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Rapid Interactivity for Effective eLearning Building Learning Games using Rapid Interactivity Amit Yakhmi Harbinger Knowledge Products

Building Learning Games using Rapid Interactivity

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E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.

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Page 1: Building Learning Games using Rapid Interactivity

Rapid Interactivity for Effective eLearning

Building Learning Games

using Rapid Interactivity

Amit Yakhmi

Harbinger Knowledge Products

using Rapid Interactivity

Page 2: Building Learning Games using Rapid Interactivity

“You can learn more about a man

in an hour of play play play play than in a in an hour of play play play play than in a

Year of conversation”

- Plato- Plato

Page 3: Building Learning Games using Rapid Interactivity

Top 5 Myths

8

Page 4: Building Learning Games using Rapid Interactivity

Game Based Learning

Some Statistics

Game-based learning -

one of the new

technology trend for

2011. (Source: 2011

Horizon Report)

70% of major

� Game based learning is learning by playing games

� Games are engaging and fun

� Range from

• Simple to serious games

• Single/ multiplayer immersive games

• Synchronous and asynchronous 70% of major

organizations utilize

interactive software

and games to train.

(Source: Entertainment

Software Association,

2010)

• Synchronous and asynchronous

� Games are being used effectively not only for

relaxing the learners but also for teaching serious

and complex concepts in a more effective way.

� Interactivity is the most important factor in E-

learning/ game based learning today

Page 5: Building Learning Games using Rapid Interactivity

Game

Judgment

Process OutputInput

Instructional

Content

Learning

Outcomes

Game Based Learning – The Cycle

Game

CycleDebriefing

Behavior

System

feedback

Game

Characteristics

Source: A paper on Aspects of Game- Based Learning - Maja Pivec

Page 6: Building Learning Games using Rapid Interactivity

Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html

Page 7: Building Learning Games using Rapid Interactivity

Challenges in Game Based Learning

Page 8: Building Learning Games using Rapid Interactivity

� Trainers start with ready interaction models

� They select models that fit a given learning outcome (for

example, diagrams, games, surveys, simulations, exercises,

animations etc.)

� This gives them a starting point.

Rapid Interactivity for Games

Traditional Interactivity Rapid Interactivity

Specify a behavior and write a Flash

program that implements it

Find an interaction model and adapt it

to your course content

Built from ground-up for a specific

need

Starts with ready models that are

customizable

� This gives them a starting point.

� Trainers then easily customize and embed interactivity

into content.

Involves creative effort Involves selection

Involves programming No Programming

Inefficient Efficient

Complexity in development Easy to develop

Page 9: Building Learning Games using Rapid Interactivity

Building Games with Raptivity

Page 10: Building Learning Games using Rapid Interactivity

Raptivity Samples

Raptivity in actionRaptivity in action

Page 11: Building Learning Games using Rapid Interactivity

“CLINICAL CHALLENGES”

2008 Managed Learning Services Conference, Training Industry, Inc.© 2008 Harbinger Knowledge Products 3

Page 12: Building Learning Games using Rapid Interactivity

Harbinger Knowledge Products

Page 13: Building Learning Games using Rapid Interactivity

Thank You

Harbinger Knowledge Products

Thank YouVisit Us at Booth #604

Write to us: [email protected]

www.raptivity.com [email protected]