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E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.
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Rapid Interactivity for Effective eLearning
Building Learning Games
using Rapid Interactivity
Amit Yakhmi
Harbinger Knowledge Products
using Rapid Interactivity
“You can learn more about a man
in an hour of play play play play than in a in an hour of play play play play than in a
Year of conversation”
- Plato- Plato
Top 5 Myths
8
Game Based Learning
Some Statistics
Game-based learning -
one of the new
technology trend for
2011. (Source: 2011
Horizon Report)
70% of major
� Game based learning is learning by playing games
� Games are engaging and fun
� Range from
• Simple to serious games
• Single/ multiplayer immersive games
• Synchronous and asynchronous 70% of major
organizations utilize
interactive software
and games to train.
(Source: Entertainment
Software Association,
2010)
• Synchronous and asynchronous
� Games are being used effectively not only for
relaxing the learners but also for teaching serious
and complex concepts in a more effective way.
� Interactivity is the most important factor in E-
learning/ game based learning today
Game
Judgment
Process OutputInput
Instructional
Content
Learning
Outcomes
Game Based Learning – The Cycle
Game
CycleDebriefing
Behavior
System
feedback
Game
Characteristics
Source: A paper on Aspects of Game- Based Learning - Maja Pivec
Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html
Challenges in Game Based Learning
� Trainers start with ready interaction models
� They select models that fit a given learning outcome (for
example, diagrams, games, surveys, simulations, exercises,
animations etc.)
� This gives them a starting point.
Rapid Interactivity for Games
Traditional Interactivity Rapid Interactivity
Specify a behavior and write a Flash
program that implements it
Find an interaction model and adapt it
to your course content
Built from ground-up for a specific
need
Starts with ready models that are
customizable
� This gives them a starting point.
� Trainers then easily customize and embed interactivity
into content.
Involves creative effort Involves selection
Involves programming No Programming
Inefficient Efficient
Complexity in development Easy to develop
Building Games with Raptivity
Raptivity Samples
Raptivity in actionRaptivity in action
“CLINICAL CHALLENGES”
2008 Managed Learning Services Conference, Training Industry, Inc.© 2008 Harbinger Knowledge Products 3
Harbinger Knowledge Products
Thank You
Harbinger Knowledge Products
Thank YouVisit Us at Booth #604
Write to us: [email protected]
www.raptivity.com [email protected]