27
34 Fields OF Fire MissiON BOOKleT Order of Battle for your Company Formation Unit Steps Experience Company Headquarters CO HQ 1 Green CO XO 1 Line CO 1 st Sgt 1 Veteran 1 st Rifle Platoon 1 st PLT HQ 1 Line 1 / 1 st PLT 3 (Note B) 2 / 1 st PLT 3 (Note B) 3 / 1 st PLT 3 (Note B) Weapons Squad 1/W/1 st (C) 1 (Note B) 2/W/1 st (C) 1 (Note B) 2 nd Rifle Platoon 2 nd PLT HQ 1 Green 1 / 2 nd PLT 3 (Note B) 2 / 2 nd PLT 3 (Note B) 3 / 2 nd PLT 3 (Note B) Weapons Squad 1/W/2 nd (C) 1 (Note B) 2/W/2 nd (C) 1 (Note B) 3 rd Rifle Platoon 3 rd PLT HQ 1 Green 1 / 3 rd PLT 3 (Note B) 2 / 3 rd PLT 3 (Note B) 3 / 3 rd PLT 3 (Note B) Weapons Squad 1/W/3 rd (C) 1 (Note B) 2/W/3 rd (C) 1 (Note B) Mortar Team 60mm Mortar Team 1 (Note B) Optional (Note A) Either 81mm Mortar Sec. 3 (Note B) Or 4 th PLT HQ 1 (Note B) 1 / 4 th PLT 2 (Note B) 2 / 4 th PLT 2 (Note B) Total Steps: 43 or 45 Notes: A. The 81mm mortars were very heavy and the section was often either left behind or converted into a fourth (albeit smaller) rifle platoon. If used as a rifle platoon, the squads may never be full 3 Step squads. B. Distribute experience as desired at the start of the first mission from the following pool depending on the number of remaining Steps needing experience: 37 Steps: 13 Green, 18 Line, 6 Veteran 39 Steps: 14 Green, 18 Line, 7 Veteran C. These are the MG teams with the M60 icons and the A VOF Ratings. CaMpaigN 3: VieTNaM iii COrps, repuBliC OF VieTNaM, MarCh 1966 ThrOugh deCeMBer 1970 Grenade Attacks: Use the -4 NCM for the US and the -3 NCM for the VC and NVA. Replacements: The influx of replacements was inadequate and most units were very under strength in the field. It was common for US rifle companies to have less than 100 men in the field, despite a paper strength of over 150. After each mission, remove 2 Veteran Steps (rotated home or sent on R&R). Receive a maximum of 6 replacement Steps, which includes 1 new Green Platoon Leader (a new 2 nd lieutenant) that must replace a Line or Veteran PLT HQ unit. Taking Prisoners: Taking VC and NVA prisoners was highly sought after, but exceedingly difficult to do as the enemy was committed and adept at escaping when cornered. However, US forces did capture enemy casualties to confirm body counts. In the missions included here, neither side takes prisoners. Equipment & Ammunition Number Per Mission Notes BN TAC Net: PRC25 or Field Phone 1 Assigned to CO HQ CCO TAC Net: PRC25 or Field Phone 10 Assigned to Company units as desired Phone lines 8 HC Smoke 4 WP Smoke 4 Red Star Parachute (RSP) 1 Red Star Cluster (RSP) 1 Green Star Parachute (GSC) 1 Green Star Cluster (GSC) 1 Red Smoke 2 Green Smoke 2 Yellow Smoke 2 Purple Smoke 2 Handheld Illumination 12 per night mission Passive IR Starlight Scopes 4 per night mission MG Ammo 6 per HMG Mortar Illum 2 per Mortar Sec. Mortar Ammo 4 per mortar unit Tank Ammo 6 per tank

34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

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Page 1: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

34Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Order of Battle for your Company

Form

atio

nU

nit

Step

sEx

peri

ence

Com

pany

Hea

dqua

rter

sC

O H

Q1

Gre

enC

O X

O1

Line

CO

1st S

gt1

Vete

ran

1st R

ifle

Plat

oon

1st P

LT H

Q1

Line

1 / 1

st P

LT3

(Not

e B)

2 / 1

st P

LT3

(Not

e B)

3 / 1

st P

LT3

(Not

e B)

Wea

pons

Sq

uad

1/W

/1st (C

)1

(Not

e B)

2/W

/1st (C

)1

(Not

e B)

2nd R

ifle

Plat

oon

2nd P

LT H

Q1

Gre

en1

/ 2nd

PLT

3(N

ote

B)2

/ 2nd

PLT

3(N

ote

B)3

/ 2nd

PLT

3(N

ote

B)W

eapo

ns

Squa

d 1/

W/2

nd (C

)1

(Not

e B)

2/W

/2nd

(C)

1(N

ote

B)

3rd R

ifle

Plat

oon

3rd P

LT H

Q1

Gre

en1

/ 3rd

PLT

3(N

ote

B)2

/ 3rd

PLT

3(N

ote

B)3

/ 3rd

PLT

3(N

ote

B)W

eapo

ns

Squa

d1/

W/3

rd (C

)1

(Not

e B)

2/W

/3rd

(C)

1(N

ote

B)M

orta

r Tea

m60

mm

Mor

tar T

eam

1(N

ote

B)

Opt

iona

l (N

ote A

)

Eith

er81

mm

M

orta

r Sec

.3

(Not

e B)

Or

4th P

LT H

Q1

(Not

e B)

1 / 4

th P

LT2

(Not

e B)

2 / 4

th P

LT2

(Not

e B)

Tota

l Ste

ps:

43 o

r 45

Not

es:

A. T

he 8

1mm

mor

tars w

ere v

ery

heav

y an

d th

e sec

tion

was

ofte

n ei

ther

left

behi

nd o

r con

verte

d in

to a

fo

urth

(alb

eit sm

aller

) rifl

e plat

oon.

If u

sed

as a

rifle p

latoo

n, th

e squ

ads m

ay n

ever

be f

ull 3

Ste

p sq

uads

. B.

Dist

ribut

e exp

erien

ce as

des

ired

at th

e star

t of t

he fi

rst m

issio

n fro

m th

e fol

low

ing

pool

dep

endi

ng o

n th

e num

ber o

f rem

ainin

g St

eps n

eedi

ng ex

perie

nce:

37

Step

s: 13

Gre

en, 1

8 Li

ne, 6

Vete

ran

39

Step

s: 14

Gre

en, 1

8 Li

ne, 7

Vete

ran

C.

The

se ar

e the

MG

team

s with

the M

60 ic

ons a

nd th

e A V

OF

Ratin

gs.

CaM

pa

igN

3: V

ieT

Na

Mii

i CO

rp

s, r

epu

Bli

C O

F V

ieT

Na

M, M

ar

Ch 1

966

Th

rO

ug

h d

eCeM

Ber

197

0

Grenade Attacks:

Use

the

-4 N

CM

for t

he U

S an

d th

e -3

NC

M fo

r the

VC

and

NVA

.

Replacements:

The

influ

x of

repl

acem

ents

was

inad

equa

te a

nd m

ost u

nits

wer

e ve

ry u

nder

st

reng

th in

the

field

. It w

as c

omm

on fo

r US

rifle

com

pani

es to

hav

e le

ss th

an 1

00

men

in th

e fie

ld, d

espi

te a

pap

er st

reng

th o

f ove

r 150

.A

fter e

ach

mis

sion

, rem

ove

2 Ve

tera

n St

eps (

rota

ted

hom

e or

sent

on

R&

R).

Rec

eive

a m

axim

um o

f 6 re

plac

emen

t Ste

ps, w

hich

incl

udes

1 n

ew G

reen

Pl

atoo

n Le

ader

(a n

ew 2

nd li

eute

nant

) tha

t mus

t rep

lace

a L

ine

or V

eter

an P

LT

HQ

uni

t.

Taking Prisoners:

Taki

ng V

C a

nd N

VA p

riso

ners

was

hig

hly

soug

ht a

fter,

but e

xcee

ding

ly d

ifficu

lt to

do

as th

e en

emy

was

com

mitt

ed a

nd a

dept

at e

scap

ing

whe

n co

rner

ed.

How

ever

, US

forc

es d

id c

aptu

re e

nem

y ca

sual

ties t

o co

nfirm

bod

y co

unts

.In

the

mis

sion

s inc

lude

d he

re, n

eith

er si

de ta

kes p

rison

ers.

Equi

pmen

t & A

mm

uniti

onN

umbe

r Pe

r M

issio

nN

otes

BN T

AC

Net:

PRC

25 o

r Fie

ld P

hone

1A

ssig

ned

to C

O H

Q

CCO

TA

C N

et: P

RC25

or F

ield

Ph

one

10A

ssig

ned

to

Com

pany

uni

ts a

s de

sire

dPh

one

lines

8

HC

Sm

oke

4

WP

Smok

e4

Red

Sta

r Par

achu

te (R

SP)

1

Red

Sta

r Clu

ster

(RSP

)1

Gre

en S

tar P

arac

hute

(GSC

)1

Gre

en S

tar C

lust

er (G

SC)

1

Red

Sm

oke

2

Gre

en S

mok

e2

Yello

w S

mok

e2

Purp

le S

mok

e2

Han

dhel

d Ill

umin

atio

n12

per

nig

ht m

issi

onPa

ssiv

e IR

Sta

rligh

t Sco

pes

4 pe

r nig

ht m

issi

onM

G A

mm

o6

per H

MG

Mor

tar I

llum

2 pe

r Mor

tar S

ec.

Mor

tar A

mm

o4

per m

orta

r uni

tTa

nk A

mm

o6

per t

ank

Page 2: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

35©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

VC Force Packages

#P

acka

ge N

ame

Pla

ce V

OF

/ P

DF

?U

nits

Spo

tted

?P

lace

men

tD

escr

ipti

on

1In

com

ing

Mor

tars

Yes

No

At m

ax L

OS

Inco

min

g M

arke

r (N

CM

= -3

) + M

tr FO

Spo

tter

2Sn

iper

Yes

No

At m

ax L

OS

Snip

er

3B

ooby

Tra

pYe

sYe

sO

n sa

me

card

Boo

by T

rap

4B

ooby

Tra

p +

Snip

erYe

sN

oA

t max

LO

SB

ooby

Tra

p / S

nipe

r

5O

utpo

stYe

sN

oO

n sa

me

card

Squa

d* u

nder

Fox

hole

s

6Sp

ider

Hol

esYe

sN

oO

n ad

jace

nt c

ards

Squa

d* u

nder

Fox

hole

s / S

quad

* un

der F

oxho

les

7A

mbu

shYe

sN

oO

n ad

jace

nt c

ards

Squa

d* +

RPG

/B40

Tea

m u

nder

Cov

er /

Squa

d* u

nder

Cov

er /

MG

Tea

m

unde

r Cov

er

8B

unke

r Com

plex

Yes

No

On

adja

cent

car

dsSq

uad*

und

er T

renc

hes

/ Squ

ad*

+ L

eade

r und

er B

unke

r

9St

rong

Poi

ntYe

sN

oO

n ad

jace

nt c

ards

Squa

d* +

RPG

/B40

Tea

m u

nder

Tre

nche

s / S

quad

* +

MG

Tea

m u

nder

B

unke

r 10

Com

man

d B

unke

rYe

sN

oO

n sa

me

card

Squa

d* +

Lea

der u

nder

Bun

ker

11B

ase

of F

ireYe

sYe

sA

t max

LO

SM

G T

eam

und

er C

over

+ R

PG/B

40 T

eam

und

er C

over

12M

aneu

ver

No

Yes

At m

ax L

OS

Squa

d* +

Exp

osed

Mar

ker

13A

ssau

ltN

oYe

sA

t max

LO

SSq

uad*

Infil

tratio

n A

ttem

pt

14H

uman

Wav

eN

oYe

sPl

ace

at m

ax L

OS

3 Sq

uads

* +

Expo

sed

Mar

kers

15H

uman

Wav

e +

No

Yes

Plac

e at

max

LO

S3

Squa

ds*

+ Ex

pose

d M

arke

rs +

Lea

der

16M

ed. M

orta

r Tea

mYe

sN

oA

t max

LO

S82

mm

Mor

tar T

eam

17Lt

. Mor

tar T

eam

Yes

No

At m

ax L

OS

60m

m M

orta

r Tea

m

1857

mm

RC

L Te

amYe

sYe

sA

t max

LO

ST3

6 R

CL

Team

(57m

m)

*The

re a

re th

ree

type

s of V

C sq

uads

: S-L

, A/S

-L, a

nd S

G! -L

. At t

he st

art o

f eac

h m

issi

on, p

lace

all

of th

ose

squa

ds in

a c

up.

Whe

n on

e is

cal

led

for b

y th

e PC

tabl

es, r

ando

mly

dra

w a

squa

d fr

om th

e cu

p an

d pl

ace

it in

pla

y on

its t

hree

-Ste

p si

de.

VC Force Packages

Not

e: T

he N

VA a

nd V

C u

nits

are

mos

tly o

n th

e le

ft si

de o

f cou

nter

shee

t 5.

How

ever

, the

y do

shar

e LA

T co

unte

rs w

ith th

e N

orth

Kor

ean

forc

es.

Page 3: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

36Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

NVA Force Packages

#P

acka

ge N

ame

Pla

ce V

OF

/ P

DF

?U

nits

Sp

otte

d?P

lace

men

tD

escr

ipti

on

1In

com

ing

Mor

tars

Yes

No

At m

ax L

OS

Inco

min

g M

arke

r (N

CM

= -

3) +

Mtr

FO

Spo

tter

2Sn

iper

Yes

No

At m

ax L

OS

Snip

er

3B

ooby

Tra

pY

esY

esO

n sa

me

card

Boo

by T

rap

4B

ooby

Tra

p +

Snip

erY

esN

oA

t max

LO

SB

ooby

Tra

p / S

nipe

r

5O

utpo

stY

esN

oO

n sa

me

card

Squa

d un

der

Foxh

ole

6Sp

ider

Hol

esY

esN

oO

n ad

jace

nt c

ards

Squa

d un

der

Foxh

ole

/ Squ

ad u

nder

Fox

hole

7A

mbu

shY

esN

oO

n ad

jace

nt c

ards

Squa

d un

der

Cov

er /

Squa

d un

der

Cov

er /

MG

Tea

m u

nder

Cov

er

8B

unke

r Com

plex

Yes

No

On

adja

cent

car

dsSq

uad

unde

r T

renc

hes

/ Squ

ad +

Lea

der

unde

r B

unke

r

9St

rong

Poi

ntY

esN

oO

n ad

jace

nt c

ards

Squa

d un

der

Tre

nche

s / S

quad

+ M

G T

eam

und

er B

unke

r

10C

omm

and

Bun

ker

Yes

No

On

sam

e ca

rdSq

uad

+ L

eade

r un

der

Bun

ker

11B

ase

of F

ireY

esY

esA

t max

LO

SM

G T

eam

+ R

PG/B

40 T

eam

und

er C

over

12M

aneu

ver

No

Yes

At m

ax L

OS

Squa

d +

Exp

osed

Mar

ker

13Pr

obe

No

Yes

At m

ax L

OS

Squa

d In

filtr

atio

n A

ttem

pt

14H

uman

Wav

eN

oY

esA

t max

LO

S3

Squa

ds +

Exp

osed

Mar

kers

15H

uman

Wav

e +

No

Yes

At m

ax L

OS

3 Sq

uads

+ E

xpos

ed M

arke

rs +

Lea

der

16M

ed. M

orta

r Tea

mY

esN

oA

t max

LO

S82

mm

Mor

tar T

eam

und

er F

oxho

les

17Lt

. M

orta

r Tea

mY

esN

oA

t max

LO

S60

mm

Mor

tar T

eam

und

er F

oxho

les

18Lt

. RC

L Te

amY

esY

esA

t max

LO

ST

36 R

CL

Tea

m (

57m

m)

unde

r Fo

xhol

es

19H

vy. R

CL

Team

Yes

Yes

At m

ax L

OS

T56

RC

L T

eam

(75

mm

) un

der

Foxh

oles

Page 4: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

37©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mission 2 Unit Placement

Car

d P

osit

ion

(by

Row

Num

ber

and

Col

umn

Num

ber)

R#

Top

R

4, C

3T

op L

eft

R4,

C2

Lef

t Si

de

R3,

C2

Lef

t R

ear

R2,

C2

Rea

rR

2, C

3

Rig

ht

Rea

rR

2, C

4

Rig

ht S

ide

R3,

C4

Top

Rig

ht

R4,

C4

R#

Cen

ter

R3,

C3

1/10

Fron

tFr

ont

Lef

t Fro

ntR

ear

Rea

rR

ear

Rig

ht F

ront

Rig

ht F

ront

1/8

Fron

t

2/10

Fron

tFr

ont

Lef

t Fro

ntR

ear

Rea

rR

ear

Rig

ht F

ront

Rig

ht F

ront

2/8

Lef

t Fro

nt

3/10

Fron

tFr

ont

Lef

t Fro

ntR

ear

Rea

rR

ear

Rig

ht F

ront

Rig

ht F

ront

3/8

Lef

t Sid

e

4/10

Fron

tL

eft S

ide

Lef

t Sid

eL

eft S

ide

Rea

rR

ight

Rea

rR

ight

Rea

rR

ight

Fro

nt4/

8L

eft R

ear

5/10

Rig

ht F

ront

Lef

t Sid

eL

eft S

ide

Lef

t Sid

eR

ight

Rea

rR

ight

Rea

rR

ight

Rea

rFr

ont

5/8

Rea

r

6/10

Rig

ht F

ront

Lef

t Sid

eL

eft S

ide

Lef

t Sid

eR

ight

Rea

rR

ight

Rea

rR

ight

Rea

rFr

ont

6/8

Rig

ht R

ear

7/10

Rig

ht F

ront

Lef

t Fro

ntL

eft S

ide

Lef

t Rea

rR

ight

Rea

rR

ight

Rea

rR

ight

Sid

eFr

ont

7/8

Rig

ht S

ide

8/10

Lef

t Fro

ntL

eft F

ront

Lef

t Rea

rL

eft R

ear

Lef

t Rea

rR

ight

Sid

eR

ight

Sid

eR

ight

Sid

e8/

8R

ight

Fro

nt

9/10

Lef

t Fro

ntL

eft F

ront

Lef

t Rea

rL

eft R

ear

Lef

t Rea

rR

ight

Sid

eR

ight

Sid

eR

ight

Sid

e

10/1

0L

eft F

ront

Lef

t Fro

ntL

eft R

ear

Lef

t Rea

rL

eft R

ear

Rig

ht S

ide

Rig

ht S

ide

Rig

ht S

ide

Page 5: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

38Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mission Details

Type

Offe

nsiv

e

Dur

atio

n10

Vis

ibili

tyD

aylig

ht +

0

Map

5 co

lum

ns b

y 5

row

s

US

Star

tA

ir as

saul

t in

pla

toon

wav

es o

nto

the

cent

ral L

Z ca

rd (t

he c

ard

at

Row

3, C

olum

n 3)

, in

any

sequ

ence

Atte

mpt

sYo

u m

ay a

ttem

pt th

is m

issi

on tw

ice

Mis

sion

Goa

lYo

u m

ust c

lear

a m

inim

um o

f 12

card

s

Initi

al

Plac

emen

ts

The

card

at R

ow 3

, Col

umn

3 m

ust b

e an

LZ

card

. Pla

ce a

Lan

ding

Zo

ne M

arke

r on

it. P

lace

all

card

s exc

ept t

he L

Z ca

rd a

nd th

ose

adja

cent

to it

face

dow

n.

His

toric

al

Opp

onen

tsU

se th

e V

C F

orce

Pac

kage

Tab

le

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

nM

tr FO

1PR

C25

Mtr

FD N

et R

adio

Bn

4.2”

Mor

tar P

ltFA

C

1PR

C25

Air

CTL

Net

Rad

ioB

n TA

CP

UH

-1 S

licks

12(3

flig

hts o

f 4 a

ircra

ft ea

ch)

Co.

A, 2

5th A

viat

ion

Bn

CH

-47

2(1

flig

ht o

f 2 a

ircra

ft)C

o. A

, 25th

Avi

atio

n B

n

Mis

siO

N 1

: Op

era

TiO

N a

la M

Oa

Na

, pa

rT

i

December 1, 1966, through February 28, 1967; Offensive, cold

LZ insert

Filhol Plantation, Hau Nghia Province, III Corps; LtCol Hyatt

commanding

Friendly Higher HQ Events

R#

Even

t

1/10

Situ

atio

n R

epor

t: M

ust s

pend

3 C

omm

ands

to se

nd re

port

to B

atta

lion*

2/10

Com

m T

roub

le: M

ust s

pend

2 C

omm

ands

to re

-est

ablis

h co

mm

with

B

atta

lion*

3/10

4/10

Arti

llery

Dis

plac

ing:

No

artil

lery

ava

ilabl

e th

is tu

rn

5/10

Che

ckin

g U

p: R

ando

mly

sele

ct 1

hig

her H

Q S

taff

to a

ppea

r aut

omat

ical

ly

at C

O H

Q fo

r 2 tu

rns

6/10

Bat

talio

n is

Scr

eam

ing

for A

ctio

n: Y

ou m

ust c

lear

a n

ew c

ard

this

turn

*

7/10

Bat

talio

n is

Scr

eam

ing

for A

ctio

n: Y

ou m

ust c

lear

two

new

car

ds th

is tu

rn*

8/10

Tank

Sup

port:

Ent

er a

tank

pla

toon

of M

48A

3s fr

om 1

/69

Arm

or o

n to

any

ca

rd o

f you

r cho

ice

on R

ow 1

. 9/

10A

mm

o R

esup

ply:

Fou

r of a

ny o

ne ty

pe o

f am

mo

of y

our c

hoic

e is

av

aila

ble

by c

allin

g in

a h

elic

opte

r, w

hich

del

iver

s the

am

mo

to a

n LZ

. Th

at L

Z m

ay h

ave

a M

EDEV

AC

con

trol o

n it,

and

can

be

used

bot

h fo

r am

mo

deliv

ery

and

casu

alty

eva

cuat

ion

in th

e sa

me

turn

.10

/10

* Ea

rn a

n ex

tra E

xper

ienc

e Po

int f

or e

ach

of th

ese

even

ts if

com

plet

ed th

at tu

rn

Experience Points

Task

Poin

tsC

lear

1 to

10

card

s1

per c

ard

Cle

ar m

ore

than

10

card

s2

per c

ard

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

2 pe

r ste

pPe

rfor

m a

succ

essf

ul G

rena

de! A

ttack

1 pe

r atta

ckC

ompl

ete

HQ

Eve

nt m

arke

d *

that

turn

1 pe

r eve

ntSu

cces

sful

ly e

vacu

ate

a fr

iend

ly c

asua

lty

2 pe

r cas

ualty

Fire Support Available

Age

ncy

Am

mo

Mod

D

raw

s#

FMs

FAC

Arty

FO

Mtr

FOC

O

HQ

PLT

HQ

7/11

(1

05m

m)

HE

-52

32

21

5

WP

-42

32

21

23/

13

(155

/8”)

HE

-62

32

21

2

4/9

Mor

tar

Plt (

4.2”

)H

E-5

22

32

13

WP

-42

23

21

2

Airs

trike

-73

22

21

2

Bat

talio

n Fi

re M

issi

ons a

re n

ot a

vaila

ble

for A

rtille

ry F

ire M

issi

ons

Page 6: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

39©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Potential Contact Placement

Row

Ran

dom

?Si

deLe

tter

Cen

tral

LZD

o no

t pla

ce m

arke

r

Oth

ers

Yes

?A

, B, C

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

r-3

32

Ammo

Type

Am

ount

MG

4

Mor

tars

3S

and

A/S

Squ

ads

1 B

40 /

RPG

2

Mis

siO

N 1

eN

eMy

iN

FOr

Ma

TiO

N

Enemy Higher HQ Events

R#

Even

t

1/10

Evac

uate

Cas

ualti

es: R

emov

e al

l on-

map

cas

ualti

es o

n ca

rds w

ith n

o U

S tro

ops

2/10

Dis

plac

e M

orta

rs: R

emov

e an

y on

-map

Mor

tars

on

card

s with

no

US

troop

s

3/10

Dis

plac

e Le

ader

s: R

emov

e an

y le

ader

s on

card

s with

no

US

troop

s

4/10

Dis

plac

e H

MG

s: R

emov

e an

y on

-map

HM

Gs o

n ca

rds w

ith n

o U

S tro

ops

5/10

Ral

ly: A

ttem

pt to

Ral

ly a

ny o

n-m

ap u

nit f

rom

pin

and

to u

pgra

de a

ny L

AT6/

10

7/10

Fall

Bac

k: M

ove

all u

npin

ned

units

tow

ards

clo

sest

map

edg

e aw

ay fr

om U

S un

its8/

10

9/10

Tunn

els:

Pla

ce n

ew P

C m

arke

rs a

ccor

ding

to th

e PC

Pla

cem

ent t

able

on

all

clea

red

card

s10

/10

Potential Contact C

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

2Sn

iper

3/10

2Sn

iper

4/10

3B

ooby

Tra

p5/

103

Boo

by T

rap

6/10

4B

ooby

Tra

p +

Snip

er7/

105

Out

post

8/10

7A

mbu

sh9/

1016

Med

. Mor

tar T

eam

10/1

017

Lt. M

orta

r Tea

m

Unit Placement

R#

Loca

tion

1/10

Per P

acka

ge T

able

Pla

cem

ent

2/10

Fron

t at m

ax L

OS

3/10

Rig

ht fr

ont a

t max

LO

S4/

10R

ight

side

at m

ax L

OS

5/10

Rig

ht re

ar a

t max

LO

S6/

10R

ear a

t max

LO

S7/

10Le

ft re

ar a

t max

LO

S8/

10Le

ft si

de a

t max

LO

S9/

10Le

ft fr

ont a

t max

LO

S10

/10

Per P

acka

ge T

able

Pla

cem

ent

Potential Contact A

t#

Res

ult

1/10

6Sp

ider

Hol

es2/

106

Spid

er H

oles

3/10

7A

mbu

sh4/

107

Am

bush

5/10

8B

unke

r Com

plex

6/10

9St

rong

Poi

nt7/

109

Stro

ng P

oint

8/10

10C

omm

and

Bun

ker

9/10

12M

aneu

ver

10/1

012

Man

euve

r

Potential Contact B

t#

Res

ult

1/10

2Sn

iper

2/10

3B

ooby

Tra

p3/

104

Boo

by T

rap

+ Sn

iper

4/10

6Sp

ider

Hol

es5/

106

Spid

er H

oles

6/10

7A

mbu

sh7/

1012

Man

euve

r8/

1012

Man

euve

r9/

1016

Med

. Mor

tar T

eam

10/1

017

Lt. M

orta

r Tea

m

Mission Details

Hie

rarc

hyD

efen

sive

Tact

ics

Del

ayEx

perie

nce

Vete

ran

Cov

er M

arke

rFo

xhol

es

Page 7: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

40Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Experience Points

Task

Poin

ts

Cle

ar th

e C

ente

r car

d (R

ow 3

, Col

umn

3)3

Cle

ar P

erim

eter

car

ds

1 pe

r car

d

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

2 pe

r ste

p

Perf

orm

a su

cces

sful

Gre

nade

! Atta

ck1

per a

ttack

Com

plet

e H

Q E

vent

mar

ked

* th

at tu

rn1

per e

vent

Succ

essf

ully

eva

cuat

e a

frie

ndly

cas

ualty

2

per c

asua

lty

Fire Support Available

Age

ncy

Am

-m

oM

odD

raw

s#

FM

sFA

CA

rty

FO

Mtr

F

OC

O

HQ

PL

T

HQ

7/11

(105

mm

)

HE

-52

32

21

6Ill

umN

A2

32

21

6

FPF

-6A

uto

Aut

oA

uto

Aut

oA

uto

*3/

13 (1

55/8

”)H

E-6

23

22

12

4/9

Mor

tar P

lt (4

.2”)

HE

-52

23

21

4Ill

umN

A2

23

21

6A

irstri

ke-7

32

22

12

Bat

talio

n Fi

re M

issi

ons a

re a

vaila

ble

for A

rtille

ry F

ire M

issi

ons

* Se

e 6.

7.2d

Friendly Higher HQ Events

R#

Even

t

1/10

Situ

atio

n R

epor

t: M

ust s

pend

3 C

omm

ands

to se

nd re

port

to B

atta

lion*

2/10

Com

m T

roub

le: M

ust s

pend

2 C

omm

ands

to re

-est

ablis

h co

mm

with

Bat

talio

n*3/

104/

10A

rtille

ry c

omm

. pro

blem

: No

artil

lery

ava

ilabl

e th

is tu

rn

5/10

Am

mo

Res

uppl

y: F

our o

f any

one

type

of a

mm

o of

you

r cho

ice

is a

vaila

ble

by

calli

ng in

a h

elic

opte

r, w

hich

del

iver

s the

am

mo

to a

n LZ

. Tha

t LZ

may

hav

e a

MED

EVA

C c

ontro

l on

it, a

nd c

an b

e us

ed b

oth

for a

mm

o de

liver

y an

d ca

sual

ty

evac

uatio

n in

the

sam

e tu

rn.

6/10

7/10

Tank

Sup

port:

Ent

er a

tank

pla

toon

of M

48A

3s fr

om 1

/69

Arm

or o

n to

any

car

d of

you

r cho

ice

on R

ow 1

.8/

109/

10A

ttack

Hel

o Su

ppor

t: O

ne tw

o-ai

rcra

ft se

ctio

n of

UH

-1M

Gun

ship

s are

ava

ilabl

e10

/10

* Ea

rn a

n ex

tra E

xper

ienc

e Po

int f

or e

ach

of th

ese

even

ts if

com

plet

ed th

at tu

rn

Mission Details

Type

Def

ensiv

e

Dur

atio

n10

Visib

ility

Moo

n: +

2

Map

5 co

lum

ns b

y 5

row

s; th

e ca

rd a

t Row

3, C

olum

n 3

mus

t hav

e an

LZ

US

Star

tPl

ace

the

Com

pany

in a

Nig

ht D

efen

sive

Posit

ion

(ND

P) in

the

nine

cen

ter c

ards

: Co

lum

ns 2

, 3, a

nd 4

of R

ows 2

, 3, a

nd 4

. The

car

d at

Row

3, C

olum

n 3

is th

e Ce

nter

of t

he N

DP.

The

oth

er e

ight

car

ds o

f tho

se n

ine

are

Perim

eter

car

ds.

Atte

mpt

sYo

u m

ay a

ttem

pt th

is m

issio

n on

ly o

nce

Miss

ion

Goa

lA

t the

end

of t

he m

issio

n, y

ou m

ust h

old

a m

inim

um o

f 6 c

ards

, and

no

US

occu

pied

car

d m

ay h

ave

enem

y fo

rces

on

them

Initi

al

Plac

emen

tsPl

ace

up to

2 F

oxho

les p

er U

S oc

cupi

ed c

ard,

up

to 2

Bun

kers

tota

l on

any

US

occu

pied

car

ds, a

nd 1

Bun

ker o

n th

e Ce

nter

car

d fo

r the

CO

HQ

. Pla

ce 3

Cl

aym

ore

min

es p

er 9

.5.

His

toric

al

Opp

onen

ts V

C 1/

MR

IV; u

se th

e VC

Forc

e Pa

ckag

e Tab

le

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

n

Mtr

FO1

PRC

25 M

tr FD

Net

Rad

ioB

n 4.

2” M

orta

r Plt

FAC

1

PRC

25 A

ir C

TL N

et R

adio

Bn

TAC

P

AC

47 G

unsh

ip1

Spoo

ky 1

-2

Eng.

Squ

ad1

(Use

cou

nter

with

A V

OF)

Det

, A/6

5 C

omba

t Eng

.

Detachments

Pick

any

two

squa

ds a

nd s

et th

em a

side

as

they

wer

e on

pat

rols

and

mis

sed

the

atta

ck.

Mis

siO

N 2

: Op

era

TiO

N a

la M

Oa

Na

, pa

rT

ii

/ Op

aN

N M

ar

ga

reT

February 26, 1967; Company Night Defensive Position

Filhol Plantation, Hau Nghia Province, III Corps; Phu Hoa Dung XT709195;

LtCol Hyatt commanding; 1stSGT M. Yabes awarded Medal of Honor

A N

ight

Def

ensi

ve P

ositi

on (N

DP)

was

whe

n a

com

pany

form

ed a

per

imet

er a

nd st

ayed

the

nigh

t. It

was

not

nor

mal

ly o

ccup

ied

for m

ore

than

a n

ight

unl

ike

a fir

ebas

e, w

hich

cou

ld b

e oc

cupi

ed fo

r day

s, w

eeks

, or e

ven

mon

ths.

An a

ttack

on

an N

DP

coul

d co

me

from

any

dire

ctio

n.

Page 8: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

41©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 2

eN

eMy

iN

FOr

Ma

TiO

N

Ammo

Typ

eA

mou

ntM

orta

rs3

RC

L2

S an

d A

/S S

quad

s1

B40

/RPG

2

Potential Contact Placement

Row

Ran

dom

?Si

deL

ette

r*

No

Lette

r*

* Se

e V

C A

ttack

Con

tact

Tim

ing

Tabl

e be

low

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

r-3

32

Enemy Higher HQ Events

R#

Eve

nt

1/10

Evac

uate

Cas

ualti

es: R

emov

e al

l on-

map

cas

ualti

es o

n ca

rds w

ith n

o U

S tro

ops

2/10

3/10

Dis

plac

e M

orta

rs: R

emov

e an

y on

-map

Mor

tars

on

card

s with

no

US

troop

s

4/10

Dis

plac

e Le

ader

s: R

emov

e an

y le

ader

s on

card

s with

no

US

troop

s

5/10

Dis

plac

e H

MG

s: R

emov

e an

y on

-map

HM

Gs o

n ca

rds w

ith n

o U

S tro

ops

6/10

Ral

ly: A

ttem

pt to

Ral

ly a

ny o

n-m

ap u

nit f

rom

pin

and

to u

pgra

de a

ny L

AT7/

10

8/10

9/10

Fall

Bac

k: M

ove

all u

npin

ned

units

aw

ay fr

om c

lose

st U

S un

it to

war

d be

st

cove

r & c

once

alm

ent

10/1

0

Potential Contact C

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

1In

com

ing

Mor

tars

3/10

1In

com

ing

Mor

tars

4/10

1In

com

ing

Mor

tars

5/10

11B

ase

of F

ire6/

1011

Bas

e of

Fire

7/10

16M

ed. M

orta

r Tea

m8/

1017

Lt. M

orta

r Tea

m9/

1017

Lt. M

orta

r Tea

m10

/10

17Lt

. Mor

tar T

eam

Mission Details

Hie

rarc

hyO

ffens

ive

Tact

ics

Ove

rrun

Expe

rienc

eLi

neC

over

Mar

ker

Cov

er

Potential Contact B

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

1In

com

ing

Mor

tars

3/10

11B

ase

of F

ire4/

1011

Bas

e of

Fire

5/10

11B

ase

of F

ire6/

1013

Ass

ault

7/10

13A

ssau

lt8/

1016

Med

. Mor

tar T

eam

9/10

17Lt

. Mor

tar T

eam

10/1

018

R

CL

Team

Potential Contact A

t#

Res

ult

1/10

13A

ssau

lt2/

1013

Ass

ault

3/10

13A

ssau

lt4/

1013

Ass

ault

5/10

13A

ssau

lt6/

1014

Hum

an W

ave

7/10

14H

uman

Wav

e8/

1014

Hum

an W

ave

9/10

15H

uman

Wav

e +

10/1

015

Hum

an W

ave

+

VC Attack Contact Timing Mission 2

Are

a

Tur

n1

23

45

67

89

10C

Non

eC

CB

BB

AA

AN

one

PC

CB

BB

AA

AN

one

Non

e C =

Cen

ter

card

; P=P

erim

eter

car

ds

(see

US

Star

t und

er M

issi

on D

etai

ls f

or w

hich

car

ds a

re C

ente

r an

d Pe

rim

eter

car

ds)

Unit Placement

See

the

Mis

sion

2 U

nit P

lace

men

tTa

ble

in th

e C

ampa

ign

Sect

ion

abov

e.

Mis

siO

N s

peC

iFiC

iN

FOr

Ma

TiO

N

Page 9: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

42Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 3

: Th

e h

Or

sesh

Oe

August 30, 1967; Hot LZ insert of the entire battalion

Saigon River, Hau Nghia Province, III Corps, vic XT748206; Lt-

Col Converse commanding

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

nSn

iper

Tea

m1

FAC

1 A

irbor

ne F

AC

O2

UH

-1 S

licks

10(2

flig

hts o

f 5 a

ircra

ft ea

ch)

Ass

ault

Hel

icop

ter C

o., 1

87th

“Bla

ck H

awks

” or

188

th

“Bla

ck W

idow

s”

UH

-1M

G

unsh

ips

4(2

flig

hts o

f 2 a

ircra

ft ea

ch)

Gun

ship

Pla

toon

from

187

th

or 1

88th

Fire Support Available

Age

ncy

Am

-mo

Mod

Dra

ws

# FMs

FAC

Arty

FO

Mtr

FOC

O

HQ

PLT

HQ

7/11

(1

05m

m)

HE

-52

32

21

6W

P-4

23

22

14

3/13

(155

/8”)

HE

-62

32

21

6A

irstri

ke-7

32

22

14

Bat

talio

n Fi

re M

issi

ons a

re n

ot a

vaila

ble

for A

rtille

ry F

ire M

issi

ons

Mission Details

Type

Offe

nsiv

e

Dur

atio

n10

Vis

ibili

tyD

aylig

ht +

0

Map

5 co

lum

ns b

y 4

row

s

US

Star

tA

ir as

saul

t with

the

entir

e C

ompa

ny o

nto

Row

1 o

n Tu

rn 1

in 1

0 U

H-1

s in

a si

ngle

lift

Atte

mpt

sYo

u m

ay a

ttem

pt th

is m

issi

on o

nly

once

Mis

sion

Goa

lO

ccup

y an

d cl

ear o

f ene

my

forc

es th

e Pr

imar

y an

d Se

cond

ary

Obj

ectiv

es

and

clea

r Row

s 1 a

nd 2

of a

ny e

nem

y fo

rces

Initi

al

Plac

emen

ts

Rem

ove

all H

ill c

ards

from

the

deck

. All

card

s in

Row

1 m

ust b

e LZ

car

ds.

Plac

e th

e La

rge

LZ m

arke

rs 1

, 2, a

nd 3

on

any

thre

e co

ntig

uous

car

ds o

f you

r ch

oice

in R

ow 1

. Pla

ce th

e Pr

imar

y an

d Se

cond

ary

Obj

ectiv

es o

n an

y ca

rd o

f yo

ur c

hoic

e in

Row

4. P

lace

an

Atta

ck P

ositi

on o

n an

y ca

rd o

f you

r cho

ice

in

Row

3 a

djac

ent t

o ei

ther

the

Prim

ary

or S

econ

dary

Obj

ectiv

e. Y

ou m

ay p

lace

a

Targ

et M

arke

r on

any

card

per

6.7

.5.

His

toric

al

Opp

onen

tsV

C G

oMon

Reg

imen

t; us

e th

e V

C F

orce

Pac

kage

Tab

le

Experience Points

Task

Poin

tsSe

cure

the

Prim

ary

Obj

ectiv

e ca

rd5

Secu

re th

e Se

cond

ary

Obj

ectiv

e ca

rd4

Secu

re th

e Atta

ck P

ositi

on c

ard

3

Cle

ar a

noth

er c

ard

that

had

a P

C A

mar

ker

2 pe

r car

d

Cle

ar a

noth

er c

ard

that

had

a P

C B

or C

mar

ker

1 pe

r car

d

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

1 pe

r ste

p

Perf

orm

a su

cces

sful

Gre

nade

! Atta

ck1

per a

ttack

Com

plet

e H

Q E

vent

mar

ked

* th

at tu

rn1

per e

vent

Succ

essf

ully

eva

cuat

e a

frie

ndly

cas

ualty

2

per c

asua

lty

Friendly Higher HQ Events

R#

Even

t1/

10Si

tuat

ion

Rep

ort:

Mus

t spe

nd 3

Com

man

ds to

send

repo

rt to

Bat

talio

n*2/

10C

omm

Tro

uble

: Mus

t spe

nd 2

Com

man

ds to

re-e

stab

lish

com

m w

ith B

atta

lion*

3/10

4/10

Arti

llery

Dis

plac

ing:

No

artil

lery

ava

ilabl

e th

is tu

rn

5/10

Trou

ble

on th

e Fl

ank:

No

forw

ard

mov

emen

t allo

wed

this

turn

6/10

Com

pany

on

the

Flan

k is

in T

roub

le: Y

ou m

ust m

ove

forw

ard

this

turn

to ta

ke th

e pr

essu

re o

ff th

em*

7/10

Bat

talio

n is

Scr

eam

ing

for A

ctio

n: Y

ou m

ust m

ove

forw

ard

this

turn

*

8/10

Am

mo

Res

uppl

y: F

our o

f any

one

type

of a

mm

o of

you

r cho

ice

is a

vaila

ble

by

calli

ng in

a h

elic

opte

r, w

hich

del

iver

s the

am

mo

to a

n LZ

. Tha

t LZ

may

hav

e a

MED

EVA

C c

ontro

l on

it, a

nd c

an b

e us

ed b

oth

for a

mm

o de

liver

y an

d ca

sual

ty

evac

uatio

n in

the

sam

e tu

rn.

9/10

10/1

0*

Earn

an

extra

Exp

erie

nce

Poin

t for

eac

h of

thes

e ev

ents

if c

ompl

eted

that

turn

Page 10: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

43©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 3

eN

eMy

iN

FOr

Ma

TiO

N

Ammo

Typ

eA

mou

ntM

G

6

Mor

tars

4

S an

d A

/S S

quad

s1

B40

/RPG

2

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

rN

AN

AN

A

Enemy Higher HQ Events

R#

Eve

nt

1/10

Evac

uate

Cas

ualti

es: R

emov

e al

l on-

map

cas

ualti

es o

n ca

rds w

ith n

o U

S tro

ops

2/10

Dis

plac

e M

orta

rs: R

emov

e an

y on

-map

Mor

tars

on

card

s with

no

US

troop

s

3/10

Dis

plac

e Le

ader

s: R

emov

e an

y le

ader

s on

card

s with

no

US

troop

s

4/10

Dis

plac

e H

MG

s: R

emov

e an

y on

-map

HM

Gs o

n ca

rds w

ith n

o U

S tro

ops

5/10

Ral

ly: A

ttem

pt to

Ral

ly a

ny o

n-m

ap u

nit f

rom

pin

and

to u

pgra

de a

ny L

AT6/

10

7/10

Fall

Bac

k: M

ove

all u

npin

ned

units

stra

ight

bac

k on

e ca

rd

8/10

9/10

Tunn

els:

Pla

ce n

ew P

C m

arke

rs ra

ndom

ly c

hose

n fr

om A

, B, a

nd C

mar

kers

on

thei

r ? si

des o

n al

l cle

ared

car

ds in

Row

s 3 a

nd 4

10/1

0

Potential Contact C

t#

Res

ult

1/10

2Sn

iper

2/10

2Sn

iper

3/10

2Sn

iper

4/10

2Sn

iper

5/10

5O

utpo

st6/

105

Out

post

7/10

7A

mbu

sh8/

109

Stro

ng P

oint

9/10

16M

ed. M

orta

r Tea

m10

/10

17Lt

. Mor

tar T

eam

Unit Placement

R#

Loca

tion

1/10

Fron

t at m

ax L

OS

2/10

Fron

t at m

ax L

OS

3/10

Rig

ht fr

ont a

t max

LO

S4/

10R

ight

fron

t at m

ax L

OS

5/10

Rig

ht si

de a

t max

LO

S6/

10R

ight

side

at m

ax L

OS

7/10

Left

fron

t at m

ax L

OS

8/10

Left

fron

t at m

ax L

OS

9/10

Left

side

at m

ax L

OS

10/1

0Le

ft si

de a

t max

LO

S

Mission Details

Hie

rarc

hyD

efen

sive

Tact

ics

Del

ayEx

perie

nce

Vete

ran

Cov

er M

arke

rFo

xhol

es

Potential Contact B

t#

Res

ult

1/10

2Sn

iper

2/10

6Sp

ider

Hol

es3/

106

Spid

er H

oles

4/10

6Sp

ider

Hol

es5/

107

Am

bush

6/10

7A

mbu

sh7/

109

Stro

ng P

oint

8/10

12M

aneu

ver

9/10

16M

ed. M

orta

r Tea

m10

/10

17Lt

. Mor

tar T

eam

Potential Contact A

t#

Res

ult

1/10

6Sp

ider

Hol

es2/

106

Spid

er H

oles

3/10

6Sp

ider

Hol

es4/

107

Am

bush

5/10

8B

unke

r Com

plex

6/10

8B

unke

r Com

plex

7/10

9St

rong

Poi

nt8/

109

Stro

ng P

oint

9/10

9St

rong

Poi

nt10

/10

10C

omm

and

Bun

ker

Potential Contact Placement

Row

Ran

dom

?Si

deL

ette

r1

No

Lette

rC

2N

oLe

tter

B3&

4N

oLe

tter

A

Page 11: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

44Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

nM

tr FO

1PR

C25

Mtr

FD N

et R

adio

Bn

4.2”

Mor

tar P

ltFA

C1

PRC

25 A

ir C

TL N

et R

adio

Bn

TAC

PEn

g. S

quad

1(U

se c

ount

er w

ith A

VO

F)65

th C

omba

t Eng

. Bn

AC

47 G

unsh

ip1

Spoo

ky 1

-2

Fire Support Available

Age

ncy

Am

-m

oM

odD

raw

s#

FM

sFA

CA

rty

FO

Mtr

F

OC

O

HQ

PL

T

HQ

7/11

(105

mm

)

HE

-52

32

21

6

Illum

NA

23

22

16

FPF

-6A

uto

Aut

oA

uto

Aut

oA

uto

*

3/13

(155

/8”)

HE

-62

32

21

2

4/9

Mor

tar P

lt (4

.2”)

HE

-52

23

21

4

Illum

NA

22

32

16

FPF

-6A

uto

Aut

oA

uto

Aut

oA

uto

*

Airs

trike

-73

22

21

2

Bat

talio

n Fi

re M

issi

ons a

re n

ot a

vaila

ble

for A

rtille

ry F

ire M

issi

ons

* Se

e 6.

7.2d

Mission Details

Type

Def

ensi

ve

Dur

atio

n10

Vis

ibili

tyM

oon:

+2

Map

6 co

lum

ns b

y 4

row

s

US

Star

tSt

art o

n R

ows 1

and

2

Atte

mpt

sYo

u m

ay a

ttem

pt th

is m

issi

on o

nly

once

Mis

sion

Goa

lA

t the

end

of t

he m

issi

on, y

ou m

ust h

old

a m

inim

um o

f 6 c

ards

, and

no

US

occu

pied

car

d m

ay h

ave

enem

y fo

rces

on

them

Initi

al

Plac

emen

ts

Plac

e th

e M

ain

Line

of R

esis

tanc

e be

twee

n R

ows 2

and

3. P

lace

up

to

2 Fo

xhol

es p

er U

S oc

cupi

ed c

ard

and

up to

3 B

unke

rs to

tal o

n an

y U

S oc

cupi

ed c

ards

. Pla

ce 3

Cla

ymor

e m

ines

per

9.5

.

His

toric

al

Opp

onen

tsU

se th

e N

VA F

orce

Pac

kage

Tab

le

Experience Points

Task

Poin

tsC

lear

car

ds o

n R

ows 1

and

21

per c

ard

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

2 pe

r ste

p

Perf

orm

a su

cces

sful

Gre

nade

! Atta

ck1

per a

ttack

Com

plet

e H

Q E

vent

mar

ked

* th

at tu

rn1

per e

vent

Succ

essf

ully

eva

cuat

e a

frie

ndly

cas

ualty

2

per c

asua

lty

Friendly Higher HQ Events

R#

Even

t1/

10Si

tuat

ion

Rep

ort:

Mus

t spe

nd 3

Com

man

ds to

send

repo

rt to

Bat

talio

n*

2/10

Com

m T

roub

le: M

ust s

pend

2 C

omm

ands

to re

-est

ablis

h co

mm

with

Bat

talio

n*

3/10

Arti

llery

Dis

plac

ing:

No

artil

lery

ava

ilabl

e th

is tu

rn

4/10

Mor

tars

Bus

y El

sew

here

: No

4.2”

mor

tars

ava

ilabl

e th

is tu

rn

5/10

Che

ckin

g U

p: R

ando

mly

sele

ct 1

hig

her H

Q S

taff

to a

ppea

r aut

omat

ical

ly a

t CO

H

Q fo

r 2 tu

rns

6/10

Atta

ck H

elo

Supp

ort:

One

two-

airc

raft

sect

ion

of U

H-1

M G

unsh

ips a

re a

vaila

ble

7/10

8/10

Am

mo

Res

uppl

y: P

lace

four

of a

ny o

ne ty

pe o

f am

mo

on a

ny c

ard

of y

our c

hoic

e on

Row

19/

1010

/10

* Ea

rn a

n ex

tra E

xper

ienc

e Po

int f

or e

ach

of th

ese

even

ts if

com

plet

ed th

at tu

rn

Mis

siO

N 4

: Op

era

TiO

N y

ellO

wsT

ON

e, B

O T

uC-

FsB

Bea

ur

ega

rd

December 20, 1967; Battalion defensive position

Saigon River, Tay Ninh Province, 8 km south of the Cambodian

Border, vic XT380855; LtCol Henchman commanding

Page 12: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

45©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 4

eN

eMy

iN

FOr

Ma

TiO

N

Potential Contact Placement

Row

Ran

dom

?Si

deL

ette

r*

No

Lette

r*

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

r-3

33

Enemy Higher HQ Events

R#

Eve

nt

1/10

Evac

uate

Cas

ualti

es: R

emov

e al

l on-

map

cas

ualti

es o

n ca

rds w

ith n

o U

S tro

ops

2/10

3/10

Dis

plac

e M

orta

rs: R

emov

e an

y on

-map

Mor

tars

on

card

s with

no

US

troop

s

4/10

Dis

plac

e Le

ader

s: R

emov

e an

y le

ader

s on

card

s with

no

US

troop

s

5/10

Dis

plac

e H

MG

s: R

emov

e an

y on

-map

HM

Gs o

n ca

rds w

ith n

o U

S tro

ops

6/10

Ral

ly: A

ttem

pt to

Ral

ly a

ny o

n-m

ap u

nit f

rom

pin

and

to u

pgra

de a

ny L

AT7/

10

8/10

9/10

Fall

Bac

k: M

ove

all u

npin

ned

units

stra

ight

bac

k on

e ca

rd

10/1

0

Potential Contact C

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

1In

com

ing

Mor

tars

3/10

1In

com

ing

Mor

tars

4/10

1In

com

ing

Mor

tars

5/10

11

Bas

e of

Fire

6/10

11

Bas

e of

Fire

7/10

11B

ase

of F

ire8/

1013

Prob

e9/

1016

Med

. Mor

tar T

eam

10/1

017

Lt. M

orta

r Tea

m

Unit Placement

R#

Loca

tion

1/10

Per P

acka

ge T

able

Pla

cem

ent

2/10

Per P

acka

ge T

able

Pla

cem

ent

3/10

Fron

t at m

ax L

OS

4/10

Fron

t at m

ax L

OS

5/10

Fron

t at m

ax L

OS

6/10

Fron

t at m

ax L

OS

7/10

Left

fron

t at m

ax L

OS

8/10

Left

fron

t at m

ax L

OS

9/10

Rig

ht fr

ont a

t max

LO

S10

/10

Rig

ht fr

ont a

t max

LO

S

Mission Details

Hie

rarc

hyO

ffens

ive

Tact

ics

Ass

ault

Expe

rienc

eLi

neC

over

Mar

ker

Foxh

oles

Potential Contact B

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

1In

com

ing

Mor

tars

3/10

11

Bas

e of

Fire

4/10

11B

ase

of F

ire5/

1013

Prob

e6/

1013

Prob

e7/

1016

Med

. Mor

tar T

eam

8/10

17Lt

. Mor

tar T

eam

9/

1018

Lt. R

CL

Team

10/1

019

Hvy

. RC

L Te

am

Potential Contact A

t#

Res

ult

1/10

12M

aneu

ver

2/10

12M

aneu

ver

3/10

13Pr

obe

4/10

13Pr

obe

5/10

13Pr

obe

6/10

14

Hum

an W

ave

7/10

14

Hum

an W

ave

8/10

14

Hum

an W

ave

9/10

15H

uman

Wav

e +

10/1

015

Hum

an W

ave

+

AMMO

Typ

eA

mou

ntM

G

6M

orta

rs4

RC

Ls4

Squa

ds2

B40

/R

PG2

Mis

siO

N s

peC

iFiC

iN

FOr

Ma

TiO

N

* Se

e N

K A

ttack

Con

tact

Tim

ing

Tabl

e be

low

NVA Attack Contact Timing

Row

Turn

12

34

56

78

910

1C

CB

BA

AC

BA

A 2

CB

BA

AC

BA

AN

one

3B

BA

AC

BA

AN

one

Non

e 4

BA

AC

BA

AN

one

Non

eN

one

Page 13: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

46Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

TM

issi

ON

5: O

per

aT

iON

TO

aN

Th

aN

g i

i November 23 through 27, 1968; Hot LZ (Company A);

Cold LZ ground reinforcement (Company B supported by tanks) Nui Ba Den

area (Black Virgin Mountain), vic XT302408; LtCol Wilson commanding

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

n

UH

-1 S

licks

10(2

flig

hts o

f 5 a

ircra

ft ea

ch)

Ass

ault

Hel

icop

ter C

o.,

187th

“B

lack

Haw

ks”

or

188th

“B

lack

Wid

ows”

UH

-1M

G

unsh

ips

4(2

flig

hts o

f 2 a

ircra

ft ea

ch)

Gun

ship

Pla

toon

from

18

7th

or 1

88th

Mission Details

Type

Offe

nsiv

e

Dur

atio

n10

Vis

ibili

tyD

aylig

ht +

0

Map

5 co

lum

ns b

y 5

row

s. Th

e ce

nter

car

d an

d 2

card

s adj

acen

t to

it m

ust b

e LZ

car

ds.

US

Star

tA

ir as

saul

t with

the

entir

e C

ompa

ny o

nto

the

LZ c

ards

on

Turn

1 in

10

UH

-1 S

licks

in a

sing

le li

ft

Atte

mpt

sYo

u m

ay a

ttem

pt th

is m

issi

on tw

ice

Mis

sion

Goa

lC

lear

at l

east

10

card

s of e

nem

y fo

rces

Initi

al

Plac

emen

tsR

emov

e al

l Hill

car

ds fr

om th

e de

ck. P

lace

Lan

ding

Zon

e M

arke

rs o

n th

e LZ

car

ds. P

lace

all

card

s exc

ept t

he L

Z ca

rds a

nd th

ose

adja

cent

to

them

face

dow

n. Y

ou m

ay p

lace

a T

arge

t Mar

ker o

n an

y ca

rd p

er 6

.7.5

.H

isto

rical

O

ppon

ents

NVA

D14

Reg

imen

t; us

e th

e N

VA F

orce

Pac

kage

Tab

le

Experience Points

Task

Poin

tsC

lear

1 to

10

card

s1

per c

ard

Cle

ar m

ore

than

10

card

s2

per c

ard

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

2 pe

r ste

p

Perf

orm

a su

cces

sful

Gre

nade

! Atta

ck1

per a

ttack

Com

plet

e H

Q E

vent

mar

ked

* th

at tu

rn1

per e

vent

Succ

essf

ully

eva

cuat

e a

frie

ndly

cas

ualty

2

per c

asua

lty

Friendly Higher HQ Events

R#

Even

t

1/10

Situ

atio

n R

epor

t: M

ust s

pend

3 C

omm

ands

to se

nd re

port

to B

atta

lion*

2/10

Com

m T

roub

le: M

ust s

pend

2 C

omm

ands

to re

-est

ablis

h co

mm

with

Bat

talio

n*

3/10

Che

ckin

g U

p: R

ando

mly

sele

ct 1

hig

her H

Q S

taff

to a

ppea

r aut

omat

ical

ly a

t CO

H

Q fo

r 2 tu

rns

4/10

Bat

talio

n is

Scr

eam

ing

for A

ctio

n: Y

ou m

ust m

ove

forw

ard

this

turn

*5/

10A

irbor

ne F

AC

Arr

ives

on

Stat

ion:

1 F

AC

O2

airc

raft

is n

ow a

vaila

ble

6/10

7/10

Tank

Sup

port:

Ent

er a

Tan

k Pl

atoo

n of

M48

A3

tank

s (2/

34 A

rmor

) on

the

card

of

your

cho

ice

in R

ow 1

8/10

9/10

Am

mo

Res

uppl

y: F

our o

f any

one

type

of a

mm

o of

you

r cho

ice

is a

vaila

ble

by

calli

ng in

a h

elic

opte

r, w

hich

del

iver

s the

am

mo

to a

n LZ

. Tha

t LZ

may

hav

e a

MED

EVA

C c

ontro

l on

it, a

nd c

an b

e us

ed b

oth

for a

mm

o de

liver

y an

d ca

sual

ty

evac

uatio

n in

the

sam

e tu

rn.

10/1

0

* E

arn

an e

xtra

Exp

erie

nce

Poin

t for

eac

h of

thes

e ev

ents

if c

ompl

eted

that

turn

Fire Support Available

Age

ncy

Am

-m

oM

odD

raw

s#

FM

sFA

CA

rty

FO

Mtr

F

OC

O

HQ

PL

T

HQ

7/11

(105

mm

)H

E-5

23

22

16

WP

-42

32

21

4

3/13

(155

/8”)

HE

-62

32

21

6

Airs

trike

-73

22

21

4

Bat

talio

n Fi

re M

issi

ons a

re a

vaila

ble

for A

rtille

ry F

ire M

issi

ons

Page 14: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

47©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 5

eN

eMy

iN

FOr

Ma

TiO

N

Potential Contact Placement

Row

Ran

dom

?Si

deL

ette

rLZ

sN

oLe

tter

AO

ther

sYe

s?

A, B

, C

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

r-3

33

Potential Contact C

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

1In

com

ing

Mor

tars

3/10

2Sn

iper

4/10

2Sn

iper

5/10

3B

ooby

Tra

p6/

104

Boo

by T

rap

+ Sn

iper

7/10

7A

mbu

sh8/

1017

Lt.

Mor

tar T

eam

9/10

18Lt

. RC

L Te

am10

/10

20H

MG

Tea

m

Unit Placement

R#

Loca

tion

1/10

Per P

acka

ge T

able

Pla

cem

ent

2/10

Fron

t at m

ax L

OS

3/10

Rig

ht fr

ont a

t max

LO

S4/

10R

ight

side

at m

ax L

OS

5/10

Rig

ht re

ar a

t max

LO

S6/

10R

ear a

t max

LO

S7/

10Le

ft re

ar a

t max

LO

S8/

10Le

ft si

de a

t max

LO

S9/

10Le

ft fr

ont a

t max

LO

S10

/10

Per P

acka

ge T

able

Pla

cem

ent

Mission Details

Hie

rarc

hyD

efen

sive

Tact

ics

Has

tyEx

perie

nce

Vete

ran

Cov

er M

arke

rFo

xhol

es

Potential Contact B

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

2Sn

iper

3/10

2Sn

iper

4/10

3B

ooby

Tra

p5/

104

Boo

by T

rap

+ Sn

iper

6/10

6Sp

ider

Hol

es7/

107

Am

bush

8/10

18Lt

. RC

L Te

am9/

1020

HM

G T

eam

10/1

020

HM

G T

eam

Potential Contact A

t#

Res

ult

1/10

6Sp

ider

Hol

es2/

106

Spid

er H

oles

3/10

7A

mbu

sh4/

107

Am

bush

5/10

8B

unke

r Com

plex

6/10

9St

rong

Poi

nt7/

1010

Com

man

d B

unke

r8/

1016

Med

. Mor

tar T

eam

9/10

19H

vy. R

CL

Team

10/1

020

HM

G T

eam

AMMO

Typ

eA

mou

ntM

G

6H

MG

4M

orta

rs4

RC

L4

S an

d A

/S S

quad

s1

B40

/RPG

2

Enemy Higher HQ Events

R#

Eve

nt

1/10

Evac

uate

Cas

ualti

es: R

emov

e al

l on-

map

cas

ualti

es o

n ca

rds w

ith n

o U

S tro

ops

2/10

Dis

plac

e M

orta

rs: R

emov

e an

y on

-map

Mor

tars

on

card

s with

no

US

troop

s

3/10

Dis

plac

e Le

ader

s: R

emov

e an

y le

ader

s on

card

s with

no

US

troop

s

4/10

Dis

plac

e H

MG

s: R

emov

e an

y on

-map

HM

Gs o

n ca

rds w

ith n

o U

S tro

ops

5/10

Ral

ly: A

ttem

pt to

Ral

ly a

ny o

n-m

ap u

nit f

rom

pin

and

to u

pgra

de a

ny L

AT6/

10

7/10

Fall

Bac

k: M

ove

all u

npin

ned

units

aw

ay fr

om c

lose

st U

S un

it to

war

d be

st

cove

r & c

once

alm

ent

8/10

9/10

Cou

nter

Atta

ck: P

lace

a P

C A

Mar

ker o

n an

y U

S oc

cupi

ed c

ard

that

is e

ither

a)

adj

acen

t to

a ca

rd w

ith a

n un

reve

aled

PC

mar

ker o

r b)

adj

acen

t to

a ca

rd n

ot o

ccup

ied

by U

S fo

rces

or

c) in

the

top

row

10/1

0

Potential Contact A

R#

#R

esul

t1/

101

Inco

min

g M

orta

rs2/

1011

Bas

e of

Fire

3/10

11B

ase

of F

ire4/

1012

Man

euve

r5/

1012

Man

euve

r6/

1012

Man

euve

r7/

1012

Man

euve

r8/

1013

Prob

e9/

1013

Prob

e10

/10

13Pr

obe

Enemy Counter Attacks:

Use

the

follo

win

g ta

ble

in p

lace

of t

he n

orm

al ta

ble

whe

n re

solv

ing

PC A

m

arke

rs p

lace

d du

ring

any

Cou

nter

Atta

ck e

vent

:

Mis

siO

N s

peC

iFiC

iN

FOr

Ma

TiO

N

Page 15: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

48Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 6

: hO

BO

, BO

lO

i w

OO

ds,

Cu

Ch

i Early 1967, Hau Nghia Province, III Corps

Mission Details

Type

Com

bat P

atro

ls

Dur

atio

n10

Vis

ibili

tyD

aylig

ht +

0

Map

3 co

lum

ns b

y 6

row

s

US

Star

tEn

ter f

rom

the

stag

ing

area

bel

ow R

ow 1

, Col

umn

2

Atte

mpt

sYo

u m

ust a

ttem

pt th

is m

issi

on o

nce

with

eac

h pl

atoo

n (1

st, 2

nd, a

nd 3

rd).

Gen

erat

e a

new

map

eac

h tim

e.

Mis

sion

Goa

lC

lear

all

of C

olum

n 2

of e

nem

y fo

rces

Initi

al

Plac

emen

tsYo

u m

ay p

lace

a T

arge

t Mar

ker o

n an

y ca

rd p

er 6

.7.5

.

His

toric

al

Opp

onen

tsU

se th

e V

C F

orce

Pac

kage

Tab

le

Experience Points

Task

Poin

tsC

lear

car

ds in

Col

umn

21

per c

ard

Infli

ct (b

ut n

ot c

aptu

re) a

n en

emy

casu

alty

1

per s

tep

Cap

ture

an

enem

y ca

sual

ty

2 pe

r ste

p

Perf

orm

a su

cces

sful

Gre

nade

! Atta

ck1

per a

ttack

Com

plet

e H

Q E

vent

mar

ked

* th

at tu

rn1

per e

vent

Succ

essf

ully

eva

cuat

e a

frie

ndly

cas

ualty

2

per c

asua

lty *

Poin

ts fo

r Sec

urin

g a

card

are

in a

dditi

on to

the

poin

ts fo

r occ

upyi

ng it

.

Friendly Higher HQ Events

R#

Even

t1/

10Si

tuat

ion

Rep

ort:

Mus

t spe

nd 3

Com

man

ds to

send

repo

rt to

Bat

talio

n*

2/10

Com

m T

roub

le: M

ust s

pend

2 C

omm

ands

to re

-est

ablis

h co

mm

with

Bat

talio

n*

3/10

Arti

llery

Dis

plac

ing:

No

artil

lery

ava

ilabl

e th

is tu

rn

4/10

Mor

tars

Bus

y El

sew

here

: No

4.2”

mor

tars

ava

ilabl

e th

is tu

rn

5/10

Trou

ble

on th

e Fl

ank:

No

forw

ard

mov

emen

t allo

wed

this

turn

6/10

Che

ckin

g U

p: R

ando

mly

sele

ct 1

hig

her H

Q S

taff

to a

ppea

r aut

omat

ical

ly a

t CO

H

Q fo

r 2 tu

rns

7/10

Bat

talio

n is

Scr

eam

ing

for A

ctio

n: Y

ou m

ust m

ove

on to

a n

ew c

ard

this

turn

*8/

109/

10A

irbor

ne F

AC

Arr

ives

on

Stat

ion:

1 F

AC

O2

is n

ow a

vaila

ble

10/1

0Ta

nk S

uppo

rt: E

nter

a T

ank

Plat

oon

of M

48A

3 ta

nks (

2/34

Arm

or) o

n th

e ca

rd o

f yo

ur c

hoic

e in

Row

1

* Ea

rn a

n ex

tra E

xper

ienc

e Po

int f

or e

ach

of th

ese

even

ts if

com

plet

ed th

at tu

rn

Attachments

Uni

t Typ

eN

o.A

sset

s or A

mm

oFo

rmat

ion

Arty

FO

1PR

C25

Arty

FD

Net

Rad

io7/

11 F

A B

nM

tr FO

1PR

C25

Mtr

FD N

et R

adio

Bn

4.2”

Mor

tar P

lt

Fire Support Available

Age

ncy

Am

-mo

Mod

Dra

ws

# FM

sFA

CA

rty

FOM

tr

FOC

O

HQ

PLT

HQ

7/11

(105

mm

)H

E-5

23

2N

A1

5W

P-4

23

2N

A1

23/

13 (1

55/8

”)H

E-6

23

2N

A1

2

4/9

Mor

tar P

lt (4

.2”)

HE

-52

23

NA

13

WP

-42

23

NA

12

Airs

trike

-73

22

NA

12

Bat

talio

n Fi

re M

issi

ons

are

avai

labl

e fo

r Art

iller

y Fi

re M

issi

ons

Page 16: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

49©

GM

T L.

L.C

. 200

8 Fi

eld

s O

F Fi

re

Mis

siO

N B

OO

Kle

T

Mis

siO

N 6

eN

eMy

iN

FOr

Ma

TiO

N

Spotter Information

A

sset

NC

MD

raw

s#

FMs

Mor

tar S

potte

r-3

22

Potential Contact C

t#

Res

ult

1/10

1In

com

ing

Mor

tars

2/10

2Sn

iper

3/10

2Sn

iper

4/10

2Sn

iper

5/10

3B

ooby

Tra

p6/

103

Boo

by T

rap

7/10

3B

ooby

Tra

p8/

104

Boo

by T

rap

+ Sn

iper

9/10

5O

utpo

st10

/10

7A

mbu

sh

Unit Placement

R#

Loca

tion

1/10

Fron

t at m

ax L

OS

2/10

Rea

r at m

ax L

OS

3/10

Rig

ht fr

ont a

t max

LO

S4/

10R

ight

fron

t at m

ax L

OS

5/10

Rig

ht si

de a

t max

LO

S6/

10R

ight

side

at m

ax L

OS

7/10

Left

fron

t at m

ax L

OS

8/10

Left

fron

t at m

ax L

OS

9/10

Left

side

at m

ax L

OS

10/1

0Le

ft si

de a

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Page 17: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

50Fi

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Page 18: 34 - GMT Games · 34 Fields O F Fire M issi ON BOOK le T ... Placement Description 1 Incoming Mortars Yes No At max LOS ... Ambush Yes No On adjacent cards

51©

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hisTOriCal & desigNer NOTes

Fields OF Fire hisTOriCal & desigNer’s NOTes Your Mission:To close with the enemy by means of fire and maneuver in order to destroy or capture him, or repel his assaults by fire, close combat and counterattack. US Army Field Manual FM 7-10: The Infantry Rifle Company. History 9th US Infantry Regiment, “Manchus”The 9th US Infantry Regiment was first formed in January 1799 in Maryland and disbanded in 1800. It was reformed from March 1812 through March 1815 and served in action at York, Fort George, Sackett’s Harbor, Chrysler’s Field, Fort Erie and the Chip-pewa River. The regiment was reformed again in April 1847 for the Mexican War, during which it served at Padiema, Churubusco and Chapultepec. During the storming of Chapultepec the regimental commander, Colonel Truman Ransom, was killed. The regiment was again disbanded in 1848.

Reconstituted for the last time in 1855, the 9th was shipped out west. It appears that it was mostly integrated with the 18th Infantry and was credited during the Civil War with service at Murfreesboro, Chickamauga, Chattanooga and Atlanta. After the Civil War, the 9th headed further west, where it participated in the Little Big Horn Campaign. Service in the West continued until 1892 when the regi-ment was moved to Madison Barracks, New York. Its next action was in 1898 when the regiment shipped out to Cuba, landing at Siboney on June 24, 1898. The 9th participated in the storming of San Juan Hill on July 1, 1898. The regiment then returned to Madison Barracks, but for only six months, when it was off to the Philippines to deal with the insurrection. The 9th fought on Luzon for over a year when the rebels finally surrendered in their area.

Trouble then erupted in China: the Boxer Rebellion. Two US regi-ments, the 9th and the 14th were dispatched to join the effort to pro-tect US interests there. On July 13, 1900, the 9th assaulted Tientsin. In a desperate action the regimental commander, Colonel Emerson Liscum, was mortally wounded. As he lay dying, he exhorted the men to “keep up the fire!” Colonel Liscum’s final words became the regimental motto. The 9th was the first unit to fight its way into the Forbidden City in Peking and for this the regiment was awarded the honorary title of “Manchus.” The other regiment, the 14th, was giv-en the title of “Golden Dragons” which, like “Manchus,” is still in use today. After the Boxers were defeated in 1901, the 9th returned to the Philippines and fought insurgents on the island of Samar until May 1902, after which the “Manchus” returned home.

When the US entered World War I in 1917, the 9th began its as-sociation with the 2nd Infantry Division “Indianhead.” In October 1917, the “Manchus” went into the line and earned battle streamers for Aisne, Meuse-Argonne, Lorraine, Ile de France, St. Mihiel and Aisne-Mame. In 1918, the regiment was awarded the French Four-ragere for gallantry during the Meuse-Argonne offensive.Following World War I, the 9th returned to Texas and rotated among posts there until World War II. In October 1942 the 9th moved to Ft McCoy, WI, for intensive training for a year before sailing to Ireland. The “Manchus” landed at Omaha Beach on D-Day+1, June 7, 1944. The 9th participated in five campaigns with three major combat actions: The Normandy Campaign, the Storming of Brest and the Battle of the Bulge – including a Medal

of Honor for a bazooka gunner that would not quit. The “Man-chus” ended the war just outside of Pilsen, Czechoslovakia. The 9th earned three Presidential Unit Citations, returning to the US in July of 1945, and rotating among Texas, New York and Washington State.

The invasion of South Korea in June of 1950 found the 9th as the lead element of the 2nd Infantry Division, pushed into the desperate defense of the Pusan Perimeter in August of 1950. The “Manchus” fought their way to the Naktong River and then suffered the brunt of the last major North Korean offensive on August 31st – Sep-tember 3rd. The battered regiment counter-attacked and over the following days recaptured the lost ground. The “Manchus” would stay on the offensive until November 25, 1950, when a massive Chinese attack decimated the regiment at the Chongchon River and during the subsequent retreat through the “Gauntlet” of Kunu-ri. In the fighting, the 1st Battalion was completely lost and the 2nd and 3rd battalions each lost over half their strength.

After being reorganized and refitted, the 9th participated in the hill battles – “Bloody Ridge,” “Heartbreak Ridge,” “Old Baldy,” and “Pork Chop Hill.” The regiment remained in Korea until 1955 and when it was designated to go to Alaska.

The Pentomic Division organization eliminated the regimental structure in use during WWII and Korea in 1957. The regiment was re-designated the First Battle Group, 9th “Manchu” Infantry, at Ft. Wainwright, Alaska.

The Pentomic experiment did not last long and was replaced with the ROAD (Reorganization Objective Army Divisions) organiza-tion in early 1963. This was a concept based on the experience of Armored Divisions from WWII, of brigades comprised of inter-changeable battalions. Battalions would retain regimental designa-tions, and under the plan, five battalions of the 9th Infantry were formed. Two were in the Army Reserve (3/9 and 5/9). 1/9 and 2/9 were part of the reactivated 2nd Infantry Division, Ft. Benning, Georgia, and 4/9 was at Ft. Wainwright.

In 1966, 4/9 was assigned to the 1st Brigade, 25th Infantry Division “Tropic Lightning,” and shipped out to Vietnam. The 4/9 “Man-chus” were in Vietnam for four and a half years, operating out of Cu Chi and Tay Ninh, northwest of Saigon.

Today, 1/9, 2/9 and 4/9 are part of the 2nd Infantry Division in Ko-rea and the USA. 1/9 deployed to Iraq in 2004 and 4/9 in 2007 so the tradition of the “Manchus” lives on. For a more detailed history see www.manchu.org. Campaigns WWII, Normandy, France June 8th – August 16th, 1944The 9th Infantry Regiment was organized as follows:

Colonel Chester J. Hirschfield, CommandingColonel Hirschfield earned two Distinguished Service Cross awards commanding the Manchus during the Normandy campaign to go with the first award he earned in WWI.

Headquarters & Headquarters CoService CoAnti-Tank Co (57mm AT guns)Cannon Co (105mm M3 towed howitzers)

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hisTOriCal & desigNer NOTes

WWII Infantry Regiment Organization

Regiments (RGT) commandd by Colonel (Col), Senior NCO is the Regimental Sergeant MajorConsisted of 3 Infantry Battalions, a Cannon Company of 105mm Artillery, Headquarters and Headquarters Company

Battalion(BN), commanded by a Lieutenant Colonel (LtCol), Senior NCO is the Battalion Sergeant MajorConsisted of 3 Rifle Companies, Headquarters and Headquarters Company (HHC). The Rifle and Heavy Weapons Companies were designated by a the letter A through M across the Regiment

Rifle Company (CO), commanded by a Captain (Capt), Senior NCO is the Company First Sergeant

Consisted of 3 Rifle Platoons, a light Machinegun Section,a Mortar Section and a Bazooka Section

Rifle Platoon (PLT), led by a Second Lieutenant (2nd Lt.), Senior NCO is the Platoon Sergeant who is a Sergeant First Class (Sfc).Consisted of 3 Rifle Squads

Rifle Squad (SQD), led by a Staff Sergeant (SSgt)Consisted of 11 Soldiers, though typically was 6 to 9.

Organization of the 9th Infantry Regiment, World War II

1st Battalion, Lt. Col. H. K. Wesson, commanding (KIA Oct 15th 1944)

• Rifle companies: A (Able), B (Baker), C (Charlie)• Heavy weapons company: D (Dog) (8xHMGs, 4x81mm mortars)

2nd Battalion, Lt. Col. Walter M. Higgins, commanding• Rifle companies: E (Easy), F (Fox), G (George)• Heavy weapons company: H (How)

3rd Battalion, Lt. Col. P. V. Tuttle, commanding• Rifle companies: I (Item), K (King), L (Love)• Heavy weapons company: M (Mike)

The 2nd Infantry Division was organized as follows: The 2nd Infantry Division consisted of the 9th, 23rd, and 38th Infantry Regiments. The Division had the 12th (155mm), 15th (105mm), 37th (105mm), and 38th (105mm) Field Artillery Bat-talions with the 15th (Lt. Col. Cassibry, commanding) in direct sup-port of the 9th. The division also had a combat engineer and recon company. The US V Corps had many field artillery battalions avail-able as well. Armored support came from the 741st Tank Battalion (Lt. Col. Robert W. Skaggs, commanding) and the 612th Tank Destroyer Battalion (Lt. Col. Joseph M. Deeley, commanding). Each battalion had three companies of 17 vehicles (M4 Shermans for the tank battalions and M10 Tank Destroyers for the 612th). Air defense was provided by the 462nd AAA Battalion (Lt. Col. Nor-man R. Stultz, commanding). The 462nd was equipped with three batteries of quad .50 cals.

The 2nd Infantry Division participated in five campaigns, spent 337 days in action, and covered 1,750 miles from Omaha Beach to Pilsen. It suffered 15,066 battle casualties, including 2,999 killed (of which 879 were Manchus), and 10,924 wounded. 2nd Infantry Division Normandy Campaign Timeline:

• June 7th: Began landing • July 11th – 12th: Hill 192 Offensive• July 13th – 25th: St. Germain d’Elle-Le Croix Rouge-Le

Soulaire Defensive• July 26th – August 7th: Vire Offensive• August 8th – August 16th: Tinchebray Offensive

That was a total of 70 days in the line, in contact with the enemy. The division was given four days rest and recovery before being committed to the Brest Offensive.

The Trevieres Strongpoint was the first action for the “Manchus” in Normandy. The position was held by elements of the 352nd Infantry Division’s Anti-Tank Battalion with three batteries of PAK40 75mm guns, and the 517th Battalion of the LXXXIV (84) Corps’ 30th Schnelle Brigade (Mobile Brigade). This was a light infantry battalion moving, it appears, by bicycle. The other two bat-talions went off to face the British. There may have been elements of II/915th Infantry, 352nd Infantry Division as well as some of the Divisional Pioneer (Combat Engineer) Battalion. Artillery sup-port was provided by II/1352 Artillery (10,5cm). These units were made up of East Front veterans and replacements and were good quality troops. German Army squads were built around the MG42 machinegun, the infamous “Spandau,” which gave the Germans a substantial firepower advantage at the small unit level. They were also liberally supplied with ammunition. In terms of contrast, your US company in Normandy had 2 machineguns versus a German company with 14 machineguns. The US troops had to make up for the shortfall with artillery and tank support.

The flooded Aure valley made tank support difficult and the “Man-chus” were committed to action before everything had arrived. The initial attack was not successful. The Aure had to be forded on foot and casualties and supplies hand carried back and forth over the river. The “Manchus” did secure a foothold in the town. A better supported attack on the second day carried the position and the 2nd Infantry Division then pushed through the Foret de Cerisy. There was concern that the forested area would be a natural defensive position, but the Germans were organizing a new defensive line just

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hisTOriCal & desigNer NOTes

to the south of the forest. US planners did not realize the defensive strength of the bocage in that area.

As Trevieres fell, the first elements of the 3rd Fallschirmjäger Divi-sion began to arrive. There was not enough motor transport avail-able to move the division so one battalion from each regiment (5th, 8th, and 9th) went ahead with the FLAK battalion (three batteries of 88mm), the anti-tank battalion (three batteries of 75mm AT guns) and the sole I/3rd artillery (105mm) battalion. Each regiment and battalion had a Schwere Kompanie (heavy weapons company) that also added more machineguns, mortars (both 81mm and 120mm), and infantry guns (both 75mm and 105mm).

The German Fallschirmjägers (paratroopers) were well organized for this type of fighting. The company was more powerful and more independent than their army counterparts. Platoons each had an of-ficer as a leader, while army companies had NCOs as platoon lead-ers. Each squad was build around two MG42s, but as the MG42s were in short supply many squads may have had just one. If at full complement of machineguns the company would have had 18. The 3rd Fallschirmjäger Division reported that it had only 70% of the MG42s, but had six basic loads of ammunition available at the start of the campaign. The Company had its own 81mm mortar section which helped fill a critical shortfall in fire support available. The machinegun nest, mortar, and panzerfaust combination proved to be a difficult challenge for the “Manchus.” The Fallschirmjägers had trained in “guerilla” tactics and excelled at small unit defense, but the critical shortage of motor transport and artillery hurt their ability to react to US moves.

As the “Manchus” pushed forward inch by inch, the German paratroopers received little else in support. The 15th Regiment of the 5th Fallschirmjäger Division was committed from the reserve to slow the US advance. The paratroopers hotly contested the ground, but US tank-infantry teams supported by hundreds of artillery pieces slowly pushed them back. In this phase of the battle the Time-on-Target artillery technique coupled with close cooperation with tanks (both learned in the difficult fighting of the previous weeks), turned the tide.

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hisTOriCal & desigNer NOTes

Organization of the 9th Infantry Regiment, Korean War

Korea, Naktong River August 8th - September 28th, 1950The Manchus arrived in Korea via Pusan on July 23, 1950 becom-ing the first unit to reach Korea directly from the United States. The regiment, less its third battalion, was attached to the hard hit 24th Infantry Division on August 8th and battled the 16th Regiment, 4th NKPA Division (Reinforced) for Hill 165, known as the “Clover-leaf,” for the next ten days. The fighting cost 161 Manchus killed in action. The entire division was committed to relieve the 24th Infan-try Division at the Naktong River Line on August 24, 1950. The 9th RCT (Regimental Combat Team – a reinforced regiment), Colonel John G. Hill commanding, was responsible for the southern sector or left flank of the Division. That was more than 14km of frontage, with platoons on 500m fronts and companies on 4km fronts (very thin), along the entire Naktong Bulge.

After the devastating attack by the North Korean 9th Division on the night of August 31st, the battered division was organized into two Task Forces. One, under the command of the Division Artillery Commander, Brigadier General Loyal M. Haynes, was responsible for the northern sector of the Division Zone. It consisted of the remaining elements of the 38th and 23rd Infantry (-3rd Bn), Co C of the 72d Tank Battalion, and supporting artillery. The second task force was commanded by Brigadier General Joseph S. Bradley, assistant division commander, and consisted of elements of the 9th Infantry (-3rd Bn), 72nd Tank Battalion ( - ), 2nd Engineer Combat Battalion, and supporting artillery. Task Force Bradley was respon-sible for the southern sector of the Division Zone.

After the situation was stabilized and 4,500 Korean replacements poured into the division, the 9th RCT with Colonel Charles C. Sloane in command continued the attack to retake the lost ground. The RCT consisted of the 9th Infantry (- 3rd Bn), Co B, 72nd Tank Bn (M26 Pershings), Battery D 82nd AAA Bn (quad .50s), and 15th FA Bn. The 9th Infantry Regiment was organized as follows:Colonel John G. Hill, Commanding, relieved by Colonel Charles C. Sloane

Headquarters & Headquarters CoService CoTank Co (17 M4A3E8 tanks)

1st Battalion• Rifle companies: A (Able), B (Baker), C (Charlie)• Heavy weapons company: D (Dog) (9x57mm M18 Recoil-

less Rifles, 4x75mm M20 Recoilless Rifles, 4x.30cal HMGs, 8x.50cal HMGs, 4x81mm Mortars)

2nd Battalion• Rifle companies: E (Easy), F (Fox), G (George)• Heavy weapons company: H (How)

3rd Battalion Detached during the Naktong Battles guarding the vital Pohang-dong airstrip

• Rifle companies: I (Item), K (King), L (Love)• Heavy weapons company: M (Mike)

The 4th and 9th North Korean Rifle Divisions and elements of the 14th and 16th Mechanized Divisions comprised the strike force

across the Naktong River. The North Koreans were equipped along Soviet lines; a division of three regiments, a regiment of three bat-talions, a battalion of three companies, a company of three platoons, and a platoon of three squads. Each squad was equipped with a DP light machinegun, a sub machinegun or two, Shpagins PPSh41 or PPsh43 (US troops called these “Burp Guns”), and Moissin-Nagant M1891 rifles or M1944 carbines. Machinegun platoons had the SPM and SG43 wheeled Soviet heavy machineguns. The Mecha-nized units used trucks and each had tank units with T-34/85s. There were several tank battles during the Naktong fighting. The North Koreans were not adept at armor tactics and the terrain lim-ited use. Manchus knocked out two T-34/85s during the Cloverleaf fighting with 3.5” bazookas. The Marines just south of the Clover-leaf had a couple of tank versus tank engagements. There were also SU-76M assault guns, used as mobile artillery. The infantry also used 82mm and 120mm Mortars. They had some artillery (76.2mm field guns), but lacked long range heavy guns. The North Korean troops were tough, skilled veterans from fighting the Japanese.

Their biggest factor was mass. The Soviet style North Korean units were very vulnerable to US Air Strikes which were taking a dra-matic toll. It did not seem that way to the frontline units, but the ra-pidity of the North Korean collapse after the failure at the Naktong

Korean War Infantry Organization Regiments (RGT) command by Colonel (Col), Senior NCO is the Regimental Sergeant MajorConsisted of 3 Infantry Battalions, a Medium Tank Company of M4A3E8 Shermans, Headquarters Company and Service Company. The Regiment was assigned other assets by Division and called a Regimental Combat Team (RCT)

Battalion(BN), commanded by a Lieutenant Colonel (LtCol), Senior NCO is the Battalion Sergeant MajorConsisted of 3 Rifle Companies, a Heavy Weapons Company, and Headquarters and Headquarters Company (HHC). The Rifle and Heavy Weapons Companies were designated by a the letter A through M across the regiment

Rifle Company (CO), commanded by a Captain (Capt), Senior NCO is the Platoon Sergeant Consisted of 3 Rifle Platoons and Mortar Section

Rifle Platoon (PLT), led by a Second Lieutenant (2nd Lt.), Senior NCO is the Platoon Sergeant who is a Sergeant First Class (Sfc).

Consisted of 3 Rifle Squads and a Weapons Squad of 2 Light Machineguns and 2 Bazookas

Rifle Squad (SQD), led by a Staff Sergeant (SSgt)

Consisted of 11 Soldiers, though typically was 6 to 9.

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hisTOriCal & desigNer NOTesManchu Korea Timeline (August and September, 1950):

Date & Day KIA Mission No. Notes07 Mon 01 Last quarter moon; 9th RCT attached to 24th Infantry Division 08 Tue 03 Start 1 9th RCT (-), 1st and 2nd Bn at @ 800 men each; initial attack on Cloverleaf (Hill 165)09 Wed 0910 Thu 20 NKPA counterattack11 Fri 55 NKPA counterattack12 Sat 2613 Sun 12 New moon14 Mon 04 Rain; attack on Cloverleaf vs. 16th Regt / 4th NKPA Division15 Tue 11 Cloudy, rain; failed attack on Cloverleaf, H Co KO 1 T34 w/ bazooka, 3 others retreat 16 Wed 15 NKPA counterattack, F Co KO 1 T34 w/ bazooka17 Thu 02 Marines attack Obong-Ni18 Fri 03 End 1 Attack finally clears Cloverleaf with light resistance19 Sat 06 Yongsan Assembly Area20 Sun 01 First quarter moon21 Mon 0122 Tue 0023 Wed 0024 Thu 01 2nd Infantry Division stands up25 Fri 0226 Sat 0027 Sun 00 Start 2 Full moon; patrolling the Naktong28 Mon 0129 Tue 0030 Wed 00 End 231 Thu 25 Start 3 Main attack by NKPA 9th DivisionAug. Total: 19801 Fri 143 End 3; Start 4 NKPA 9th Division attack exploitation02 Sat 14 End 403 Sun 24 Start & End 5 TF Bradley counterattack04 Mon 12 Last Quarter Moon; first CAS mission05 Tue 0706 Wed 2207 Thu 0408 Fri 0609 Sat 0210 Sun 0211 Mon 03 New moon12 Tue 0013 Wed 0014 Thu 1515 Fri 0416 Sat 04 Start 6 Attack on Hill 201; Inchon landing raises morale17 Sun 0918 Mon 06 1st quarter moon19 Tue 06 End 620 Wed 0321 Thu 04 Start 7 Attack across the Naktong22 Fri 0623 Sat 0224 Sun 0225 Mon 0026 Tue 02 Full moon; Attack on Samga27 Wed 01 End 728 Thu 0129 Fri 02Sept. Total: 298Campaign: 496 Approximately 1000-1500 WIA, for an overall casualty rate of around 50%

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hisTOriCal & desigNer NOTes

Vietnam, III Corps April 1966 – December 1970 The Fourth of the 9th Infantry Battalion (4/9) was organized as follows:

Headquarters & Headquarters Co (4x4.2” mortars)

• Rifle Companies: A (Alpha), B (Bravo), C (Charlie) • In early August 1967 a fourth rifle company, D (Delta), was

added.• In late September 1968 a fifth rifle company, E (Echo), was

added.Vietnam Campaign Timeline:

• 1st Brigade, 25th Inf. Div., Mar 1966 – Dec 1970• 4th Bn/9th Inf., Apr 1966 – Dec 1970 • 2nd Bn/14th Inf., Apr 1966 – Jan 1970 (the “Golden Dragons”

were with the 9th during the Boxer Rebellion, too) • 4th Bn(Mech)/23rd Inf., Apr 1966 – Dec 1970 • 3rd Bn/22nd Inf., Feb 1970 – Nov 1970 • 7th Bn/11th Art. (105mm How) DS 1st Bde, Apr 1966 – Dec

1970• 3rd Bn/13th Art (155mm How/8” How), Apr 1966 – Dec 1970

Supporting Units:• 25th Aviation Battalion• Co. A "Little Bears"• Co. B "Diamondhead"• 3rd Sqn/4th Cav, Mar 1966 – Dec 1970• 187th and 188th Assault Helicopter Companies

Armor• 1st Bn/69th Armor, Mar 1966; transferred to 4th Inf. Div. Aug

1967 • 2nd Bn/34th Armor, transferred from 4th Inf. Div. Aug 1967

– Dec 1970

Helicopter Assaults One of the primary methods of moving infantry into battle during the Vietnam War was via Helicopter. This had some advantages and disadvantages. On the plus side it gave US forces unprecedented mobility and flexibility. They were not road bound in a country with few decent roads. On the negative side, though the helicopters provided “tactical” surprise, they did not provide actual surprise – they certainly gave a position away. This was made worse by the dependence on helicopters for resupply. Another problem with helicopters was that they could not carry much heavy equipment. The heavy weapons companies of Korea with all the HMGs and recoilless rifles were gone; when the US troops got off the helicop-ters they were very light, so they were very dependent on artillery and air support. The VC and NVA still had heavy weapons platoons and companies, so US troops were often outgunned in the critical opening stages of a firefight.

Viet Cong – 2nd “Go Mon” BattalionTwo Districts, Go Vap and Hoc Mon, were condensed to Go Mon. This famous VC unit was probably several different units of the 316th Regiment called the Quyet Thang (Determined to Win) Regi-ment. Commanded by Major Tu Nhut, the Quyet Thang’s three bat-talions of about 120 troops each were based in permanent fortified tunnel complexes built into the banks of the Saigon River. Battal-ions and companies had names instead of numbers internally. The 2nd Battalion was known as the “Otters.” The Otters had three com-panies of about 30 each (including 5 to 6 women in each company). Most of the officers were North Vietnamese cadre that had started moving into the area in 1965 to aid in training and recruiting. Under the command of Nguyen Ngoc Nham, 1st Company was part of a two battalion (roughly 200 men) ambush of Charlie Company (92 men) on March 2 , 1968 that left 49 “Manchus” dead. The 2nd Go Mon VC Battalion was equipped with a variety of weapons, mostly light mortars and machineguns, many captured from the ARVN, others standard PAVN issue such as SKS carbines, AK47 assault rifles, RPD light machineguns, and the ever popular RPG2, also known by US troops as B40 rocket grenades. Captured M79 40mm grenade launchers were also popular. North Vietnamese Army (PAVN)North Vietnamese troops were well equipped with SKS carbines, AK47s , RPD light machineguns, and RPG2/B40 at the squad and platoon level. They also used 60mm, 82mm, and 120mm mortars extensively, with the 82mm being the most popular. PAVN regi-ments also had recoilless rifle companies with 57mm, 75mm, and 82mm recoilless rifles and anti-aircraft companies of 12.7mm heavy machineguns. All this equipment spelled trouble as the equiva-lent US unit was clearly outgunned. The US troops had plenty of artillery and air power, both helicopter gunships and fixed wing air strikes to make up for it. PAVN tactics called for cover and conceal-ment to minimize the effectiveness of US supporting arms while

River is a good indication of their effectiveness. Unfortunately for the North Koreans, the US Rifle Company had a significant increase in firepower from WWII; more machineguns, more bazookas, and recoilless rifles all helped the US units, though spread thin, to inflict severe punishment.

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hisTOriCal & desigNer NOTes

maximizing their local fire superiority. In offensive operations, however, PAVN attacks were rigidly planned and executed and in the experience of the “Manchus” were always failures with heavy losses.

The highest casualties experienced by the “Manchus” were:• February 26, 1967 (VC night attack): 26 KIA; 1st Sgt Maxi-

mo Yabes, Co. A awarded the Medal of Honor; 114 VC KIA• August 30, 1967 (Hot LZ): 10 KIA, 36 WIA; “The Horse-

shoe” • December 18, 1967 (PAVN night attack): 10 KIA, 35 WIA;

Bo Tuc-FSB Beauregard; 70 NVA KIA • March 2, 1968 (VC Ambush): Co. C 49 KIA, 24 WIA; Hoc

Mon Bridge• November 23, 1968 (VC Ambush): Co. C 15 KIA, 20 WIA;

Operation TOAN THANG II, Boi Loi Forest; 6 VC KIA • November 27, 1968 (VC Ambush): Co. A and Co. B 18 KIA,

36 WIA; Same operation; 7 VC KIA

• December 22, 1968 (PAVN Night Attack): Co. B, C, E 17 KIA, 34 WIA; Same operation, FSB Mole City; 103 NVA KIA

• April 25, 1969 (PAVN Night Attack): Co. C 1 WIA; Patrol Base Frontier City; 213 NVA KIA

Vietnam War Brigade Organization

Regiments (RGT) commanded by Colonel (Col), Senior NCO is the Regimental Sergeant MajorConsisted of 3 Infantry Battalions, a Field Artillery Battalion, Headquarters and Headquarters Company

Battalion(BN), commanded by a Lieutenant Colonel (LtCol), Senior NCO is the Battalion Sergeant MajorConsisted of 3 to 5 Rifle Companies, Headquarters and Head-quarters Compny (HHC). The Companies were designated by a the letter A through E. In the early war each battalion had 3 rifle companies, 4th and 5th companies were added later.

Rifle Company (CO), commanded by a Captain (Capt), Senior NCO is the Company First Sergeant

Consisted of 3 Rifle Platoons and Mortar Section

Rifle Platoon (PLT), led by a Second Lieutenant (2nd Lt.), Senior NCO is the Platoon Sergeant who is a Sergeant First Class (Sfc).Consisted of 3 Rifle Squads and a Weapons Squad of 2 Light Machineguns

Rifle Squad (SQD), led by a Staff Sergeant (SSgt)Consisted of 11 Soldiers, though typically was 6 to 9.

Organization of the 1st Brigade Infantry Division and 4/9 InfantryVietnam

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hisTOriCal & desigNer NOTes

Designer’s Notes

I want to start by thanking all those that helped this design become a reality. My wife, Stacy, the first developer, Dave Gee, the final de-veloper, Dick Vohlers, and the play test team. Without their efforts this game would not have been possible.

When I designed this game I was looking for a completely different take on this scale. I will not claim it was all original. I had a great deal of inspiration from games like Up Front and Down In Flames. My intent is to give the player some insight into being an infantry unit leader. Playing is meant to generate a narrative that sounds like actual combat after-action reports.

I chose a solitaire format for two reasons. A large number of wargames are played solitaire, but few are built specifically for it. Actual combat is rarely balanced, but two player games need to be for both players to have a challenging experience. In combat, lead-ers strive to ensure that combat is not balanced; on offense, force is massed on a narrow frontage to achieve superior numbers. The play of the cards is meant to be similar to solitaire as well.

The Volume of Fire (VOF) concept of diminishing returns is based on the concept of an empty battlefield and area fire. In modern combat, small units deploy in loose, skirmisher formations and use cover and concealment as much as possible. This leads to an empty battlefield with fleeting targets. The byproduct is most fire is direct-ed at an area, versus a specific target. Leadership is not required for troops to open fire, but it is necessary to control, shift, or cease fires.

The LOS rules have two basic functions. One is to have simple ap-plication and the fixed lines, the sides and corners, is meant to force the players into linear deployment, which is how combat units tend to move and fight. This allows more realistic deployment without formation rules forcing the player to deploy a certain way.

Tracking ammunition was a tough decision, but it is a critical aspect of modern warfare. The heavy weapons are powerful, but limited on ammo. The ammunition has to be carried and history indicates they are the first to run out. Leaders are acutely aware of their am-munition state.

Tactical Hints

Now for a few pointers on tactics without recreating a field manual. Take some time planning how you will tackle a mission before you start. Choose the avenues of approach, where you want to setup a base of fire or an observation post. Arrange your troops to take advantage of the terrain. Maintain a reserve, but be careful in using it. Do not reinforce failure; use your reserve to push another way if one platoon gets stuck.

Executing a flank attack against an enemy position has the follow-ing steps.

1. Make and maintain contact with the enemy position2. Establish a base of fire with machineguns3. Gain fire superiority by at least pinning down the enemy4. Shift your base of fire5. Move on the enemy position and reduce it with a grenade

attack6. Displace your base of fire to or near the captured position

to bolster the firepower and repel any enemy counterattack

This process can take as little as three turns, but will most likely take four to five to pull off completely.

Leaders affect the battle in three ways once the mission is un-derway: controlling the reserve, providing supporting fires, and personal presence. Supporting fires should be your most common course of action; you should not commit the reserve but once in any given mission. Personal involvement in the fighting can be tempt-ing, but it is a last resort. It tends to leave the rest of the company to its own devices while you focus on the one contact. This can really bog down the company.

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