No Show 2012 - Bryant Drew Jones - Designing For Togetherness

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Games are tools to connect you with the people you love (or those you want to get to know). But how can we effectively design games for the purpose of bringing people together? This talk presents a design philosophy for “Heads Up” gameplay — gameplay that brings your attention to your environment and the people around you rather than your screen. A “Heads Up” game embodies these values: Eye Contact: Players engage in face-to-face interactions with each otherConversation: Players actively converse with each other using a relatable vocabulary that’s easily understood by spectatorsPhysical Contact: The game encourages playful physical contact between playersContext: The game makes use of the physical environment it’s being played inFlexibility: The game adapts itself to different environments and skill setsPersonality: Players can express their personalities through their chosen style of play These qualities, when working effectively together, create a memorable shared experience for those involved. To demonstrate how to practically apply the “Heads Up” design philosophy, this talk presents a series of prototypes and finished games that explore this space. Each game will be related back to the “Heads Up” design values as a measure of its success.At the end of the talk, attendees will understand both the value of “Heads Up” design as well as the practical ways to incorporate these values into their own designs.

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Designing for Togetherness.Bryant Drew Jonesbry@spryly.ca@sprybry

Tuesday, 17 July, 12

Why?

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Guilt.

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Why.

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Honesty.

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Expatriate.

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EA.

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United Front Games.

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Fitting In.

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Oh Well.

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Silicon Sisters.

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So I Le.

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Love & Happiness.

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48.

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Making Games.

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My Family.

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“Booty called by a married and pregnant girl.Wined and dined my best friend’s girlfriend.

Whatcha got for me, Sunday?”

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Togetherness.

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Let’s Play.

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Video Games?

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Sports.Card Games.Board Games.

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ualities?

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But First!

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Close Your Eyes.

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Subject A:When I say “go,” carry on a casual conversationwith your partner about what you both do and

why you’re both here.

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Close Your Eyes.

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Subject B:When I say “go,” carry on a casual conversationwith your partner about what you both do and

why you’re both here.

While conversing, count how many times your partner blinks.

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Open Your Eyes & Go.

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What Was at?

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Contrast at With is.

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uality #1:

Eye Contact

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uality #2:

Conversation

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Another Exercise.

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Part 1:

Focused Eye Contact

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Part 2:

Focused Eye Contact + Body Contact

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Part 3:

Focused Eye Contact + Intimate Body Contact

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How Did at Feel?

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uality #3:

Physical Contact

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uality #4:

Context

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Major ualitiesEye Contact

Physical ContactConversation

Context

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uality #5:

Flexibility

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uality #6:

Personality

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Major ualitiesEye Contact

Physical ContactConversation

Context

Minor ualitiesFlexibilityPersonality

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“Heads Up”

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Example:

WOMP!

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WOMP!Conversation

FlexibilityPersonality

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Example:

Graveyard SnuggleEskimo Snuggle

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A Taste Of

Eskimo Snuggle

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Graveyard & Eskimo SnuggleEye Contact

Physical ContactContext

Flexibility

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A Discovery!

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Major ualitiesEye Contact

Physical ContactConversation

Context

Minor ualitiesFlexibilityPersonality

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Playgrounds.

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One Last ing.

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Why?

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Designing for Togetherness.Bryant Drew Jonesbry@spryly.ca@sprybry

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