The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

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Slides from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.

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The Changing face of Motion Capture

Who is Vicon

• Producing Motion Capture systems for 30 years

• Film and games for 20 years

• Great deal of change and increase in use of motion capture in games

Why Mocap?

In game material

• Walk cycles, crowd etc. - Speed/efficiency

• Sports - Star players, Authentic action

Why Mocap?

Cinematics/cut sequences

• This is where the major change has been

• Focus on story and character - creative

• Enable player to engage with charter and story – to live in the game world

• Requires sense of reality

• Subtly of motion/emotion

Why Mocap?

Productivity & Creativity

Pushing Boundaries

Next gen • Existing tech was pushed beyond its design expectation • The same will happen with next gen

So it is with capture tech • Expectation extremely high

Convergence?

Game and film production processes aligning

• Game production is drawing on more technicians and crew from the film world

• Directors and performers

• Shooting methods to concentrate on the performance & story

• Making the technology recede

• Making the technology work in the most difficult and dynamic circumstances

Performance Capture

• Face & body

• Capturing the Character

• Player interaction and identification with characters

• Face is at the centre of the performance

• Crucial to visual interaction & communication

• It’s with face capture that the current challenges lie

Techniques

2DOptical

Seated

Head mounted

3D points

Markerless

Cara

• Face capture hardware, mechanics and software

• 3D points

Cara

• Head Rig

• Up to 4 cameras

• Body worn logger

• Modular/flexible (single camera 2D option)

Origins

History

Infamous Second Son

Cara

• 60 FPS

• 1 mega pixel

• Global shutter

Software

CaraLive• System setup• Acquisitions• Monitoring• Download

CaraPost• Automated detection &

tracking• High quality fast• Whole volume• Minimise manual work

Future

• Continue to develop based on reaction and feedback

• Improved mechanics e.g. - weight, simplicity, fit

• Improved processing- Better tracking, better quality data faster- Eyes, binks and squints - Audio- Lighting- RT

Cara

Questions & see Cara up close in the Foyer

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