Designing for the Web. What is the Learning Technology Beta? Partnership between HR and other CS...

Preview:

Citation preview

Designing for the Web

What is the Learning Technology Beta?

Partnership between HR and other CS groups

Creating the practices and processes to support leveraging technology-based learning at PATH

Creating the initial PATH specific eLearning content for PATHwise

Introductions

Amount of design experience

A training project that you are currently or planning to work on

Objectives for Today

By the end of today’s workshop you will have tips and tools to enable you to:

Conduct a basic needs analysis

Write performance objectives

Create an outline of your learning project that incorporates Adult Learning Principles

Have a rough idea of your next steps for your project

Agenda

Cover the key principles of instructional design

Write performance objectives and task lists

Identify your audience and their needs

Explore successful eLearning experiences

Discuss methods for reinforcing learning while creating content flow

Does your audience of the knowledge, skills and abilities to perform the task?

YES No

Pg. 3

Who are your learners

Size of target audience

Geographic location(s)

Related experience

Current knowledge

Comfort level with technology if applicable

Language

Attitude about topic

Motivation for training

Pg. 6

What will they be able to DO?

Performance

Condition

Standard

Pg. 7

Action Verbs

Appropriate Verbs

Build

Compare

Create

Demonstrate

Perform

Operate

Run

Inappropriate Verbs

Learn

Know

Think

Understand

Appreciate

Pg. 8

Task Analysis

What tasks must be performed to meet the performance objective?

Start with an action verb followed by a noun

Link knowledge and skills to complete task

Pg. 9

Initial Decisions

How should the training be delivered?

Who will facilitate the training?

Pg. 11

Awareness(Reading/Listening)

Active Teaching(Self-paced Interactions)

Active Teaching(Facilitated Interactions)

Active Teaching(In-person)

Simple, low interaction((Short, simple

Articulate Presentations)

Self-paced, highly interactive((Longer eLearning with

Professional developers))

Web Conferencing((LiveMeeting, Elluminate, WebEx))

Traditional Classroom

INT

ER

AC

TIV

ITY

LE

VE

L

Delivery Methods Today

Pg. 12

Designing the Learning Experience

Head

Heart

Hands

Pg. 13

Adult Learning Principles

Want respect

Practical

Self-directed

Experienced

Need Variety

Have “baggage”

Pg. 14

Sensory Modalities

Visual

Auditory

Kinesthetic

Pg. 16

Creating Great Visuals

0

50

100

0 5

East

West

North

It is very important that visuals be clear and easy to read and grasp

Use contrasting colors for easy visibility

Try to use images to illustrate ideas or concepts

Use limited sound and motion for emphasis

Use to emphasize key points

Simple – Use Color

Emphasize Key Points

Easy to Read

Auditory

eLearning

When possible use auditory recordings with eLearning

Make sure that the spoken words and words on screen match

Use annotations or motion to emphasize important words

Webinars

Have someone in the room that you can talk “to”

Do not have a large audience in the room if possible

Bump up the energy in your voice

Make them move…

eLearning

Design engagement slides to let learners explore concepts through motion

Use animations and annotations sparingly to emphasize key concepts

Use practice questions, quizzes, and case studies to increase interaction

Webinars

Use interactive activities such as polling slides and white boards

Use animation and annotation in a limited way to emphasize info

Find ways for them to interact either in discussion or practice

Global vs. Analytical

Global

Sees the forest then the trees

Analytical

Sees the trees then the forest

Pg. 18

Using PPT for content

Keep slides clean and easy to read

Vary between presenting and interactivity

Share stories that make the materials relevant to users

Limit audio to 60 seconds per slide or short chunks for interactivity

Use color and visual images when possible

Participant Materials

Provide short materials with key concepts

Include any instructions

Make them easy to read and download

Provide additional information online if possible

Provide step-by-step procedures for processes

Quizzes

Measure learners mastery of a skill

Can be self-assessment

Should be used with care

Testing and Dress Rehearsals

eLearning

With with your eLearning consultant to test

Test all materials and tests

You may want to pilot with others

Ask for feedback and find ways to implement suggestions

Webinars

Do a complete practice – including using all online tools

Materials @ 95% complete for pilot

If using some pilot folks, inform them it is a pilot

Allow extra time

Debrief and listen carefully to the feedback

Creating Evaluations

Can the learner meet the stated objectives?

Do the learners need to be able to demonstrate mastery?

What do I want feedback on?

Pick your delivery method

Pick your delivery method

Pay attention to adult

learning styles

Pay attention to adult

learning styles

Determine your learning

objectives

Determine your learning

objectives

Test your technologyTest your

technology

Course summary

Create your task list and

outline

Create your task list and

outline

Next Steps

Create your first draft in PowerPoint

Meet with Amanda for eLearning or webinar consultation

Meet with Dick for webinar consultations

Resources

eLearning and Webinar Resources site

Lingos

resources for both eLearning and webinar – see handout

Favorite Books

Brain Rules – John Medina – www.brainrules.net

Copyright © 2010, Program for Appropriate Technology in Health (PATH). All rights reserved. The material in this course may be freely used for educational or noncommercial purposes, provided that the material is accompanied by an acknowledgment line.

Appendix

Interaction Samples

Step by Step Process

The Process interaction allows users to discover the steps of a linear process.Use the Process interaction to:

•Illustrate the steps of a process

•Walk users through a series of related items

•Explain a workflow or procedure

Labeled Graphic

The Labeled Graphic interaction allows users to identify the key elements of an image.Use the Labeled Graphic interaction to:

•Highlight details of a photo

•Call out relevant parts of a graphic

•Explain features of a software screenshot

Tabs

The Tabs interaction allows users to explore a group of related items.Use the Tabs interaction to:

•Walk through a list of related concepts

•Identify members of a group

•Compare the differences among several objects

Circle Diagram

The Circle Diagram interaction allows users to examine the relationship of items in a circular hierarchy.Use the Circle Diagram interaction to:

•Show related items within a hierarchy

•Organize concepts into segments and layers

•Graphically depict a philosophy or approach

Timeline

The Timeline interaction allows users to discover the events of a timeline.Use the Timeline interaction to:

•Step through a series of periods and events

•Guide users though a continuum

•Highlight key milestones in a schedule

Media Tour

The Media Tour interaction allows users to step through a series of related images, video and Flash.Use the Media Tour interaction to:

•Walk through screenshots of a software application

•Create a multimedia tour from photographs and videos

•Provide a "how-to" manual from a series of images

FAQ

The FAQ interaction allows users to uncover the answers to frequently asked questions.Use the FAQ interaction to:

•Answer commonly asked questions

•Let users search for solutions to problems

•Review subject matter in a "Q&A" format

Pyramid

The Pyramid interaction allows users to explore a hierarchical relationship of related concepts.Use the Pyramid interaction to:

•Show relationships within a hierarchy

•Compare levels of importance of related concepts

•Detail steps in a process or methodology

Guided Image

The Guided Image interaction allows users to examine important parts of an image or diagram. Use the Guided Image interaction to:

•Step through details of an image

•Explain significant parts of a graphic

Glossary

The Glossary interaction allows users to reveal the definitions of words, terms and phrases.Use the Glossary interaction to:

•Define commonly used terms

•Explain the meaning of technical acronyms

•Provide understanding of cultural phrases

Recommended