UX & Agile - UX Research Amsterdam meetup - 04022016

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UX Research

Agile

Anna Witteman Head of UX Lab

IceMobile

Copyright © A. Witteman & R. van den Oever, All Rights Reserved.

• Amsterdam based company (& office in Hong Kong, Toronto)

• 120 employees

• over 30 nationalities

• Either a foodie, code king, design nerd, beer brewer or unicorn

IceMobile Amsterdam

Context ChatPulse UX Testing

Cultural relevant research

Experience Mapping

THE MARSHMALLOW CHALLENGE

Orient Plan Build Ta-da!

Business (wo)men

Kindergarten students

0 18 Minutes

Uh-oh!

Agile teams

Product Backlog

Sprint Backlog

Potentially Shippable Product

2-3 weeks

24 hours

Daily Scrum Meeting

Design

Development

Q/A Testing

the problem

Ta-da!

Previous Usability Testing

Iterative Usability Testing

0 Time

Uh-oh!

Involve users

Agile teams

Product Backlog

Sprint Backlog

Potentially Shippable Product

2-3 weeks

24 hours

Daily Scrum Meeting

Design

Development

Q/A Testing

Usability testing

findings do not stick

mismatch

no visible value

Transfer information effectiveThe team should learn most of the user test, not the UX researcher

Fit the user into the processDo testing so that it is not ‘extra work’

Make results visibleValue should be clear and measurable

We wanted to find a way to:

HOW?

Which practice proved its value?

Individuals and interactions

Working software

Customer collaboration

Responding to change

over

over

over

over

processes and tools

comprehensive documentation

contract negotiation

following a plan

Agile Manifesto

Source: Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems," Proceedings of ACM INTERCHI'93 Conference (1993), pp. 206-213.

Usability Testing is an iterative process!

Iteration is the heartbeat of agile & user testing

use it!

Product = Prototype

• Write a scenario

• Create a prototype

• Recruit users

• Pilot test

• Conduct Tests

• Edit videos

• Analyze video

• Write report

• Present results

User test = Report

Our setup is a combination of simple tools

Our setup is a combination of simple tools

More evaluators = more issues identified

Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.

Ratio benefits to costs of # evaluators4 = ideal # evaluators

Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.

Chapter title

How to keep track of the findings?

# user that did this task

# user that had this problem

time stamps of this issue

on video

description of issue

How to keep track of the findings?

Pulse: iterative User Involvement

•Prioritize: test important part(s) most extensive

•Frequent: reliable results, also test improvements

•Empathize: learn what matters to users

•Optimize: learn to test

Allow responding to change

'I have not failed. I've just found 10000 ways that won't work.’

Sir Thomas Edison

Pulse UX TestingTraditional UX testing

Iterative UX testing: every 2 weeks

UX testing (near) the end of a project

Continuous testingSingle test

Small sessionsBig session

Performed by the teams: the team members learn most

Performed by researchers: the researchers learn most

Changes early in the process; thus less costly

Changes late in the process; thus very costly

Rise in ‘first time right’ of features

Few ‘first time right’ of features

120% end-result in 80% of the time

Difficult to measure success

Transfer information effectivelyThe team learns most of the user test, not the UX researcher

Fit the user into the processDo testing so that it is not ‘extra work’

Make results visibleValue should be clear and measurable

What we achieved:

Thank you!

anna@icemobile.com linkedin.com/in/annawitteman

@Morise

We are hiring. icemobile.com/jobs

IceMobileAmsterdam @icemobile@icemobile