Edward Chang: The Missed Opportunity for Publishers and Platforms

Preview:

Citation preview

The Missed Opportunity for Publishers and Platforms

Ed ChangEIR, The Chernin Group

@ed_chang

2

Esports vs. Traditional Sports

Organizational Model

Description Traditional Sports Esports Titles

Decentralized • Independently organized competitions• Sanctioned and governed by an

administrative body• Open to any qualifying athlete

Standard Leagues

• Set number of recurring teams and players

• Exclusively managed by league front office that is collectively owned by each team

Heavily Centralized

• Administrates all professional and competitive play worldwide

3

Esports vs. Traditional Sports

The difference?

4

How Did We Get Here?

“It’s a significant investment that we’re not making money from. It’s an investment into the game, for our fans, just like we’d invest in any other feature within the game. It’s a worthwhile thing for us to do because it’s such a high quality, engaging experience for our fans.”

5

How Did We Get Here?

6

How Did We Get Here?

7

How Did We Get Here?

8

How Did We Get Here?

9

How Did We Get Here?

10

How Did We Get Here?

11

How Did We Get Here?

12

How Did We Get Here?

Open APIs

Control over media rights

Monetization avenues

13

Case Studies: Tech

$80MM fund for supporting new integrations

AppExchange generates 2.8x revenue of Salesforce

14

Case Studies: Valve

• Steam Workshop: 125,000 CS:GO items, 50,000 DOTA2 items• Ecosystem succeses: FaceIt ($15mm series A), ESEA (acquired by

ESL), Kickback (YC W15)• Robust competitive circuit: Eleague, ESL, FaceIt, top salaries• CS:GO items economy: At one point >$7bb yearly

transactionvolume

15

Case Studies: Twitch

Features created or inspired by 3rd party ecosystem:

• Bits, preceded by Streamlabs and StreamTip

• Clips, preceded by Oddshot, Plays.tv and Forge

• Subscriptions / Partner Program and 3rd-party services (Revlo, Gamewisp and Curse/Discord integrations

• TwitchPlays• Chatbots (Moobot, Nightbot and

Xanbot)

16

What about you?