73
Gallery One, The First Year Sustainability, Evaluation Process, and a New Smart Phone App Museums and the Web 2014 – April 3, 2014 Jane Alexander, Chief Information Officer Cleveland Museum of Art Keeli Shaw, Interactive Project Director Local Projects

MW2014 - Gallery One, The First Year: Sustainability, Evaluation Process,

Embed Size (px)

DESCRIPTION

The Cleveland Museum of Art created Gallery One to build audiences by providing a fun and engaging environment for visitors with all levels of knowledge about art. Gallery One opened to the public, January 21, 2103 This session will address the three questions most frequently asked by colleagues: 1) Is the concept behind Gallery One working? We will take a look at the inaugural year of Gallery One. We will discuss gaming & playful experiences through the Gallery One Lenses. We will take a closer look at the ArtLens iPad app and share the museum's findings, including the audience research team's immersive study involving observations and intercept interviews with visitors. In addition, we will review analytics of the interactives, including the iPad app's onsite vs. offsite visitor experience, and discuss how the Collection Wall and ArtLens app are being utilized by visitors as tools for discovery and for creating new pathways through the museum's collections. 2) How can the museum sustain Gallery One? We will address the museum's digital media strategy, including 1) how the backend systems and staff workflows have been adjusted to maintain the "big data," and 2) support for operating costs, from content development to hardware. We will also speak to new content development strategies for the iPad app that ensure as many objects as possible have rich media interpretation. 3) What are the next steps? What is Gallery One 2.0? - We will discuss plans for refreshed art installations and interactive technology in Gallery One. We will demonstrate the museum's new ArtLens for iPhone and Android. We will also share our process in adapting the iPad app functionality and content to the smaller device. And we will show how the Collections Wall is being leveraged to promote major exhibitions, and as a tool for gauging visitor interest in themes under development for permanent collection installations, exhibitions, and educational program development

Citation preview

Page 1: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Gallery One, The First Year Sustainability, Evaluation Process,

and a New Smart Phone App

Museums and the Web 2014 – April 3, 2014

Jane Alexander, Chief Information Officer

Cleveland Museum of Art

Keeli Shaw, Interactive Project Director

Local Projects

Page 2: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Is Gallery One Working

Page 3: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

ROI: Attendance Increased by 39%

Page 4: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Gallery One located in GREEN

Page 5: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Goals of Gallery One

Build audiences—including families, youth, school groups, and occasional visitors by providing a fun and engaging environment for visitors with all levels of knowledge about art

Highlight featured artworks to the Greater Cleveland community and the world

Propel visitors into the primary galleries with greater enthusiasm, understanding, and excitement about the collection

Develop and galvanize visitor interest, bringing visitors back to the museum again and again

Page 6: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Development efforts centered on providing a transformative experience.Allowing visitors to:

Feel empowered to browse, explore, and create personal meaning around the museum’s collection

Employ engaging interactives, that use investigative methods and tools for critical observation to develop an engagement with the collection and interpretive concepts about the collection

Create a personalized profile driven by their interests

Page 7: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Have Fun with Art

Page 8: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Use interactive games and interpretation as the spark for understanding, social

experiences with art, and…

Page 9: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Find transformative moments of discovery that make them relevant for today

Page 10: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Museum Community Success and Beyond:Cuyahoga County Public Library

Page 11: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Collection Wall projected on Museum’s south façade during Solstice party

Page 12: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Gallery One and ArtLens were the first beneficiaries of the museum’s digital

strategy

CMA wanted the technology implementation to be innovative, intelligent and in-line with tech industry best practices

Page 13: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,
Page 14: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Museum-wide Digital Strategy

Page 15: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Common Core Infrastructure

CiscoMesh Environment

High end cabling system

POWER

UPS and Generator Backup

CENTRALIZED STORAGE

DAM, CCMS, Backup, F Drive, Virtualized Servers

SECURITY

IP Cameras, Access Control, Monitoring

VIRTUALIZATION

Servers, Storage, Networks, Applications *

BUILDING SYSTEMS

Lighting Control, HVAC monitoring, Parking AutomationCOMMUNICATIONS

VoIP Phones, DAS*, Digital Radios, Paging System, VoIP Telco Service, Email

Integration

CO-TENANT SUPPORT

Network and Voice Access for Bon Appetit

WIFI

ArtLens, Guest Access, Centrally Managed

SECURE ACCESS

Firewall, VPN, Content Filtering, Multi Layer Protection, Remote Access

AUDIO VISUAL

Digital Signage, Board Room, Classrooms, Auditoriums

INTERNET ACCESS

OneCommunity, Access to Third Frontier and National Lamda Rail Networks, Ultra High Speed

CLOUD HOSTING VENDORS

BlueBridge (Archive), Amazon (ArtLens), Office 365 (Email)*WEBSITE

Internally Hosted, Secure Donation Portals

GALLERY ONE

Integration, Application Load Balancing

Common Core Infrastructure Technology

SystemsMarch 2014

* Denotes an item that is planned

END USERS

Mostly Laptops, Windows 7, Network Printing

ACTIVE DIRECTORY

Application Level Single Sign-on *

APPLICATIONS

Support Structure, Access Control

HELP DESK

User Support and Training

The CMA common core infrastructure platform built out as part of the recent renovation project has allowed us to implement technology that was not possible prior to the renovation. This platform gives us the ability to support multiple systems without the need to build out a separate infrastructure for each. This helps save resources both financially and in staff time to manage and operate. In addition, it allows for a quicker implementation of new and upgraded systems along with standardizing system support since we are leveraging this common platform

CMA’s Common Core Infrastructure Platform

Page 16: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

NO ONE-OFFS!

Page 17: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Incomplete Mapping Tables

Page 18: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Data Scrubbing When your objects are projected on a large wall you have daily opportunities to “SEE” your data

Page 19: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Piction Upgrade: Flattening Data

Page 20: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

CENTRAL TABLE – THE HOLY GRAILto capturing a visitor’s complete experience

Page 21: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Updating and Increasing the Wifi and Wayfinding throughout CMA’s galleries

Page 22: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Initial assessment of using Cisco WiFi for location tracking

Page 23: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Location Nodes: Put into the Light Fixtures

Page 24: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Node Dispersal: Navizon Locations within the Galleries

Page 25: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Cisco Access Point and Antenna

Page 26: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Example of Wireless Site Survey

Page 27: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Even though Apple indicates they support Fast Roaming for iOS based devices, we have found through testing and

consultants that it does not currently work.

Page 28: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

North and West galleries do not have walls that go from floor to ceiling and have open areas.

Page 29: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

BUT…What about iBeacon???

Page 30: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

iBeacon is a proximity-based system that only allows for a very rough estimation of the nearness of a device (specifically far/near/immediate). So it can’t be used to determine absolute position, unlike a wifi trilateration system like Navizon.

Proximity-based wouldn’t necessarily be bad, it’s just a completely different paradigm for the application than what we’re doing now.

**However** -- it could be used in place of RFID to push notifications from the collection wall docks. If the device detects an “immediate” beacon, you’re docked. And you wouldn’t need to mess around with any peripheral stuff like RFID cards.

Also, iBeacon would work for android too!.

Page 31: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Preventative Maintenance and Troubleshooting

Page 32: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Technology design is focused on sustainability and reliability

Page 33: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

1) Software developed to run on the servers to test the function of the displays and touch interactives and audio.

2) First step of diagnostics is to shut-down the exhibit software and test the complete path with the diagnostic software.

3) It is critical to the support of a complex interactive to have a method of troubleshooting that reliably identifies the difference between a hardware malfunction and a software application issue

Page 34: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

All interactives can all be remotely rebooted via LogMeIn

Page 35: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

A Gallery One Technician is scheduled at all times.

Page 36: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Help visitors of all levels use the technology

Page 37: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Content DevelopmentNot just the old strategies rehashed

Page 38: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Interactive installation spaces are not suited for all artworks

Page 39: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

“Cornwall Circle” was replaced with Wilson’s “To Die Upon a Kiss”

Page 40: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Unforeseen Issues arise months after opening

Page 41: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

In- House Evaluation ProcessOverall Research Objectives:

• Examine how visitors use Gallery One

• Evaluate impact of Gallery One and ArtLens technologies on museum experience

• Data leading the way into new objectives– Visitor perceptions and overall experience– Renovation and expansion

- (E.Bolander)

Page 42: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Methodologies Used for Phase 1

• Observations– Standardized tracking of visitors in Gallery One– 100 collected before and after install of Fred

Wilson

• Google Analytics tracking– Some insights on average time and overall usage

– (E.Bolander)

Page 43: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Methodologies Used for Phase 1

• Usability Tests– 30 structured

interviews per Lens– Observations without

explanation or assistance

– Follow-up interview– (E.Bolander)

Page 44: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Overall Lens Findings To Date• Generally positive response to all Lenses

during testing– Visitors define them as being for children,

young people, and/or family groups– Seen as being “introductory,” providing basic

knowledge and interesting stories– Enjoy the fact that it is “interactive”

– (E.Bolander)

Page 45: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Overall Findings• Observed Average

Time Per Lens– Sculpture: 3:03– Stories: 1:39– Lions: 2:25– Painting: 1:45– 1930’s: 1:30– Globalism: 1:37

Page 46: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Observed versus Analytics• Some discrepancies have been noticed,

likely due to time between visitor leaving Lens and Analytics noting the transition

• Averages are likely skewed due to some nearly immediate exits versus those who stay for longer lengths

- (E.Bolander)

Page 47: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Sculpture LensStrike a Pose game promotes the highest amount

of social interaction

– “Was really cool. Had to critically look at how figures were positioned. Nice to have feedback from object and adjust accordingly. You literally play with the art.”

– “This is the first interactive we did and the only interactive we did. I like this for the kids. It's more user friendly and engages on their level. Brings the art to life for kids and makes them look for similarities.”

– (E.Bolander)

Page 48: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Stories Lens70% accessed an art object

– “All the topics are clear and easy to understand. Easy to read and not a great deal of info, just a quick nice snapshot. Very nice!”

– “The convenience factor. You can look it all up right there.”

(E.Bolander)

Page 49: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Stories LensOrigin game

– Average time spent: 2:38– “I liked watching the Stories Through Time, nice because

I didn't have to do anything, like watching YouTube video and I also got to learn something about art too.”

– “Quizzing; the guessing portion made you look at them more closely, good doorway to interaction.”

– (E.Bolander)

Page 50: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Stories Lens

Make a Story game

– More time spent on comic versus film (average 30 seconds more time)

– Both played a relatively equal amount

- (E.Bolander)

Page 51: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Lions LensHighest use of clicking on images to learn about the

objects (97% of usability tests)

– “Zoom in and see stuff that you might be too afraid to get too close to look at. Interesting facts it gives you that aren't on the wall.”

– “I guess the questions you would ask may not occur to you to ask. More questions may prompt you to think about it more.”

– (E.Bolander)

Page 52: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Lions Lens

Lower percentage of people played Voting game (23% of usability participants)

– Those who did play had a relatively high staying time (average of around 2:49)

- (E.Bolander)

Page 53: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Painting Lens• Higher art selection (77%), but usage is more

dispersed throughout the available content

– Most commonly selected object: Picasso (Panini and Mitchell close behind)

– “The fact that it is interactive. We can find more information about what we want to learn which makes for a personal experience.”

– (E.Bolander)

Page 54: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Painting LensPainting/Canvas activity most highly accessed

game (over 5,788 to date)

– Highest average time spent compared to all games– High use among varied demographics

Remix Picasso very popular (52% of usability tests)– (E.Bolander)

Page 55: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Painting Lens

Choose a Reason– Third most accessed game on Lens

Perspective– Low average time spent (1:18)– “To see the artists idea of vanishing points

and then being able to play with it.”– (E.Bolander)

Page 56: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Globalism Lens

High number of art objects accessed (93%)

– “I like to see where things are made and the influence. Also, where they are originated.”

– (E.Bolander)

Page 57: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Globalism Lens• Both games frequently used• Make a vase

– Shorter time spent (less than 2 minutes on average)– “The game because we're like children its fun to mix and match

the influences.”

• Connections– Spend an average of 2:39 on this game– “Matching the influences and making aware of how they are

connected and seeing examples.” (E.Bolander)

Page 58: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

1930’s Lens86% of usability respondents selected the art

objects

– “Stepping into the 30s. Informative.

– “I liked how with the bowl and sculpture, you see parts you didn’t normally see with lighting. Inside bowl too.”

– (E.Bolander)

Page 59: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

1930’s Lens

Video– Average time: 1:53

• Video length closer to 3 minutes• Indicates most visitors leaving before completion

– “Video gives you a lot more info and period of time. I like being able to see art in context, with people.”

- (E.Bolander)

Page 60: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

1930’s Lens

Line drawing– Very popular and higher staying power (2:44

average)– “Drawing lines brought things up that I

wouldn’t have looked at, related back to 1930s”

- (E.Bolander)

Page 61: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

“I didn't notice the actual art.”(some didn’t notice but they were interested enough to ask “where is it” )

Page 62: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Vendor Partnerships: Key to Launch and Post-Launch

Page 63: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Development of ArtLens for iPhone and Android

Page 64: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Analytics: Day 1 to TodayAnalytics Implemented: • January 2013 - iPad only• December 2013 - iPhone added • April 2014 – Android added

Current Device Use:• 71% iPad, 26% iPhone, 3% iPod Touch • We had 14114 new users = unique users

Page 65: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Proving AssumptionsWho are our users?• On-site sessions: 61%• Offsite-sessions: 39%

Duration:• Avg session duration: 12:11min• On-site: 18:23min• Off-site: 2:30min

Page 66: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Visitors using Image RecognitionSite Specific Functionality – Image Recognition

Scanning:

• On-site:116k • Off-site: 5k (in-house use for testing mostly)

Takes < 5 sec to work (any longer people think broken)

• On-site: 58sec (people will read hot-spot information)• Off-site: 27sec (people will read hot-spot information)

Page 67: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Social Media

….No one sharing art….Use Your Budget Elsewhere!• Share via Facebook:• 615 (0.3% per session)• Share via twitter: • 179 (0.09% per session)

Page 68: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Visitors do Share from Sculpture Lens -images of themselves with the art

Page 69: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Keeping up with TechnologyUsers Update! Really, really quickly• OS Versions (March):• 65% 7.0• 25% 7.1 *• 10% rest

OS Versions (February):• 90% 7.0• 10% rest

*released on 3/10 adoption rate was 18%

72 hours after release

Page 70: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

CURB THE CUSTOM?

• More ‘exceptions’ = More likely to break with version & device updates

• Capitalize on inherent iOS GUI wherever possible

Page 71: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

DIGITAL STRATEGYIt’s all about big picture

Page 72: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

Gallery One – 2.01) Locative Media and Voice Recognition2) Omni-Channel Approach: track visitor pathways throughout the museum and personalize their experience via additional interfaces 3) Developing deeper analytics4) ArtLens for special exhibitions5) Visitor Creativity6) Keep tweaking the Wayfinding

Page 73: MW2014  - Gallery One, The First Year: Sustainability, Evaluation Process,

THANK YOU@janecalexander