Definition: A genre of online community that often takes the form of a computer-based simulated...

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Virtual Worlds

Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects.

Common Characteristics

1. Shared Space: the world allows many users to participate at once.

2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.

3. Immediacy: interaction takes place in real time.

4. Interactivity: the world allows users to alter, develop, build, or submit customized content.

5. Persistence: the world's existence continues regardless of whether individual users are logged in.

6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.

An explanation

http://www.youtube.com/watch?v=O62GHcIVKS4

Philip Rosedale - Founder of Second Life

$100,000,000 profit annually “ . . . as we take control of the atoms” “. . .iIncreasingly make the real world virtual” “bring people together again” http://www.youtube.com/watch?v=J3LFqX6YNY0

- Philip Rosedale discusses future of virtual worlds

Role in Education

Virtual field trips Effectiveness? Knowledge v. experience?

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