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Creativity and Design Day 1: Basics of product design

ACI Creativity and Design 2014 Day 1

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Page 1: ACI Creativity and Design 2014 Day 1

Creativity and Design

Day 1: Basics of product design

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Day 1: Creativity and Design

The objective of this course is to introduce students to the basics of product design, including issues relating to product form and function, as well as aesthetics and experience. Students will learn how to integrate creative ideas into product designs that would appeal to consumers. Cutting edge and relevant issues in product designs will be discussed. Special emphasis will also be placed on examining product designs in an Asian cultural context.

From: http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104

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Basics of product design

Objectives: 1. to (re)define what is design and its value for businesses2. to identify the key elements of the design process3. to evaluate approaches to initiate and carry design4. to put into practice basic elements of design5. to distinguish the basics of product design in Asia

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Word Association: Creativity

What 3 words come instantly in your mind?

Creativity

Write each word on a separate sticky note and paste it in alphabetical order on the board.

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http://www.wordassociation.org/words/creativity http://www.snappywords.com/?lookup=creativity

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Word Association: Design

What 3 words come instantly in your mind?

Design

Write each word on a separate sticky note and paste it in alphabetical order on the board.

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http://www.wordassociation.org/words/design http://www.snappywords.com/?lookup=creativity

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Demystifying CreativityTop results of “creativity” with Google Images (March 2014)

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Comprehending DesignTop results of “design” with Google Images (March 2014)

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Not “Design Thinking”!

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Introductions and expectations

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-Break-

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Bruce Archer (1960s)

“The practice of design is a very

complicated business, involving

contrasting skills and a wide field

of disciplines. It has always

required an odd kind of hybrid

to carry it successfully”

Engineer, Professor of Design Research atthe Royal College of Art

Bruce Nussbaum (2010s)

“Design Thinking is beginning to

ossify and actually do harm, in order

to appeal to the business culture of

process, it was denuded of the

mess, the conflict, failure,

emotions, and looping circularity

that is part and parcel of the creative

process”

Economist, Professor of Innovation and Design at Parsons The New School for Design

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What is Design?

ICSID: http://www.youtube.com/watch?v=d3hJcnWKezk

Dyson Foundation: http://www.youtube.com/watch?v=SD6d8Em8q5A

Roger Martin: https://www.youtube.com/watch?v=rLjj1MWX0bY

Where

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http://rfa.itwin.com

http://inspirationfeed.com/inspiration/55-creative-examples-of-usb-designs/

(Sometimes “Big D” design is easy to distinguish)

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http://inspirationfeed.com/inspiration/55-creative-examples-of-usb-designs/http://www.trendhunter.com/trends/vilnvixn-intelligent-accessories

(But very often “Big D” design is not so easy to define)

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http://inspirationfeed.com/inspiration/55-creative-examples-of-usb-designs/http://www.trendhunter.com/trends/vilnvixn-intelligent-accessories

A key element of “Big D” design is a combination of creative technology and feasibility

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1994 by Don Chadwick and Bill Stumpf for Herman Miller

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Joshua Silver: Adjustable liquid-filled eyeglasses

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A great building must begin with the unmeasurable, must go through measurable means when it is being designed and in the

end must be unmeasurable

Louis Kahn, architect (1901-1974)

Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.

Steven P. Jobs, entrepreneur (1955-2011)

Recognizing the need is the primary condition for design. Charles O. Eames, designer (1907-1978)

What is design? It's where you stand with a foot in two worlds - the world of technology and the world of people and human purposes -

and you try to bring the two together.

Mitchell Kapor, entrepreneur (1950-)

To invent, you need a good imagination and a pile of junk.

Thomas A. Edison, inventor (1847-1931)

A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist.

Richard Buckminster Fuller, architect, designer and inventor (1895-1983)

Engineering, medicine, business, architecture and painting are concerned not with the necessary but with the contingent - not with how things are but with how they might be - in short, with design.

Herbert A. Simon, economist, computer scientist (1916-2001)

Form follows function - that has been misunderstood.Form and function should be one, joined in a spiritual union.

Frank Lloyd Wright, architect (1867-1959)

The practice of design is a very complicated business, involving contrasting skills and a wide field of disciplines. It has always required

an odd kind of hybrid to carry it successfully

Bruce Archer, engineer and designer (1922-2005)

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Big-D innovation

• Select an example of a recent great design (product, service or system)• Write down its impact(s) in design/technology/business

• Share with two colleagues and identify criteria for Big-D• Present and discuss similarities, generalisations

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Steve Jobs: One Person, One Computer (1980)

http://youtu.be/0lvMgMrNDlg?t=2m23s

02:23 – 13:05

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“We had absolutely no idea that people would do that…”

“We had some feeling that we were on to something…”

“We are just starting to get the glimmerings of where it’s going to go…”

“Our whole company, our whole philosophical base is founded on one principle…”

“Right now if you buy a computer system and you want to solve one of your problems, we immediately throw a big problem right in the middle of you and

your problem”

http://boscutti.com/2013/02/24/boscuttis-steve-jobs-scene-12/

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A

B

C

F K N R

S

http://www.goldcoastmodela.com/Early_Ford.pdfhttp://www.mtfca.com/discus/messages/331880/347933.html?1363551928

http://25.media.tumblr.com/935fa0bd19cd7f4edfcb7528cffd21ad/tumblr_mga6unWcNt1rgmlf9o1_1280.jpg

Ford Model TThe first car to achieve one million, five million, ten million and fifteen million units sold.

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Henry Ford: “People seem to think that the big thing is the factory or the store or the financial backing or the

management. The big thing is the product, and any hurry in getting into fabrication before designs are completed is just

so much waste time. I spent twelve years before I had a Model T that suited me.

I designed eight models in all before "Model T." They were: "Model A," "Model B," "Model C," "Model F," "Model N,"

"Model R," "Model S," and "Model K."”

http://www.gutenberg.org/cache/epub/7213/pg7213.html

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61:30 video: http://blog.intelligent.ly/2013/02/seth-godin-video/

“See-Monkey Marketing is over. Product Design and Marketing are the same thing, and any organisation that is splitting them apart is making a huge mistake”

sethgodin.typepad.com

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-Break-

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“The results have proven those who criticised Singapore's education system for encouraging rote learning at the expense of creative skills wrong, said education expert Andreas Schleicher at an event to release the rankings.”

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534M

328M

89M

12M

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Strategic Impacts of Design in Businesses

e Helsinki School of Economics, the University of Art and Design Helsinki and the Helsinki University of Technologyhttp://www.muova.fi/documents/key20130416170946/Raportit%20ja%20julkaisut/MUSA_loppuraportti_2005.pdf

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Strategic Impacts of Design in Businesses

e Helsinki School of Economics, the University of Art and Design Helsinki and the Helsinki University of Technologyhttp://www.muova.fi/documents/key20130416170946/Raportit%20ja%20julkaisut/MUSA_loppuraportti_2005.pdf

“the longer the product lifecycle, the more probable design usage becomes in the companies”

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Design National Policies• Finland• United Kingdom• Denmark• United States

• India• Korea• Singapore• Japan

A Comparative Analysis of Strategies for Design Promotion in Different National Contexts within the Discipline of Design by Gisele Raulik-Murphy (PhD Dissertation 2010)

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Design Strategy is using the design process to understand an organisation’s consumers to discover short-term and long-term business

opportunities.http://gsadesignglossary.com/design-strategy.html

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Strategic Impacts of Design in Businesses

e Helsinki School of Economics, the University of Art and Design Helsinki and the Helsinki University of Technologyhttp://www.muova.fi/documents/key20130416170946/Raportit%20ja%20julkaisut/MUSA_loppuraportti_2005.pdf

“The most important drivers for design usage are the maturity and velocity of the industry, customer type, and the size of the company.

The less usual design usage is in the industry, the more beneficial it is”

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http://www.dubberly.com/wp-content/uploads/2012/11/Dubberly_Jobs-and-Ive.pdf

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Business Model Generation: http://www.businessmodelgeneration.com/canvas

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“Over-the-wall” process

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“Stage-Gate” process

stage 1 stage 2 stage 3gate 1brief

gate 2concept

gate 3develop

gate 4test

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Concurrent process

marketing

evaluatecreate

modify

design engineering

finance

legal sales

quality manufacturing

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need for a new product identified

black-box design view

detail design viewproduct development:

prototype

early customers’ assessment

production for release

field performance

overall business perspective

New Product Development: http://www.springer.com/cda/content/document/cda_downloaddocument/9781848002708-c1.pdf?SGWID=0-0-45-559603-p173817911

non-physical (or abstract) conceptualization of the product

with increasing level of detail

physical embodimentof the product

remainder of the product life cycle (production, sale, use)

linking business

objectives to desired product

attributes

links product attributes to

productcharacteristics

linking product

characteristics to lower level

product characteristics

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The innovation process by: http://www.tuhh.de/tim/downloads/arbeitspapiere/Arbeitspapier_4.pdf

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Product family design and platform-based product development: a state-of-the-art review. J Intell Manuf (2007) 18:5–29 DOI 10.1007/s10845-007-0003-2

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Asimow 1962

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http://www.alvarestech.com/temp/PDP2011/emc6605.ogliari.prof.ufsc.br/Restrito/EVBUOMWAM.PDF

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“Since Bill Gore founded the company in 1958, Gore has been a team-based, flat lattice organization that fosters personal initiative. There are no traditional organizational charts,

no chains of command, nor predetermined channels of communication.”

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Ansoff's product/market growth matrix

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Lynn and Akgun 1998/ modified by: http://www.tuhh.de/tim/downloads/arbeitspapiere/Arbeitspapier_4.pdf

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http://www.maelabs.ucsd.edu/mae3/handouts/design-process-Ullman.pdf

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von Hippel 1993/ modified by: http://www.tuhh.de/tim/downloads/arbeitspapiere/Arbeitspapier_4.pdf

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Roger Martin: Rotman Business + Design

http://videos.huffingtonpost.com/roger-martin-on-why-corporates-should-ban-the-phrase-prove-it-517389434

www.youtube.com/watch?v=fNgBRcp0u7w (0:0 – 4:56)

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The lead user curve (von Hippel, Thomke, and Sonnack 1999) http://www.tuhh.de/tim/downloads/arbeitspapiere/Arbeitspapier_4.pdf

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http://cdn.intechopen.com/pdfs/43555/InTech-Sustainable_product_innovation_the_importance_of_the_front_end_stage_in_the_innovation_process.pdf

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http://v2.centralstory.com/about/squiggle/

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Murthy, D. P., Rausand, M., & Østerås, T. (2008). Product reliability: specification and performance. Springerverlag.

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H Plattner, C Meinel & LJ Leifer (Eds.), Design Thinking: Understand–Improve–Apply. Heidelberg, Germany: Springer.

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http://www.designcouncil.org.uk/Documents/Images/Our%20work/Challenges/Health/AandE/Toolkit/DoubleDiamond_580.jpg

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Funnel –key ideas

1. Temporary choices: Overall process is convergent (hence funnel), but relies heavily on divergent decision-making

2. Successive approximations: Problem-solution coevolve together 3. Ideas are not light bulbs: Eureka! is less having the idea, and more

understanding it4. Clear vision: but remain flexible (pivoting)5. No right/wrong responses, but more/less appropriate6. Abductive reasoning: ban the phrase “prove it!”7. F4: Fail early, fail cheap, fail often, fail different

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The div/conv linear model

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1exploresolution

space

2narrowdown

options

3revise

solutionspace

1exploresolution

space

2narrowdown

options

3revise

solutionspace

1exploresolution

space

2narrowdown

options

3revise

solutionspace

(unpredictable)

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http://www.d-rev.org/

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http://worldwide.hyundai.com/WW/Innovation/Design/DesignProcess/index.html

“Our global design network draws upon inspiration from major cities in the US, Europe, Japan, China and India to predict and lead worldwide trends”

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http://worldwide.hyundai.com/WW/Innovation/Design/DesignProcess/index.html

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http://worldwide.hyundai.com/WW/Innovation/Design/DesignProcess/index.html

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http://worldwide.hyundai.com/WW/Innovation/Design/DesignProcess/index.html

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http://worldwide.hyundai.com/WW/Innovation/Design/DesignProcess/index.html

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http://www.electrolux.com.sg/Innovation/Inside/Meet-the-designers/KIM-LIM/

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http://www.kia.com/worldwide/experience-kia/design/

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http://www.jamesdysonfoundation.com/design/process.asp

http://www.huffingtonpost.com/darby-roach/behind-the-scenes-at-nike_b_818132.html

http://www.zurb.com/word/design-processhttp://dm9barcelona.wordpress.com/2012/03/15/understanding-zaras-success/

http://www.design.philips.com/sites/philipsdesign/about/design/aboutus/approach/index.page

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“Fuzzy Front End” Activity• Make a quick diagram of the New Product Development process in

your company • What has been your role in the ‘Fuzzy Front End’?• Trigger insightful questions throughout the process• Translator between different areas (costumers, technology, design)• Raise awareness of needs and opportunities• Facilitate processes across the team(s)

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-Break-

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Cooper-Hewitt: Bill Moggridge- What is Design?

http://www.youtube.com/watch?v=cOx_Zx95hxM

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The “Wovel”

http://www.nytimes.com/2007/03/21/nyregion/21towns.htmlhttp://www.gizmag.com/go/6490/http://www.wovel.com

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“We identify opportunities to make your environment a little more enjoyable. We started with the alarm clock”

http://www.nandahome.com/story/index.php

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“TOMS matches shoes purchased with new shoes given to a child in need: One for One”

http://www.toms.com/our-movement/l

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Wovel: simplify an arduous taskClocky: more enjoyable daily life

Toms: altruistic sustainable business model

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What is the problem?

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https://www.mangomoney.com

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http://i.imgur.com/8oixIdR.jpg.jpg

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Rule # 1: Don’t ask what people wantRule # 2: Don’t (only) ask peopleRule # 3: Don’t (only) listen to people

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12/03: "Students have problems finding lecturers"

12/03: “Children not socialising due to technology"

12/03: “Help people interact with their neighbours"

12/03: “Poor teamwork skills due to limited social interaction”

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Has your initial definition or general view of design changed in this first day of the course? How so?

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Everyday creative ideas

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“… you have to begin designing without all the information that you’ll eventually

need”

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“artistic skills are not necessary, but a shift in

the way you think about work may be required…”

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“… it goes from being a methodology to a mind-set”

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“… simply chart the moments and experiences

that comprise an entire day and find design opportunities at every turn”