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Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt. Mobile MUSE Network. Mobile social media to enliven open public spaces Collaborative applied research and public prototyping to develop new forms of: Social interaction - PowerPoint PPT Presentation
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Mobile MUSE Network :: MUSE3 :: ELI
Community Generated Media
July 21, 2008 – David Vogt
MobileMUSENetwork
Mobile social media to enliven open public spacesCollaborative applied research and public prototyping to develop new forms of:
• Social interaction• Cultural expression• Community development • Economic opportunity
Any questions so far?Any questions so far?
MUSE3 (2007-2009) :: “Community Generated Media (CGM)”
A ‘strange loop’ effect:
communities generating media that generate community….
GiantScreens
Identity
HandheldScreens
Mobile, Internet & WIFI Networks
CommunityCreators &Curators
LargeScreens
04/07
07/07
09/07
10/07
11/07
01/08
02/08
04/08
Technology
MUSE3 Concept
Draft Architecture
User Requirements
Tech. Specifications
Development Underway
Community
Brainstorming (40 groups)
Concept Submissions (25)
Open Call Proposals (30)
Final Presentations (6)
Showcase, Development and Prototype Programs
MUSE3 :: Innovation Process
= MUSE2 Platform (bi-directional SMS & MMS, voiceXML, video transcoding, web apps)
+ video streaming – multi-source live streaming video to public displays
+ large urban screens – audience interaction, upload & download
+ social media aggregation – VJ mash-up of Flickr, YouTube, etc. content
+ location services – media mapping, co-presence & messaging
MUSE3 :: Rapid Prototyping Platform
MUSE3 :: Public Perspective
MUSE3 :: Cultural Programmer Perspective
Gallery Gachet, DTES Community Arts Network, Free Geek, SFU
Equipping residents and artists of Vancouver's Downtown Eastside (DTES) with devices, screens, and a wireless infrastructure to accomplish community goals.
MUSE3 :: Showcase Program :: “FEARLESS CITY”
Whistler Municipality, Whistler Resort Television, Whistler Arts Council
Enabling the resort to create an authentic, innovative and media-rich engagement for residents and visitors alike.
MUSE3 :: Showcase Program :: “WHISTLER TRUE LOCAL MUSE”
Public Dreams Society, Raincity Studios, Gallery Gachet, FreeGeek
Augmenting social engagement and celebration using community generated media.
MUSE3 :: Prototype Program :: “PARADE OF LOST SOULS”
Any further questions?Any further questions?
MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc.
MUSE3 :: Sectors Strategy
MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc.
We need to talk about learning….
MUSE3 :: Learning
It’s about reach…
- a mediation of intimate and public spaces
- ’experience verticals’ – for specific audiences, places and times.
- thousand-channel lifestyles.
MUSE3 :: Learning
It’s about reach, context…
- the media equivalent of landscape architecture
- urban, community and school spaces designed for creativity
- personalization – Nokia’s OVI and Apple’s MobileMe
- participative research – UBC’s ‘RESCALE’ (Researching Campus Learning Ecosystems)
MUSE3 :: Learning
It’s about reach, context & community…
- redressing media’s sociopathic history
- rebuilding the home-community-school ‘3-legged stool’ of education
- the ‘learning city” & “creative city” movements
- an urban “renaissance 2.0” enabled by mobile media
Thanks!
David VogtExecutive Director, Mobile MUSE Network (http://mobilemuse.ca)Director, Digital Learning Projects, UBC Education
604-230-4154 [email protected]