes,secretsocieties,andonandonisfreereign,aslongasitfitswhathascomebefore.

Adventuresareverywelcomeaslongastheyarenotrailroad-styleadventures.Anylengthisfine;you

couldsendinashortsidetrek,aone-pagedungeon,oramulti-chapterepic.

Iwouldlovetoseemoretrapsandtricks,moreoriginalmonsters,andmoremagicitems.Justremember

tousethealternaterulespresentedintheGrimoire.

Anyartworkiswelcome,especiallyifithasavisualtie-intoanideaaboutthedefaultworld.Ifanyartists

orcartographersouttherewanttovolunteertheirskills,pleaseletmeknow.Icangiveyoutopicsand

sketchesifyouneedsomedirectionorinspiration.

AnymaterialthatutilizestheScalemailsystemhasaverygoodchanceofbeinginthemagazine.Iam

alsoasuckerforrandomtables.

TherearesometypesofarticlesthatIamnotlookingfor.IamalreadyworkingonasetofStronghold

rules.Someareasof4earealreadykindof full .Thisincludessomeplayeroptionslikefeats.4e“ ”

Foreveralsoomitssomeother4edesignelements;thereisnoneedtosubmitbackgroundsorskill

challenges,forexample.Themesmightbegood,theyaren'ttotallybloatedyet.Somethinglikea

Paragonpathandthelikemightworkaswell.Overallthough,itisthehighlevelDMthatneedsthe

support.

Textformatshouldbe.docor.odtsothatIcanportitintoOpenOffice.NotethatthismagazineispublishedundertheGSL.Emailyoursubmissions,questions,input,thoughts,[email protected]

orstopbymyblog:http://frothsof4e.blogspot.com/.Generalfeedbackreceivedmightbeincludedin

futureissuesina Letters sectionifIhaveenoughresponse.Needlesstosay,thereisnomonetary“ ”

compensationforsubmissions;thisisjustafreemagazinebyfans,forfans.

IwanttostresshowmuchIwantyourhelp.Ithinkwecanbuildsomethingcool!Seeyounextissue!

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frothsof