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Designing for the Web
What is the Learning Technology Beta?
Partnership between HR and other CS groups
Creating the practices and processes to support leveraging technology-based learning at PATH
Creating the initial PATH specific eLearning content for PATHwise
Introductions
Amount of design experience
A training project that you are currently or planning to work on
Objectives for Today
By the end of today’s workshop you will have tips and tools to enable you to:
Conduct a basic needs analysis
Write performance objectives
Create an outline of your learning project that incorporates Adult Learning Principles
Have a rough idea of your next steps for your project
Agenda
Cover the key principles of instructional design
Write performance objectives and task lists
Identify your audience and their needs
Explore successful eLearning experiences
Discuss methods for reinforcing learning while creating content flow
Does your audience of the knowledge, skills and abilities to perform the task?
YES No
Pg. 3
Who are your learners
Size of target audience
Geographic location(s)
Related experience
Current knowledge
Comfort level with technology if applicable
Language
Attitude about topic
Motivation for training
Pg. 6
What will they be able to DO?
Performance
Condition
Standard
Pg. 7
Action Verbs
Appropriate Verbs
Build
Compare
Create
Demonstrate
Perform
Operate
Run
Inappropriate Verbs
Learn
Know
Think
Understand
Appreciate
Pg. 8
Task Analysis
What tasks must be performed to meet the performance objective?
Start with an action verb followed by a noun
Link knowledge and skills to complete task
Pg. 9
Initial Decisions
How should the training be delivered?
Who will facilitate the training?
Pg. 11
Awareness(Reading/Listening)
Active Teaching(Self-paced Interactions)
Active Teaching(Facilitated Interactions)
Active Teaching(In-person)
Simple, low interaction((Short, simple
Articulate Presentations)
Self-paced, highly interactive((Longer eLearning with
Professional developers))
Web Conferencing((LiveMeeting, Elluminate, WebEx))
Traditional Classroom
INT
ER
AC
TIV
ITY
LE
VE
L
Delivery Methods Today
Pg. 12
Designing the Learning Experience
Head
Heart
Hands
Pg. 13
Adult Learning Principles
Want respect
Practical
Self-directed
Experienced
Need Variety
Have “baggage”
Pg. 14
Sensory Modalities
Visual
Auditory
Kinesthetic
Pg. 16
Creating Great Visuals
0
50
100
0 5
East
West
North
It is very important that visuals be clear and easy to read and grasp
Use contrasting colors for easy visibility
Try to use images to illustrate ideas or concepts
Use limited sound and motion for emphasis
Use to emphasize key points
Simple – Use Color
Emphasize Key Points
Easy to Read
Auditory
eLearning
When possible use auditory recordings with eLearning
Make sure that the spoken words and words on screen match
Use annotations or motion to emphasize important words
Webinars
Have someone in the room that you can talk “to”
Do not have a large audience in the room if possible
Bump up the energy in your voice
Make them move…
eLearning
Design engagement slides to let learners explore concepts through motion
Use animations and annotations sparingly to emphasize key concepts
Use practice questions, quizzes, and case studies to increase interaction
Webinars
Use interactive activities such as polling slides and white boards
Use animation and annotation in a limited way to emphasize info
Find ways for them to interact either in discussion or practice
Global vs. Analytical
Global
Sees the forest then the trees
Analytical
Sees the trees then the forest
Pg. 18
Using PPT for content
Keep slides clean and easy to read
Vary between presenting and interactivity
Share stories that make the materials relevant to users
Limit audio to 60 seconds per slide or short chunks for interactivity
Use color and visual images when possible
Participant Materials
Provide short materials with key concepts
Include any instructions
Make them easy to read and download
Provide additional information online if possible
Provide step-by-step procedures for processes
Quizzes
Measure learners mastery of a skill
Can be self-assessment
Should be used with care
Testing and Dress Rehearsals
eLearning
With with your eLearning consultant to test
Test all materials and tests
You may want to pilot with others
Ask for feedback and find ways to implement suggestions
Webinars
Do a complete practice – including using all online tools
Materials @ 95% complete for pilot
If using some pilot folks, inform them it is a pilot
Allow extra time
Debrief and listen carefully to the feedback
Creating Evaluations
Can the learner meet the stated objectives?
Do the learners need to be able to demonstrate mastery?
What do I want feedback on?
Pick your delivery method
Pick your delivery method
Pay attention to adult
learning styles
Pay attention to adult
learning styles
Determine your learning
objectives
Determine your learning
objectives
Test your technologyTest your
technology
Course summary
Create your task list and
outline
Create your task list and
outline
Next Steps
Create your first draft in PowerPoint
Meet with Amanda for eLearning or webinar consultation
Meet with Dick for webinar consultations
Resources
eLearning and Webinar Resources site
Lingos
resources for both eLearning and webinar – see handout
Favorite Books
Brain Rules – John Medina – www.brainrules.net
Copyright © 2010, Program for Appropriate Technology in Health (PATH). All rights reserved. The material in this course may be freely used for educational or noncommercial purposes, provided that the material is accompanied by an acknowledgment line.
Appendix
Interaction Samples
Step by Step Process
The Process interaction allows users to discover the steps of a linear process.Use the Process interaction to:
•Illustrate the steps of a process
•Walk users through a series of related items
•Explain a workflow or procedure
Labeled Graphic
The Labeled Graphic interaction allows users to identify the key elements of an image.Use the Labeled Graphic interaction to:
•Highlight details of a photo
•Call out relevant parts of a graphic
•Explain features of a software screenshot
Tabs
The Tabs interaction allows users to explore a group of related items.Use the Tabs interaction to:
•Walk through a list of related concepts
•Identify members of a group
•Compare the differences among several objects
Circle Diagram
The Circle Diagram interaction allows users to examine the relationship of items in a circular hierarchy.Use the Circle Diagram interaction to:
•Show related items within a hierarchy
•Organize concepts into segments and layers
•Graphically depict a philosophy or approach
Timeline
The Timeline interaction allows users to discover the events of a timeline.Use the Timeline interaction to:
•Step through a series of periods and events
•Guide users though a continuum
•Highlight key milestones in a schedule
Media Tour
The Media Tour interaction allows users to step through a series of related images, video and Flash.Use the Media Tour interaction to:
•Walk through screenshots of a software application
•Create a multimedia tour from photographs and videos
•Provide a "how-to" manual from a series of images
FAQ
The FAQ interaction allows users to uncover the answers to frequently asked questions.Use the FAQ interaction to:
•Answer commonly asked questions
•Let users search for solutions to problems
•Review subject matter in a "Q&A" format
Pyramid
The Pyramid interaction allows users to explore a hierarchical relationship of related concepts.Use the Pyramid interaction to:
•Show relationships within a hierarchy
•Compare levels of importance of related concepts
•Detail steps in a process or methodology
Guided Image
The Guided Image interaction allows users to examine important parts of an image or diagram. Use the Guided Image interaction to:
•Step through details of an image
•Explain significant parts of a graphic
Glossary
The Glossary interaction allows users to reveal the definitions of words, terms and phrases.Use the Glossary interaction to:
•Define commonly used terms
•Explain the meaning of technical acronyms
•Provide understanding of cultural phrases