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We Are All Stakeholders Elizabeth Buie Luminanze Consulting @ebuie Usability in Government Systems User Experience Design for Citizens and Public Servants

We Are All Stakeholders: Usability and User Experience in Government Systems

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Think of government systems as confusing by design? Elizabeth Buie, a computer systems professional with over 35 years of experience working on government systems and websites, gives her insights on the role of usability and user experience in government systems. She discusses how applying these principles and techniques in the design of government systems can make government more effective and efficient, thereby making it more cost effective and less expensive to run. She describes how these approaches can enable government systems to give their users a satisfying and even — dare we hope? — pleasant experience, whether they are interacting with their government from the outside or working for it on the inside. In government systems, we are all stakeholders. These findings are covered in Usability in Government Systems: User Experience Design for Citizens and Public Servants, which Elizabeth co-edited with Dianne Murray. This book, the first one to address this subject, contains chapters written by more than 30 experts in the field. You can get the book from Amazon at http://is.gd/uxgov This presentation was given to the DC Web Women in the autumn of 2012.

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Page 1: We Are All Stakeholders: Usability and User Experience in Government Systems

We Are All Stakeholders

Elizabeth BuieLuminanze Consulting

@ebuie

Usability in GovernmentSystems

User Experience Designfor Citizens

and Public Servants

Page 2: We Are All Stakeholders: Usability and User Experience in Government Systems

Who Am I?

• I’ve specialized in UI/usability/UX since theBeginning of Time

• I’ve worked on governmentsystems even longer

• I’ve worked in a very largefirm, a very small firm, and asolo practice (current)

1978

1975

Page 3: We Are All Stakeholders: Usability and User Experience in Government Systems

Some Notes on Terminology

• “Usability” — effectiveness, efficiency, andsatisfaction (from ISO 9241)

• “User experience” (UX) — users’ subjectiveexperience surrounding their use of a product

• Good usability is (usually) necessary for a gooduser experience, but they are not the same thing

• We can design FOR good user experience, butwe cannot (for the most part) design theexperience itself: “UX design” is a shorthand

Page 4: We Are All Stakeholders: Usability and User Experience in Government Systems

We Are All Stakeholders

Page 5: We Are All Stakeholders: Usability and User Experience in Government Systems

How many lives do govt. systems affect?

Can you think of anyone whose life is NOTtouched in some way by a government system?

– Their own govt.• national• state/regional/local

– Nearbygovernments

– The USGovernment

About 6.8 billion lives

Page 6: We Are All Stakeholders: Usability and User Experience in Government Systems

The audiences of government systems

What do you think of when you hear this phrase?

Gov 2.0?Voting?

Agency websites?

“usability in government”

It’s all of these, and more.

Page 7: We Are All Stakeholders: Usability and User Experience in Government Systems

Two kinds of audiences

• Public: citizens andothers– citizens– non-citizen residents– visitors and potential

visitors to the area– hopeful immigrants

• Internal: public servants– employees– contractors

• At all levels: national, state/regional, local

Page 8: We Are All Stakeholders: Usability and User Experience in Government Systems

Major goals of public-facing systems

• Provide information and services to thebroadest possible audience

• Conduct transactions with the public– Optional

• e.g., find a library book and put it on hold

– Required (but doing them on line may be optional)• e.g., pay taxes, renew vehicle registration

• Encourage citizen participation (Gov 2.0)• Protect citizen privacy

Page 9: We Are All Stakeholders: Usability and User Experience in Government Systems

Some major goals of internal systems

• Conduct the work of the government aseffectively and efficiently as possible

• Maintain national/regional/local security

Page 10: We Are All Stakeholders: Usability and User Experience in Government Systems

Internal systems: some examples

• Defense systems• Air traffic control, spacecraft control

– some of these are defense related

• Agency intranets• Emergency response systems• Management of critical infrastructures• Legislative drafting (lawmaking)• Internal social media applications (e.g., the US

Department of Transportation’s IdeaHub)

Page 11: We Are All Stakeholders: Usability and User Experience in Government Systems

Public and internal share many concerns

• Content strategy• Plain language• Accessibility• Mobile access• Security• Biometrics (fingerprints,

iris recognition, etc.)

• Cross-cultural issues

Photo by NIST

Page 12: We Are All Stakeholders: Usability and User Experience in Government Systems

Usability and UX in the process

• Getting UX work into the contract• Use of usability process standards• User-centered requirements engineering• User-centered software development• Usability evaluation

Page 13: We Are All Stakeholders: Usability and User Experience in Government Systems

Public-facing systems are not the problem

• Government often sees the public as customers• A good experience motivates people to use the

site or system• Governments want to be responsive to their

citizens

of democracies

^

I redesigned this interaction, yay.

biggest

^

Page 14: We Are All Stakeholders: Usability and User Experience in Government Systems

Internal systems can be a bigger challenge

• Internal users are a captive audience• Using the system is part of their jobs

*with some exceptions

**

• Systems can be very complex

Page 15: We Are All Stakeholders: Usability and User Experience in Government Systems

Internal: Usability more sellable than UX

• Effectiveness• Efficiency• Satisfaction ?

– Not quite as easy– Can be couched in terms of employee morale

and therefore productivity– Less important than the other two, but a case

can be made

• But experience? Surely you jest.

Page 16: We Are All Stakeholders: Usability and User Experience in Government Systems

What makes govt. projects different?

• Effect of national politics– Priorities– Direction– Funding

• Access to users in advance– Once an RFP is issued, bidders

cannot talk to users• Contract structure

– Usability and UX may not bementioned in the RFP

– Can be difficult to bid it if not

Page 17: We Are All Stakeholders: Usability and User Experience in Government Systems

What makes govt. projects special?

• Number and diversity of usersaffected

• Potential to affect importantaspects of many people’slives

• Potential to help makegovernment itself moreeffective and efficient

Dare I say “more satisfying”too?

Page 18: We Are All Stakeholders: Usability and User Experience in Government Systems

Challenges to UX in the govt. process

• Getting usability into the contract (or the RFP, ifyou’re on that side of the project)

• Working it into the project if it’s not in the RFP• Getting awesome UXers

– Being seen as sexy– Paying as well as commercial

I do have to confess, though,that NASA, ESA, and theInternational Space Station arepretty dadgum sexy projects.

*

*

Page 19: We Are All Stakeholders: Usability and User Experience in Government Systems

Flexibility is essential

• Do what’s called for in each project• Pay as much attention to the users’ subjective

experience as we can, within constraints

Any improvementis good news.

• I offer my motto:

Page 20: We Are All Stakeholders: Usability and User Experience in Government Systems

And finally, some wider issues

• Service design– Cross-channel design– Channel shifting

• Applying design to policymaking• UX designers and e-democracy

Page 21: We Are All Stakeholders: Usability and User Experience in Government Systems

Thank you!

Elizabeth Buie

Luminanze [email protected]

@ebuie

Order book from Amazon at http://is.gd/uxgov