Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt

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Mobile MUSE Network :: MUSE3 :: ELI

Community Generated Media

July 21, 2008 – David Vogt

MobileMUSENetwork

Mobile social media to enliven open public spacesCollaborative applied research and public prototyping to develop new forms of:

• Social interaction• Cultural expression• Community development • Economic opportunity

Any questions so far?Any questions so far?

MUSE3 (2007-2009) :: “Community Generated Media (CGM)”

A ‘strange loop’ effect:

communities generating media that generate community….

GiantScreens

Identity

HandheldScreens

Mobile, Internet & WIFI Networks

CommunityCreators &Curators

LargeScreens

04/07

07/07

09/07

10/07

11/07

01/08

02/08

04/08

Technology

MUSE3 Concept

Draft Architecture

User Requirements

Tech. Specifications

Development Underway

Community

Brainstorming (40 groups)

Concept Submissions (25)

Open Call Proposals (30)

Final Presentations (6)

Showcase, Development and Prototype Programs

MUSE3 :: Innovation Process

= MUSE2 Platform (bi-directional SMS & MMS, voiceXML, video transcoding, web apps)

+ video streaming – multi-source live streaming video to public displays

+ large urban screens – audience interaction, upload & download

+ social media aggregation – VJ mash-up of Flickr, YouTube, etc. content

+ location services – media mapping, co-presence & messaging

MUSE3 :: Rapid Prototyping Platform

MUSE3 :: Public Perspective

MUSE3 :: Cultural Programmer Perspective

Gallery Gachet, DTES Community Arts Network, Free Geek, SFU

Equipping residents and artists of Vancouver's Downtown Eastside (DTES) with devices, screens, and a wireless infrastructure to accomplish community goals.

MUSE3 :: Showcase Program :: “FEARLESS CITY”

Whistler Municipality, Whistler Resort Television, Whistler Arts Council

Enabling the resort to create an authentic, innovative and media-rich engagement for residents and visitors alike.

MUSE3 :: Showcase Program :: “WHISTLER TRUE LOCAL MUSE”

Public Dreams Society, Raincity Studios, Gallery Gachet, FreeGeek

Augmenting social engagement and celebration using community generated media.

MUSE3 :: Prototype Program :: “PARADE OF LOST SOULS”

Any further questions?Any further questions?

MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc.

MUSE3 :: Sectors Strategy

MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc.

We need to talk about learning….

MUSE3 :: Learning

It’s about reach…

- a mediation of intimate and public spaces

- ’experience verticals’ – for specific audiences, places and times.

- thousand-channel lifestyles.

MUSE3 :: Learning

It’s about reach, context…

- the media equivalent of landscape architecture

- urban, community and school spaces designed for creativity

- personalization – Nokia’s OVI and Apple’s MobileMe

- participative research – UBC’s ‘RESCALE’ (Researching Campus Learning Ecosystems)

MUSE3 :: Learning

It’s about reach, context & community…

- redressing media’s sociopathic history

- rebuilding the home-community-school ‘3-legged stool’ of education

- the ‘learning city” & “creative city” movements

- an urban “renaissance 2.0” enabled by mobile media

Thanks!

David VogtExecutive Director, Mobile MUSE Network (http://mobilemuse.ca)Director, Digital Learning Projects, UBC Education

604-230-4154 david.vogt@ubc.ca

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