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IA Summit 2006

Jess McMullinwww.nForm.ca

Game ChangingHow You Can Transform Client Mindsets Through Play

Jess McMullin | nForm User Experience

I’m Jess McMullin, Thanks for coming out to my session this afternoon. Things about nForm. www.nform.ca

IA Summit 2006

Jess McMullinwww.nForm.ca

Disclaimer• A significant barrier to success on many consulting projects is lack of buy-in from business stakeholders.

Sometimes this shortfall of support simply requires IAs to be fluent in the language of business and communicate the business benefits of a project. However, the challenge is often deeper when business stakeholders hold a mindset that doesn't appreciate the approach or objectives of a project. It's these mindsets that are often dismissed with a rejoinder that they just don't get it'. Instead of this abdication, IAs can actually change mindsets to increase project success.

Changing mindsets takes more than talking with business people in their own language, it takes transformative experiences that make perspectives flexible and open to new views. These reframing experiences most often come through participation in successful projects, but this leads to a chicken-and-egg problem - how do we provide success with IA projects for an audience of people that are causing failure? The common answer is to run a pilot or prototype to tackle low-hanging fruit and build buy-in with a track record of success - but what happens when you don't have time, budget, or support for a pilot?

One avenue for accelerating mindset change is playing design games. Games create low-risk situations that let stakeholders experience new perspectives, approaches, and methods without the time, expense, and commitment of a pilot. By scaling human-centered design principles and methods down to the level of games, we can rapidly expose entire teams to new ways of thinking, opening up their world views, and offering valuable perspectives that can bring new appreciation for IA to their mindset. This session will mix principles with examples to help IAs use games that can change business mindsets and develop increased buy-in for human-centered design and information architecture. Fundamental principles will lead to a discussion of various game options and outline how IAs can pitch games as a serious tool to facilitate project progress. Attendees will have the opportunity to participate in some gameplay during the session.

[Your Mileage May Vary]

Some of these ideas are conceptual

IA Summit 2006

Jess McMullinwww.nForm.ca

Blue Sky thinking

IA Summit 2006

Jess McMullinwww.nForm.ca

Blue Sky Barrier

We run into roadblocks in our pursuit of possibility

IA Summit 2006

Jess McMullinwww.nForm.ca

about buy-inabout gamesgames + you

We’re going to talk about three things today that relate to building buy-in from business decision makers.

IA Summit 2006

Jess McMullinwww.nForm.ca

The Tieand the

TurtleneckA fable about the thinking that goes on with different professional cultures.

IA Summit 2006

Jess McMullinwww.nForm.ca

Turtleneck

Turtleneck – more relaxed, informal, creative, right-brained

IA Summit 2006

Jess McMullinwww.nForm.ca

Tie

Tie – more formal, logical, financial, bottom-line, left-brained

IA Summit 2006

Jess McMullinwww.nForm.ca

The Solution – which Chris Baum and I came up with at about 2:30 am this morning – wear more ties.

IA Summit 2006

Jess McMullinwww.nForm.ca

User Faces

The real solution – think of business people as your users. We have great skills in understanding other people’s hopes, dreams, needs and desires. Turn those skills towards communicating with business decision makers.

IA Summit 2006

Jess McMullinwww.nForm.ca

Develop Business Fluency

The outcome of focusing on business people as users is that IAs and designers need to develop business fluency.

IA Summit 2006

Jess McMullinwww.nForm.ca

That’s why last year, I ran a panel called ‘Talking the Talk – helping IAs speak the Language of Business’. Here’s our illustrious panelists.

IA Summit 2006

Jess McMullinwww.nForm.ca

Conceptual Fluency

When we talk about business fluency, we are often talking about conceptual fluency – knowing the ideas like ROI, net present value, internal rate of return, cash flow, and other business concepts.

Recommended resources:

What the CEO Wants You to Know, Ram Charan

10 Day MBA

Portable MBA

Encyclopedia of Leadership

IA Summit 2006

Jess McMullinwww.nForm.ca

Cultural Fluency

But more important than the concepts are understanding the culture of business. You need to be able to navigate politics, power structures, decision making, negotiating, and more.

Recommended:

Influence, Robert Cialdini

Getting Past No

Talking with Harry Max, if you bump into him here

IA Summit 2006

Jess McMullinwww.nForm.ca

Design Maturity

http://www.bplusd.org/2005/10/19/a-rough-design-maturity-model/

See my blog for more on this

IA Summit 2006

Jess McMullinwww.nForm.ca

Reframing

What you see depends on where you sit – reframing let’s you choose a different chair / viewpoint / worldview / um – frame.

Chairs photo from DUX 2005

IA Summit 2006

Jess McMullinwww.nForm.ca

Creating Shared

ReferencesWe need to have things to reference on a team / project to guideand shape conversations, providing a boundary object that lets people communicate by referencing it. Almost all our work as IAs is work like this [move to deliverable examples]

IA Summit 2006

Jess McMullinwww.nForm.ca

Deliverables provide a shared reference for a team to have a conversation.

Diagram created with Lou Rosenfeld

IA Summit 2006

Jess McMullinwww.nForm.ca

Goal-Receptor Model

IA Summit 2006

Jess McMullinwww.nForm.ca

[more deliverables]

• Persona• Sitemap• Wireframe• Web Analytics Roll-up(removed)

Deliverables snipped

IA Summit 2006

Jess McMullinwww.nForm.ca

BUT

Shared references based solely on deliverables are insufficient,inefficient. They are like telling about a situation. We need toremember about Telling / Showing / Doing

IA Summit 2006

Jess McMullinwww.nForm.ca

[family photo – kodak moment]

I can tell you about my family, or I can show you.

IA Summit 2006

Jess McMullinwww.nForm.ca

[family photo – reality after too long a photo shoot]

And then I can show you what it’s really like

IA Summit 2006

Jess McMullinwww.nForm.ca

We Need Better Shared

ReferencesAnd the most powerful shared references are ones that we do together.

IA Summit 2006

Jess McMullinwww.nForm.ca

My Mary_Poppins

MomentHow I realized that games could be used

IA Summit 2006

Jess McMullinwww.nForm.ca

“…you find the fun, and<snap>

the job’s a game.”

Talk about Productopoly

In fall 2004, shortly after Gene joined company, we were at whiteboard talking about how to communicate our process. Came up with idea of using a boardgame of the design process to familiarize clients.

IA Summit 2006

Jess McMullinwww.nForm.ca

about games

IA Summit 2006

Jess McMullinwww.nForm.ca

Why Games

• Game examples: board games, card games, roleplaying games, tag, sports, war

• Games as rehearsal• Games across learning styles• Games tap tacit knowledge• Games are fun• Games create a shared narrative that acts

as a bridge for conversations

My thinking about design games came from playing regular games…

Games as rehearsal

Engage with different learning styles

Tacit knowledge

Games generate experience

Games create a shared narrative

Tell / Show / Do of learning

IA Summit 2006

Jess McMullinwww.nForm.ca

ObjectivesConstraintsOutcomes

CompetitionGame Principles

-At the core, a game must have:

-OBJECTIVES – goals

-CONSTRAINTS – limits, boundaries, rules

-OUTCOMES – success criteria

-COMPETITION – sometimes

IA Summit 2006

Jess McMullinwww.nForm.ca

MINDSET

SKILLSET

solo social

Games can be solo or social.

Games can affect Mindset or Skillset

IA Summit 2006

Jess McMullinwww.nForm.ca

Risks

One risk in talking about design games is the difference betweenthe packaging and the actual product. Did design games sound funbecause they’re novel and new, or could I really use them?

IA Summit 2006

Jess McMullinwww.nForm.ca

Frogger Screen

Frogger is still a fun game, even if the packaging doesn’t match the actual experience. Maybe there’s something to design games besides novelty (and the fact that they aren’t wireframes)

IA Summit 2006

Jess McMullinwww.nForm.ca

games+you

IA Summit 2006

Jess McMullinwww.nForm.ca

3 Approaches» Modify Existing Activities For Play» Use Existing Games and Formats» Create New Games

IA Summit 2006

Jess McMullinwww.nForm.ca

Design Game Examples

» Design the Box» Improv» Interactionary / IA Slam /

SlamCamp» MetaMemes

IA Summit 2006

Jess McMullinwww.nForm.ca

Participatory Design

Have teams design the box for a product. You can make actual boxes, or just collect the copy, and then do a box later in photoshop. More from Joel Spolsky’s blog (I talked about this approach at Comspace 2003 – I should dig up those slides)…

http://www.joelonsoftware.com/printerFriendly/articles/JimHighsmithonProductVisi.html

IA Summit 2006

Jess McMullinwww.nForm.ca

Teamwork

Improv from CanUX – Gene is lifting a very heavy object

IA Summit 2006

Jess McMullinwww.nForm.ca

Improv

Which was so heavy Kelly dropped it, I think

IA Summit 2006

Jess McMullinwww.nForm.ca

Live Case Study

We did our own Slam back in September, about Clam Oil, at CanUX, the Canadian User Experience workshop.

IA Summit 2006

Jess McMullinwww.nForm.ca

Live Case Study

A Slam is just working through a live Case Study

IA Summit 2006

Jess McMullinwww.nForm.ca

Brainstorming - MetaMemes

MetaMemes is a card deck to help brainstorming.

www.metamemes.com

New version in the works, but think it’s sold out for now.

MetaMemes + Personas

IA Summit 2006

Jess McMullinwww.nForm.ca

Selling Games

IA Summit 2006

Jess McMullinwww.nForm.ca

Selling=

Reframing

Reframe using language

IA Summit 2006

Jess McMullinwww.nForm.ca

We’re going to work

through a case study exercise.

Games? What Games?

Put on your serious business face (this is mine)

-Instead we have:

-Innovation Tools for Structured Brainstorming and Increased Creativity (MetaMemes)

-Team Building Exercises (Improv)

-Participatory Requirements Gathering (Design the Box)

-Live Case Study Exercises (IA Slam)

-Facilitation Tools

-Simulations

-Facilitated System Models

-Artifact Collection Exercise (scavenger hunt)

IA Summit 2006

Jess McMullinwww.nForm.ca

Let’s Play A Game

IA Summit 2006

Jess McMullinwww.nForm.ca

Jenny

IA Summit 2006

Jess McMullinwww.nForm.ca

Terms• Heisenberg’s

Uncertainty Principle

• Gross Out• Anti Aging Gene• Connection• Swarm

Intelligence

Make banking relevant to a 10 year old boy

Tom

Randomly Selected Persona, then gave choice of 5 cards, pick two. Brainstorm Ideas about how to make financial services more relevant for 10 year old.

IA Summit 2006

Jess McMullinwww.nForm.ca

Sarah

IA Summit 2006

Jess McMullinwww.nForm.ca

Thank you!

Jess McMullinnForm User ExperienceBlog: bplusd.orgWeb: nForm.cajess <dot> mcmullin <at> nForm.ca

IA Summit 2006

Jess McMullinwww.nForm.ca

References

• Kes Sampanthar, MetaMemes Designerwww.metamemes.com

• Rules of Play• Game Design Workshop• Brandt & Messeter (2004) Facilitating

Collaboration through Design Games, Proceedings of the Participatory Design Conference.