InnovationThrough Game Technology€¦ · Web development. Game Technology Will change the world....

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Innovation Through Game Technology

DAE Showreel

Digital Arts & Entertainment

Best Game Development School

2017 & 2018

Digital Arts & Entertainment

Education

ResearchIndustry

XR Ecosystem Howest

Game development

XR/AR/VR/MR

Interactive digital content

AI

Design Thinking

Product development

Systems design

Sensoring /IOT

Data analytics

ML/ AI

Toegepaste Informatica

Cybersecurity

Blockchain

Industrial IOT

UX

Web development

Game TechnologyWill change the world

Game TechnologyIs changing the world

Game TechnologyA (very) brief history

All Fun and Games......But What Can Game Tech Enable?

• Applied games

• AI

• Procedural 3D

• VR-AR-MR

• SOTA & new tech

• Expertise lab

• Co-creation

• Prototypes/ POC

• Testing

Research

Focus

Creating better virtual worlds (also faster, more efficiently)

and finding use beyond entertainment

games

In short

Game EngineA set of rules that define how a virtual world acts and interacts.

Sounds very similar to...

The End Game: Spatial Computing

Merging virtual and physical worlds

Source: MagicLeap Magicverse

INDUSTRY 4.0

Information we naturally understand

Port of Antwerp/ Apica Digital Twin

Hyperreality Keiichi Matsuda

XR, AR, VR, MR, IR ...What R you talking about?!

Extended Reality (XR)

Virtual Reality

Informed/ Assisted Reality

Boeing- upskill Skylight

Boeing- upskill Skylight

DHL Ubimax

Augmented Reality

Ikea Place Twinkls

Microsoft Hololens

Northrop Grumman

Mariasteen - Light Guide Systems

NASA 1985

HISTORY IN THE MAKING

PLATFORM WAVES

Digicapital

AR/VR INVESTMENTS

ONE SUPER-HYPED STARTUP

MAGIC LEAP $1.4B

2. VALUE ACROSS THE ENTERPRISE TODAY

AR/VR Value Matrix

DESIGNDigital design review

Collaborative design reviewFast product & component lookupNVIDIA Holodeck

MANUFACTUREMaintenance work instructions

Assembly & process work instructionsMachine setup and changeover instructionsBOSCH AR Platform

SELL & MARKETProduct visualisation & demonstration

Augmented brand experience

AUDI & ZEROLIGHT

TRAINJob-specific training

Remote expert instructionWALMART & STRIVR Black Friday simulator

SERVICEAugmented procedural guidanceService inspection & verification

Remote expert guidanceAugmented parts identification

MICROSOFT Remote assist

DHL Order picking

OPERATE & LOGISTICSOperator manual & work instructions

COLLABORATIVE ROBOTS OR COBOTS

FESTO's Bionic cobot

BRINGING CAD DATA TO LIFE

UNITY buys PiXYZ

OCULUS Connect event

Mobile data connectivity

SLAM Simultanious Localisation And Mapping

APPLE Concept design based on patent

Intel Vaunt

VERILY Smart lens program

DIGITAL TWIN

GE Global research

BIM Project Ryan Ortega

Digital Arts & Entertainment Research

Digital Arts & Entertainment Research

Procedural carpet

with Houdini

• Algoritms & scripts

define how carpet must

look

• 100% procedural

• Rendering

Procedural carpet

Digital Arts & Entertainment Research

• Technopolis

+ Sports Innovation

Campus @ Howest

Brugge

• Augmented climbing

game

• Projection and

• Player detection

(skeleton)

• OPEN POSE *

Interactive

climbing game

2.0

oVRheid

• VR pilot for the FlemishGovernment

• Infrastructural plans

• How to inform & inquirecitizens in new ways

• Feedback of users in VR

• Oculus + Unreal

Conversational

Ai

• PWO

• Internal research project

• Artificial Intelligence

• Simulation and training

• Psychological assesment

Selection of student work

Student work showcases 2018-2019

Graduation work 2018-2019Bert MATTHYS – real time face tracking

Graduation work 2018-2019Ward Van Bever – occlusion in AR

Graduation work 2018-2019Tristal GYBELS – photogrammetry to animated rig

AR assembly instructions

AR IOT data Dashboards

Artificial Intelligence (AI)

Introductie technologie

∙ Deep Learning algoritme

ontwikkeling (oa. Nvidia)

∙ Parallel met VR/AR

ontwikkelingen

∙ Danny Lopez, COO Blippar:

‘How can you augment reality ifyou don’t understand the realityaround you?”

DANA VR TrainingResearch Casus

Picanol VR TrainingResearch casussen

Video VR training-INSERT STEVEN VIDEO

VR Training framework V2: testings

- Assembly training on site

- Tested with 100 operators

- Positive feedback

- Now in valorisation with software

partners

3th iteration

Space building

Recording actions

Training made based on

the recording

VR Training

framework V3

3th iteration

Space building

Recording actions

Training made based on

the recording

VR Training

framework V3

Comparing study on

effectiveness depending

on type of content

Same training = car

motor assembly

Other VR medium

Virtual training:

360°video versus

interactive VR

AR wayfinding

Multi-user VR Design Co-creation

Model Based TrackingResearch casussen

AR projection train by example

FUTURE & EMERGING REALITIES

∙ THE NEXT LEVEL

Sector Innovation Through Game Technology

XR Technology Lab

steven.van.luchene@howest.be

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