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Interaksi Manusia dan Komputer Ruang Lingkup Mengapa dan Apa PENDAHULUAN Mengapa dan Apa Siapa Saja yang Terlibat Konsep dan Dasar Sejarah dan Paradigma IMK Upload : by sol’s

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  • Interaksi Manusia dan Komputer

    Ruang LingkupMengapa dan Apa

    Siapa Saja yang TerlibatKonsep dan Dasar

    Sejarah dan Paradigma IMKUpload : by sols

    PENDAHULUANRuang Lingkup

    Mengapa dan ApaSiapa Saja yang Terlibat

    Konsep dan DasarSejarah dan Paradigma IMK

    Upload : by sols

  • Interaksi Manusia dan Komputer

    Course Overview

    Human abilities Evaluation (without users) Design Dialog & interaction Evaluation (with users) Special topics CSCW, InfoVis, Ubicomp, Agents

    Pendahuluan 2/26

    Human abilities Evaluation (without users) Design Dialog & interaction Evaluation (with users) Special topics CSCW, InfoVis, Ubicomp, Agents

  • Interaksi Manusia dan Komputer

    HCI = Interaksi Manusia & Komputer

    What is it? Can you define/describe it? Human Computer Interaction (HCI = IMK)

    merupakan studi tentang interaksi antaramanusia, komputer dan tugas/ task. Bagaimana manusia dan komputer secara

    interaktif melaksanakan dan menyelesaikantugas/ task dan bagaimana sistem yanginteraktif itu dibuat.

    Pendahuluan 3/26

    What is it? Can you define/describe it? Human Computer Interaction (HCI = IMK)

    merupakan studi tentang interaksi antaramanusia, komputer dan tugas/ task. Bagaimana manusia dan komputer secara

    interaktif melaksanakan dan menyelesaikantugas/ task dan bagaimana sistem yanginteraktif itu dibuat.

  • Interaksi Manusia dan Komputer

    Why We Are Here

    Look at human factors that affect software design and development Central Topic: User interface design Not just a software interface on a desktop monitor!

    IMK berasal dari berbagai disiplin bidang ilmu, teknik dan kesenian.

    Lingustik philosofi antropologi seni

    Ilmu komputer matematikaPsikologi IMK seni grafik

    sosiologiAI

    Pendahuluan 4/26

    Look at human factors that affect software design and development Central Topic: User interface design Not just a software interface on a desktop monitor!

    IMK berasal dari berbagai disiplin bidang ilmu, teknik dan kesenian.

    Lingustik philosofi antropologi seni

    Ilmu komputer matematikaPsikologi IMK seni grafik

    sosiologiAI

  • Interaksi Manusia dan Komputer

    Yang Terlibat Dalam IMK

    Psikologi dan ilmu kognitif : persepsi user,kognitif, kemampuan memecahkan masalah

    Ergonomi : kemampuan fisik user Sosiologi : kemampuan memahami konsep

    interaksi Ilmu komputer dan teknik : membuat teknologi Bisnis : pemasaran Desain grafis : presentasi interface Dan lain-lain.

    Pendahuluan 5/26

    Psikologi dan ilmu kognitif : persepsi user,kognitif, kemampuan memecahkan masalah

    Ergonomi : kemampuan fisik user Sosiologi : kemampuan memahami konsep

    interaksi Ilmu komputer dan teknik : membuat teknologi Bisnis : pemasaran Desain grafis : presentasi interface Dan lain-lain.

  • Interaksi Manusia dan Komputer

    HCI What happens when a human and a computer

    get together to perform a task task - write document, calculate budget, solve

    equation, learn about Bosnia, drive home,...

    Why Is This Important ? 1. Computers (in one way or another) now

    affect every person in society Increasing % utilize computers in work

    2. Product success may depend on ease of use,not necessarily power

    Pendahuluan 6/26

    What happens when a human and a computerget together to perform a task task - write document, calculate budget, solve

    equation, learn about Bosnia, drive home,...

    Why Is This Important ? 1. Computers (in one way or another) now

    affect every person in society Increasing % utilize computers in work

    2. Product success may depend on ease of use,not necessarily power

  • Interaksi Manusia dan Komputer

    Apa Interaksi Manusia dan Komputer (HumanComputer Interaction) ?

    IMK meliputi ergonomi dan faktor manusia.Ergonomi UK =Faktor manusia USA

    Secara tradisional, ergonomi memfokuskan pada karakteristik fisikmesin dan sistem dan melihat unjuk kerja (performance) dari user.

    Faktor manusia merupakan studi tentang manusia dan tingkahlakunya dalam menggunakan mesin, alat-alat teknologi dalammenyelesaikan tugas.

    Interaksi + informasi dan = interaksi manusiamanusia mesin teknologi dan komputer

    Pendahuluan 7/26

    IMK meliputi ergonomi dan faktor manusia.Ergonomi UK =Faktor manusia USA

    Secara tradisional, ergonomi memfokuskan pada karakteristik fisikmesin dan sistem dan melihat unjuk kerja (performance) dari user.

    Faktor manusia merupakan studi tentang manusia dan tingkahlakunya dalam menggunakan mesin, alat-alat teknologi dalammenyelesaikan tugas.

    Interaksi + informasi dan = interaksi manusiamanusia mesin teknologi dan komputer

  • Interaksi Manusia dan Komputer

    Course Aims and Goals 1. Consciousness raising-meningkatkan

    Kesadaran Make you aware of these issues-Membuat Anda menyadari

    masalah ini

    2. Design critic Question bad design

    Pendahuluan 8/26

    1. Consciousness raising-meningkatkanKesadaran Make you aware of these issues-Membuat Anda menyadari

    masalah ini

    2. Design critic Question bad design

    Allow users to carry out tasks Memungkinkan pengguna untuk melakukan tugas2 Safely-Aman Effectively-Efeektif Efficiently-Efisien Enjoyably

  • Interaksi Manusia dan Komputer

    Usability Important issue Combination of Ease of learning High speed of user task performance Low user error rate Subjective user satisfaction User retention over time

    Pendahuluan 9/26

    Important issue Combination of Ease of learning High speed of user task performance Low user error rate Subjective user satisfaction User retention over time

    Assume all users are alikeAssume all users are like the designer

    Two Crucial Errors

  • Interaksi Manusia dan Komputer

    1. Change attitude of software professional2. Draw upon fast accumulating body of knowledge regarding H-C

    interface design3. Integrate UI design methods & techniques into standard software

    development methodologies now in place

    How do we improve interfaces?

    Improving Interfaces

    Pendahuluan 10/26

    Improving Interfaces Know the User! Physical abilities Cognitive abilities Personality differences Skill differences

    Cultural diversity Motivation Special needs

  • Interaksi Manusia dan Komputer

    Paradigms

    Predominant theoretical frameworks or scientificworld views e.g., Aristotelian, Newtonian, Einsteinian (relativistic)

    paradigms in physics

    Understanding HCI history is largely aboutunderstanding a series of paradigm shifts Not all coming on next slides are really paradigm

    shifts, but you get the idea

    Pendahuluan 11/26

    Predominant theoretical frameworks or scientificworld views e.g., Aristotelian, Newtonian, Einsteinian (relativistic)

    paradigms in physics

    Understanding HCI history is largely aboutunderstanding a series of paradigm shifts Not all coming on next slides are really paradigm

    shifts, but you get the idea

  • Interaksi Manusia dan Komputer

    Paradigm Shifts

    Cards,tape -> VDU Mainframe -> PC Glass tty -> WIMP

    interface Commands -> Direct

    manipulation Direct manipulation

    -> Agents

    Visual -> Multimedia Linear -> Web-like Desktop ->

    Ubiquitous, Mobile Single user -> CSCW Purposeful use ->

    Situated use

    Pendahuluan 12/26

    Cards,tape -> VDU Mainframe -> PC Glass tty -> WIMP

    interface Commands -> Direct

    manipulation Direct manipulation

    -> Agents

    Visual -> Multimedia Linear -> Web-like Desktop ->

    Ubiquitous, Mobile Single user -> CSCW Purposeful use ->

    Situated use

  • Interaksi Manusia dan Komputer

    History of HCI

    Digital computer grounded in ideas from1700s & 1800s

    Technology became available in the1940s and 1950s

    Pendahuluan 13/26

    Digital computer grounded in ideas from1700s & 1800s

    Technology became available in the1940s and 1950s

  • Interaksi Manusia dan Komputer

    Vannevar Bush As We May Think - 1945 Atlantic Monthly

    publication has been extended far beyond ourpresent ability to make real use of the record.

    Bush

    Pendahuluan 14/26

    Postulated Memex device Can store all records/articles/communications Large memory Items retrieved by indexing, keywords, cross references Can make a trail of links through material etc.

    Envisioned as microfilm, not computer

    Bush

  • Interaksi Manusia dan Komputer

    J.R. Licklider

    1960 - Postulated man-computersymbiosis

    Couple human brainsand computing machinestightly to revolutionizeinformation handling

    Pendahuluan 15/26

    1960 - Postulated man-computersymbiosis

    Couple human brainsand computing machinestightly to revolutionizeinformation handling

  • Interaksi Manusia dan Komputer

    Vision/GoalsImmed Intermed Long-termTime sharingElectronic I/OInteractive, real-

    time systemLarge scale

    informationstorage andretrieval

    Combined speechrecognition,characterrecognition, light-pen editing

    Natural languageunderstanding

    Speech recognitionof arbitrary users

    Heuristic programming

    Mid 60s

    Pendahuluan 16/26

    Time sharingElectronic I/OInteractive, real-

    time systemLarge scale

    informationstorage andretrieval

    Computers too expensive for individuals ->timesharing increased accessibility interactive systems, not jobs text processing, editing email, shared file system

    Mid 60s

    NeedforHCI

  • Interaksi Manusia dan Komputer

    Ivan Sutherland

    SketchPad - 63 PhD thesis at MIT Hierarchy - pictures & subpictures Master picture with instances (ie, OOP) Constraints Icons Copying Light pen as input device Recursive operations

    Pendahuluan 17/26

    SketchPad - 63 PhD thesis at MIT Hierarchy - pictures & subpictures Master picture with instances (ie, OOP) Constraints Icons Copying Light pen as input device Recursive operations

  • Interaksi Manusia dan Komputer

    Douglas Engelbart

    Landmark system/demo: hierarchical hypertext, multimedia, mouse, high-res display, windows,

    shared files, electronic messaging, CSCW, teleconferencing, ...

    Inventorof mouse

    Alan Kay

    Pendahuluan 18/26

    Dynabook - Notebook sized computer loaded withmultimedia and can store everything

    Alan Kay

    Desktopinterface

    Personalcomputing

  • Interaksi Manusia dan Komputer

    Video Display Units

    More suitable medium than paper Sutherlands Sketchpad as landmark

    system Computers used for visualizing and

    manipulating data

    Pendahuluan 19/26

    More suitable medium than paper Sutherlands Sketchpad as landmark

    system Computers used for visualizing and

    manipulating data

  • Interaksi Manusia dan Komputer

    Personal Computing System is more powerful if its easier to use Small, powerful machines dedicated to individual Importance of networks and time-sharing Kays Dynabook, IBM PC

    Personal Computers

    Pendahuluan 20/26

    Personal Computers 70s IBM PC Text and command-based Sold lots

    PCs with GUIs, Xerox Star - 81, Star, AppleLisa 82, Apple Macintosh 84

  • Interaksi Manusia dan Komputer

    WIMP Windows, Icons, Menus, Pointers Can do several things simulataneously Familiar GUI interface Xerox Alto, Star; early Apples

    Metaphor

    Pendahuluan 21/26

    Windows, Icons, Menus, Pointers Can do several things simulataneously Familiar GUI interface Xerox Alto, Star; early Apples

    All use is problem-solving or learning to some extent Relating computing to real-world activity is effective

    learning mechanism File management on office desktop Financial analysis as spreadsheets

    Metaphor

  • Interaksi Manusia dan Komputer

    Direct Manipulation

    Coins and explores notion of direct manipulation of interface Long-time Director of

    HCI Lab at Maryland 82 Shneiderman describes appeal of graphically-based interaction object visibility incremental action and rapid feedback reversibility encourages exploration replace language with action syntactic correctness of all actions

    WYSIWYG, Apple Mac

    Pendahuluan 22/26

    Coins and explores notion of direct manipulation of interface Long-time Director of

    HCI Lab at Maryland 82 Shneiderman describes appeal of graphically-based interaction object visibility incremental action and rapid feedback reversibility encourages exploration replace language with action syntactic correctness of all actions

    WYSIWYG, Apple Mac

  • Interaksi Manusia dan Komputer

    Multimodality Mode is a human communication channel Not just the senses, e.g., speech and non-speech audio are two modes

    Emphasis on simultaneous use of multiple channels for I/O

    Hypertext Ted Nelson Computers can help people, not just business Coined term hypertext Think of information not as linear flow but as

    interconnected nodes Bushs MEMEX, Nelsons hypertext Non-linear browsing structure WWW 93

    Pendahuluan 23/26

    Computers can help people, not just business Coined term hypertext Think of information not as linear flow but as

    interconnected nodes Bushs MEMEX, Nelsons hypertext Non-linear browsing structure WWW 93

  • Interaksi Manusia dan Komputer

    Nicholas Negroponte MIT machine architecture & AI group 69-80s Ideas: wall-sized displays, video

    disks, AI in interfaces(agents), speech recognition,multimedia with hypertext

    Pendahuluan 24/26

    Introduced notion of calm technology Its everywhere, but recedes quietly into background

    CTO of Xerox PARC

    Mark Weiser

  • Interaksi Manusia dan Komputer

    Language (Agents) Actions do not always speak louder than words Interface as mediator or agent Language paradigm

    C S C W

    Pendahuluan 25/26

    Computer-Supported Cooperative Work No longer single user/single system Micro-social aspects are crucial E-mail as prominent success but other groupware still

    not widely used

    C S C W

  • Interaksi Manusia dan Komputer

    Ubiquity

    Person is no longer user of virtual devicebut occupant of virtual, computationally-rich environment

    Can no longer neglect macro-socialaspects

    Late 90s - PDAs, VEs, ...

    Pendahuluan 26/26

    Person is no longer user of virtual devicebut occupant of virtual, computationally-rich environment

    Can no longer neglect macro-socialaspects

    Late 90s - PDAs, VEs, ...