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Discusses having RN nursing students use Second Life to apply theory, work with support groups, and assess/treat an avatar patient, from a conference at the Games for Health Conference Annual Conference 2008, Baltimore, MD, USA
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Virtual Worlds for Education & Training of Health Professionals
John Miller, nursing faculty, Tacoma Community CollegeGames for Health Annual Conference 2008
Pre-Conference Workshop Schedule (Virtual Worlds & Health)May 7, 2008, Baltimore, MD, USA
link: http://www.slideshare.net/jsvavoom/games-for-health-conf-baltimore/
Nursing course structure for this project
• 50% online theory course in an RN ADN program
School issues to be concerned about
• Accounts, orientation, computer and classroom requirements
Educational Experience in SL
• graduate courses• collaboration• other educators and groups
Grants
Bringing students into SL quickly
• face to face class• helpers• tutorials• face to face• NMC account link: http://sl.nmc.org/join/
Student outcomes in SL
• interaction• collaboration• awareness• chronic health problems• decision making• apply knowledge
Theory content in SL
• 3D objects:interact, move, and build
Support groups in Second Life
• hundreds of active groups
Simulations in SL
• Team building• Critical thinking, decision making
Results of teaching
• Test question performance• Computerize mannequins simulation performance• ? Measurement of clinical performance
Future Development?
Questions?
Contact Information:• John Miller:
o avatar: JS Vavoom; [email protected] blog: http://www.tacomacc.edu/home/jmiller/index.htmo Skype and Del.icio.us: jsvavoom; 253.820.7115
• Video link: YouTube, account "jsmillerRN"; http://www.youtube.com/watch?v=wD4dRTR1nVI
• Slide Share: Slide Share, account "jsvavoom"