1 K.Becker CGSA Symposium ‘06 Classifying Learning Objectives in Commercial Games, Proof of...

Preview:

Citation preview

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

1

Classifying Learning Classifying Learning Objectives in Commercial Objectives in Commercial Games, Proof of ConceptGames, Proof of Concept

Katrin BeckerUniversity of Calgary

September 2006

This session reports on the results of a proof of concept for a larger similar study.

~or~or~~

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

2

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

3

OverviewOverview

1. Why Do This?

8. Next Steps7. What I Learned

6. Game Play Experience

2. How?

3. What is a “good” game?

4. Why these games?

5. The GamesMario / Math

Blaster

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

4

0. Introduction

Games teach.

People learn from games.

Are Games Educational?

(I don’t care)

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

5

0b. What are the Questions?

What must be learned to get through this game?

How does this game facilitate that learning?

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

6

1. Why Do This?

Ultimate goal:Design good instructional games (GIG)Teach people how design GIG

IF good games teach, then we canlearn how by studying the masters.

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

7

2. How To Do This? (methodology)

Most good games were not designed to be educational…..

at least not on purpose.SO,

their designs are not framed in educational terms.

BUT,to design instructional games, we need that……

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

8

2. How To Do This? (methodology)

One Answer:PRETEND it was designed that way.

Can re-capture design through reverse engineering.

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

9

3. What is a “good” game?

Popular:• good sales (really good)• Critical acclaim

That makes it good because:- don’t get awards & sustained sales if the game is frustrating; no fun; too easy; too hard; annoying; too predictable…..

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

10

4. Why these Games?

All the teachers love Math Blaster– (don’t ask the kids…..)

Mario– Same genre & style– Small console (handicapped graphics

& power)– Good Game

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

11

5a. The Games: Mario

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

12

5b. The Games: Math Blaster

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

13

6a. Playing Mario

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

14

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

15

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

16

1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

17

1-1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

18

1-1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

19

1-1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

20

1-1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

21

1-2

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

22

1-3

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

23

1-3

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

24

1-toad

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

25

1-4

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

26

1-*

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

27

1-A

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

28

1-*

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

29

2-1

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

30

2-2

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

31

3-C

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

32

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

33

D

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

34

Field

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

35

6b. Playing Math Blaster

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

36

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

37

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

38

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

39

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

40

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

41

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

42

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

43

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

44

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

45

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

46

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

47

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

48

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

49

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

50

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

51

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

52

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

53

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

54

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

55

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

56

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

57

7. What I Learned

Similar learning requirements.Obstacles are arbitrary.Differences in

graphics/sound/animation not central (although play a role).

Learning Mode is trial and error.

Game vs Learning elementslearning elements arbitrary

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

58

7-1. Supporting Trail and Error

Status Displays

Action FeedbackChoice

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

59

7-2. Supporting Trail and Error

Status Displays

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

60

7-2. Supporting Trail and Error

Status Displays

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

61

7-3. Supporting Trail and Error

Action Feedback

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

62

7-3. Supporting Trail and Error

Action Feedback

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

63

7-4. Supporting Trail and Error

Choice

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

64

7-4. Supporting Trail and Error

Choice

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

65

8. Next Steps (or, so now what?)

K.Becker CGSA Symposium ‘06

Classifying Learning Objectives in Commercial Games, Proof of Concept

66

Image / sound Credits:Super Mario Bros.

http://www.gamespot.comhttp://www.gamespy.cimhttp://www.ign.com http://mario.nintendo.com/ http://marioevolution.free.frhttp://www.infendo.comhttp://forums.nintendo.com/Sound captures from http://mario.nintendo.com/ by SoundForge 4.5

Math BlasterK. Becker (screen captures by

Screen Shot Deluxe 7.0 http://www.broderbund.com/ )Sound captures by SoundForge 4.5

Nintendo DShttp://www.nintendo.com/http://www.gameinformer.com

Monitor Screen http://www.hp.com

Recommended