VR - The Historical Context Part 3

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VR - The Historical Context Part 3. Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda }@cs.nps.navy.mil. Artificial Reality Corporation. Myron Krueger, one of the early pioneers of VE technology. Most of his work is video, rather than geometric graphics. - PowerPoint PPT Presentation

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VR - The Historical ContextVR - The Historical ContextPart 3Part 3

Rudy Darken & Michael ZydaRudy Darken & Michael Zyda

Naval Postgraduate SchoolNaval Postgraduate School

{ Darken, Zyda }@cs.nps.navy.mil{ Darken, Zyda }@cs.nps.navy.mil

Rudy Darken & Michael ZydaRudy Darken & Michael Zyda

Naval Postgraduate SchoolNaval Postgraduate School

{ Darken, Zyda }@cs.nps.navy.mil{ Darken, Zyda }@cs.nps.navy.mil

Artificial Reality Corporation

Myron Krueger, one of the early pioneers Myron Krueger, one of the early pioneers of VE technology.of VE technology.

Most of his work is video, rather than Most of his work is video, rather than geometric graphics.geometric graphics.

He also focuses on systems that do not He also focuses on systems that do not require the participant to wear anything.require the participant to wear anything.

Myron Krueger, one of the early pioneers Myron Krueger, one of the early pioneers of VE technology.of VE technology.

Most of his work is video, rather than Most of his work is video, rather than geometric graphics.geometric graphics.

He also focuses on systems that do not He also focuses on systems that do not require the participant to wear anything.require the participant to wear anything.

Artificial Reality Corporation

Early work:Early work:

• GLOWFLOWGLOWFLOW

• METAPLAYMETAPLAY

• PSYCHIC SPACEPSYCHIC SPACE

• VIDEOPLACEVIDEOPLACE

Early work:Early work:

• GLOWFLOWGLOWFLOW

• METAPLAYMETAPLAY

• PSYCHIC SPACEPSYCHIC SPACE

• VIDEOPLACEVIDEOPLACE

Videoplace

Mandela System

Myron Krueger & Mandela Video Suggestions• ACM SIGGRAPH Video ACM SIGGRAPH Video

Review 20, 1985, Entry 14: Review 20, 1985, Entry 14: Videoplace Sampler - Videoplace Sampler - Krueger/ARC.Krueger/ARC.

• ACM SIGGRAPH Virtual ACM SIGGRAPH Virtual Reality Applications Gallery Reality Applications Gallery Jury Reel ’91. Krueger was Jury Reel ’91. Krueger was there. He must have a demo there. He must have a demo piece. Yes, he does. Bring in piece. Yes, he does. Bring in the TRG 91 tape on Mandela the TRG 91 tape on Mandela here.here.

• ACM SIGGRAPH Video ACM SIGGRAPH Video Review 20, 1985, Entry 14: Review 20, 1985, Entry 14: Videoplace Sampler - Videoplace Sampler - Krueger/ARC.Krueger/ARC.

• ACM SIGGRAPH Virtual ACM SIGGRAPH Virtual Reality Applications Gallery Reality Applications Gallery Jury Reel ’91. Krueger was Jury Reel ’91. Krueger was there. He must have a demo there. He must have a demo piece. Yes, he does. Bring in piece. Yes, he does. Bring in the TRG 91 tape on Mandela the TRG 91 tape on Mandela here.here.

• ACM SIGGRAPH Video ACM SIGGRAPH Video Review 40, 1988, Entry 4: Review 40, 1988, Entry 4: Videoplace ’88 - Videoplace ’88 - Krueger/ARC. This is the best Krueger/ARC. This is the best Krueger piece. also on this Krueger piece. also on this tape: Entry 1: Very Nervous tape: Entry 1: Very Nervous System, David Rokeby -- a System, David Rokeby -- a video system (3 cameras) - video system (3 cameras) - generates sound from generates sound from movement. Entry 3: Plasm: A movement. Entry 3: Plasm: A Nano Sample, Myers, Nano Sample, Myers, Broadwell, Manolis.Broadwell, Manolis.

• ACM SIGGRAPH Video ACM SIGGRAPH Video Review 40, 1988, Entry 4: Review 40, 1988, Entry 4: Videoplace ’88 - Videoplace ’88 - Krueger/ARC. This is the best Krueger/ARC. This is the best Krueger piece. also on this Krueger piece. also on this tape: Entry 1: Very Nervous tape: Entry 1: Very Nervous System, David Rokeby -- a System, David Rokeby -- a video system (3 cameras) - video system (3 cameras) - generates sound from generates sound from movement. Entry 3: Plasm: A movement. Entry 3: Plasm: A Nano Sample, Myers, Nano Sample, Myers, Broadwell, Manolis.Broadwell, Manolis.

NPSNET-IVNPSNET-IV NPSNET-IV CapabilitiesCapabilities• Building walkthroughs.Building walkthroughs.

• Articulated humans - Articulated humans - mounting/dismounting mounting/dismounting capability.capability.

• Networking - play across the Networking - play across the multicast backbone of Internet.multicast backbone of Internet.

NPSNET-IV NPSNET-IV CapabilitiesCapabilities• Building walkthroughs.Building walkthroughs.

• Articulated humans - Articulated humans - mounting/dismounting mounting/dismounting capability.capability.

• Networking - play across the Networking - play across the multicast backbone of Internet.multicast backbone of Internet.

• Terrain database integration, Terrain database integration, terrain paging (70km x 70km).terrain paging (70km x 70km).

• Any vehicle capability - air, Any vehicle capability - air, ground, articulated human.ground, articulated human.

• Testbed for VE NSA issues.Testbed for VE NSA issues.

• Interoperability - SIMNET/DISInteroperability - SIMNET/DIS

– Constructive model Constructive model integration - Janus World integration - Janus World ModelerModeler

– ModSAFModSAF

• Terrain database integration, Terrain database integration, terrain paging (70km x 70km).terrain paging (70km x 70km).

• Any vehicle capability - air, Any vehicle capability - air, ground, articulated human.ground, articulated human.

• Testbed for VE NSA issues.Testbed for VE NSA issues.

• Interoperability - SIMNET/DISInteroperability - SIMNET/DIS

– Constructive model Constructive model integration - Janus World integration - Janus World ModelerModeler

– ModSAFModSAF

NPSNET-IV

NPSNET-IV

NPSNET-IV

NPSNET-IV

NPSNET-IV

NPSNET-IV