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user experience gabriela.neri @dextra-sw.com programa de estágio 2016

Intro to User Experience

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user experience

gabriela.neri @dextra-sw.com

programa de estágio 2016

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how a person feels when interacting with a digital product

the influence of usability, usefulness

and emotional impact

usability emotion usefulness interviews visual design

persona prototypinguser-centered design

a/b testing design thinking user research brainstorminformation architecture

requirement writing

why?as technology becomes more and more pervasive, features are no longer what differentiate one product from another

products that provide users with a better experience will win

usability is not uxeffectiveness, efficiency, productivity, ease-of-use,

learnability, retainability, and the pragmatic aspects of user satisfaction

!

ux lifecycleanalyze – design – implement – evaluate

analysis understanding user work and needs

contextual inquiry

contextual analysis

extracting requirements

design-informing models

• user research

• user observation

• think-aloud technique

• flow model

• card-sorting

the 5wswho? what? where? when? why?

and how?

personas

personasnot an actual user, but a “hypothetical archetype”

represents a specific person in a specific work role and sub-role, with specific user class characteristics

personas are relevant and believable

design must make the primary persona very happy, while not making any of the selected

personas unhappy

design conceptual design and determining

interaction behavior and look and feel

design ideation sketching design production

Design ideation and sketching is where the team does creative design thinking, brainstorming, and sketching of new design ideas. Design ideation leads to representation of mental models, conceptual design, and design storyboards.

Design production entails prototyping and iteration of the conceptual design, intermediate designs and detailed designs.

design thinking

design thinkingis a mind-set in which the product concept and design for emotional impact and the user experience are dominant.

It is an approach to creating a product to evoke a UX that includes emotional impact, aesthetics and social and value-oriented interaction.

As a design paradigm, design thinking is an immersive, integrative and market-oriented eclectic blend of art, craft, science and invention.

prototype realizing design alternatives

(often done in parallel with design)

low fidelity medium fidelity high fidelity

wireframes

low fidelity medium fidelity high fidelity

paper

low fidelity medium fidelity high fidelity

photo gallery

low fidelity medium fidelity high fidelity

clickable

low fidelity medium fidelity high fidelity

https://projects.invisionapp.com/share/CY5F1ING3

functional

low fidelity medium fidelity high fidelity

evaluate verifying and refining the interaction

design

the best way to find out if something works is to test it!

ux inspection

ux inspectionlooking at and trying out the design yourself as a UX expert instead of having participants exercise it while you observe.

The evaluator is both participant surrogate and observer. Inspectors ask themselves questions about what would cause users problems.

Because the process depends on the evaluator’s judgment, it requires an expert, a UX practitioner or consultant

When we use the term “UX inspection,” we are aware that you cannot inspect UX but must inspect

a design for user experience issues

heuristic evaluation

heuristic evaluationis a usability engineering method for finding the usability problems in a user interface design

teach the designers about criteria to keep in mind while doing their own designs so they will not violate these guidelines

Heuristic evaluation is performed by having each individual evaluator inspect the interface alone

in the end, highlight a realistic list of the “Top 3” (or 4 or 5) suggestions for modifications and prioritize suggestions, to give the biggest improvement in usability for the least cost

https://www.nngroup.com/articles/ten-usability-heuristics/

empirical evaluation

empirical evaluation

The purpose of your plan for rigorous UX evaluation, whether lab based or in the field, is to describe evaluation goals, methods, activities, conditions, constraints, and expectations.

plan the evaluation

execute

data analysis

reporting

there will always be some UX problems that show up in real live

user-based interaction that you will not see in a heuristic, or any other,

inspection or design review

“UX” is an almost ubiquitous term that we use to refer to most things that

have to do with designing for a high quality user experience

http://https://medium.com/keep-learning-keep-growing/user-experience-design-

best-sources-to-learn-ux-c67bf80484ce#.dgjsixln0

http://uxchecklist.github.io