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Virtual Worlds
Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects.
Common Characteristics
1. Shared Space: the world allows many users to participate at once.
2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.
3. Immediacy: interaction takes place in real time.
4. Interactivity: the world allows users to alter, develop, build, or submit customized content.
5. Persistence: the world's existence continues regardless of whether individual users are logged in.
6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.
An explanation
http://www.youtube.com/watch?v=O62GHcIVKS4
Philip Rosedale - Founder of Second Life
$100,000,000 profit annually “ . . . as we take control of the atoms” “. . .iIncreasingly make the real world virtual” “bring people together again” http://www.youtube.com/watch?v=J3LFqX6YNY0
- Philip Rosedale discusses future of virtual worlds
Role in Education
Virtual field trips Effectiveness? Knowledge v. experience?