Building Learning Games using Rapid Interactivity

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E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.

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Rapid Interactivity for Effective eLearning

Building Learning Games

using Rapid Interactivity

Amit Yakhmi

Harbinger Knowledge Products

using Rapid Interactivity

“You can learn more about a man

in an hour of play play play play than in a in an hour of play play play play than in a

Year of conversation”

- Plato- Plato

Top 5 Myths

8

Game Based Learning

Some Statistics

Game-based learning -

one of the new

technology trend for

2011. (Source: 2011

Horizon Report)

70% of major

� Game based learning is learning by playing games

� Games are engaging and fun

� Range from

• Simple to serious games

• Single/ multiplayer immersive games

• Synchronous and asynchronous 70% of major

organizations utilize

interactive software

and games to train.

(Source: Entertainment

Software Association,

2010)

• Synchronous and asynchronous

� Games are being used effectively not only for

relaxing the learners but also for teaching serious

and complex concepts in a more effective way.

� Interactivity is the most important factor in E-

learning/ game based learning today

Game

Judgment

Process OutputInput

Instructional

Content

Learning

Outcomes

Game Based Learning – The Cycle

Game

CycleDebriefing

Behavior

System

feedback

Game

Characteristics

Source: A paper on Aspects of Game- Based Learning - Maja Pivec

Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html

Challenges in Game Based Learning

� Trainers start with ready interaction models

� They select models that fit a given learning outcome (for

example, diagrams, games, surveys, simulations, exercises,

animations etc.)

� This gives them a starting point.

Rapid Interactivity for Games

Traditional Interactivity Rapid Interactivity

Specify a behavior and write a Flash

program that implements it

Find an interaction model and adapt it

to your course content

Built from ground-up for a specific

need

Starts with ready models that are

customizable

� This gives them a starting point.

� Trainers then easily customize and embed interactivity

into content.

Involves creative effort Involves selection

Involves programming No Programming

Inefficient Efficient

Complexity in development Easy to develop

Building Games with Raptivity

Raptivity Samples

Raptivity in actionRaptivity in action

“CLINICAL CHALLENGES”

2008 Managed Learning Services Conference, Training Industry, Inc.© 2008 Harbinger Knowledge Products 3

Harbinger Knowledge Products

Thank You

Harbinger Knowledge Products

Thank YouVisit Us at Booth #604

Write to us: info@raptivity.com

www.raptivity.com amity@harbingergroup.com

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