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The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome

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Page 1: The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome
Page 2: The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome

Formal Game Elements

The Player Objectives Procedures Rules Resources Conflict Boundaries Outcome

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There is no game without the PLAYER!› What are the roles?› What are their relationships?› Multi-player or solo?

Roles› Every player is equal› One special role vs. all others› Every player is different

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Single vs. game Multiple players vs. game Player vs. player Unilateral competition (multi vs. one) Multilateral comp. (multi vs. each

other) Cooperative play Team cooperation

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The main point

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The main point Tone of the game

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The main point Tone of the game Genre specific objectives

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The main point Tone of the game Genre specific objectives Multiple objectives

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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives

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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player

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The main point Tone of the game Genre specific objectives Multiple objectives Obvious objectives Determined by the player Your favorite game’s objectives

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Method of play

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Method of play Not the rules

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Method of play Not the rules Who, what, where, when, and how

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Method of play Not the rules Who, what, where, when, and how Starting Action

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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action

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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions

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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions

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Method of play Not the rules Who, what, where, when, and how Starting Action Progression of Action Special Actions Resolving Actions Defining the game “environment”

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Define objects and concepts

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Define objects and concepts Restrict action

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Define objects and concepts Restrict action Determine outcome

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Define objects and concepts Restrict action Determine outcome Need to be easy to remember

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Define objects and concepts Restrict action Determine outcome Need to be easy to remember Need to be relevant

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Lives

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Lives Units

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Lives Units Health

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Lives Units Health Currency

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Lives Units Health Currency Actions

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Lives Units Health Currency Actions Objects/inventory

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Lives Units Health Currency Actions Objects/inventory Terrain/environment

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Lives Units Health Currency Actions Objects/inventory Terrain/environment Time!

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Obstacles

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Obstacles Opponents

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Obstacles Opponents Dilemmas

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Similar to rules and conflicts

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Similar to rules and conflicts Guide the action

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Similar to rules and conflicts Guide the action Make the game play challenging

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Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT

the game

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Similar to rules and conflicts Guide the action Make the game play challenging Separates the game from what is NOT

the game Also define the game environment

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Every system has an outcome

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Every system has an outcome A game system produces

Win or Lose

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Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria?

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Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner?

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Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking?

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Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying?

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Every system has an outcome A game system produces

Win or Lose What is the win/lose criteria? Is there always a winner? What about ranking? Which is more satisfying? What games have no outcome?