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The Plug-and-Play Potential of the BiblioBouts Information Literacy Game. Karen Markey University of Michigan. Catherine Johnson University of Baltimore. Alyssa Martin Troy University Montgomery. - PowerPoint PPT Presentation
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• BiblioBouts is an online social game made up of a series of mini-games or bouts • In each bout students practice a specific subset of information literacy skills within the overall research process• Game play results in a bibliography of high-quality sources for students’ papers or projects • Librarians are key to deploying the game in classes and ensuring its success
Supported by an IMLS National Leadership Grant
info@bibliobouts.org
Project Team: Karen Markey, Chris Leeder, Fritz Swanson, Gregory R. Peters, Jr., Michele Wong, Victor Rosenberg, Soo Young Rieh, Andrew Calvetti, Beth St. Jean
The Plug-and-Play Potential of the BiblioBouts Information Literacy Game
Overview
Timeline of Librarian Involvement
Karen Markey University of Michigan
Catherine Johnson University of Baltimore
Alyssa Martin Troy University Montgomery
Before Class Begins In-class #1 In-class #2 During Game Play
The Bouts of BiblioBoutsCloser Tagging & Rating Best Bibliography Post-Game Library
• Recruit faculty who give students research-and-writing assignments
• Advise faculty on synchronizing their syllabus with BiblioBouts game play
• Test proposed research topics
• Demonstrate library portal and relevant databases
• Show students how to search databases
• Help students register in Zotero
• Walk through saving their online sources in Zotero
• Help students register in BiblioBouts
• Demonstrate BiblioBouts to students
• Troubleshoot and answer questions
Support faculty in-class discussions on scholarly information, technical reading, credibility and relevance, author expertise, formulating a paper topic, correcting citations, etc.
GAME GOALS: Players choose their best sources, confirm full texts are attached, and put them into play. LEARNING OBJECTIVES: Searching scholarly databases, using Zotero to save and manage sources, correcting citations, assessing relevance
GAME GOALS: Players tag other players’ sources with keywords and rate their credibility and relevance.LEARNING OBJECTIVES: Assessing relevance and credibility, tagging sources for subject content, editorial process, and publication type
GAME GOALS: Players build their final bibliography using each source’s tags and ratings as a guide. LEARNING OBJECTIVES: Assessing relevance, being exposed to more sources than one would find on one's own, compiling an annotated bibliography of sources linked to full texts
GAME GOALS: After game play ends, all players can access everyone’s sources, including tags and ratings.LEARNING OBJECTIVES: Reassessing one's chosen sources after outlining and drafting one's paper, being exposed to more sources than one would find on one's own
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