W5d1 mock action research proposal presentation
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- 1. Action Research Plan Shundella Hudson EDU 671 Fundamentals
of Educational Research Instructor Dr. Kathleen Lunsford February
12, 2015
- 2. AREA OF FOCUS STATEMENT Improve student reading
comprehension and fluency using computer games.
- 3. EXPLANATIONOF PROBLEM Traditional educational practices
should be matched with technology in order to meet the full
learning needs of the students. A traditional use of technology is
skills reinforcement; for example, students who need additional
practice in reading might work individually on computers equipped
with reading-comprehension software.
- 4. VARIABLES One variable or thing that is subject to change in
this research is the students classroom reading material. A second
variable includes the games that are used for this research.
- 5. RESEARCH QUESTIONS Will the participants feelings of
self-efficacy improve after using computer games for reading? What
is the difference in the participants reading test scores after the
computer games were added to the learning process?
- 6. LOCUS OF CONTROL The locus of control for this research is
to test the benefits of adding technology such as computers or
other multi media to instruction.
- 7. INTERVENTION/INNOVATION The purpose of this study is to show
the impact of computer games on reading fluency and
comprehension.
- 8. DATA COLLECTION Pre/Post Tests Direct Observation
Surveys
- 9. ETHICS There are always ethical concerns when conducting
research. The participant in my study is a minor and since the
study is being conducted from home, I will need the permission of
her parents. I will need to ensure that the study does not infringe
upon or hinder any of the participants regular school work.
- 10. EDU 697 REVISION The information used from this research
will be shared with other teachers in the district for
collaborative purposes. The teachers themselves must agree to
certain terms of privacy before viewing and commenting on the
research.
- 11. TIMELINE Week One: Create a plan that incorporates the
students classroom reading material with computer based reading
material Week Two: Pre-Tests Weeks Three-Eight: Review students
classroom reading material/Introduce student to computer game
relating to material daily Week Nine: Post-Tests
- 12. REFERENCES: Mills, G. E. (2014). Action research: A guide
for the teacher researcher (5th ed.). Boston, MA: Pearson
Education, Inc.