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Slides from Phil Elderfield's talk at November 2013's London Games Conference. Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.
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The Changing face of Motion Capture
Who is Vicon
• Producing Motion Capture systems for 30 years
• Film and games for 20 years
• Great deal of change and increase in use of motion capture in games
Why Mocap?
In game material
• Walk cycles, crowd etc. - Speed/efficiency
• Sports - Star players, Authentic action
Why Mocap?
Cinematics/cut sequences
• This is where the major change has been
• Focus on story and character - creative
• Enable player to engage with charter and story – to live in the game world
• Requires sense of reality
• Subtly of motion/emotion
Why Mocap?
Productivity & Creativity
Pushing Boundaries
Next gen • Existing tech was pushed beyond its design expectation • The same will happen with next gen
So it is with capture tech • Expectation extremely high
Convergence?
Game and film production processes aligning
• Game production is drawing on more technicians and crew from the film world
• Directors and performers
• Shooting methods to concentrate on the performance & story
• Making the technology recede
• Making the technology work in the most difficult and dynamic circumstances
Performance Capture
• Face & body
• Capturing the Character
• Player interaction and identification with characters
• Face is at the centre of the performance
• Crucial to visual interaction & communication
• It’s with face capture that the current challenges lie
Techniques
2DOptical
Seated
Head mounted
3D points
Markerless
Cara
• Face capture hardware, mechanics and software
• 3D points
Cara
• Head Rig
• Up to 4 cameras
• Body worn logger
• Modular/flexible (single camera 2D option)
Origins
History
Infamous Second Son
Cara
• 60 FPS
• 1 mega pixel
• Global shutter
Software
CaraLive• System setup• Acquisitions• Monitoring• Download
CaraPost• Automated detection &
tracking• High quality fast• Whole volume• Minimise manual work
Future
• Continue to develop based on reaction and feedback
• Improved mechanics e.g. - weight, simplicity, fit
• Improved processing- Better tracking, better quality data faster- Eyes, binks and squints - Audio- Lighting- RT
Cara
Questions & see Cara up close in the Foyer