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Overview of Instructional Design and Technology Created by: Alisa San Pedro IDT 6100

Overview of the field of instructional design and

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Overview of

Instructional Design and

TechnologyCreated by: Alisa San Pedro

IDT 6100

Overview of Instructional Design and

Technology (IDT)

What is Instructional Design and Technology?

History of Instructional Design

What theories and models are used in IDT?

Instructional Design Evaluation Models

New Advances and current obstacles face the IDT field.

What is Instructional Design &

Technology?

The definition according to Reiser and Dempsey (2012)

Instructional Design and Technology is described as:

“The systematic design of instruction and the use of media for

instructional purposes, the two sets of practices that have formed, and

still do form, the foundation of our field. The definition also focuses on

the efforts by many professionals in our field to use a variety of

instructional and non-instructional means to improve human performance

in the workplace.”

History of Instructional Design and

Technology

Interactive Timeline Through Dipity.com

History of Instructional Design and Technology

Instructional Design Models

ADDIE MODEL

A – Analyze

D – Design

D – Develop

I – Implement

E – Evaluate

Pebble in the Pond

Instructional Design

Task-Centered Instructional

Strategy

1. Analysis

2. Design

3. Develop4.

Implement

5. Evaluate

1. Analysis- Needs

assessment, analyze

performance problems,

write objectives, create

goals

2. Design- Writing

Objectives,

evaluate &

organize content

3. Develop-

Preparing

student/instruct

or materials

5. Evaluate- Gather

feedback from end

users via summative

or formative

assessments.

4. Implement-

Deliver Instruction

Basic Steps of ADDIE

Instructional Model

Theories of Learning and Instruction

How do theories effect learning?

Learning Theories provide information on how people learn and how to

improve learning experiences and facilitate higher-level learning.

Examples of Theories:

Gagne’s Theory

Constructivism

Schema Theory and Cognitive Load

Behavioral Learning Theory

Bloom’s Taxonomy

Gagne’s Learning Theory

1. Gaining attention

2. Informing the learner of

objectives

3. Stimulating recall of prior

knowledge

4. Presenting information

5. Providing guidance

6. Eliciting Performance

7. Providing feedback

8. Accessing performance

9. Enhancing retention and

transfer

Evaluation in Instructional Design

Scriven describes evaluation as “the process of

determining the merit, worth, and value of things,

and evaluations are the products of that process.

(p. 139)

Evaluation Models:

Stufflebeam’s CIPP Evaluation model

Rossi’s Five-Domain Evaluation model

Kirkpatrick’s Training Evaluation model

Patton’s Utilization-Focused Evaluation

Modern Advances in the Instructional

Design and Technology

Diagrams

Audio

Videos

Animations

Photographs (3D/4D)

Distance Learning

Virtual World and Games

Communicate

Collaborate

ShareCreate

Connect

Web 2.0

Technologies

Web 2.0

Technologies

Current Issues

Privacy

Technology Integration Gaps

“Data show that only 21 states (42%) require technology coursework to

receive teacher licensure and only 10 (20%) require technology testing for

recertification” (Reiser & Dempsey, 2012, p. 213)

Assessment of student learning outcomes.

Issues keeping students on track on an assignment.

Time constraints, Cost

Lack of prescriptive guidance

Gaming technology integration lacks research in how it promotes learning.

Overview of Instructional Technology

and Design

What is Instructional Design and Technology?

History of Instructional Design

What theories and models are used in IDT?

Instructional Design Evaluation Models

New Advances and current obstacles face the IDT field.

References

Reiser, R., & Dempsey, J. (2012). Trends and issues in instructional design and

technology (3rd ed.). Boston: Pearson.